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  1. - Top - End - #1
    Ettin in the Playground
     
    SwashbucklerGuy

    Join Date
    Feb 2014
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    Sovereign State of Denial

    Default Regional Feats: Racial Requirements

    The Militia feat lists specific races as being capable of taking it, but a quote in PGtF says that you can ignore racial recommendations. Which should I listen to?
    Quote Originally Posted by Mark Hall View Post
    There's a reason why we bap your nose, not crucify you, for thread necromancy.

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    Bugbear in the Playground
     
    PaladinGuy

    Join Date
    Jan 2013
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    Eastern PA
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    Default Re: Regional Feats: Racial Requirements

    your best bet is to ask the DM, but if there is a rule for it, see if its in the same book or is the same ruling for everything. normally race is a more important prerequisite for a feat.

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    Ogre in the Playground
    Join Date
    Nov 2010

    Default Re: Regional Feats: Racial Requirements

    Depends on whether you're using it in a Setting-based game or not. If you're just filching it, it's a DM call who would be likely to have such a background.

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    Ettin in the Playground
     
    SwashbucklerGuy

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    Feb 2014
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    Sovereign State of Denial

    Default Re: Regional Feats: Racial Requirements

    I approve it personally (as did my DM) but the thing is, I posted it here to ask what other people's opinions on it are.

    I have a homebrewed campaign setting, so I don't exactly use "regions". However, I do make sure people's backstories fit the feats. For example, you can't be a born-and-raised farmer who's never wielded a sword but somehow have the Militia feat.
    Quote Originally Posted by Mark Hall View Post
    There's a reason why we bap your nose, not crucify you, for thread necromancy.

  5. - Top - End - #5
    Bugbear in the Playground
     
    sideswipe's Avatar

    Join Date
    Apr 2013

    Default Re: Regional Feats: Racial Requirements

    Quote Originally Posted by atemu1234 View Post
    I approve it personally (as did my DM) but the thing is, I posted it here to ask what other people's opinions on it are.

    I have a homebrewed campaign setting, so I don't exactly use "regions". However, I do make sure people's backstories fit the feats. For example, you can't be a born-and-raised farmer who's never wielded a sword but somehow have the Militia feat.
    i also dislike the pre made settings. they are dull and too restricting. yes maybe they are good for playing in once, but once you have played an ebberon campaign you have played them all. homebrew settings can be so much more diverse.

  6. - Top - End - #6
    Titan in the Playground
     
    Vhaidara's Avatar

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    Jan 2007
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    GMT -5
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    Male2Female

    Default Re: Regional Feats: Racial Requirements

    My group generally ignores racial prerequisites as a whole. On some things you still need a flavor connection (Runesmith still requires exposure and practice with a more runic-based magic system, which dwarves have [but not only dwarves]), but on others you don't (Arcane Archer)
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

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