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2015-01-30, 02:47 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Edge of the Empire General Discussion Thread
So I've just finished running a short AoR game for some friends (there's an Actual Play thread over on RPGnet for anyone interested) and I've noticed a strange omission from the rules.
Anyone know what the guidelines are for increasing Duty through play? It's not listed as something you can buy with XP.
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2015-01-30, 07:47 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Edge of the Empire General Discussion Thread
Generally, it's granted in play- 3 or 5 per time a duty-related situation comes up at the table.
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2015-02-07, 10:44 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Edge of the Empire General Discussion Thread
so, lords of Nal Hutta has rules for playable hutts.
Young ones. Who look up at the hutt clan structure and see a bunch of older, more powerful hutts that will take centuries to die off. Sometimes the only way up is to start at the bottom.
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2015-02-09, 09:24 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- A fire pit that is Miami
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Re: Edge of the Empire General Discussion Thread
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2015-02-10, 02:51 PM (ISO 8601)
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- Jan 2014
- Location
- A fire pit that is Miami
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Re: Edge of the Empire General Discussion Thread
In all seriousness, I think it would be interesting to play a young hutt as they try to etch out a name for themselves, and claim a spot amongst the older established hutts.
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2015-02-20, 12:17 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- A fire pit that is Miami
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Re: Edge of the Empire General Discussion Thread
From the books, Edge/Age/F&D and any sourcebooks, are there any printed npc's you feel are a bit more difficult than they should be?
Of the books I have, I still think the Defel Assassin in Edge with his 3 Challenge dice is a bit strong, again he is a nemesis.
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2015-02-23, 05:10 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Edge of the Empire General Discussion Thread
One of the adventures my group ran through had some kind of drug-hopped commandos that had Adversary 2... and came at the party in a large group. I dont know the adventure, though.
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2015-02-23, 09:50 PM (ISO 8601)
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- Jan 2014
- Location
- A fire pit that is Miami
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Re: Edge of the Empire General Discussion Thread
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2015-02-24, 04:08 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Edge of the Empire General Discussion Thread
Considering my party is about at +310 XP by now, we managed to pull off a victory. But the GM mentioned that the module was written for "normal" games- and HE didnt see how a normal group is expected to get past them to their ship.
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2015-02-24, 02:38 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- San Diego, CA
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Re: Edge of the Empire General Discussion Thread
Still prepping to run my first game of Edge.
Anyone seen Fly Casual, BTW? Got to flip through it at my FLGS, and I spotted rules for quickdraw western-style showdowns, hyperspace travel times, smuggling runs, another gambling game (Sabaac was already in Suns, I think)...
Looks like a damn useful supplement, one of the best so far. If the group likes the system, I may have to pick it up.
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2015-02-25, 06:13 PM (ISO 8601)
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- May 2012
- Gender
Re: Edge of the Empire General Discussion Thread
Has anyone played Onslaught at Orda? Is it any good and would it take a ton of conversion to switch it around and have the PCs actually making the assault?
"The icy cold fingers of reason have choked the life out of this threadand despite all logic it keeps squirming", nope, it's dead.
"Occasionally I'd just like someone to quote me in their signature"
-Invader
Epic threads with awesome revelations.
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2015-03-03, 01:16 PM (ISO 8601)
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- Jan 2014
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- A fire pit that is Miami
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Re: Edge of the Empire General Discussion Thread
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2015-03-12, 10:56 PM (ISO 8601)
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- Jan 2014
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- A fire pit that is Miami
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Re: Edge of the Empire General Discussion Thread
Don't know if this helps or not : http:// http://starwars.wikia.com/wi...ught_at_Arda_I
I haven't had the chance to pick up the module.
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2015-03-24, 12:13 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Edge of the Empire General Discussion Thread
An Inquisitor has called you together. The Emperor is dead, or soon will be, the echos of which ripple through the force. But he had secrets that the Inquisitor wants, secured against his or his compatriates- he has gathered you to aquire them for him.
Knight Level, Characters must have a force rating. No Lightsabers, no Jedi... but ANY OTHER force tradition (Witch, Jennsari, Findsman, ect) is valid.
What would you want to play?
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2015-03-30, 03:30 PM (ISO 8601)
- Join Date
- May 2012
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Re: Edge of the Empire General Discussion Thread
Are there guidelines for operating costs for ships anywhere? Fuel, maintenance, etc.?
"The icy cold fingers of reason have choked the life out of this threadand despite all logic it keeps squirming", nope, it's dead.
"Occasionally I'd just like someone to quote me in their signature"
-Invader
Epic threads with awesome revelations.
Spoiler
Awesome Avatar by Kymme!
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2015-03-30, 03:41 PM (ISO 8601)
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- May 2012
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Re: Edge of the Empire General Discussion Thread
"The icy cold fingers of reason have choked the life out of this threadand despite all logic it keeps squirming", nope, it's dead.
"Occasionally I'd just like someone to quote me in their signature"
-Invader
Epic threads with awesome revelations.
Spoiler
Awesome Avatar by Kymme!
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2015-04-06, 07:16 AM (ISO 8601)
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- Jan 2014
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- A fire pit that is Miami
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Re: Edge of the Empire General Discussion Thread
Found this http://nashable.net/?p=260 and this
https://community.fantasyflightgames...erating-costs/
Hope it helps
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2015-04-06, 07:44 PM (ISO 8601)
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- May 2012
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Re: Edge of the Empire General Discussion Thread
"The icy cold fingers of reason have choked the life out of this threadand despite all logic it keeps squirming", nope, it's dead.
"Occasionally I'd just like someone to quote me in their signature"
-Invader
Epic threads with awesome revelations.
Spoiler
Awesome Avatar by Kymme!
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2015-04-07, 05:32 PM (ISO 8601)
- Join Date
- Jan 2014
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- A fire pit that is Miami
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Re: Edge of the Empire General Discussion Thread
Welcome, glad I could help.
I have a player whom has asked what Miraluka might be like considering it as a possibility for F&D. While I have the beta, I think I want to wait & see what other species might be made available after the official F&D core comes out. At the moment I'm not sure how best to stat them out.
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2015-04-07, 07:48 PM (ISO 8601)
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- May 2012
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Re: Edge of the Empire General Discussion Thread
It's not official but I plan on using this for my players and although Miraluka aren't included a ton of other races are.
http://www.d20radio.com/content/EOTE..._menagerie.pdfLast edited by Invader; 2015-04-07 at 07:49 PM.
"The icy cold fingers of reason have choked the life out of this threadand despite all logic it keeps squirming", nope, it's dead.
"Occasionally I'd just like someone to quote me in their signature"
-Invader
Epic threads with awesome revelations.
Spoiler
Awesome Avatar by Kymme!
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2015-04-10, 11:51 AM (ISO 8601)
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- Jan 2014
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- A fire pit that is Miami
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Re: Edge of the Empire General Discussion Thread
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2015-04-21, 04:30 PM (ISO 8601)
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- Jan 2014
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- A fire pit that is Miami
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Re: Edge of the Empire General Discussion Thread
A question for GM's & players of Edge/Age/F&D. Would you allow for younger player characters in your games & how would you have that affect their characteristics? Examples such as Mission Vao in Kotor games, whom was a highly skilled slicer, but also a young teenager. Is there an age chart for the games anywhere?
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2015-04-23, 04:06 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Edge of the Empire General Discussion Thread
I suggest glaring at your players and telling them not to give a 5 year old a brawn of 4 without a solid explanation.
But if George L gets to play a 10 year old force sensitive slave with a speeder he cobbled together out of parts in a knight level game, and Walt D gets Ezira, there's no reason to punish players just walnting to follow in their footsteps.
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2015-04-23, 08:40 PM (ISO 8601)
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- May 2012
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Re: Edge of the Empire General Discussion Thread
I don't see much of a problem with it. There's abundant examples of children/young adults that are faster/stronger/smarter that your average adult.
"The icy cold fingers of reason have choked the life out of this threadand despite all logic it keeps squirming", nope, it's dead.
"Occasionally I'd just like someone to quote me in their signature"
-Invader
Epic threads with awesome revelations.
Spoiler
Awesome Avatar by Kymme!
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2015-04-23, 10:23 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Edge of the Empire General Discussion Thread
is that kid stronger than R2D2 or C3P0? Brawn 2.
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2015-04-24, 01:47 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Edge of the Empire General Discussion Thread
I am just starting to get into this game, and it is really interesting. I am having issues with some of the talents, in that they are insultingly useless. At least D&D's much-maligned Dodge feat really does improve some of your armor class-some of the Edge talents, at least upon first inspection, seem to make you worse if you try using them.
The worst offenders I have noticed so far are:
Disorient: You don't need the talent in order to spend two advantage to add a setback to your opponent's next check. And it is incredibly rare to make more than one skill check a turn, so a single rank in this talent is just a point sink. And the XP it takes to cherry-pick two ranks is enough to just upgrade your combat skill so you can just keep reliably scoring two advantage on every attack.
Knockdown: Again, you can already do this without the talent. In fact, knocking the target prone is one of the weakest possible uses for a triumph. If you want to make your opponent easier to beat up, upgrade either your next check or the difficulty of his next check, which is a more substantial edge, and one that can't be eliminated by a simple maneuver, or even an incidental if the guy has the Jump Up talent. If you want to keep him from escaping, then use the triumph to hobble him, which will slow him down a lot more.
Precise Aim: The maneuver requirement on this piece of junk requires me to compare it to aiming, which does not go well for the talent. First off, a boost die has 6 symbols on it, compared to 4 on a setback die, so all else being equal, I would rather add boost dice than remove setbacks, as I will statistically come out ahead that way. Therefore, a single rank is straight-up inferior to the basic Aim maneuver, even before I factor in you have to take strain to activate it. A second rank at least looks attractive, at least until I realize that for the two strain I have to suffer to use it, I could just take a second Aim maneuver and come out ahead with two boost and two setbacks against no additional dice. And not all targets even have two points of defense to negate. And I am expected to pay for this "privilege"? You could make it a standard combat maneuver and I still wouldn't touch it. THIS IS THE WORST TALENT IN THE GAME.
Brace: Has a most of the same problems Precise Aim does-it takes a maneuver, and removes setback dice, whereas just using the maneuver to aim adds superior boost dice. It manages to escape the depths of Precise Aim's suck by not causing strain, and being usable on any skill check, not just combat ones. Unfortunately, it only appears on the list of combat-heavy classes that do not have much in the way of non-combat skills, and is even more situational.
Is there something I'm missing that makes this talents not as useless as they look?I am not crazy! I prefer "reality impaired".
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2015-04-24, 06:02 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Edge of the Empire General Discussion Thread
Disorient: Honestly, I never noticed this talent. One thing it has over the normal 2 advantage is being able to stack- while you cant apply 2 black dice to one target with advantage, you can apply 1 with advantage and 1 with disorient. If you have more advantage to spend, you can stack Disorient's duration.
Knockdown is known to be weak.
I think they mixed up the strain cost between Precice aim and True aim. :p
In general, though, if you think a talent is bad, dont take it. Unlike D&D's feat chains, the talent tree usually sports multiple paths to where yu want to go.
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2015-04-25, 01:50 PM (ISO 8601)
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- Mar 2014
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- Tosev 3
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Re: Edge of the Empire General Discussion Thread
Question: do you think Flight Fantasy is going to release any books on playing during the Clone Wars or will they stick with the original trilogy for a while?
I made my name too long, so just call me "AsteronI."
Spoiler: WW storyAbout to die as wolf.
Claims mason.
Gets counter-claimed
Baner dies by auto-lynch
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2015-04-25, 08:47 PM (ISO 8601)
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- May 2012
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Re: Edge of the Empire General Discussion Thread
Personally I'd rather seen an old republic setting before the clone wars. Original trilogy and clone wars are practically the same time period so there's not really going to be much difference between the two.
That being said I would expect them to start putting out some good supplements but not till late this year or more likely next year after Force and Destiny are totally rolled out.Last edited by Invader; 2015-04-25 at 08:56 PM.
"The icy cold fingers of reason have choked the life out of this threadand despite all logic it keeps squirming", nope, it's dead.
"Occasionally I'd just like someone to quote me in their signature"
-Invader
Epic threads with awesome revelations.
Spoiler
Awesome Avatar by Kymme!
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2015-04-26, 01:37 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Edge of the Empire General Discussion Thread
I suspect the most we can expect in the near future is a "Sepratist Remanants" AoR settingbook that talks about the clone wars, and a "Forgotten Lore" F&D book that talks about the OLD old republic.