Results 1 to 12 of 12
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2007-03-14, 01:48 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
[Items] These boots are made for walkin'...
Open to suggestions for pricing, which seems to be as much guesswork as anything....
Boots of the Trail
These appear as tall, laced-up hiking boots of strong leather. Oddly enough the boots have no soles, that is, until they are donned. When worn you do not leave footprints of any kind to be tracked by, nor may be detected with the scent ability. Tracking the subjects is impossible by non-magical means. As well, the boots can be commanded to purposely leave tracks of other kinds, be it the prints of other creatures or shoes of another make. If removed, these boots will continue to walk a course or leave tracks as directed by the most recent wearer, and then return to the locale where it was sent.
Faint Transmutation; CL 3rd; Craft Wondrous Item, Know Direction, Pass Without Trace; Price 6,000 gp; Weight 3 lbs.
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Phidippides's Slippers
These sandals are appear to be comfortably broken in, with frayed edges and the leather softened by use and the elements. Those that wear them are likely to never want to remove them. They seem to constantly massage and rejuvenate one's feet and legs. The wearer need never make constitution checks to to avoid nonlethal damage from a forced march, and gains a +20 bonus to fortitude saves to continue running.
These sandals even allow the wearer to walk at their base speed while sleeping, and wake refreshed. They can be given simple instructions such as to follow a road, trail, or even a direction. They always weave around small obstructions and awake the wearer upon arriving at larger ones, the meeting of a mobile creature, or the end of a trail or road, including cliffs or holes, or if another attempts to remove the sandals. These sandals are not affected by illusions or mind-affecting effects.
Moderate Conjuration and divination; CL 8th; Craft Wondrous Item, Restoration, Status; Price 12,000 gp; Weight 1 lbs.Last edited by The Vorpal Tribble; 2010-03-21 at 11:29 AM.
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2007-03-14, 01:50 PM (ISO 8601)
- Join Date
- Jan 2007
Re: [Items] These boots are made for walkin'...
MAGIC SLIPPERS!
maybe 18k for the slippers, not sure about the boots. but both are cool.Thank Saturn for this avatar!
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2007-03-14, 03:22 PM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: [Items] These boots are made for walkin'...
Both are really original items,i liked them.But i think `not being effected by illusions` can be abused(can be used as a illusion detector in some cases i guess)
On the prices i cant help very much since i havent been playing or DMing for a long time.(And yes i miss it...)
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2007-03-15, 09:41 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: [Items] These boots are made for walkin'...
Only if you're asleep... I read that as "unaffected by illusions when told to follow a course while the wearer is napping."
"We have become like unto tiny refreshing GODS!"
--Popcorn
Quoteses, preciousssss...
Proud owner of one Gold Star, as awarded by Count Chumleigh.
Member of the Metric System Fan Club.
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2007-03-15, 10:09 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
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2007-03-15, 10:49 AM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: [Items] These boots are made for walkin'...
Yeah I missed sleeping part with no-illusions, my bad..
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2007-03-16, 01:17 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
Re: [Items] These boots are made for walkin'...
The 'encounter a living creature' condition could lead to amusement if the road leads through a haunted graveyard.
VAMPIRE: Foolish mortal! I will drain your very life away. Come to me, now. *Dominate*
SLIPPERS: *keep on walking*
VAMPIRE: Hey! Hey! Listen to me when I'm talking to you!
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2007-03-16, 01:44 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Canada, Eh
- Gender
Re: [Items] These boots are made for walkin'...
I'd put the Boots of the Trail at about 5k. It has some potentially cool uses (like leaving false trails) and being untrackable is pretty neat, too. It'd certainly make the rest of the party the Druid's best friend.
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SpoilerThanks to Simius for the Xill Bard, Abardam for the Gray Rendar, Sampi for the Memphit, Rex for the Aristocrat and Onasuma for the Bearded Devil!
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2007-03-17, 08:12 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Attard, Malta
- Gender
Re: [Items] These boots are made for walkin'...
The 2nd one seems rather overpowered.
Pass without trace is a level 1 druid spell... So around 5-10k should do it.
It has.. potential
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2007-03-23, 04:19 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- in a place called "Home"
- Gender
Re: [Items] These boots are made for walkin'...
WOW COOL ITEMS
I think they are really nice but do you have any price range for them?
boots I think sohuld be like 8k
and sandals 15-18k.-
Beware of them, they walk among us, talk with us, interect with the world around us, they act as they see reasonable, and they follow the 'Code of the Wisdomless', don't let them get you!
Wisdomlessly (Mississippilessly?!)
forgive me, english is not my mother tongue.
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2007-03-23, 06:22 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: [Items] These boots are made for walkin'...
These are totally in my campaign as of now. I'll have to figure out the prices, but I'd say 17K for the Slippers, and 7K for the boots, I just like the number seven and it seems fair, if they get overpowered I'll just deduct a big ruby from the next treasure or something.
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2007-03-24, 12:52 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the Playground
Re: [Items] These boots are made for walkin'...
Excellent, I love em, especially the sandals. Yoink?
Very fun items.