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Thread: Why ban alignments?
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2014-09-26, 03:20 PM (ISO 8601)
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Re: Why ban alignments?
Maybe you should rethink the way you run games if vitriolously mocking people who do things differently and having an absurdly narrow scope of play options are requisite in order to run a "good" campaign.
But no. Everyone else is just a terrible person for thinking options are good.
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2014-09-26, 03:23 PM (ISO 8601)
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Re: Why ban alignments?
I'd say this is a matter of different strokes for different folks; I love having thousands of character options, but some other people prefer a narrow, simpler set of game mechanics.
Besides, their criticism isn't of players who want obscure content from lots of supplements; it's of players who complain when they ask for those and are told, "no".Last edited by Extra Anchovies; 2014-09-26 at 03:25 PM.
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2014-09-26, 03:26 PM (ISO 8601)
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Re: Why ban alignments?
Banning an alignment is an easy to do and difficult to lawyer shorthand for banning the personalities and behaviors that would prompt a player to choose that alignment in order to justify themselves.
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2014-09-26, 03:27 PM (ISO 8601)
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2014-09-26, 03:35 PM (ISO 8601)
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Re: Why ban alignments?
There's a line between acting out of alignment and behaving a certain way and having an alignment that is conducive to the behavior. The alignment is highly relevant. You don't see Lawful Good characters killing their allies for their shares of the loot because that's what their alignment says to do.
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2014-09-26, 03:39 PM (ISO 8601)
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Re: Why ban alignments?
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2014-09-26, 03:44 PM (ISO 8601)
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Re: Why ban alignments?
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2014-09-26, 03:44 PM (ISO 8601)
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Re: Why ban alignments?
Last edited by Sartharina; 2014-09-26 at 03:45 PM.
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2014-09-26, 03:49 PM (ISO 8601)
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Re: Why ban alignments?
There's not such thing as a bad alignment, just bad players and DMs.
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2014-09-26, 03:56 PM (ISO 8601)
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Re: Why ban alignments?
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2014-09-26, 03:57 PM (ISO 8601)
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Re: Why ban alignments?
Neither of which require an evil alignment!
In fact I'd say by far the most disruptive and problematic alignment based issue I've had was from a pacifist NG druid. Nothing quite like someone constantly trying to stop the party thief from... thieving or the party fighter from doing the only thing he's competent at. Constantly.
I'll take CE over that **** any day... or not, because ultimately a player is the problem, not the alignment.
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2014-09-26, 03:57 PM (ISO 8601)
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Re: Why ban alignments?
Aside from an Exalted campaign or something similar, what style of game is incompatible with an Evil character? There are anti-heroes in every genre.
"Ok guys, here's the plan. First, the rogue will sneak over here, and then..."
"Sneak?! That's cowardly. I loudly announce our presence and charge forward!"
"We're going to have to bluff our way past these guys."
"No, I refuse to lie."
Any alignment can be disruptive if you take it too far.
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2014-09-26, 04:02 PM (ISO 8601)
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Re: Why ban alignments?
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2014-09-26, 04:03 PM (ISO 8601)
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Re: Why ban alignments?
Which doesn't change any of his points. The hyper disruptive ideologue paladin will find any stealing, regardless of who you're stealing from, to be reprehensibile and any sneaking or bluffing to be dishonorable and therefore something he cannot tolerate.
And that's only if you're lucky and he doesn't consider it Evil (and therefore kill you on the spot).Last edited by squiggit; 2014-09-26 at 04:06 PM.
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2014-09-26, 04:09 PM (ISO 8601)
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2014-09-26, 04:12 PM (ISO 8601)
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2014-09-26, 04:13 PM (ISO 8601)
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Re: Why ban alignments?
Being CE/NE in a good party causes a lot of problems most of the time.
To surpass those problems,and avoid pcs killing each other,
you have to makes acts an evil character would never do,which is bad rp and a bad choise.
We usually make a mini-conference before starting a campaign and decide the
general alignment-direction of the party.
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2014-09-26, 04:15 PM (ISO 8601)
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Re: Why ban alignments?
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2014-09-26, 04:16 PM (ISO 8601)
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Re: Why ban alignments?
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2014-09-26, 04:22 PM (ISO 8601)
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Re: Why ban alignments?
Meh, I'm personally a very permissive DM but I've encountered character concepts that were outright ridiculous for the setting, and people who complained when I calmly explained to them why that character was inappropriate. I wouldn't say that it's an "age of player entitlement", as I've found that people who have trouble grasping the concept of an inappropriate character have trouble grasping a large number of other concepts.
I do agree in general that alignments shouldn't be banned. Evil characters can have friends and agree that party enemy X needs to die. There's certainly cause to give Evil characters more intense scrutiny because you may need more plot hooks than "because it's the right thing to do", or you might get someone who rolls a CE slaughterer, but that's a per character basis. You could also have a paladin who kills people for jaywalking.Last edited by Zanos; 2014-09-26 at 04:24 PM.
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2014-09-26, 04:24 PM (ISO 8601)
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Re: Why ban alignments?
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2014-09-26, 04:32 PM (ISO 8601)
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Re: Why ban alignments?
Last edited by Divide by Zero; 2014-09-26 at 04:32 PM.
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2014-09-26, 04:47 PM (ISO 8601)
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Re: Why ban alignments?
That's not even remotely true. Lawful means you follow a code, not that you follow the laws of wherever you are. Or do you think that Paladins become violent racists when they visit Thay?
A thief who follows a strict code of who he steals from and then returns stolen goods when he unwittingly steals from the wrong person is absolutely fine. For example, Indiana Jones steals repeatedly and unashamedly, but Complete Scoundrel pegs him as LG. Likewise, just about anyone in the Mafia is LE. In fact, of all the classes called out by WotC, only two must be chaotic. One of these is the sacred thief of a CN deity and so has the same restrictions as a cleric, and the other specifically focuses on stealing from LE devils.Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep
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2014-09-26, 05:33 PM (ISO 8601)
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Re: Why ban alignments?
Common logic.
Wanting to prevent thing X is a valid reason for banning thing X itself.
Wanting to prevent thing X is not a valid reason for banning an entirely independent thing Y.
In short, if an alignment itself is specifically undesirable, then you ban that alignment. Say, if the story is that the party was specifically chosen by the god of Balance to eradicate all extreme alignments and bring true balance or something, then it would make perfect sense that you would not allow a LG, CG, LE or CE character, because such a character would not have been chosen by the god in the first place.
However, what people in this thread seem to specifically have a problem with is disruptive behaviour, which is irrelevant from alignment and thus banning specific alignments is misguided and pointless.Last edited by Pan151; 2014-09-26 at 05:33 PM.
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2014-09-26, 05:36 PM (ISO 8601)
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Re: Why ban alignments?
Actually most (all?) of my players are quite mature and non-disruptive. The alignment restriction was written into the campaign document not because I feared my players would be intentionally disruptive to the theme of the campaign, but merely there to avoid any confusion later on.
And I think it's hilarious that you bemoan the effects of newer editions and the internet, seeing as the entire CN=lolrandom attitude is an artifact from AD&D, when the game designers were still trying to wrap their heads around the idea of chaos not being implicitly evil(though arguably, they still haven't quite figured that out; see the de facto evil Slaadi in 3e and the axing of all non-evil chaotic alignments in 4e).
In my personal view, Law vs Chaos could actually be a very interesting campaign, like the Jedi vs the Sith, or the Vorlon vs. Shadows (although everyone has their own take on whether those conflicts fall directly into Law vs. Chaos or not). The current campaign I'm running, however, is focused on Good vs. Evil, and that's my choice as a DM.
I still personally believe there is a "new age of player entitlement", but whether it's specifically connected to 3.0 onwards and/or the popularity of forums where people gather and, among other things, dissect the faults (real or imagined) of their DM is up for debate. I guess I'm very old school in the fact that I believe if someone is good enough to give up a significant chunk of his time to DM for us and create a fun world/campaign for us to game in, I tend to view them with respect and accede to the occasional ban or restriction during character creation.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2014-09-26, 06:36 PM (ISO 8601)
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2014-09-26, 07:11 PM (ISO 8601)
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Re: Why ban alignments?
I normally just 'ban' all alignments and tell my players to make interesting characters without using a cobbled together ethics system as a crutch or excuse.
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2014-09-26, 07:46 PM (ISO 8601)
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Re: Why ban alignments?
That's a good point. I should point out, in addition to my above posts, that I tend to use a character's alignment as a guide rather than a hard and fast rule. I'm never going to tell a player "No, your character can't do that, you're NG!". I might have an alignment shift if multiple and flagrant violations of alignment guidelines occur, but this will have little impact for non-Paladins. As to how that fits in with my campaign guidelines, it hasn't come up so far, but I like to think I'm a reasonable and approachable DM, so I'd discuss it with a player to try and reach a mutually agreeable outcome.
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2014-09-26, 07:56 PM (ISO 8601)
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Re: Why ban alignments?
Yeah, the closest a DM should come to saying this is "This seems really out of character given your previous generosity/nobility/murderhoboness; what's your character's reasoning or motivation?" or "Okay, I think we may have pegged your character's alignment wrong. He's really acting more like Lawful Evil than Lawful Neutral."
In D&D the one thing the player has control of is their character, and it isn't the DM's job to usurp that except within very narrow game mechanics (e.g. enchantments). It is the DM's job to help the player improve their roleplaying of a realistic character.Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep
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2014-09-26, 08:01 PM (ISO 8601)
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Re: Why ban alignments?
I don't think Ettina's examples count as non-anecdotal.
The point isn't that it's impossible for NE/CE not to be disruptive, it's that they have the capacity to cause a specific kind of disruption that will never, ever occur with other alignments. There is a line. Evil characters can cross the line. Non-evil characters, by definition, cannot. Banning evil alignments is just another way of saying "You can play your character how you like, as long as you never cross this line."
Edit: The way my last DM played it was that you were allowed to become evil, but if you did, your character would become an NPC, and you'd have to make a new one. The NPC would then become a villain in the campaign, thus allowing the player to go through with it if they really felt it would be true to their character to do so, but without creating a situation where the rest of the party is socially pressured into cooperating with them.Last edited by Troacctid; 2014-09-26 at 08:07 PM.
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