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Thread: Permanency Play
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2014-09-13, 03:16 AM (ISO 8601)
- Join Date
- May 2014
Permanency Play
If you could choose a single spell to Permanency on a character what spell would you choose and on what character?
Let's assume that the Permanency list of spells has been somehow expanded to include whatever spell you want.
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2014-09-13, 06:47 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
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2014-09-13, 06:49 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- CA
- Gender
Re: Permanency Play
Awesome Avatar by Derjuin
My Homebrew: Here
The Necromantic Codex: A collection of necromancy classes, items and monsters.
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2014-09-13, 07:14 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Permanency Play
Body outside Body
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2014-09-13, 07:16 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- CA
- Gender
Re: Permanency Play
Oh timeless body would also be a pretty good one if psionics is allowed. Still not as good as shape change.
Awesome Avatar by Derjuin
My Homebrew: Here
The Necromantic Codex: A collection of necromancy classes, items and monsters.
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2014-09-13, 08:14 AM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Ysgard
- Gender
Re: Permanency Play
Shapechange. Without a doubt.
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2014-09-13, 08:16 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Permanency Play
I would actually say that Time Stop would be a BAD choice, because you'd never get to interact with the rest of the world again.
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2014-09-13, 01:47 PM (ISO 8601)
- Join Date
- Feb 2012
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2014-09-13, 02:08 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
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2014-09-13, 02:32 PM (ISO 8601)
- Join Date
- Feb 2012
Re: Permanency Play
Just use the AMF to pass time and let everything you set up play out, theres no need to be in a combat area where you would be threatened while in the AMF. Once you are finally tired of manipulating the multiverse to your benefit you can dispel it. (it may take lots of time to get the umd skill or spellcasting ability to do so if you didn't already have it but you have all that you need)
Edit-the AMF actually wouldn't work, as I noticed the spell time stop simply states you cannot enter an area protected by an antimagic field, so there is no way to use it to suppress it unless you count casting it on yourself as working since you aren't technically entering it.Last edited by Nousos; 2014-09-13 at 02:37 PM.
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2014-09-13, 02:45 PM (ISO 8601)
- Join Date
- Nov 2013
- Gender
Re: Permanency Play
Arcane Spellsurge, mainly because of awesome flavour.
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2014-09-13, 02:50 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Permanency Play
Couldn't you just dispel it after you were done? Sure you would never get it back but with infinite time you should be more than prepared.
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2014-09-13, 04:20 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Permanency Play
Antimagic field. On a martial character.
Hey, no-one said it had to be on a spellcaster!
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2014-09-13, 04:26 PM (ISO 8601)
- Join Date
- Oct 2012
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2014-09-13, 04:26 PM (ISO 8601)
- Join Date
- Jul 2009
- Gender
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2014-09-13, 04:37 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
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2014-09-13, 04:48 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Permanency Play
An archer with a non-magical bow and ammunition isn't exactly a big threat. You're pretty much neutralized by anything with DR 10/magic. Your to-hit lags behind because you lack an enhancement bonus on your weapon and on your Dexterity. So does your damage even with a composite bow. Your weapon has no special abilities. Your AC is atrocious. Your other defenses like miss chances, death ward, tactical teleportation etc. are nonexistant, because they rely on magic.
Fact is most monsters are a lot more suited to fight within an AMF. You're a squishy little meatback with a few pointy sticks. Magic is the great equalizer, even for martials.
It's the reason VoP is so bad, and you won't even have that in an AMF.
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2014-09-13, 05:51 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Permanency Play
How about a version of AMF that doesn't affect anything the character enhanced with one doesn't want it to, as long as they're touching the thing in question? Spells cast by the guy would still fizzle as normal without that one thing that lets casters ignore AMF's, but people reliant on magic items would be golden.
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2014-09-13, 08:58 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Permanency Play
An archer would work in an AMF but it would be a lot more expensive. He would have to buy enchanted arrows since they would become magical again once they left the AMF.
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2014-09-13, 11:38 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
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2014-09-14, 08:21 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Permanency Play
Yeah, selective spell works.
"You want your magic to work? You're gonna have to grapple me. Yeah, good luck with that."
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2014-09-14, 08:42 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Permanency Play
You still have to get within 10ft of them, which any non-gish will avoid as SOP. Instantaneous conjurations are pretty good anyway so most spellcasters will probably have a few prepared, too.
Not to say that persistent selective AMF is bad. But it's not quite the ultimate defense you portray it as either. That and using it is just asking to be hit with Disjunction, which you probably don't want.
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2014-09-14, 11:17 AM (ISO 8601)
- Join Date
- Jan 2012