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Thread: Pin down [Alignment]
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2014-09-24, 12:05 PM (ISO 8601)
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Pin down [Alignment]
I've found an interesting idea on this link: http://www.reddit.com/r/DnD/comments...evil_x/ckqi1m3
What about decreasing the degree of abstraction? Pick out four qualities for each compass point and rate them to five. Add them up and go neutral if someone is less than eight either way. Give me a bit to get to a comp.
Edit: Okay, here we go.
Subdivide each compass point into unique traits:
Good -> Generosity, Patience, Loyalty
Chaos -> Curiosity, Anarchy, Wanderlust
Evil -> Sadism, Greed, Hatred
Law -> Discipline, Respect, Communalism
(I'm using easy words, Patience is kinda Tolerance also for instance. Pride is low Patience high Hatred.)
Give each trait five points. Then add up Good and Evil, Law and Chaos. Opposing alignments subtract. If the score is below two either way, they are neutral. This is kinda low for two reasons: One is that PCs tend to fall or rise hard. The other is that it allows for tragic flaw type characters very easily.
For instance, your stereotypical LG dwarf would be:
Good 9 (Generosity 2, Patience 4, Loyalty 4)
Chaos 3 (Curiosity 2, Anarchy 0, Wanderlust 1)
Evil 6 (Sadism 0, Greed 3, Hatred 3)
Law 11 (Discipline 5, Respect 2, Communalism 4)
So that is Good +3, Law +8. A more good-aligned dwarf could have less hatred or greed and higher loyalty or generosity.
Best part is that it kinda kills alignment arguments if you write out a qualitative scale.
"I'm good!"
"Then fill out the chart."
"..."
"What did you get?"
"A 4 in Loyalty!"
"..."
"...Evil 4 overall. Shut up."Originally Posted by Rich Burlew
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2014-09-24, 12:25 PM (ISO 8601)
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Re: Pin down [Alignment]
I'd recharacterize the Evil traits - the terms are too negatively charged. (No pun intended.) Frankly, so is at least one of the Chaos traits (Anarchy carries a slightly negative charge). Evil characters are not, by default, mustache-twirling villains. They have motivations, the same as any other character. I would use words like Pragmatism, Power, and Desire, for example. Alternatively, make two of the three terms for each alignment point positive, and one negative. For example, Chaos could be "Freedom, Curiosity, Anarchy," Law could be "Honor, Tradition, Stagnation," Evil could be "Power, Desire, Superiority," and Good could be "Generosity, Compassion, Sacrifice."
That said, this is all good and well as an abstract exercise, but what's the point? If it's to tell players what alignment they're supposed to write on their character sheets, you have to decide if you're okay with the idea of telling players what alignment they're supposed to write on their character sheets. It's one thing to watch a PC in action and say, "No, murdering those orphans because you didn't like how they looked was not the conduct of an LG character, I expect you to change that," it's quite another to say "I don't believe your character will be LG, change that before we start." Some people (and some settings) are okay with pre-screening alignments like that, but other people (and settings) presume that you at least trust your players to know what they're writing on their sheets.My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2014-09-24, 12:37 PM (ISO 8601)
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Re: Pin down [Alignment]
What is this thread trying to do?
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2014-09-24, 01:57 PM (ISO 8601)
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Re: Pin down [Alignment]
Split up the axes (axises?) (technically, their component rays) into less ambiguous subunits.
Originally Posted by Rich Burlew
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2014-09-24, 02:06 PM (ISO 8601)
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Re: Pin down [Alignment]
I think the OP is trying to develop a system that lets you quantify alignment, so that you have a better guide to go by than "You're not Lawful Good anymore because the DM said so."
That said, I think, rather than starting off with the adjectives, your better off starting off by defining what, in the game, defines Evil, Good, Law, and Chaos.
Is Evil merely selfishness? Is it a willingness to hurt others to achieve your goals? Is it enjoyment of other people's suffering?
Is Goodness a willingness to suffer injury, pain, setbacks, or even death? An unwillingness to see others suffer such things? Who gets to define what constitutes suffering? Whose suffering matters?
Is Law adherence to a routine? Deference to an authority? Belief in a cosmic order?
Does Chaos mean you must defy all authority all the time? Does internal consistency count?
Is Neutrality merely the absence of the above? Can you be actively Neutral? What would that imply?
In my experience, everyone has their own unique set of answers to these questions, so any attempt to regularize and codify alignment is going to have issues being applied to anyone other than the creator of the system.
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2014-09-24, 02:07 PM (ISO 8601)
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Re: Pin down [Alignment]
The best way to pin down Alignment is to recognize that it's an Alignment, not Personality. It's what cause(s) your life exemplifies and defends.
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2014-09-25, 10:06 AM (ISO 8601)
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Re: Pin down [Alignment]
A game is a fictional construct created for the sake of the players, not the other way around. If you have a question "How do I keep X from happening at my table," and you feel that the out-of-game answer "Talk the the other people at your table" won't help, then the in-game answers "Remove mechanics A, B, and/or C, impose mechanics L, M, and/or N" will not help either.
Tragak's Planar Reconstruction Archive (current active project: Acheron)
Avatar Credit goes to: Chd. Thank you!
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2014-09-25, 10:44 AM (ISO 8601)
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Re: Pin down [Alignment]
Best part is that it kinda kills alignment arguments if you write out a qualitative scale.
"I'm good!"
"Then fill out the chart."
"I have a 6 in loyalty!"
"No you don't, remember that time you made fun of Steve?"
"Teasing someone isn't disloyalty!"
"But it was behind his back!"
...and so on and so forth.
If anything, it could make arguments more tedious because there are now twelve traits in contention instead of four.
Also, while I don't specifically have an issue with the using qualities to define the character, I am not sure I see the benefit of compressing the information back into an alignment.Take the dwarf example, for instance.
Good 9 (Generosity 2, Patience 4, Loyalty 4)
Chaos 3 (Curiosity 2, Anarchy 0, Wanderlust 1)
Evil 6 (Sadism 0, Greed 3, Hatred 3)
Law 11 (Discipline 5, Respect 2, Communalism 4)
So that is Good +3, Law +8.
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2014-09-25, 11:12 AM (ISO 8601)
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Re: Pin down [Alignment]
Last edited by Tragak; 2014-09-25 at 11:14 AM.
A game is a fictional construct created for the sake of the players, not the other way around. If you have a question "How do I keep X from happening at my table," and you feel that the out-of-game answer "Talk the the other people at your table" won't help, then the in-game answers "Remove mechanics A, B, and/or C, impose mechanics L, M, and/or N" will not help either.
Tragak's Planar Reconstruction Archive (current active project: Acheron)
Avatar Credit goes to: Chd. Thank you!
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2014-09-25, 05:36 PM (ISO 8601)
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2014-09-27, 07:10 AM (ISO 8601)
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2014-09-27, 08:07 AM (ISO 8601)
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