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2015-04-23, 03:42 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Yep. Scent gives you +8 to perception checks based on smell. The spell Bloodhound gives you scent and a +8 to perception checks based on smell, which technically stacks. It may not be as spectacular as some other things in this thread, but it does strike me as dysfunctional.
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2015-04-23, 08:04 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Originally that may have been the case, but then they FAQ'd it.
It now 'stacks' like most other things, in that it does not.
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2015-04-23, 11:42 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Here's two:
The Wyvern has 3 primary attacks, which isn't how primary attacks work.
A deathshead can be created by the create undead spell by a caster of 15th to 17th level. There is no explanation for why casters of only this narrow range can create a deathshead.Kolyarut Avatar by Potatocubed.
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2015-04-24, 12:40 AM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Guide to the Magus, the Pathfinder Gish class.
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2015-04-24, 01:12 AM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Not sure if you mean in 3.5, or PF.
But the Wyvern is perfectly fine in either.
3.5
"When a creature has more than one natural weapon, one of them (or sometimes a pair or set of them) is the primary weapon. All the creature’s remaining natural weapons are secondary."
PF just outright allows for multiple Primaries/Secondaries.
Only 1 primary is -usually- the case, but the rules do allow for more.
Primaries work a little differently in PF than in 3.5Last edited by grarrrg; 2015-04-24 at 01:16 AM.
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2015-04-24, 12:04 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Arcane Trickster, DMG pg. 178:
Originally Posted by Arcane Trickster, Ranged LegerdemainIn the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2015-04-24, 12:08 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
When you can use it twice per day you can also use it once per day. The "only" is your addition. It's just like having two apples. Any time you do, you also have one apple.
You also forgot the word "initially" meaning in the beginning. So it is clear that whatever happens on 5th level and later overwrites what happens in the beginning.Last edited by Andezzar; 2015-04-24 at 12:14 PM.
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2015-04-24, 12:21 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2015-04-24, 12:53 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
I agree that is dysfunctional.
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2015-04-24, 02:28 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
My reading was "he can only use this check with each skill once." So if you Ranged Legerdemain with Open Lock, you can't do that again that day, but you could ranged Sleight of Hand.
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2015-04-24, 02:50 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
The cleric from PF:
Originally Posted by ClericOriginally Posted by Magic, Preparing divine spells
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2015-04-24, 02:55 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
That looks to me like a specific exception to a general rule.
Rhymes with "Protracted."
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2015-04-24, 03:04 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Which is why it's a pity that...
Originally Posted by DruidOriginally Posted by PaladinOriginally Posted by RangerOriginally Posted by WarpriestLast edited by Jormengand; 2015-04-24 at 03:07 PM.
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2015-04-24, 04:12 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
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2015-04-25, 10:25 AM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Ice Assassin (Frostburn, page 98), bolding mine, italics WotC's.
"An ice assassin spell creates a living, breathing creature that is a near-perfect duplicate of an existing creature."
"The ice assassin possesses all the skills, abilities, and memories possessed by the original..."
Nowhere does it say you can't create an Ice Assassin of (for example) an undead creature, which would presumably include Constitution as a Nonability. However, "[a]ny living creature has at least 1 point of Constitution".
Has this spell been updated since Frostburn? Errata? It's not in the Spell Compendium at the very least.Kaedanis Pyran, tai faernae.
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2015-04-25, 10:44 AM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
The fact that the original wasn't living or breathing makes the Ice Assassin only near-perfect. That's at least internally consistent.
Of course, there's no further guidance about what changes you need to make if you're duplicating an Undead and the result is a living, breathing Undead. There's always the old standby:Spell Failure
If you ever try to cast a spell in conditions where the characteristics of the spell cannot be made to conform, the casting fails and the spell is wasted.
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2015-04-25, 01:03 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Kaedanis Pyran, tai faernae.
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2015-04-25, 01:40 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
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2015-04-25, 02:05 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
we need to fully explore all possible absurdities before reducing it to *fizzle*. But in this case *fizzle* seems likely.
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2015-04-25, 02:17 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Another possibility: It's living and breathing for a moment, on creation, because the spell creates it living and breathing. Then it dies, because it has Con 0. Whether it remains animate or not is uncertain.
Third possibility: The created creature matches the original, live one. This only really makes sense for the sort of undead that's a template - zombies and skeletons and such. The sort that are more like constructs made from corpses, or are otherwise unrelated to the original, that doesn't work.
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2015-04-25, 02:30 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Dharculus, from the planar handbook.
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2015-04-25, 02:36 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
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2015-04-25, 02:57 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Pathfinder, Divine Strategist Cleric archetype:
once per day as a swift action she may add her Intelligence modifier as a bonus on any single d20 roll made as part of a readied action.The gnomes once had many mines, but now they have gnome ore.
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2015-04-25, 03:17 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
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2015-04-25, 03:48 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Kaedanis Pyran, tai faernae.
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2015-04-27, 03:48 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
If you catch on fire, it deals true damage, and so does exposure to extreme cold or immersion in acid. One would expect these to deal fire, cold or acid damage respectively, but nope. Just plain ol' damage.
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2015-04-27, 03:52 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Last edited by Kurald Galain; 2015-04-27 at 04:07 PM.
Guide to the Magus, the Pathfinder Gish class.
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2015-04-27, 03:59 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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2015-04-27, 04:07 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2015-04-27, 05:45 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Spoiler: DebatableReach Spell/Arcane Reach/Divine Reach - A lot of touch spells specifically have "creature/object/etc touched" as their target line, drastically limiting the usefulness of these abilities.
Like I said: debatable.
I've just cracked open the Spell Compendium to see how many dysfunctions I can find before I get bored.
Acid Sheathe (page 7) lets you breathe underwater, in a vacuum, etc. It also lets you "cast spells" (get around daze/stun/etc?). "You can breathe normally and cast spells while the acid sheath is present." Depending on what "striking" means, it may also affect people using ranged weapons. Reach weapons, and only reach weapons, are specified as not endangering their users. It may also attach damage to nondamaging spells that have the acid descriptor and involve dice (it doesn't specify "per damage die", etc.).
Aiming at the Target (page 8) text refers to "the words of power to release this spell". Components: S. (The spell also has nothing to do with aiming/attack rolls/etc if we're still putting things like that in the handbook. [See also: "Amulet of Mighty Fists, Necklace of Natural Attacks"])
Amanuensis (page 9) can apparently only copy onto blank parchment, paper or book. The moment the spell starts copying text, these pages are no longer blank. Also, I think we can safely move "a page is not defined" up to various.
Analyze Portal (page 10-11) might actually just be me. Who here knows if "portal" or "magical portal" has a specific definition in 3.5e?
Anarchic/Axiomatic/Bless/Curse water apparently don't work if the water isn't in a flask.
Animate Breath (page 11-12) - Range: Personal. Target: Your breath weapon, which is not you.
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Tomorrow: Hopefully the rest of the A's at least. Yeah, I'm really doing this.Last edited by Debatra; 2016-09-27 at 10:00 AM.
Kaedanis Pyran, tai faernae.
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