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  1. - Top - End - #1
    Ettin in the Playground
     
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    Default Rebellion (In Progress)

    Ok, so, I've noticed the rash of WW based games, and thought I'd try to make a (admittedly more complicated) version of it. Raistlin's version inspired me a lot, so sorry if you feel this is too close to a copy. Please tell me what you think of it so far. It might be a bit too complicated to run, though...but I thought I'd try and see what you guys thought before I dismissed it entirely.



    The roles and rough numbers of roles:

    NOBILITY (10 - 24)

    Emperor/Empress (1)
    Heir/Heiress (1)
    Court-Appointed Investigator (1)
    Captain of the Guard (1)
    Imperial Guardsmen (4 - 8)
    Consort (1 - 4)
    Noble (1 - 8)
    ---

    PEASANTRY (10 - 40)

    Curious Peasant (1 - 4)
    Drunkard (1 - 4)
    Lovers (2 - 8)
    Peasant (6 - 24)
    ---

    REBELLION (Initially 4 - 8)

    Rebel Leader (1)
    Rebel Spy (1)
    Rebel (2 - 6)

    You can see they're split up into 3 groups. We'll call these NOBILITY, PEASANTRY, and REBELLION.

    The Rebel Leader picks his group of rebels. He also picks the Rebel Spy. Each night, the Rebels can assassinate one person. Every four nights, the Rebels can choose to assassinate someone or approach someone to join their rebellion. The person approached does not have to join the rebellion.
    The Rebel leader appears as a peasant, as he has prepared for the rebellion and makes sure to leave no traces of his actions.

    The Peasants do not know each other. Every day, the peasantry band together and incite a lynch mob, choosing one person to kill. The rebellion members of the peasantry also vote in this section.

    The Nobles do not know each other. Every day, the nobles hold an imperial court session and find one person guilty of treason. The rebellion members of nobility also vote in this section.

    ((If that wasn't clear, the rebels kill one every night or they can send an anonymous invitation to rebellion to one person every 4th night. Everyone votes every day, but noble votes are counted separately from peasant and rebel ones.))

    The Investigator, Spy, and Curious Peasant can investigate one person nightly. They can find the alignment but not the position of the person they investigate. The exception is the rebel spy, who can see position but not alignment. The Drunkard thinks he is investigating someone, but his mind is so addled that he can't tell the alignment properly.

    ((Basically, 3 different kinds of seer and 1 kind of fool))

    Everyone knows who the Emperor/Empress is. The Emperor/Empress is immune from the court trials aside from unanimous vote and is protected from the lynch mobs and assassins as long as at least one member of the Imperial Guard is still alive. The Emperor's vote counts thrice.

    The Heir becomes Emperor upon the Emperor's demise. The Heir's vote counts twice.

    The Captain of the Guard directs the guardsmen to protect one person during the night. He is a guardsman.

    The Imperial Guardmen know each other. Their loyalty is strong, therefore, they cannot join the rebellion on the first attempt to sway them.

    The Consorts each know the identity of one noble. Should that noble die, the consort dies as well. The noble does not know his consort or die if his consort dies. The consort cannot join the rebellion unless his or her noble is a member of the rebellion.

    The Lovers are bound together by fate. Should one die, so does the other.

    ----------

    The Rebellion wins by eliminating the Emporer and all non-rebel-aligned nobles. They also win should the heir become rebel-aligned and rise to the throne.

    The Nobility wins by eliminating the Rebels. The Heir wins if the Nobility wins and he has succeeded the Emperor. The Imperial Guard win if the Nobility wins and either the Emperor or the Heir is still alive. The Nobles win if the Nobility wins and neither the Emperor nor the Heir is still alive.

    The Peasantry win by surviving the rebellion. That's it. Life sucks when you're a peasant. :P

    NOTE: Rebels have a class as well as an alignment. They may also have a profession.

    NOTE ON CONVERSION: To convert someone, the rebels must PM me a person they choose to convert. I will then PM the person who is to be converted. On a refusal to convert, there is a 10% chance that a random rebel will be identified by the approached person. On a refusal to convert, the rebels can choose to attack the proposed person. There is a 20% chance of the person being slain and a 10% chance of a random rebel being slain in the ensuing battle. The battle takes place only if the person approached refuses and the rebels have chosen to attack on refusal.



    Anyway, your thoughts?



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    Last edited by Cobra_Ikari; 2007-03-20 at 04:42 PM.
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  2. - Top - End - #2
    Troll in the Playground
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    You know plagarism? Well this is plagorizing a plagorism!
    Quote Originally Posted by YPU View Post
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    Bugbear in the Playground
     
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    maybe...but it looks interesting. I'll join in.
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    Barbarian in the Playground
     
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    Can I be in both Empire and Rebellion? (That sure sounds odd.)

    If so, I'm in.
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    Ettin in the Playground
     
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    Umm...thanks for wanting to join! But I was also hoping you could comment. Is everything clear and such?

    Raistlin, I prefer "inspired by" to "plagiarized". I don't feel I plagiarized anything, but if you truly do, I won't run a game (assuming it gets the support to get that far). If you really want me to, I'll even delete this thread.
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    Barbarian in the Playground
     
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    I'll join this one too. I have way too much time on my hands.
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    Ettin in the Playground
     
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    ...is anyone going to add any thoughts? Please?

    ...it's nice to know you want to join, though...
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    Troll in the Playground
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    Quote Originally Posted by Cobra_Ikari View Post
    Umm...thanks for wanting to join! But I was also hoping you could comment. Is everything clear and such?

    Raistlin, I prefer "inspired by" to "plagiarized". I don't feel I plagiarized anything, but if you truly do, I won't run a game (assuming it gets the support to get that far). If you really want me to, I'll even delete this thread.
    I hate guilt trips. So friggin much. Fine, but put a footnote that says "Inspired by Empire" somewhere in there.
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

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    Ettin in the Playground
     
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    Quote Originally Posted by Raistlin1040 View Post
    I hate guilt trips. So friggin much. Fine, but put a footnote that says "Inspired by Empire" somewhere in there.
    I'm not trying to guilt trip! I just saw your medieval idea and was, well, inspired! The roles are completely different, so I didn't really think it was plagiarism. It's obvious you're not happy about this, so I guess I won't run it for now. I was just looking for thoughts on it anyway...
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    You don't know me very well do you? I'm almost never happy. Run your little game, but remember, Empire is watching you.
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    okay, i'm in

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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    Too... many... WW games... must... resist...

    Sign me up too.

    Damn!

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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    I some questions.

    1. Seeing how there are three groups, what are the win conditions for each group?

    2. Also, are the rebals just among the pesants, or also the nobles?

    3a. If both, then is the court just for nobles?

    3b. If not, then what's the court for?
    Last edited by Miatog; 2007-03-13 at 11:42 PM.

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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    The Rebellion wins by eliminating the Emporer and all non-rebel-aligned nobles. They also win should the heir become rebel-aligned and rise to the throne.

    The Nobility wins by eliminating the Rebels. The Heir wins if the Nobility wins and he has succeeded the Emperor. The Imperial Guard win if the Nobility wins and either the Emperor or the Heir is still alive. The Nobles win if the Nobility wins and neither the Emperor nor the Heir is still alive.

    The Peasantry win by surviving the rebellion. That's it. Life sucks when you're a peasant. :P
    And it would appear that within the normal vote for the day, the noble's votes are counted in a secondary poll as well, thus possibly elminating two different people.
    IE: The voting for the day is split between player A and player B.
    Player B actually has more votes, but the majority of Nobles voted for player A.
    Thus both players are removed.

    That's what it looks like to me anyway.

    [edit] Actually, after having reread it, it looks as if the Nobles can send in a kill of thier own during the night (just as the Rebels) if they so choose.

    Could be either one.
    Is either of these correct, Cobra?
    Last edited by Shadow; 2007-03-13 at 11:53 PM.

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    Ettin in the Playground
     
    Cobra_Ikari's Avatar

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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    Quote Originally Posted by Miatog View Post
    I some questions.

    1. Seeing how there are three groups, what are the win conditions for each group?

    2. Also, are the rebals just among the pesants, or also the nobles?

    3a. If both, then is the court just for nobles?

    3b. If not, then what's the court for?
    1. I tried explaining the win conditions at the bottom. Which parts are unclear?

    2. Both peasant and noble can become rebels, however, the rebels all start from peasant origins. I might change that, though...good question.

    3. The court is for the votes of all nobles. Everyone votes together, so the identities are kept relatively safe, but they're tallied separately.

    Does that help? It came off a spur-of-the-moment idea, so it's still quite rough...

    EDIT: Yes, Shadow, two people die every day. I realize that this game needs a pretty large player base...

    MORE EDIT: The nobles do not get a nightly kill. Where do you see that? I'll fix it, but I can't find it.
    Last edited by Cobra_Ikari; 2007-03-14 at 11:06 AM.
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    Not unlike the second incarnation of Mafia.

    Bring it on!

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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    None of it, I’m just blind and missed that part. Sorry.

    Ok, this looks interesting and well thought out. So long as we don’t start before the 19th I’m in.

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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    Don't see anything confusing, really.
    Oh, wait.

    The consort's noble knows the consort, right?

    And do the guards know their Captain?
    Last edited by Captain van der Decken; 2007-03-14 at 02:32 AM.
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    seems a little bit convoluted to me.
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    Hey, I'm in
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    Quote Originally Posted by Captain van der Decken View Post
    Don't see anything confusing, really.
    Oh, wait.

    The consort's noble knows the consort, right?

    And do the guards know their Captain?
    WHOHOO! I inspired something!

    *wants to have the role*

    EDIT: I am SO playing this!
    Last edited by DarkLightDragon; 2007-03-14 at 05:31 AM.
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    The guards know their captain, yes.

    The consort's noble...that's...for right now, no. The consort knows their noble and dies if their noble dies, their noble doesn't know or care about their consort.

    And yes, cube, I know it's convoluted.
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    Too much time. I'm in.
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    In .
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    Ettin in the Playground
     
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    I have added to the rules and tried to clarify other things. Please reread the rules and tell me what you think of the additions/modifications. If I have failed to place you on the list, please notify me.
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    It seems pretty well thought out to me, Cobra, but if you still feel the need for comments, I'll look at it tonight.

    P.S. its not plagarism of Empire. Its a very different rules set. Thus a very different game. I need a royal llama now.
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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    So a min of 24 people and a max of 72. Ready for a massive wave I see. Well I still say everything looks good.

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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    With the updated rules you have 2-4 drunkards.
    Shouldn't there be 1 maybe 2?

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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    In. and now I begin my plot to sieze the throne. MUHHAHAHA!!!!

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    Default Re: Rebellion (A WW version in the making. Your thoughts?)

    Quote Originally Posted by Shadow View Post
    With the updated rules you have 2-4 drunkards.
    Shouldn't there be 1 maybe 2?
    ...I guess I'll be ok with making it (1-4), but given the number of real spies, I felt the number of false ones had to be raised, in some sort of balance.
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