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  1. - Top - End - #91
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by No brains View Post
    Bag of Holding, Portable Hole, and the special spatial 'splosion they make together want to have a very loud word with you. Also if swallow whole scales with a creature's current size and not just its original size (or even if it does) you can end up with paradoxical amounts of space in a T-rex.
    No, that's just a matter of something being bigger on the inside; its internal volume is greater than its external volume, but neither is actually negative.
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
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    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
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  2. - Top - End - #92
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    an overfilled container has negative space remaining.
    I reserve the right to be wrong and will use that right whenever it happens

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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by Lightlawbliss View Post
    an overfilled container has negative space remaining.
    No, it doesn't. It has no space remaining, and the remainder of the filling is outside of the container.
    Quote Originally Posted by Inevitability View Post
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  4. - Top - End - #94
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Besides, with the magic involved, you could argue that there's no physics breaking. There's simply a 2 way portal to a larger volume attached to the mouth of the bag. As an aside, if I remember correctly, basements aren't counted for square footage, so there are many homes that are larger on the inside than on the outside.
    See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
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  5. - Top - End - #95
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by NeoPhoenix0 View Post
    duration is an amount of time, it does not have a direction, that is the issue with that. going back in time would mean it would still have a positive duration.

    edit: i explained that poorly, it's like having negative 2 apples
    Time does have a direction, just like breadth, height, and length. It has 2 directions: forward is a positive number, backwards is a negative number. Having -2 apples isn't really that hard, it just means that you have 2 objects that will cancel out the next apples you get.
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  6. - Top - End - #96
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by Necroticplague View Post
    Time does have a direction, just like breadth, height, and length. It has 2 directions: forward is a positive number, backwards is a negative number.
    /yes, time has a direction, as do space dimensions. However, length is not the same thing as position, nor is duration the same thing as time. You can say "this thing is located at -2 on the x axis", but not "this thing is -2 units long".

    Quote Originally Posted by Necroticplague View Post
    Having -2 apples isn't really that hard, it just means that you have 2 objects that will cancel out the next apples you get.
    No, you have two things that cancel out apples. You could reasonably put "Apples: -2" in a ledger, but you no more have -2 apples than someone who owes someone else two apples.
    Last edited by Jeff the Green; 2014-09-30 at 02:18 AM.
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    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
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  7. - Top - End - #97
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    This is for Pathfinder, but it's kind of amusing.

    A Ranger can dig a 30 foot deep hole and fill it with spikes as a full-round action, according to the trap creation rules.
    This hole will magically vanish after 1 day/Ranger level.
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    Quote Originally Posted by Red Fel View Post
    Are you some sort of Wizard?
    This is Æl-Ceald, an ice-age fantasy campaign setting. Updated!

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  8. - Top - End - #98
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by EisenKreutzer View Post
    This is for Pathfinder, but it's kind of amusing.

    A Ranger can dig a 30 foot deep hole and fill it with spikes as a full-round action, according to the trap creation rules.
    This hole will magically vanish after 1 day/Ranger level.
    well they are either magical (supernatural) or extraordinary, and extraordinary abilities can explicitly break the laws of physics.
    Last edited by NeoPhoenix0; 2014-09-30 at 02:23 AM.

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  9. - Top - End - #99
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by NeoPhoenix0 View Post
    well they are either magical (supernatural) or extraordinary, and extraordinary abilities can explicitly break the laws of physics.
    I know, it's just funny because the traps were supposed to be a non-magic alternative for the Ranger.
    Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed.
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    Quote Originally Posted by Red Fel View Post
    Are you some sort of Wizard?
    This is Æl-Ceald, an ice-age fantasy campaign setting. Updated!

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  10. - Top - End - #100
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by EisenKreutzer View Post
    I know, it's just funny because the traps were supposed to be a non-magic alternative for the Ranger.
    They are non-magical; that's the point. They violate the normal laws of physics, but so does a rogue being able to dodge an explosion that fills the entire room.
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
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    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
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  11. - Top - End - #101
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by NeoPhoenix0 View Post
    it's like haveing negative 2 apples
    Anti-Matter Apples!!
    Hmm, seem to have left the last letter out of my name I wonder if I can change that somehow...

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  12. - Top - End - #102
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by Tarrasque
    If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 868 hp).
    Bolding mine. A no-save-just-die will work on the Tarrasque.
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Got one from Pathfinder, although the exact level of dysfunction is arguable.

    Clerics with the Artifice and Rune domains get Instant Summons at level 8 and 7 respectively. However, they are incapable of using it, as Clerics can not cast the required Arcane Mark, nor do the domains grant it or any way to negate this requirement. While they could probably just use a scroll and UMD, it seems unfair.
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  14. - Top - End - #104
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by Sith_Happens View Post
    Bolding mine. A no-save-just-die will work on the Tarrasque.
    Huh. What things (other than Irresistible Spell) have a no-save-just-die effect?
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    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by Jeff the Green View Post
    Huh. What things (other than Irresistible Spell) have a no-save-just-die effect?
    I seem to recall a high-level spell that required a ranged touch attack and had SR: Yes, but no saving throw involved.
    Quote Originally Posted by Inevitability View Post
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  16. - Top - End - #106
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by Jeff the Green View Post
    Huh. What things (other than Irresistible Spell) have a no-save-just-die effect?
    Disintegrate. Even if you make the save, if it knocks you down low enough, it turns you to dust (ignoring the can of worms resulting from asking if that counts as dead). So apparently a tarrasque can be finished off by a Wish or Disintegrate when its K.O'd. I'm sure there are other spells that are similar to Disintegrate in nature.
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  17. - Top - End - #107
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by Necroticplague View Post
    Disintegrate. Even if you make the save, if it knocks you down low enough, it turns you to dust (ignoring the can of worms resulting from asking if that counts as dead). So apparently a tarrasque can be finished off by a Wish or Disintegrate when its K.O'd. I'm sure there are other spells that are similar to Disintegrate in nature.
    disintegrate is a ray, so deflected.
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    A mind flayer's eat brain attack is 'just die'. So I guess two wrongs do make a right. Lead the Tarrasque to an Illithid collective and watch it roll all over them. If everyone is lucky one of them just eats its brain after a decimation or two.

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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    In Underdark, the material for the Low-Light Vision spell requires a candle as a material component. In most cases, if you had a candle, you could just use that instead of burning a first-level spell slot.
    https://www.youtube.com/watch?v=dQw4w9WgXcQ

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  20. - Top - End - #110
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by ... View Post
    In Underdark, the material for the Low-Light Vision spell requires a candle as a material component. In most cases, if you had a candle, you could just use that instead of burning a first-level spell slot.
    But Low-Light Vision just doubles the range of your other candles.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Not to mention that a candle only lights a 5' square with bright light and shadowy illumination for another 5'. Pretty sure low-light vision will be more helpful than that.

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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by ... View Post
    In Underdark, the material for the Low-Light Vision spell requires a candle as a material component. In most cases, if you had a candle, you could just use that instead of burning a first-level spell slot.
    low light vision is more vision then a candle.

    wait, does that mean a spell component pouch contains candles?

    edit: swordsaged
    Last edited by Lightlawbliss; 2014-09-30 at 05:25 PM.
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  23. - Top - End - #113
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by Jeff the Green View Post
    Huh. What things (other than Irresistible Spell) have a no-save-just-die effect?
    Power Word Kill comes to mind, though it's not exactly practical since you'll need to have gotten Big T ~88% dead via trollbane-laced attacks already before it'll work (assuming that trollbane works on Big T, I forget whether it's technically a poison or not).
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    Quote Originally Posted by Cirrylius View Post
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Is Big T immune to suffocation? Because there's always aboleth mucus or crisis of breath.

    Blasphemy with a ludicrously high CL (58+)?

    Or if you could figure out a way to give it the extraplanar subtype somehow (I think there's a spell or something somewhere), you could banish him. Since he's got no home plane, he'd probably...damn, I dunno. Turn into a vestige?

  25. - Top - End - #115
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by Lightlawbliss View Post
    wait, does that mean a spell component pouch contains candles?

    edit: swordsaged
    Well, I guess it does. There should just be a thread about weird things in material component pouches.
    https://www.youtube.com/watch?v=dQw4w9WgXcQ

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  26. - Top - End - #116
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by Fax Celestis View Post
    Is Big T immune to suffocation? Because there's always aboleth mucus or crisis of breath.
    It is not immune, though there appears to be a RAW-Failure Sandwich surrounding whether suffocation kills it or knocks it to 858 nonlethal. On one hand, the Constitution check to hold your breath after the 2*CON-nth round is erroneously referred to as a "save." On the other hand, failing this "save" does not kill you instantly (it kills you three rounds later).

    Blasphemy with a ludicrously high CL (58+)?
    Definitely works.

    Or if you could figure out a way to give it the extraplanar subtype somehow (I think there's a spell or something somewhere), you could banish him. Since he's got no home plane, he'd probably...damn, I dunno. Turn into a vestige?
    Probably sent to a random plane, since there's a 20% chance of that happening anyways.
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    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  27. - Top - End - #117
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by Fax Celestis View Post
    Not to mention that a candle only lights a 5' square with bright light and shadowy illumination for another 5'. Pretty sure low-light vision will be more helpful than that.
    Nope - twice as far in dim light.
    Quote Originally Posted by SRD
    Low-Light Vision
    Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light.

    Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Quote Originally Posted by Fax Celestis View Post
    Or if you could figure out a way to give it the extraplanar subtype somehow (I think there's a spell or something somewhere), you could banish him. Since he's got no home plane, he'd probably...damn, I dunno. Turn into a vestige?
    Ah, Incarnation of Angels. What a dysfunctional little utterance you are.

    Zaq already has this in his Truenamer handbook, but I'll repost it here:
    Check out the utterance Incarnation of Angels. There's nothing saying that the target must be willing, and there's no saving throw. If you head over to the Monster Manual and look at what the Celestial and Fiendish templates do, you see that they grant the target the [Extraplanar] subtype . . . which means you can pull out a scroll of Dismissal or Banishment (or nudge your Wizard/Cleric buddy and have them do the dirty work) and just get rid of whoever you cast Incarnation of Angels on. Where do they go? It doesn't say, but it's unambiguous that they have the [Extraplanar] tag and thus will be no longer your problem, at least not for a while.

    Cheese Rating: 2/5. Incarnation of Angels is a pretty sucky utterance other than this, and it's not like Dismissal is guaranteed to work, especially if you're scrolling it. There are plenty of ways to say “if you fail a Will save, you're not my problem anymore,” and this one is pretty elaborate for what it does. The real problem with it is that there's no indication of where Dismissal actually sends them.
    It's a DC 55 Truespeak No Save No SR ranged give-the-target-a-template ability. The big problem is that, beyond being pretty useless, nobody knows what happens when you banish a temporarily Celestial Tarrasque.

    ...Also, the save DC for Banishment is pretty screwed up.

  29. - Top - End - #119
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    If you use that utterance they obviously go to the plane of "can't taste ice cream"

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  30. - Top - End - #120
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    Default Re: Dysfunctional Rules VI: Magic Circle Against Errata

    Only a minor dysfunction in rules (they work, but definitely not as intended), and another indicator that the people who write examples have no clue how the rules work.

    Under Maho-tsukai, we have the Maho metamagic class feature, which reads as follows:
    Quote Originally Posted by Oriental Adventures
    A maho-tsukai who learns metamagic feats can apply them by paying an additional cost in blood. By draining blood, the maho-tsukai can enhance her spells without using a higher-level spell slot. The cost is a number of points of temporary Constitution damage equal to the level of the metamagic spell. Thus, to cast a vampiric touch spell with the Empower Spell feat applied costs the maho-tsukai 5 points of temporary Constitution damage (3rd-level spell + two levels for Empower Spell). The maho-tsukai cannot enhance a spell to a level higher than he can cast by this means. For example, a maho-tsukai must be at least 9th level to cast an Empowered vampiric touch, even though the spell uses only a 3rd-level slot.
    Apparently, whoever wrote this wasn't aware that metamagics other than Heighten and Sanctum, and their derivatives don't actually change a spell's level. So in the example given, is wrong, because an Empowered Vampiric Touch is still a third-level spell. And the last clause really only stops you from Heightening the spell above what you can cast,because anything else wouldn't raise the spell to a higher level at all. So technically, nothing stopping you from slathering all the metamagic you know on a cantrip for free (zero level spell=0 con damage).

    And on an entirely related note, I think I've found a good new use for Strongheart Vests.
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