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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by Yora View Post
    But the forces involved are probably much higher in a catapult. Which is why arrows are shot by bows and crossbows, instead of being thrown by hand.
    Yeah, you can get a lot more tension in a catapult than you can in an arm. That equates to either longer distance or more force on impact (or both of we take height into account).
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    At first glance, yes, but this is complicated by how the Siegeacon moves. We can reasonably make assumptions about the amount of force that can be generated by the catapult mechanism. The arms of the golem are notably longer, offering greater leverage, but we don't know how much force it can generate - how hard and fast it can throw. If we assume something akin to "muscle-like" power, then I'd wager the sling-shot effect here will give you a harder launch. But if it's all "wizard did it" magic, all bets are off.

    You could easily interpret the picture as the Golem loading the catapult, or retrieving the rock from the catapult to huck at someone.
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by Yora View Post
    But the forces involved are probably much higher in a catapult. Which is why arrows are shot by bows and crossbows, instead of being thrown by hand.
    Actually, no, forces involved in throwing any heavier stuff are often going to be far greater than in bow shooting.

    Reason to use a bow is generally velocity, not force, before all other things.

    No matter of force put in, human hand cannot comfortably move quite as fast as bow arms.

    But the only actual physics available about golem arm is 'can't move at all', so it's all kinda moot.
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    You know, there is no reason not to train the golems in olympic disciplines like shot put in order to amplify their throwing capabilities. I kind of have this whole idea of Greek, sport-themed golem army: javeliners, pankrationists, discus throwers and so on. This would be so much more interesting then the regular crude brawlers you encounter.
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by Necroticplague View Post
    Actually, I think the arm has better mechanics for throwing. Because an arm can be used to throw in the same way as a catapult; just hold the arm straight behind yourself, then move it up/forward while keeping the arm straight. You'll get a lot less distance than if you just threw it shot-put style.
    The arm has a much greater mass than the catapult's lever, reducing the amount of force acted on the payload. The joint also does not have the same leverage or sheer explosive force as the torsion on a catapult's spring.

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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Going off the rails on a crazy train!

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    May I borrow some bat guano? It's for a spell...

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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by FabulousFizban View Post
    Going off the rails on a crazy train!

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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by Sartharina View Post
    The arm has a much greater mass than the catapult's lever, reducing the amount of force acted on the payload. The joint also does not have the same leverage or sheer explosive force as the torsion on a catapult's spring.
    Which are both a result of your arm being made out of flesh and bone, instead of a material similar to the catapult.The catapult has a spring, an arm has an elbow, shoulder, and wrist you can extract force from.
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by Necroticplague View Post
    Which are both a result of your arm being made out of flesh and bone, instead of a material similar to the catapult.The catapult has a spring, an arm has an elbow, shoulder, and wrist you can extract force from.
    It depends on how the forces work, but the advantage of the spring is that it can have incredible force without a 'limiter', while an arm, which needs to be able to move freely in at least two directions, has to have forces that are usually balanced. To get a joint to have the same force as a catapult, it needs two springs/winches, and a way for them to release and... hmm... time to start drawing up schematics for an arm that uses wound springs/cords for joints balanced to be capable of fine movement, yet also able to have a quick-release... if I weren't lazy.


    Or magic to move with spring-like force.

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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by Ksheep View Post
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    thanks, i wondered what i did wrong. I don't really understand technology (hence why I play pen & paper games).
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Spoiler: heh
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    About an hour into a society module (which was supposed to take 2 four/five hour sessions), my paladin asked the mayor why he was evil, to his face, at a banquet, in front of the whole town. That brought the entire module down on our heads all at once as the entire town bum-rushed us. We survived. Per society rules we beat the module and got to level, after 2 hours.

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    how I feel every week as a DM trying to create **** for my players

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    Last edited by FabulousFizban; 2014-11-06 at 07:59 PM.
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by FabulousFizban View Post
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    About an hour into a society module (which was supposed to take 2 four/five hour sessions), my paladin asked the mayor why he was evil, to his face, at a banquet, in front of the whole town. That brought the entire module down on our heads all at once as the entire town bum-rushed us. We survived. Per society rules we beat the module and got to level, after 2 hours.
    Did he give a good reason?

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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    "I'm Local Government! Of course I'm Evil!"

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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    @ Sartharina

    the whole town was an evil cult trying to cover up blah blah blah I didn't catch all the details since we murdered everybody. Not on purpose mind you, they all fell on my sword... a lot of people fall on my sword.

    It was "The Feast of Ravenmoore" module I'm pretty sure, if that clears anything up.

    EDIT: The DM's fault really. He shouldn't have expected tact from a party that consisted of a Paladin, a Fighter, and a Barbarian. The fourth guy was some kind of caster... a pregen bard or something. I wasn't a scan and smite paladin either (I had max ranks in Diplomacy), it just worked out that way that one session. My character was questioning the guy on some things that didn't make sense and it... went south very quickly.

    @ Erik I guess it was written in the module that that is how the NPCs would respond if outed, we just happened to conveniently have them all gathered in one place. The DM was in a bit of a bind with that one, though he could have handled it differently.

    The fighter had a 30 AC and my LoH healed 2d6+4, we were never in any real danger honestly, except from will saves. Well, the others were weak to will saves, I had Paladin saves with an 18 charisma.
    Last edited by FabulousFizban; 2014-11-06 at 08:38 PM.
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Given the name, covering up canabalism.
    Why they chose to attack you like that though is stupid, and the GM should feel bad.
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

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    Last edited by FabulousFizban; 2014-11-06 at 08:49 PM.
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by A Tad Insane View Post
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    Where is that from?


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by boomwolf View Post
    Where is that from?
    Nerf this, a webcomic that's been running for a few years.
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    O.O
    I just got inspired to munchkin Diehard for this poster...
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    Best part is, it is rules legal. Your soul leaves your body when it dies, and you may act at negative hitpoints...

    Nothing that'd stop kamina. ^.^

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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Except that Negative Hitpoints means you're dyING. -10 HP means you're dead.
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    and dead means your soul leaves your body. No more, no less.

    Most people go unconcious vefore that happens, but not those with diehard. Nothing stops you from acting while a soul.

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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by alanek2002 View Post
    and dead means your soul leaves your body. No more, no less.

    Most people go unconcious vefore that happens, but not those with diehard. Nothing stops you from acting while a soul.
    In fact, the game shows us that not having a 'soul' is in no way reason for the DM to say you can't play your character anymore. Warforged may or may not have a soul, and I believe undead don't have one either. Outsiders are explicitly described as having no separate soul and body.
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by Dire_Stirge View Post
    In fact, the game shows us that not having a 'soul' is in no way reason for the DM to say you can't play your character anymore. Warforged may or may not have a soul, and I believe undead don't have one either. Outsiders are explicitly described as having no separate soul and body.
    Unintelligent undead don't have souls, but intelligent ones either have or are souls according to Magic Jar. Outsiders have their soul and body as one unit, as do elementals.

    Quote Originally Posted by Sgt. Cookie View Post
    Except that Negative Hitpoints means you're dyING. -10 HP means you're dead.
    Show me the rule where it says being dead means you're no longer dying.
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    What are you thinking about possibly branching out a bit and adding captions and speech bubbles to fantasy art?

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    The second one was actually posted by the original artist himself.

    I've seen some really funny captions to normal pictures on occasion, and there should probably be a huge potential for doing them with fantasy art. I'd really love to see what ideas you might come up with.
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by Yora View Post
    What are you thinking about possibly branching out a bit and adding captions and speech bubbles to fantasy art?

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    Is that an undead rust monster, or what?
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Potatoes

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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Potatoes???
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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Potatoes

    Quote Originally Posted by Arkhosia View Post
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    I love the way the Tiefling looks like the least evil member of the party.

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    Default Re: D&D Demotivators IX: Tome of Motivation: Thread of Nine Posters

    Quote Originally Posted by Dire_Stirge View Post
    In fact, the game shows us that not having a 'soul' is in no way reason for the DM to say you can't play your character anymore. Warforged may or may not have a soul, and I believe undead don't have one either. Outsiders are explicitly described as having no separate soul and body.
    "Separate" being the keyword. It's just as accurate to say they don't have a body and are souls.

    Quote Originally Posted by Yora View Post
    What are you thinking about possibly branching out a bit and adding captions and speech bubbles to fantasy art?

    Stuff like this:

    Spoiler
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    The second one was actually posted by the original artist himself.

    I've seen some really funny captions to normal pictures on occasion, and there should probably be a huge potential for doing them with fantasy art. I'd really love to see what ideas you might come up with.
    Hahahahaha oh my gods those are the best!

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