Results 91 to 120 of 1217
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2014-10-24, 07:14 AM (ISO 8601)
- Join Date
- Nov 2013
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 3
Spoiler: Actions and Rolls
Bigby Will Climb up the wall and keep a lookout for people entering the room. Would like for him to be at the corner of (N,28) so that he can see all three doors.
(1d20+8)[14] Climb
(1d20+10)[16] Perception
(1d20+19)[27] Stealth
Let out a warning through the empathic link if he does see something.
Arkiana will fire another Frost Ray, preferred target being one of the skeletons who have fallen down.
(1d20+5)[25] Attack
(1d20+5)[12] CC
(1d3)[1] Frost DMG
On a side note, it is very satisfying how effective this spell is at knocking them over.
Spoiler: Character StatusThe new sheets do not have a stat block, I'll put down pertinent information here, it just won't be formatted the same.
HP: 16/16
AC: 14 (Touch 14) (FF 10)
Fort +3, Ref +5, Will +5
http://www.myth-weavers.com/sheet.html#id=17178
Opening a pocket from insider her robes, Bigby scurries out and climbs up the wall. Meanwhile Arkiana points her hand and lets loose another ray of frost, this time at the fallen skeletons.
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2014-10-24, 09:21 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 3
Frederick grimaces at the miss. Bah! Thought he was going to... He takes a little more time to focus on a better opportunity, and lashes out again with the great blade.
Spoiler: actions & stats
Spoiler: Stat blockFrederick Strongarm
M LG Half-Orc Paladin, Level 3, Init +0, HP 23/27, Speed 20
AC 17, Touch 12, Flat-footed 17, CMD 19, Fort +7, Ref +4, Will +5, CMB +7, Base Attack Bonus 3
Greatsword +1 +8 (2d6+7, 19-20/x2)
Spiked Banded Mail,Heavy Steel Shield(+7 Armor,+2 Shield)
Abilities Str 18, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Lay on Hands uses remaining: 3(of 4)
(1d20+8)[16] attack (no power attack)
(1d20+8)[14] (19-20,x2)
(2d6+7)[13] damages
if I take another hit, for any damage, LoH for +(1d6)[1] HP
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2014-10-24, 09:59 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 3
Jan's grin widens eerily, and she glares at another skeleton. Breaking her silence, she quietly says to Frederick, If we see anything else, let me touch you before you run off!
Spoiler: Combat ActionsIf something else shows up in the room before Jan's action, she wants to Enlarge Person on Frederick and move to use a corner of the doorway as cover. Otherwise, Acidic Ray, preferring wounded skeletons.
Attack: (1d20+4)[21]
CC: (1d20+4)[22]
Damage: (1d6+1)[5]
No change in statblock, can't edit sheet from current PCLehasti Gesmeha and Azkin for Mummy's Mask
Morevek for Wrath of the Righteous
Janstina Silentall for Age of Worms
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2014-10-24, 02:05 PM (ISO 8601)
- Join Date
- Nov 2013
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 3
Lyr frowns at the oncoming horde of skeletons. "With the racket we're making, we won't have surprise on our side for long..." he warns as he aims another blow.
Spoiler: ActionsAttack any skeleton in reach w/ flying blade:
Attack (1d20+4)[19]
CC (1d20+4)[18] (threat 20/x3)
Damage (1d12+4)[16]
And some AoOs, if applicable:
Attack (1d20+8)[17]
CC (1d20+8)[17] (threat 20/x3)
Damage (1d12+4)[14]
Attack (1d20+8)[27]
CC (1d20+8)[13] (threat 20/x3)
Damage (1d12+4)[10]
Spoiler: StatusLyrindethos Al'thallenon
M CN Half-Elf Cleric, Level 3, Init +8, HP 24/24, Speed 30 (40 base)
AC 19, Touch 12, Flat-footed 17, CMD 17, Fort +4, Ref +3, Will +6, CMB +5, Base Attack Bonus 2, Action Points -
Masterwork Flying Blade +4 (+8 AoO) (1d12 + 4, x3)
Masterwork Club +6 (1d6 + 3, x2)
Longspear +5 (1d8 + 4, x3)
+1 Chainmail, Tortoise Shell Shield (+7 Armor, +2 Dex)
Abilities Str 16, Dex 14, Con 13, Int 10, Wis 17, Cha 10
Condition None
Daily Use Abilities
Channel Positive Energy 0 / 3
Bit of Luck 0 / 5
Agile Feet 0 / 5Spoiler: Active characters
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2014-10-25, 02:00 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 3
Arkiana casts a defensive spell on herself while Bigby moves to take up a lookout position. Jan throws an acid bolt, hitting AS6. The skeletons struggle forward again - the two prone ones stand up, clumsily, while others move in to attack. Frederick takes two hits, one glancing narrowly off the corner of the passageway and barely missing his head (13 total damage). Olofire dodges one attack from around the corner while a skeleton moves forward, slips, and falls in front of the halfling. The paladin disposes of the prone skeleton and heals himself while Lyr destroys the skeleton in front of his half-orc companion. Dr. Olofire is unable to hit the skeleton around the corner.
"For the Scourge of Battle!" comes the cry from several (9) cultists wearing studded leather armor and wielding longspears as they surge out of the room on the left. Seeing the skeletons engaged with the PCs the cultists spread around the room, preparing to engage the party. Several of the cultists look vaguely familiar - miners whom the PCs have seen about town. None of their names spring to mind, but it is likely these men have helped manage the cult's needs by running errands around town as needed.
Spoiler: Combat MechanicsArkiana casts Mage Armor on herself.
Bigby moves into a "lookout" position.
Jan hits a skeleton for 5 damage.
Spoiler: Skeletons' actionsAS3 stands
AS4 attacks Frederick (AC 17)
Heavy Mace (1d20+3)[21] attack, (1d20+3)[21] (20/x2), (1d8+2)[3] damage (hit)
AS5 attacks Frederick (AC 17)
Heavy Mace (1d20+3)[23] attack, (1d20+3)[20] (20/x2), (1d8+2)[10] damage (hit - Critical threat was unconfirmed due to cover provided by the corner of the wall/hallway)
AS6 moves
AS7 stands
AS8 moves and tries to attack Olofire (AC 17)
Acrobatics (1d20+1)[9] vs. DC 10 (fail)
Reflex (1d20+1)[11] vs. DC 15 (fail)
Heavy Mace (1d20+3)[7] attack, (1d20+3)[6] (20/x2), (1d8+2)[10] damage
AS9 attacks Olofire (AC 17)
Heavy Mace (1d20+3)[8] attack, (1d20+3)[4] (20/x2), (1d8+2)[6] damage (miss)
Lyr's attacks of opportunity cannot reach the two skeletons standing from prone
Frederickeither misses (if standing) ordestroys (if prone) AS8 and heals himself for 1 HP
Lyr destroys AS4
Olofire stabs at AS9
Scalpel (Dagger) (1d20+8)[15] attack, (1d20+8)[15] (19-20/x2), (1d3)[2] damage (miss)
Cultists arrive.
Complications are developing for the PCs. The map is updated.
Spoiler: DM Notes - to preserve the integrity of this combat, DO NOT READSpoiler: I really mean it, don't readSpoiler: I hope you are not reading...Spoiler: Gnoll SkeletonsGnoll Skeletons
NE Gnoll/Skeleton, Init +5, HP 9/9, Speed 20 ft.
AC 17, Touch 11, Flat-footed 16, CMD 14, Fort +0, Ref +1, Will +3, CMB +3, Base Attack Bonus 1
Heavy Mace +3 (1d8+2, 20/x2)
Full Plate (+4 Armor, +1 Dex, +2 Natural)
Abilities Str 15, Dex 12, Con -, Int -, Wis 10, Cha 10
Condition None
Guards arrive in 2 roundsLast edited by DarkOne-Rob; 2014-10-25 at 02:29 PM.
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2014-10-25, 02:48 PM (ISO 8601)
- Join Date
- Nov 2013
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 4
"Spears!" Lyr cries in alarm as the cultists rush into the room. "Jan, Frederick could use some help to even the odds!" After touching the half-orc with a healing spell, he moves back to let Jan have access.
Spoiler: ActionsConvert Comprehend Languages into CLW and heal Frederick for (1d8+3)[4].Then 5ft step if needed to give Jan room to get to Frederick, but preferentially stay put and AoO as much as possible:Staying put as per Arkiana's orders!
AoOs:
Attack (1d20+8)[22]
CC (1d20+8)[23] (threat 20/x3)
Damage (1d12+4)[16]
Attack (1d20+8)[19]
CC (1d20+8)[12] (threat 20/x3)
Damage (1d12+4)[9]
Last edited by MuffinMan; 2014-10-27 at 10:00 AM.
Spoiler: Active characters
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2014-10-26, 08:48 AM (ISO 8601)
- Join Date
- Nov 2013
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 4
"Their numbers count for naught in these narrow confines. Let them come, like cattle to slaughter."
Backing up a step she fires another frost ray, this time at the cultists
"Lyr, you stay put. Jan, take my place!"
Spoiler: Actions and Rolls
(1d20+5)[13] vs Touch
(1d20+5)[7] CC
(1d3)[3] Frost DMG
Target Cultist 6
(1d20+10)[29] Bigby Perception (within the room and behind us)
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2014-10-26, 01:36 PM (ISO 8601)
- Join Date
- Mar 2014
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
As he sees the cultists approaching, Dr. Olofire reaches for one of his extractions and chokes it down. A shimmer of energy pops into existence before him floating to block any incoming attacks.
Spoiler: ActionsDrink the shield extract. If I get any AoO's in the meantime:
Attack (1d20+8)[28]
CC (1d20+8)[16]
Damage (1d3)[1] + SA (if applicable) (2d6)[6]
Spoiler: Stat blockDr. Olofire Lightouch
Male N. Good Halfling Alchemist (Vivis/Chirurgeon), Level 3, Init +4, HP 18/23, Speed 30 ft
AC 21, Touch 15, Flat-footed 17, CMD 15, Fort +5, Ref +8, Will +2, CMB +1, Base Attack Bonus 02
Masterwork Scalpel (dagger) +8 (1d3, 19-20/x2)
Sling (Bullets) +7 (1d3, x2)
only while mutated Claw +9 (1d4, x2)
Leather Armor (+2 Armor, +4 Shield, +4 Dex, +1 Size)
Abilities Str 10, Dex 18, Con 12, Int 16, Wis 10, Cha 9
Condition None
Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor
Extracts prepared: Cure Light wounds x1, Shield x2
# of unprepared extracts: 1Spoiler: My Characters
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2014-10-27, 06:54 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 4
Have at ye, foul cretins!
Spoiler: actions and stats
Spoiler: stat blockFrederick Strongarm
M LG Half-Orc Paladin, Level 3, Init +0, HP 11/27, Speed 20
AC 17, Touch 12, Flat-footed 17, CMD 19, Fort +7, Ref +4, Will +5, CMB +7, Base Attack Bonus 3
Greatsword +1 +8 (2d6+7, 19-20/x2)
Spiked Banded Mail,Heavy Steel Shield(+7 Armor,+2 Shield)
Abilities Str 18, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Lay on Hands uses remaining: 2(of 4)
Definitely NOT moving into the grease. If Arkiana suggests something about stepping backwards, will do so. Hopefully Jan is going to make me bigger. I'll delay actions until her initiative if she does.
(1d20+8)[25] attack (hopefully as a size category larger)
(1d20+8)[9] (19-20,x2)
(2d6+7)[9] damage
+(1d6+1)[4] more if I'm large
self LoH for(1d6)[5] HP (remind me to also add Ian's heal from this round- has not been applied yet)
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2014-10-27, 10:43 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 4
As the cultists surge into the room, Jan claps Lyr heartily on the back, causing his form to surge in size. She eyes the room, taking a small step away from the fray...
Spoiler: Combat ActionsEnlarge Person on Frederick, 5ft step back to try and avoid stabbity from any spears.
Spoiler: StatblockJanstina Silentall
F Chaotic Good Gnome Sorcerer, Level 3, Init +4, HP 23/23, Speed 20
AC 13, Touch 13, Flat-footed 11, CMD 10, Fort +3, Ref +3, Will +2, CMB -2, Base Attack Bonus 1
Acidic Ray (uses Ranged) (1d6+1/2lvl, x2)
Dagger +0 (1d3, x2, 19-20)
(+2 Dex, +1 Size)
Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 20
Condition NoneLast edited by JWallyR; 2014-10-27 at 04:42 PM.
Lehasti Gesmeha and Azkin for Mummy's Mask
Morevek for Wrath of the Righteous
Janstina Silentall for Age of Worms
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2014-10-27, 05:16 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 4
Arkiana tosses a ray of frost, hitting a cultist, before she steps backwards. Jan causes Lyr to enlarge and steps back to give him room. The skeletons make another attempt to rush forward, but this time Olofire and Lyr are ready for them, cutting down three as they move forward to attack. One skeleton nips Frederick (for 7 damage) while another misses Olofire. Frederick destroys the skeleton who attacked him, heals himself, and receives a healing spell from Lyr while Olofire drinks an extract to provide him more protection from attacks. The cultists, seeing the devastation wrought by the PCs circle warily, making a large arc of spears pointed in the company's direction. One cultist heads towards a small door down the hall where Bigby sees two skeletons who have not moved from their posts at one of two sets of large double doors. The cultist ducks inside the smaller door, closing it behind him.
Spoiler: Combat MechanicsArkiana hits a cultist for 3 cold damage and steps back 10-ft.
Jan casts Enlarge Person on Lyr and steps back 5-ft.
Spoiler: Skeletons' actionsAll skeletons besides AS5 and AS9 are destroyed by Attacks of opportunity
AS5 Attacks Fredrick (AC 17)
Heavy Mace (1d20-1)[17] Attack, (1d20-1)[6] (20/x2), (1d8+2)[7] damage (hit)
AS9 Attacks Olofire (AC 17)
Heavy Mace (1d20-1)[15] Attack, (1d20-1)[15] (20/x2), (1d8+2)[4] damage (miss)
Two AoOs from Lyr destroy skeleton targets without cover
One AoO from Olofire destroy a previously wounded skeleton
Frederick destroys a skeleton and heals for 5 HPs
Lyr heals Frederick for 4 HPs
Olofire drinks a Shield Extract
Spoiler: Cultists' actionsCultists move out of reach of the PCs to create a spear wall of sorts.
Only one skeleton remains. The map is updated.
Spoiler: DM Notes - to preserve the integrity of this combat, DO NOT READSpoiler: I really mean it, don't readSpoiler: I hope you are not reading...Spoiler: Gnoll SkeletonsGnoll Skeletons
NE Gnoll/Skeleton, Init +5, HP 9/9, Speed 20 ft.
AC 17, Touch 11, Flat-footed 16, CMD 14, Fort +0, Ref +1, Will +3, CMB +3, Base Attack Bonus 1
Heavy Mace +3 (1d8+2, 20/x2)
Full Plate (+4 Armor, +1 Dex, +2 Natural)
Abilities Str 15, Dex 12, Con -, Int -, Wis 10, Cha 10
Condition None
Guards arrive in 1 roundLast edited by DarkOne-Rob; 2014-10-27 at 05:33 PM.
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2014-10-27, 07:38 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Frederick grins at the cultists, an eager gleam in his eyes. Oh, you have us outnumbered, and still you lack the courage to act on your feigned beliefs?! Where is your zeal, your dedication?! PATHETIC, ALL of you!
Spoiler: stats and actions
Spoiler: stat blockFrederick Strongarm
M LG Half-Orc Paladin, Level 3, Init +0, HP 13/27, Speed 20
AC 17, Touch 12, Flat-footed 17, CMD 19, Fort +7, Ref +4, Will +5, CMB +7, Base Attack Bonus 3
Greatsword +1 +8 (2d6+7, 19-20/x2)
Spiked Banded Mail,Heavy Steel Shield(+7 Armor,+2 Shield)
Abilities Str 18, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Lay on Hands uses remaining: 1(of 4)
Spoiler: actions
I'm not going to look at these until we decide what to do. I really doubt I'm going to use the bow. Not much of a bonus, and at least one move action to draw it, but if that's the best option, *shrugs*
Spoiler: potential sword attack
(1d20+8)[15] non-power attack
(1d20+8)[12] (19-20,x2) CC
(2d6+7)[16] damage
Spoiler: potential bow attack
(1d20+3)[21] shoot
(1d20+3)[17] (20,x3) CC
(1d8+2)[10] damage
Spoiler: potential intimidate check(1d20+16)[24]
Spoiler: very probable last LoH for the day(1d6)[3]
uhhhh, working on that part.
Last edited by Farmerbink; 2014-10-27 at 07:39 PM.
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2014-10-27, 08:49 PM (ISO 8601)
- Join Date
- Nov 2013
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 5
Ranged attacks only. Do not charge in there. Lyr, tell me you can reach those guys...
She holds up her hands fires another ice bolt at the same cultist.
Spoiler: Actions and Rolls
(1d20+5)[22]
(1d20+5)[9]
(1d3)[2] Frost DMG
vs C6
Last edited by Untarr; 2014-10-27 at 08:51 PM.
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2014-10-28, 12:26 AM (ISO 8601)
- Join Date
- Nov 2013
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 5
"Let's find out!" Lyr bellows as he aims an exploratory blow at the formation of cultists.
Spoiler: ActionsI'm not actually sure if I can reach. Enemies are 20ft away. Enlarged increases my natural reach to 10ft. The rules for reach weapons say they "usually double the creature's reach", but also say "large creatures have 15-20ft reach".
Anyway, if they are in range, attack!
Attack (1d20+4)[13]
CC (1d20+4)[24]
Damage (1d12+6)[7]
If not in range, use Bit of Luck on self to prepare for next round.
In any case, prepare for AoO's if they close in! (Max 2 b/c -2 Dex from enlarged )
Attack (1d20+8)[28]
CC (1d20+8)[17] (threat 20/x3)
Damage (1d12+6)[17] (<-- Please tell me I just hit a dude for 51! )
Attack (1d20+8)[17]
CC (1d20+8)[22]
Damage (1d12+6)[12]
Spoiler: StatusLyrindethos Al'thallenon
M CN Half-Elf Cleric, Level 3, Init +7, HP 24/24, Speed 30 (40 base)
AC 17, Touch 10, Flat-footed 16, CMD 18, Fort +4, Ref +2, Will +6, CMB +7, Base Attack Bonus 2, Action Points -
Masterwork Flying Blade +4 (+8 AoO) (1d12 + 4, x3)
Masterwork Club +6 (1d6 + 3, x2)
Longspear +5 (1d8 + 4, x3)
+1 Chainmail, Tortoise Shell Shield (+7 Armor, +1 Dex, -1 Size)
Abilities Str 18, Dex 12, Con 13, Int 10, Wis 17, Cha 10
Condition None
Daily Use Abilities
Channel Positive Energy 0 / 3
Bit of Luck 0 / 5
Agile Feet 0 / 5
Last edited by MuffinMan; 2014-10-28 at 12:32 AM.
Spoiler: Active characters
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2014-10-28, 03:50 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 5
Jan eyes the arc of spears with visible disdain. Ha. You think you have us surrounded? It is YOU who is surrounded!
She reaches down, makes fists, and pulls them up as a wall seemingly made of spinning, razor-sharp blades grows up through the floor behind the arc of foes!
Spoiler: Combat ActionsSilent Image to form said wall of spinning razor blades behind the dudes. DC 17
Spoiler: StatblockJanstina Silentall
F Chaotic Good Gnome Sorcerer, Level 3, Init +4, HP 23/23, Speed 20
AC 13, Touch 13, Flat-footed 11, CMD 10, Fort +3, Ref +3, Will +2, CMB -2, Base Attack Bonus 1
Acidic Ray (uses Ranged) (1d6+1/2lvl, x2)
Dagger +0 (1d3, x2, 19-20)
(+2 Dex, +1 Size)
Abilities Str 6, Dex 14, Con 14, Int 10, Wis 8, Cha 20
Condition NoneLehasti Gesmeha and Azkin for Mummy's Mask
Morevek for Wrath of the Righteous
Janstina Silentall for Age of Worms
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2014-10-28, 04:03 PM (ISO 8601)
- Join Date
- Mar 2014
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 5
Spoiler: Actions?I guess i'll go stabby on the skeleton next to me?
Attack (1d20+8)[14]
CC (1d20+8)[14]
Damage (1d3)[3] + SA (if applicable) (2d6)[7]
If it's already down, then sling a bullet as C6.
Attack (1d20+7)[23]
CC (1d20+7)[10]
Damage (1d3)[2] + SA (if applicable) (2d6)[7]
If he is down, then fire at any other cultist.
Spoiler: StatblockDr. Olofire Lightouch
Male N. Good Halfling Alchemist (Vivis/Chirurgeon), Level 3, Init +4, HP 18/23, Speed 30 ft
AC 21, Touch 15, Flat-footed 17, CMD 15, Fort +5, Ref +8, Will +2, CMB +1, Base Attack Bonus 02
Masterwork Scalpel (dagger) +8 (1d3, 19-20/x2)
Sling (Bullets) +7 (1d3, x2)
only while mutated Claw +9 (1d4, x2)
Leather Armor (+2 Armor, +4 Shield, +4 Dex, +1 Size)
Abilities Str 10, Dex 18, Con 12, Int 16, Wis 10, Cha 9
Condition None
Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor
Extracts prepared: Cure Light wounds x1, Shield x1
# of unprepared extracts: 1
Spoiler: My Characters
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2014-10-28, 08:03 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 5
It is a good round for our heroes. Arkiana kills a cultist while Jan causes a massive illusion of blades to form behind the cultists, drawing a gasp from several of them and grunts of frustration from others. The remaining skeleton tries to move onto the grease only to be destroyed by a brutal blow from Lyr's flying blade. Piece of armor and bone go flying across the room as the figure is obliterated. Frederick's challenge draws forth a startled wince from the cultist, who is clearly shaken by his words (and the paladin heals himself for 3 HPs).
In the back of the room, beyond the image of the blades can be seen two more tiefling guards exiting from the hallway. Stopping short of the illusion both guards tentatively move forward, their weapons drawn. Their amazement at Jan's magic is balanced only by their fear of the wall of death, and they watch from behind it, clearly believing the spell to be real. Lyr swings his now massive chained blade again, violently killing another cultist while Olofire loads a sling and hits another with his stone.
The cultists verbally encourage each other, shouting as they swarm forward at Frederick. Several look to be trying to pin the paladin down to make it easier for another to impale him, but their efforts are in vain! Two slip on the grease, falling prone, and none of the rest hit their mark.
Spoiler: Combat MechanicsArkiana hits C6 with a ray of frost for 2 frost damage, killing it
Jan casts Silent Image, mimicking Blade Barrier
AS9 tries to move to O27 but is destroyed by Lyr's AoO (crit for 51 damage)
Frederick intimidates C7 (3 rounds of Shaken) and heals himself for 3 HPs
Two guards enter from the hallway to the east and attempt to interact with and disbelieve the illusion
Will (1d20+2)[10], (1d20+2)[8] vs. DC 17 (both fail)
Lyr kills a cultist
Olofire hits C9 for 2 damage
Spoiler: Cultists' actionsC5 moves and is killed by Lyr's AoO
C1, C3, C4, and C7 move and use Aid Another to give C9 bonuses to hit Frederick (AC 17)
C4 Acrobatics (1d20)[8] vs. DC 10 (fail)
Reflex (1d20)[2] vs. DC 15 (fail)
C7 Acrobatics (1d20)[7] (-2 from shaken) vs. DC 10 (fail)
Reflex (1d20)[6] (-2 from shaken) vs. DC 15 (fail)
Aid Another (Longspear) (1d20+1)[11] vs. AC 14 (fail), (1d20+1)[7] vs. AC 14 (fail),(1d20+1)[7] vs. AC 10, (1d20-1)[18] v. AC 10
C9 attacks Frederick (AC 17)
Longspear (1d20+1)[11] attack (not including bonuses from aid another), (1d20+1)[17] (20/x3), (1d8+1)[5] damage (miss)
Control of this room looks to be swinging towards the PCs. The map is updated.
Spoiler: DM Notes - to preserve the integrity of this combat, DO NOT READSpoiler: I really mean it, don't readSpoiler: I hope you are not reading...Spoiler: Gnoll SkeletonsGnoll Skeletons
NE Gnoll/Skeleton, Init +5, HP 9/9, Speed 20 ft.
AC 17, Touch 11, Flat-footed 16, CMD 14, Fort +0, Ref +1, Will +3, CMB +3, Base Attack Bonus 1
Heavy Mace +3 (1d8+2, 20/x2)
Full Plate (+4 Armor, +1 Dex, +2 Natural)
Abilities Str 15, Dex 12, Con -, Int -, Wis 10, Cha 10
Condition None
Spoiler: CultistsLE Human Commoner, Level 1, Init +1, HP 5/5, Speed 30 ft.
AC 13, Touch 10, Flat-footed 13, CMD 11, Fort +1, Ref +0, Will +0, CMB +, Base Attack Bonus 0
Longspear +1 (1d8+1, 20/x3)
Studded Leather (+3 Armor, +5 Dex)
Abilities Str 12, Dex 10, Con 13, Int 10, Wis 11, Cha 9
Condition None
Spoiler: GuardsTiefling Guard
LE Tiefling Fighter, Level 2, Init +2, HP 25/25, Speed 20 ft.
AC 18, Touch 12, Flat-footed 16, CMD 16, Fort +5, Ref +2, Will +2, CMB +4, Base Attack Bonus 2
Reach MW Glaive +5 (1d10+3, 20/x3)
Composite Longbow (20 Arrows) +4 (1d8+2, 20/x3)
Breast Plate (+6 Armor, +2 Dex)
Abilities Str 14, Dex 14, Con 14, Int 10, Wis 14, Cha 8
Condition None
C2 moves and warns the guards in area 6.Last edited by DarkOne-Rob; 2014-10-28 at 08:19 PM.
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2014-10-29, 12:58 AM (ISO 8601)
- Join Date
- Nov 2013
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 6
"Hah! Not so tough now!!!" Lyr crows triumphantly as he aims another series of blows at the beleaguered cultists.
Spoiler: ActionsAttack anyone in range who doesn't have cover:
Attack (1d20+4)[10]
CC (1d20+4)[9] (threat 20/x3)
Damage (1d20+6)[14]
If no enemies in range, use Bit of Luck on self.
And two AoOs for good measure: (stand up, I dare ya!)
Attack (1d20+8)[24]
CC (1d20+8)[10] (threat 20/x3)
Damage (1d20+6)[12]
Attack (1d20+8)[24]
CC (1d20+8)[12] (threat 20/x3)
Damage (1d20+6)[14]
Spoiler: StatusLyrindethos Al'thallenon
M CN Half-Elf Cleric, Level 3, Init +7, HP 24/24, Speed 30 (40 base)
AC 17, Touch 10, Flat-footed 16, CMD 18, Fort +4, Ref +2, Will +6, CMB +7, Base Attack Bonus 2, Action Points -
Masterwork Flying Blade +4 (+8 AoO) (1d12 + 4, x3)
Masterwork Club +6 (1d6 + 3, x2)
Longspear +5 (1d8 + 4, x3)
+1 Chainmail, Tortoise Shell Shield (+7 Armor, +1 Dex, -1 Size)
Abilities Str 18, Dex 12, Con 13, Int 10, Wis 17, Cha 10
Condition None
Daily Use Abilities
Channel Positive Energy 0 / 3
Bit of Luck 0 / 5
Agile Feet 0 / 5Spoiler: Active characters
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2014-10-29, 07:09 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round
Frederick grins triumphantly as he steps forward to engage the remaining cultists. Hextor cares so little for your lives. Do you still not grasp the folly of your choices?Submit, or you will meet him sooner than you think!
Spoiler: actions and stats
Spoiler: stat blockFrederick Strongarm
M LG Half-Orc Paladin, Level 3, Init +0, HP 16/27, Speed 20
AC 17, Touch 12, Flat-footed 17, CMD 19, Fort +7, Ref +4, Will +5, CMB +7, Base Attack Bonus 3
Greatsword +1 +8 (2d6+7, 19-20/x2)
Spiked Banded Mail,Heavy Steel Shield(+7 Armor,+2 Shield)
Abilities Str 18, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Lay on Hands uses remaining: 0(of 4)
5-foot step forward, into the grease?(yikes!)HOLY CRAP SO MANY HIGH ROLLS
(1d20-6)[11] acrobatics vs DC 10?
(1d20+4)[23] reflex save vs DC 15?
attack C9
(1d20+8)[23] non-power attack
(1d20+8)[20] (19-20,x2)
(2d6+7)[19] damages
Last edited by Farmerbink; 2014-10-29 at 07:10 AM.
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2014-10-29, 10:11 AM (ISO 8601)
- Join Date
- Nov 2013
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 6
Arkiana waves her hand, "Sucirbul!" and the Grease on the ground disappears.
Spoiler: Actions and Rolls
Dismiss the Grease Spell.
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2014-10-29, 11:47 AM (ISO 8601)
- Join Date
- Mar 2014
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Rounds 6
Dr. Olofire seizes the opportunity of no more grease and nimbly steps forward to accurately strike the prone cultist in front of him, in hopes of incapacitating him.
Spoiler: ActionsIf I'm looking at the map correctly (and more so understand the rules) I'm only being threatend by C9. So I'd like to take an acrobatic 5ft step forward and attack the prone cultist.
Acrobatics check (1d20+4)[14] VS. C9's CMD
Move up to O27.
Attack with scalpel! (1d20+8)[15]
CC (1d20+8)[12]
Damage (1d3)[1] + SA!!!! (2d6)[7]
Spoiler: StatblockDr. Olofire Lightouch
Male N. Good Halfling Alchemist (Vivis/Chirurgeon), Level 3, Init +4, HP 18/23, Speed 30 ft
AC 21, Touch 15, Flat-footed 17, CMD 15, Fort +5, Ref +8, Will +2, CMB +1, Base Attack Bonus 02
Masterwork Scalpel (dagger) +8 (1d3, 19-20/x2)
Sling (Bullets) +7 (1d3, x2)
only while mutated Claw +9 (1d4, x2)
Leather Armor (+2 Armor, +4 Shield, +4 Dex, +1 Size)
Abilities Str 10, Dex 18, Con 12, Int 16, Wis 10, Cha 9
Condition None
Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor
Extracts prepared: Cure Light wounds x1, Shield x1
# of unprepared extracts: 1Spoiler: My Characters
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2014-10-29, 07:06 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 6
Jan laughs mockingly at the remaining guards, hands raised with palms reaching toward the roof of the chamber as the blades behind the cultists spin...
Spoiler: CombatMaintain Silent Image. No movement. No stat block change.Lehasti Gesmeha and Azkin for Mummy's Mask
Morevek for Wrath of the Righteous
Janstina Silentall for Age of Worms
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2014-10-29, 07:38 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 6
As Arkiana dismisses her spell and Jan concentrates on hers, Frederick steps forward and dispatches one of the Hextorites. The tiefling guards attempt to find an opening in the illusion, and still look to believe it is real. One invokes darkness around him, plunging the pair into complete darkness. Lyr's attack misses, though Olofire's acrobatics pay off as he tumbles past the remaining cultists and stabs one in the back, killing him. The remaining cultists attempt to rise (and are summarily killed by Lyr) or back up into the darkness created by the tiefling.
In the far hallway the cultist who ran off can be seen exiting the door he first entered and moving towards the set of large doors on left side of the hallway.
Spoiler: Combat MechanicsArkiana dismisses the grease spell
Jan concentrates to maintain her illusion
Frederick moves and kills C9
G1 prods the illusion with his weapon (interacts) and tries to disbelieve
Will (1d20+2)[12] vs. DC 17 (fail)
G2 uses Darkness on a stone, plunging the area around him into complete darkness
Lyr misses with his attack
Olofire tumbles past Frederick and C1 and then attacks and kills the cultist
C3 backs towards the visible guards, looking for help
C4 tries to stand and is killed by Lyr's AoO
C7 tries to stand and is killed by Lyr's AoO
The darkness created by the tieflings prevent anyone without darkvision from seeing them, but those with darkvision can still see them just fine.
We need to determine who is providing light for Olofire (who lacks any for of special vision) and Lyr and Jan (who both have lowlight vision but still cannot see without a light source). The spaces inside the Hextorite temple are largely kept pitch black unless noted otherwise (the tieflings and undead don't need light, and the humans have it in their quarters or carry it otherwise). The cultists use(d) two handed spears, so they were not carrying light and used the light sources provided by you all.
The map is updated.
Spoiler: DM Notes - to preserve the integrity of this combat, DO NOT READSpoiler: I really mean it, don't readSpoiler: I hope you are not reading...Spoiler: Gnoll SkeletonsGnoll Skeletons
NE Gnoll/Skeleton, Init +5, HP 9/9, Speed 20 ft.
AC 17, Touch 11, Flat-footed 16, CMD 14, Fort +0, Ref +1, Will +3, CMB +3, Base Attack Bonus 1
Heavy Mace +3 (1d8+2, 20/x2)
Full Plate (+4 Armor, +1 Dex, +2 Natural)
Abilities Str 15, Dex 12, Con -, Int -, Wis 10, Cha 10
Condition None
Spoiler: CultistsLE Human Commoner, Level 1, Init +1, HP 5/5, Speed 30 ft.
AC 13, Touch 10, Flat-footed 13, CMD 11, Fort +1, Ref +0, Will +0, CMB +, Base Attack Bonus 0
Longspear +1 (1d8+1, 20/x3)
Studded Leather (+3 Armor, +5 Dex)
Abilities Str 12, Dex 10, Con 13, Int 10, Wis 11, Cha 9
Condition None
Spoiler: GuardsTiefling Guard
LE Tiefling Fighter, Level 2, Init +2, HP 25/25, Speed 20 ft.
AC 18, Touch 12, Flat-footed 16, CMD 16, Fort +5, Ref +2, Will +2, CMB +4, Base Attack Bonus 2
Reach MW Glaive +5 (1d10+3, 20/x3)
Composite Longbow (20 Arrows) +4 (1d8+2, 20/x3)
Breast Plate (+6 Armor, +2 Dex)
Abilities Str 14, Dex 14, Con 14, Int 10, Wis 14, Cha 8
Condition None
C2 warns guards in area 6 and turns to release the beast at their direction. One guard goes to warn the clergy while the other two follow the cultist and prepare to defend the corridor.
C3 readies an attack should a PC get in range (apply in next round)
Longspear (1d20+1)[2] attack, (1d20+1)[3] (20/x3), (1d8+1)[8] damage (miss - natural "1")Last edited by DarkOne-Rob; 2014-10-29 at 08:23 PM.
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2014-10-30, 06:58 AM (ISO 8601)
- Join Date
- Nov 2013
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 7
The sudden lull in combat causes Lyr to appreciate just how pitch-black the interiors of Hextor's caves really are. "Frederick, can you see them?!?" Moving forward, he reaches out to bless the half-orc with temporarily enhanced luck.
Spoiler: ActionsI think Frederick is the only one of us with darkvision, as I far as I know we've so far been relying on the ambient light from torches in 'the dark cathedral'.
Lyr will move forward to squares M25-N26 and use Bit of Luck on Frederick. Reroll them d20's!
If someone gets dropped to < 10 HP (and if that's a thing Lyr could reasonably detect), he'll instead convert Liberating Command to CLW for (1d8+3)[4] HP. (Not my day for healing rolls )
AoOs if applicable:
Attack (1d20+8)[16]
CC (1d20+8)[27] (threat 20/x3)
Damage (1d12+6)[15]
Attack (1d20+8)[18]
CC (1d20+8)[14] (threat 20/x3)
Damage (1d12+6)[13]
Spoiler: StatusLyrindethos Al'thallenon
M CN Half-Elf Cleric, Level 3, Init +7, HP 24/24, Speed 30 (40 base)
AC 17, Touch 10, Flat-footed 16, CMD 18, Fort +4, Ref +2, Will +6, CMB +7, Base Attack Bonus 2, Action Points -
Masterwork Flying Blade +4 (+8 AoO) (1d12 + 4, x3)
Masterwork Club +6 (1d6 + 3, x2)
Longspear +5 (1d8 + 4, x3)
+1 Chainmail, Tortoise Shell Shield (+7 Armor, +1 Dex, -1 Size)
Abilities Str 18, Dex 12, Con 13, Int 10, Wis 17, Cha 10
Condition None
Daily Use Abilities
Channel Positive Energy 0 / 3
Bit of Luck 0 / 5
Agile Feet 0 / 5Last edited by MuffinMan; 2014-10-30 at 06:59 AM.
Spoiler: Active characters
-
2014-10-30, 07:23 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 7
Frederick nods curtly, unaware that the half elf may have difficulty noticing it. Indeed. Their paltry tricks will not protect them from the wrath of Heironeous!
Spoiler: actions/stats
Spoiler: stat blockFrederick Strongarm
M LG Half-Orc Paladin, Level 3, Init +0, HP 16/27, Speed 20
AC 17, Touch 12, Flat-footed 17, CMD 19, Fort +7, Ref +4, Will +5, CMB +7, Base Attack Bonus 3
Greatsword +1 +8 (2d6+7, 19-20/x2)
Spiked Banded Mail,Heavy Steel Shield(+7 Armor,+2 Shield)
Abilities Str 18, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Lay on Hands uses remaining: 0(of 4)
free action to drop (lay down?) the sword, move action to draw the bow, standard action to fire at C2
(1d20+3)[20] attack
(1d20+3)[9] attack bit of luck (if applicable)
(1d20+3)[15] CC (20,x3)
(1d20+3)[5] CC BoL
(1d8+2)[9] damage (x3 on crit)
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2014-10-30, 06:47 PM (ISO 8601)
- Join Date
- Nov 2013
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 7
Spoiler: InfernalYou cannot hide. Darkness is not your friend here.
Raising her hand, she fires another bolt of ice. This time, it disappears into the dark cloud created by the tieflings.
Spoiler: Actions and Rolls
Attack Cultist
(1d20+5)[19] vs touch
(1d20+5)[14]
(1d3)[2]Last edited by Untarr; 2014-10-30 at 06:49 PM.
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2014-10-31, 10:40 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 7
Jan looks concerned at the sudden darkness, but concentrates on maintaining her illusion...
Spoiler: CombatMaintain Silent Image, no statblock changes.Lehasti Gesmeha and Azkin for Mummy's Mask
Morevek for Wrath of the Righteous
Janstina Silentall for Age of Worms
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2014-10-31, 02:41 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 7
Arkiana fires a bolt of frost while Jan continues to concentrate on her illusion. Seeing a cultist down the hall, Frederick changes weapons and fires a killing shot at the Hextorite.
Recognizing that no quarter is likely, the two guards nod at each other and rush into the illusionary blades, attempting to dodge them as they slice and dice. They appear to do so and continue to look like they believe the blades are real. As they move, one addresses the cultist, saying, "Defend the inner temple with your life! For our lord!" The circle of darkness follows the guards, keeping them out of the light.
Lyr steps forward to touch Frederick with luck-granting magic as Olofire tumbles towards the remaining cultist. Dodging the man's clumsy spear he stabs deep and kills the man before he can react.
Spoiler: Perception DC 20 (for Frederick) or 25 (for all others)You hear the sound of a heavy wooden beam falling into place, presumably to bar a heavy door, from somewhere down the north hallway.
Spoiler: Combat MechanicsArkiana hits C3 for 2 frost damage and follows Lyr further into the hallway when he moves
Jan maintains her illusion and follows Lyr further into the hallway when he moves
Frederick shoots C2, killing him
G1 and G2 decide to risk the illusory blades, making a dash for the north hallway and ordering the cultist to slow the attackers (attempting to avoid blades so moving at half speed) (Lyr cannot AoO yet due to range)
Will Saves (1d20+2)[7], (1d20+2)[3] vs. DC 17 (both fail)
Lyr takes a 5-ft. step forward and uses bit of luck on Frederick
Olofire moves to attack the cultist
Acrobatics (1d20+4)[16] vs. CMD 10 (success)
Dagger (1d20+8)[20] attack, (1d20+8)[14] (19-20/x2), (1d3)[3] damage (no sneak attack) (hit, killing him)
C3 moves out of melee range of Olofire (incurring attacks of opportunity) and attacks Olofire
Lyr disposes of the cultist with his first attack of opportunity
The guards are attempting to retreat to the north hallway, clearly outnumbered. Down the north hallway the two skeletons on guard appear to animate at the death of the nearby cultist (but haven't acted yet).
Frederick has the Bit of Luck re-rolls during the next round due to initiative order.
The map is updated.
Spoiler: DM Notes - to preserve the integrity of this combat, DO NOT READSpoiler: I really mean it, don't readSpoiler: I hope you are not reading...
Spoiler: GuardsTiefling Guard
LE Tiefling Fighter, Level 2, Init +2, HP 25/25, Speed 20 ft.
AC 18, Touch 12, Flat-footed 16, CMD 16, Fort +5, Ref +2, Will +2, CMB +4, Base Attack Bonus 2
Reach MW Glaive +5 (1d10+3, 20/x3)
Composite Longbow (20 Arrows) +4 (1d8+2, 20/x3)
Breast Plate (+6 Armor, +2 Dex)
Abilities Str 14, Dex 14, Con 14, Int 10, Wis 14, Cha 8
Condition None
Spoiler: Armored SkeletonsGnoll Skeletons
NE Gnoll/Skeleton , Level , Init +5, HP 9/9, Speed 20 ft.
AC 17, Touch 11, Flat-footed 16, CMD 14, Fort +0, Ref +1, Will +3, CMB +3, Base Attack Bonus 1
Heavy Mace +3 (1d8+2, 20/x2)
Full Plate (+4 Armor, +1 Dex, +2 Natural)
Abilities Str 15, Dex 12, Con -, Int -, Wis 10, Cha 10
Condition None
Offscreen - One guard warns the clergy. Two guards bar the door to the smaller hallway.Last edited by DarkOne-Rob; 2014-10-31 at 02:53 PM.
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2014-10-31, 06:40 PM (ISO 8601)
- Join Date
- Nov 2013
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 8
Spoiler: Perception1d20+4
"Nice work, Doc!" Lyr cries at Olofire's acrobatics. "Here!" he calls, casting a spell. "Don't let 'em get away!"
Spoiler: ActionsCast Light on Olofire's weapon (since he's the once most in need of it), and move up to N25-O26
Spoiler: StatusLyrindethos Al'thallenon
M CN Half-Elf Cleric, Level 3, Init +7, HP 24/24, Speed 30 (40 base)
AC 17, Touch 10, Flat-footed 16, CMD 18, Fort +4, Ref +2, Will +6, CMB +7, Base Attack Bonus 2, Action Points -
Masterwork Flying Blade +4 (+8 AoO) (1d12 + 4, x3)
Masterwork Club +6 (1d6 + 3, x2)
Longspear +5 (1d8 + 4, x3)
+1 Chainmail, Tortoise Shell Shield (+7 Armor, +1 Dex, -1 Size)
Abilities Str 18, Dex 12, Con 13, Int 10, Wis 17, Cha 10
Condition None
Daily Use Abilities
Channel Positive Energy 0 / 3
Bit of Luck 0 / 5
Agile Feet 0 / 5Last edited by MuffinMan; 2014-10-31 at 06:41 PM.
Spoiler: Active characters
-
2014-10-31, 06:58 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: IC AoW: Trans-Atlantic - The Three Faces of Evil
Round 8
Spoiler: stat blockFrederick Strongarm
M LG Half-Orc Paladin, Level 3, Init +0, HP 16/27, Speed 20
AC 19, Touch 12, Flat-footed 17, CMD 19, Fort +7, Ref +4, Will +5, CMB +7, Base Attack Bonus 3
Greatsword +1 +8 (2d6+7, 19-20/x2)
Spiked Banded Mail, Heavy Steel Shield (+7 Armor, +2 Shield)
Abilities Str 18, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Lay on Hands uses remaining: 0(of 4)
Frederick dashes in front of the tieflings. By Heironeous, justice comes for you!
Spoiler: actionsfree action to drop the bow, move action to N/24 (3 up, one right) while drawing warhammer and shield. Standard action to power attack the front tiefling with said warhammer.
(1d20+6)[14] attack
(1d20+6)[14] (20, x3)
(1d8+6)[12] damage
Last edited by Farmerbink; 2014-10-31 at 06:59 PM.