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  1. - Top - End - #31
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    Venger's Avatar

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    Default Re: Helpful Unwritten Rules of DnD

    XO4)Don't include riddles in your game. No, not even then. I don't care what they were in. Playing "guess what the dm's thinking" is a game that no one enjoys.
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    Venger, can you be my full-time memory aid please?
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  2. - Top - End - #32
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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Venger View Post
    XO4)Don't include riddles in your game. No, not even then. I don't care what they were in. Playing "guess what the dm's thinking" is a game that no one enjoys.
    Caution Ignoring Rule XO4 may result in being pelted by Player's books.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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  3. - Top - End - #33
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    Default Re: Helpful Unwritten Rules of DnD

    Don't play kender unless it's a silly game or both you and your character have a wisdom score greater than 15.
    I also answer to Bookmark and Shadow Claw.

    Read my fanfiction here. Homebrew Material Here Rater Reads the Hobbit and Dracula
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  4. - Top - End - #34
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    Blackhawk748's Avatar

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Rater202 View Post
    Don't play kender unless it's a silly game or both you and your character have a wisdom score greater than 15.
    No, not even then.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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  5. - Top - End - #35
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    RogueGuy

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    Default Re: Helpful Unwritten Rules of DnD

    Never make a problem with only one solution. The party will miss the giant neon lights pointing to the answer you created for the problem and solve it with something you never considered. This is a feature, not a bug.

    - Sub-rule - Never make a plot that won't allow for any given player character or NPC to die unexpectedly. If it has stats, it can die. The party will find a way.

  6. - Top - End - #36
    Orc in the Playground
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    Default Re: Helpful Unwritten Rules of DnD

    When in doubt, always use the ultimate escape plan - a portable hole inside a bag of holding.

  7. - Top - End - #37
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    Blackhawk748's Avatar

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by StoneCipher View Post
    When in doubt, always use the ultimate escape plan - a portable hole inside a bag of holding.
    I thought it was a Sphere of Annihilation in The Well of the Worlds?
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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  8. - Top - End - #38
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    Default Re: Helpful Unwritten Rules of DnD

    53) If your inventory list is shorter than your class feature list, buy more utility gear.

  9. - Top - End - #39
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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Venger View Post
    XO4)Don't include riddles in your game. No, not even then. I don't care what they were in. Playing "guess what the dm's thinking" is a game that no one enjoys.
    PSSSH!

    Riddles man riddles!

    XO4-$) Riddle contests between player and NPCs are chill.

    Think riddles in the dark.
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  10. - Top - End - #40
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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by dascarletm View Post
    PSSSH!

    Riddles man riddles!

    XO4-$) Riddle contests between player and NPCs are chill.

    Think riddles in the dark.
    Rule XO4 may be ignored if one of the following are satisfied 1)the riddles are good 2) the NPC is a Sphinx 3) His name is Gollum
    Last edited by Blackhawk748; 2014-10-03 at 09:46 AM.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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  11. - Top - End - #41
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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Blackhawk748 View Post
    Rule XO4 may be ignored if one of the following are satisfied 1)the riddles are good 2) the NPC is a Sphinx 3) His name is Gollum
    you forgot

    4) a sentient train that loves riddles.

    That one needs to include the gunslinger class from Pathfinder though.
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  12. - Top - End - #42
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    Default Re: Helpful Unwritten Rules of DnD

    Rule I-Don't-Even-Know-What-Number-We're-On) Never use a ten foot pole. Far too many things have a ten foot blast radius. Use an eleven foot pole. Or better yet, a summoned Celestial Monkey.
    Last edited by Heliomance; 2014-10-03 at 09:49 AM.
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    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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  13. - Top - End - #43
    Barbarian in the Playground
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    Default Re: Helpful Unwritten Rules of DnD

    ++nb) Low magic campaign means no spell at all and spellcasting classes lose the ability to cast spells.

  14. - Top - End - #44
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    AssassinGuy

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    Default Re: Helpful Unwritten Rules of DnD

    ?) Never make a totally empty room. Players will not leave until they discover the super secret treasure.

  15. - Top - End - #45
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    ElfMonkGuy

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    Default Re: Helpful Unwritten Rules of DnD

    if your dm gives you a home ruled spell or magic iteam listen or read about it VERY carefully
    Last edited by nimmo0110; 2014-10-03 at 10:13 AM.

  16. - Top - End - #46
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    AssassinGuy

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    Default Re: Helpful Unwritten Rules of DnD

    30. If you're trying to be stealthy, Detect Magic and Arcane Sight shouldn't pick up you or your gear. Nystul's Magic Aura is your friend.

  17. - Top - End - #47
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    RedWizardGuy

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    Default Re: Helpful Unwritten Rules of DnD

    X) If your DM asks you, "Are you sure you want to do that?" think about what you are about to do, and reconsider.

  18. - Top - End - #48
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    Devil

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Asrrin View Post
    X) If your DM asks you, "Are you sure you want to do that?" think about what you are about to do, and reconsider.
    After reconsidering you keep doing what you intended to do. After the unfortune befalls you, proceed to blame the DM for being unfair.
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    I'm just not sure if I should back away slowly, or arrest the man. But on what charges? There are so many...

    Unnatural acts of tech sorcery? Theft? Coveting thee neighbors skull? Illegal punning?

  19. - Top - End - #49
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    ElfMonkGuy

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by evangaline View Post
    After reconsidering you keep doing what you intended to do. After the unfortune befalls you, proceed to blame the DM for being unfair.
    so true so true

  20. - Top - End - #50
    Orc in the Playground
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    Default Re: Helpful Unwritten Rules of DnD

    When cheesing, never tell your DM more than he needs to know. It's his job to know what to ban.

    Also, when cheesing, make sure to have a backup character handy, because 9/10 your first will meet an angry and confused mindflayer or something.

  21. - Top - End - #51
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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by weckar View Post
    Now that I think of it, on a more serious note:

    15) Elect a party leader you trust, and stick with them. Nothing slows a game down as much as an argument about what to do next.
    Do people really do this? Seems weird to me; methinks me prefers antihierarchical cooperationing. Kind of a shame to impose rulership into one of the areas of life where it is not automatically done so anyway.

    Quote Originally Posted by Asrrin View Post
    X) If your DM asks you, "Are you sure you want to do that?" think about what you are about to do, and reconsider.
    This, on the other hand, is like Unwritten Rule 0. Rule square root of zero, I don't know.
    Last edited by Gnome Alone; 2014-10-03 at 12:26 PM.
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  22. - Top - End - #52
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    NinjaGuy

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Gnome Alone View Post
    This, on the other hand, is like Unwritten Rule 0. Rule square root of zero, I don't know.
    I thought it was rule (0^(0/0))/0

    If the DM doesn't give details about a room, get the details they aren't giving you

    If you kill something where part of the body (bones, poison, hide, meat...) is worth something: HARVEST IT.
    exception: at mid to high levels, feel free to ignore the stuff with terrible weight to gold ratio (yes, I'm looking at you 500 lbs of magical beast steaks)
    I reserve the right to be wrong and will use that right whenever it happens

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  23. - Top - End - #53
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    NecromancerGuy

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Fouredged Sword View Post
    Never make a problem with only one solution. The party will miss the giant neon lights pointing to the answer you created for the problem and solve it with something you never considered. This is a feature, not a bug.

    - Sub-rule - Never make a plot that won't allow for any given player character or NPC to die unexpectedly. If it has stats, it can die. The party will find a way.
    Addendum
    You shall always place at least 3 independent clues/ways if you want the players to do something. 2 clues/ways is asking for them to ignore/miss it.

    Addendum 2
    Since 3 is the theoretical limit and nobody wants to make plans at the theoretical limit, the real limit is 4 independent clues/ways.

  24. - Top - End - #54
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    Default Re: Helpful Unwritten Rules of DnD

    35 (I think): You are never obligated to make the game less fun for the other players. No, not even if your alignment is CE or if you are a Paladin.
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  25. - Top - End - #55
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    SamuraiGuy

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    Default Re: Helpful Unwritten Rules of DnD

    ++N: Players, remember not every 'monster' is there to fight
    ++N: DM's, if your players enjoyed railroads they'd be at the Lionel website rather than your dining room table
    ++N: Stealing the Wizard's spell book is so 1972 as a plot twist
    This ... is my signature finishing move!

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  26. - Top - End - #56
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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by OldTrees1 View Post
    Addendum
    You shall always place at least 3 independent clues/ways if you want the players to do something. 2 clues/ways is asking for them to ignore/miss it.

    Addendum 2
    Since 3 is the theoretical limit and nobody wants to make plans at the theoretical limit, the real limit is 4 independent clues/ways.
    I see what you did there.


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  27. - Top - End - #57
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    SwashbucklerGuy

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Shining Wrath View Post
    ++N: Stealing the Wizard's spell book is so 1972 as a plot twist
    INCREMENT N: Always have a decoy spellbook.

    INCREMENT N: Always make sure what you kill stays dead.
    Corollary: It might take a while, but holding a torch to the unconscious Troll is the only way to be sure.
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  28. - Top - End - #58
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    NecromancerGuy

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by IAmTehDave View Post
    INCREMENT N: Always have a decoy spellbook.

    INCREMENT N: Always make sure what you kill stays dead.
    Corollary: It might take a while, but holding a torch to the unconscious Troll is the only way to be sure.
    INCREMENT Na: If you're holding a torch to the unconscious Troll and the DM is just grinning at you, the Troll may have an alternate vulnerability.
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  29. - Top - End - #59
    Firbolg in the Playground
     
    SamuraiGuy

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by IAmTehDave View Post
    INCREMENT N: Always have a decoy spellbook.

    ... SNIP ...
    Especially if you are a sorcerer.
    This ... is my signature finishing move!

    "It's never good when you make a fiend cringe" - MadGrady

    According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
    http://easydamus.com/character.html

    I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)

  30. - Top - End - #60
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    NecromancerGuy

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    Default Re: Helpful Unwritten Rules of DnD

    Quote Originally Posted by Amphetryon View Post
    INCREMENT Na: If you're holding a torch to the unconscious Troll and the DM is just grinning at you, the Troll may have an alternate vulnerability.
    INCREMENT Nb: If the body is not getting destroyed, the troll is not dying.

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