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    The Vorpal Tribble's Avatar

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    Thumbs down A [creature] I've met firsthand...

    Yeah, after my spraying last night, I felt inspired...

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    Skunk




    Tiny Animal
    Hit Dice: 1/2d8 (2 hp)
    Initiative: +1
    Speed: 20 ft. (4 squares), burrow 5 ft.
    Armor Class: 13 (+1 dex, +2 size), touch 13, flat-footed 12
    Base Attack/Grapple: +0/-12
    Attack: Bite +3 melee (1d2-4)
    Full Attack: Bite +3 melee (1d2-4)
    Space/Reach: 2-1/2 ft./0 ft.
    Special Attacks: Spray
    Special Qualities: Low-light vision, scent
    Saves: Fort +2, Ref +3, Will +1
    Abilities: Str 3, Dex 12, Con 10, Int 2, Wis 12, Cha 6
    Skills: Hide +13, Listen +6, Spot +2
    Feats: Ability Focus (spray), Weapon Finesse(B)
    Environment: Temperate Forest
    Organization: Solitary, pair, or forfeit (3–5)
    Challenge Rating: 1/6
    Treasure: None
    Alignment: Always neutral
    Advancement: -
    Level Adjustment: -

    This appears as a small, low creature covered in black and white fur and possessed of a large bushy tail. Its head is tiny and pointed, with miniscule tearing teeth. A nauseating stench radiates from it as it suddenly does a handstand and lifts its tail...

    A skunk is a nocturnal, carnivorous animal that preys on smaller creatures such as insects, snakes, rats and frogs, while having few enemies itself aside from owls.

    Combat
    Skunks generally bite at weak creatures, though if larger creatures threaten them they run, spraying them with a horrible stench if they come too close.

    Spray (Ex): A skunk can release an offensively smelling liquid as a ranged touch attack at an opponent up to 15 feet away. The victim must succeed on a DC 12 fortitude save or be rendered sickened for the duration of the encounter plus 1d4 minutes. On a roll of 20 the skunk sprays into their victim's eyes if they possess them, blinding them as well as sickening them if they fail their save. Creatures that successfully save cannot be sickened by the same skunk's stench for 24 hours, but can still be blinded. The skunk may only use this ability up to five times a day, and then loses the ability for a week. The save DC is Constitution-based.

    A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. Creatures who have been sprayed can be detected at twice the range of normal by scent, and creatures that possess the scent ability have the range of their smell decreased to 10 feet. Bathing does not normally remove this scent, though tomato juice and other concotions are known to. Skunks are not affected by their own spray in any way.

    Skills: Skunks have a +4 racial bonus on Hide and Listen checks.
    Last edited by The Vorpal Tribble; 2007-03-14 at 08:59 AM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Griffon

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    Default Re: A [creature] I've met firsthand...

    At duration of encounter plus 1d4 minutes, the scent would probably wear off by itself before you could even get a bath started.

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    Default Re: A [creature] I've met firsthand...

    You were sprayed by a skunk? I'm sorry! I hate just driving through the zones of stench left when they get scared or run over.
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    Holocron Coder's Avatar

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    Default Re: A [creature] I've met firsthand...

    Quote Originally Posted by Jothki View Post
    At duration of encounter plus 1d4 minutes, the scent would probably wear off by itself before you could even get a bath started.
    That's just the sickened or blinded state, it appears. You eventually get used to your own stink ;)

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    Ogre in the Playground
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    Default Re: A [creature] I've met firsthand...

    Ouch! I'm very sorry to hear of your unfortunate random encounter last night, and I like the build, but you might want to more clearly differentiate the two aspects of the spray ability, ie the Nauseating effect and the smelling bad effect.

    To be specific, it should specify that immunity to poisons grants no immunity to smelling bad, and it should also specify how long the smelling bad should last without special treatment. (1d4 days? I'm not very familiar with skunks). Also, I'm not sure that the penalties of smelling bad are, well, bad enough - the range at which a character can be smelled should be increased, and he should be detectable by smell even to creatures without the scent ability within a certain distance.

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    Default Re: A [creature] I've met firsthand...

    Oof. Have any tomato juice handy?
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    Default Re: A [creature] I've met firsthand...

    Now don't you wish you had either delay or neutralize poison. ;)
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    Default Re: A [creature] I've met firsthand...

    HAHAHAHAHA!
    Skunks rule!
    Seriously! Think about it... the animal evolved in such a way it's primary means of defense against predators is to make them stink!

    You should add a fiendish version of the skunk, and the only way to get rid of it's stench it with a remove curse!

    And a celestial skunk that sprays perfume that smells good but orcs find it disgusting?

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    Default Re: A [creature] I've met firsthand...

    No Bonus language: French?


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    Planetar

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    Default Re: A [creature] I've met firsthand...

    Personally I do not see how a skunks spray is considered a poison. I am pretty sure, though not entirely, that all it does is smell really bad. Instead of a delay or remove poison spell I can see it easily beeing over come with prestidigitation which allows easy cleaning of the fluid and removal of the smell as well. Just my 2 cents.

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    Default Re: A [creature] I've met firsthand...

    Quote Originally Posted by triforcel View Post
    Personally I do not see how a skunks spray is considered a poison. I am pretty sure, though not entirely, that all it does is smell really bad. Instead of a delay or remove poison spell I can see it easily beeing over come with prestidigitation which allows easy cleaning of the fluid and removal of the smell as well. Just my 2 cents.
    It actually is a mild toxin.

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    Default Re: A [creature] I've met firsthand...

    Quote Originally Posted by Orzel View Post
    No Bonus language: French?
    I don't get it...

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    Default Re: A [creature] I've met firsthand...

    That sucks - hopefully you can get the stench off relatively painlessly.

    Luckily for me, the only skunks I've ever run into have been roadkill - though I've run into the occasional raccoon (they live near the river that runs through town), and other animals that are already in the SRD.

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    Default Re: A [creature] I've met firsthand...

    Quote Originally Posted by Fascisticide View Post
    I don't get it...
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    Orc in the Playground
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    Default Re: A [creature] I've met firsthand...

    Quote Originally Posted by triforcel View Post
    Personally I do not see how a skunks spray is considered a poison. I am pretty sure, though not entirely, that all it does is smell really bad. Instead of a delay or remove poison spell I can see it easily beeing over come with prestidigitation which allows easy cleaning of the fluid and removal of the smell as well. Just my 2 cents.
    As Fax pointed out, it is in fact a mild poison. Moreover, it's not what you probably think of when you think of "fluid". A skunk's spray isn't like a fine mist, or even a stream of urine. It's kind of like the Silly String from Hell. It's really nasty, sticky, viscous stuff, and VT has my condolences as well.
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    Default Re: A [creature] I've met firsthand...

    The fact it takes certain chemicals to remove it implies that it has a (mild) chemical bond with it's target, which would exceed the powers of Prestidigitation IMHO.

    From Wiki:
    Quote Originally Posted by Wiki
    The smell aside, the spray can cause irritation and even temporary blindness, and is sufficiently powerful to be detected by even an insensitive human nose anywhere up to a mile downwind.

    Removing the scent from objects or creatures can be difficult. Some home remedies suggest using tomato juice, beer or vinegar. A more complex and effective remedy includes application of a mixture containing hydrogen peroxide, baking soda and liquid soap.[5] The thiols, which are responsible for the odor, are not water soluble, even with soap, but the baking soda catalyzes the oxidative ability of the peroxide, which oxidizes the thiols into highly water-soluble thiolates. In an episode of the television program MythBusters, the hydrogen peroxide mix was found to be the most effective smell removal agent.[6]
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    Default Re: A [creature] I've met firsthand...

    Anyone cares to create a skunk paragon?

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    Default Re: A [creature] I've met firsthand...

    Wouldn't skunk spray impose a penalty on Cha-based checks?

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    Default Re: A [creature] I've met firsthand...

    I think you've got a point there, Scribe. But only vs skill checks. Heck, it might even help to turn undead.
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    Default Re: A [creature] I've met firsthand...

    one hyphenated word. were-skunks. nuff said.

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    Default Re: A [creature] I've met firsthand...

    Darkkwalker, you have just reveiled your CE alignment! I like it!
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    Default Re: A [creature] I've met firsthand...

    I second the notion of giving a penalty to Cha-based checks, and would also say that while the stench makes you easy to track, it disguises your scent (you smell like a skunk, not yourself!) and, if it is unknown that you have been sprayed, setting dogs on you might not work. I guess what I'm saying is something like +10 DC to track by scent, unless prior knowledge, in which case -10 DC

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    Default Re: A [creature] I've met firsthand...

    Not all Cha-based checks. I can't imagine that getting sprayed by a skunk would really make, say, a Mummy Lord less able to intimidate victims. Or, for that matter a Ghast, should it need to make Cha-based checks. I mean, skunk spray would probably *improve* the smell of a Ghast, no?

    I'd say it's a penalty to Diplomacy checks (including untrained Diplomacy), but not Cha checks in general. It doesn't make you a worse liar, intimidator, or (certainly) user of magical devices, for instance.

    Unless you're trying, speicifcally, to lie about whether you've been sprayed by a skunk. But that's a circumstance penalty, methinks.
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    Default Re: A [creature] I've met firsthand...

    Quote Originally Posted by belboz View Post
    I can't imagine that getting sprayed by a skunk would really make, say, a Mummy Lord less able to intimidate victims.
    This sounds like a scene in a David Lynch film.

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    Default Re: A [creature] I've met firsthand...

    Awesome! Now all we need is a Dire Skunk!
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    Default Re: A [creature] I've met firsthand...

    There is a CR 9 giant skunk in the Munchkin Monster Manual, but I don't have it with me now... I'll give the stats when I get it back
    Last edited by Fascisticide; 2007-03-17 at 01:38 AM.

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    Chimera

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    Default Re: A [creature] I've met firsthand...

    Skills: Skunks have a +4 racial bonus on Hide
    Except to creatures with scent :)
    -

    Otherwise, I love it, do you mind if i use it for my DnD?

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    Bugbear in the Playground
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    Default Re: A [creature] I've met firsthand...

    Quote Originally Posted by Haedrian View Post
    Except to creatures with scent :)
    -

    Otherwise, I love it, do you mind if i use it for my DnD?
    Of course not; skunks get a Turn <insert creature with scent here> ability a number of times per day equal to the amount of spray uses they have left.

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