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  1. - Top - End - #91
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    GuyFawkes's Avatar

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    Jun 2011

    Default Re: Vanalis Chronicles IC

    "Eh...he he he," Vard laughs sheepishly as he seems to shrink in his place. You, however, focus on your magical eyes on your potential foes. You look at the Champion, and you can immediately see different auras emanating from his weapon, that of conjuration, metacreativity, and evocation. His armor emits an aura of moderate necromancy, and his other gear glows with aura of transmutation and abjuration. As you turn to the mage, you notice that your magical sight cannot detect any magical aura at all. The same goes for the woman whom Vard pointed out. As you look at her, she notices you and gives you a smile before looking back and continuing her conversation with the mage. Seconds later, one of the officials comes inside the room.

    "We will be starting the Quarter Finals soon. However, since only six of you remain, we have elected to adapt another format. The rules will be explained later. For now, I will announce the groupings. There will be three groups, color-coded for identification. First up, the blue team is composed of the Meemaas and the Champ. Next, the red team is composed of Sammy and Ari. And lastly, we have Vard and Horus. Please see to your group and prepare while we prepare the field for the next stage." The official gives a bow before exiting.

    Some time later, the same official comes back inside. "Thank you for your patience. We are now ready for you. This way please."

    Once more you exit the double doors and head down the dark-lit hallway and out into the field. The deafening roar of the crowd fills the air as you look at the coliseum field that has been transformed yet again, this time into a sort of oval obstacle course. The official heads over to the announcer's table and whispers something to the announcer before whipping out a wand and pointing it to himself. Then, he speaks in the amplified voice the announcer used earlier.

    "Ladies and gentlemen, please settle down. We will now resume the contest. The next stage, supposedly the Quarter-Finals, will be a race. Or more accurately, an obstacle course race. The three teams will tackle our course and navigate through the different obstacles presented therein, and the first two groups to cross the finish line proceeds to the next round."

    "Now we know some of you have magic to move through space, negating the challenges presented by the obstacles. That is well and good. However, there are certain obstacles that you must overcome to be declared as winners. See those constructs standing inside the white areas? There are six of them in each area, with two color-coded to each team. This means each team member must defeat one of these constructs on each area in order for you to move on to the next area. Each team member can only destroy one construct with corresponding color. Another important thing is that you cannot attack the constructs not corresponding to your team color. Violation of this rule means your group is automatically out, and the other two groups move on to the next round, provided they of course finish the rest of the course."

    "Audience members may be wondering why this is a race when you most probably came here to watch these men and women fight, right? Right?!" and his question garners a loud roar from the audience. "Worry not. There will still be fighting. During the course of the round, contestants may attack other groups as they run across the obstacle course. However, they may not do so within those white areas with the constructs. Violation of this rule also means instant disqualification. As I mentioned earlier you can use teleportation magic. However, white areas are shielded from dimensional transportation. Any attempt to do so will have the contestant shunted to the grey areas, where of course, attacking each other is allowed."

    "Now, for the obstacles, I will briefly describe them for you. First up, we have two 25-foot wide chasms each 30 feet deep. You can swing yourself across with the ropes provided or jump across if you are capable. Next, we have our first white area where they need to defeat one construct each. After that, we have the three walls. The first one is 5 feet high, next is 15, and the last one is 25 feet high. Again, there are ropes provided to climb up, over, and down, but if you have other means, that is fine as well."

    "Next up, we have the second white area followed by the barrel zone. Here, there will be some of our people rolling barrels randomly across the floor. While getting hit by one of these normally will serve only as a minor distraction, these are no ordinary barrels. These ones explode when they contact a player, so you better watch out."

    "After that, we move on to the third white area followed by the maze. As its name implies, contestants will have to navigate themselves through a maze to get to the other side. Narrow spaces and dead ends make for exciting combat action."We have our fourth white area after that, then next we have the classic blade pendulums. Here, timing is crucial if you don't want to get sliced in half. Half, if you're lucky. After that comes the last white area, and then it's home stretch to the finish line. You may notice there are no obstacles here, but well, let's just say we have some surprises for you." With that, the official steps down from the announcer's table and the announcer resumes his job.

    "And now that our contestants have taken their places at the starting line, we can begin! Ready, set, go!!"

    Spoiler: OOC
    Show
    Roll initiative.
    Map

  2. - Top - End - #92
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    GuyFawkes's Avatar

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    Default Re: Vanalis Chronicles IC

    As soon as the gong sounds off, the two ladies to your right disappear and reappear right before the first white area. Out ahead, you can see Sammy immediately send her magical missiles flying towards her target. They all hit, naturally, but the construct takes them all and still stands.

    To your right, the mage Horus begins a spell and places his hand on Vard.

    "Let's wait up there," he says before shooting up into the air. Vard immediately follows, and they just stay there, floating and observing.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 1

    MAP

    INITIATIVE: (I'm going for group initiative here)
    Ari
    Sammy
    Horus
    Vard
    Meemaas
    Champ


    TACTICAL:
    Horus and Vard are 40 ft up in the air.

  3. - Top - End - #93
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    NecromancerGuy

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    Default Re: Vanalis Chronicles IC

    Meemaas

    Meemaas, slides over to the Champ and places his hand on the mans shoulder. "I don't know what you're capable of doing, but I look forward to fighting you in the finals." As he finishes his sentence, the space around the two of them folds in upon itself with a satisfying pop, and the two of them vanish, a secondary pop appearing near the two ladies, as the two of them appeared there next, Meem would gesture at Ari, where she'd instantly vanish where she stood.

    Spoiler
    Show
    Move action: Move next to the Champ
    Swift action: Expend Psionic Focus to manifest quickened Fold Space to teleport the two of us.
    Standard action: Cast Maze on Ari (I can do that because of my Dimensional Agility feat)

    Map
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  4. - Top - End - #94
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    Default Re: Vanalis Chronicles IC

    With Meemaas' spell, Ari disappears into thin air. This leaves Sammy as the only target for Champ, who brushes Meemaas aside to get to her. In a blink of an eye, he has his sword drawn and held up above him. His face is expressionless as he brings the gigantic weapon down upon Sammy. The caster tries to bring up her magical defense, but even that is no use against the sheer power of Champ's attack. His swing crashes down hard and smashes away the force shield before connecting against Sammy's clavicle, similarly shattering it. His attack is so powerful that instead of tearing deep into her body, it sweeps her whole body sideways and down into the ground. It all happened so fast that the mage did not even have the time to cry out in pain before she is unconscious, or even dead.

    Back at the starting line, Horus finishes his preparation for his attack. "Go on ahead. Don't bother with them. They'll try to kill each other off. You focus on the constructs. I'll provide cover."

    "Right," Vard nods before speeding forward.

    Behind him, Horus begins chanting words of power, then points at Meemas. From out his finger, blue flash crackles and darts towards its intended target. The effect does not end there though, as the electricity discharges from him and leaps towards Champ, also dealing lightning damage.

    That wasn't the cover he was talking about though. Horus moves his fingers again and points at the ground between him and the group ahead. Suddenly, the wind begins to pick up and swirls around that point, almost in slow motion at first, before erupting into a violent tornado, engulfing the Champ, Meemaas, and Sammy. The violent winds pick up Sammy's body and buffets it around. Amazingly, the Champ stands firm on his spot, as if rooted.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 2

    MAP

    INITIATIVE: (I'm going for group initiative here)
    Ari
    Sammy
    Horus
    Vard
    Meemaas
    Champ


    TACTICAL:
    Horus and Vard are 40 ft up in the air.
    Meemaas is hit with 43 lightning damage. DC 26 Reflex for half. He must also succeed on a DC 30 Fortitude save or be buffeted around and receive (6d6)[26] damage.

  5. - Top - End - #95
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    NecromancerGuy

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    Default Re: Vanalis Chronicles IC

    Spoiler
    Show
    Reflex (1d20+23)[26] vs DC 26
    Fort (1d20+19)[36]


    Meemaas
    Meem takes the attacks without flinching and turns his attention towards the mage, slipping out of the windstorm he bolts towards the construct, pushing up into the air to flip over it and end up on the far side where he can reach his target, and lets loose a pair of seemingly unarmed attacks against it. As he finishes, he keeps his eye towards Horus and prepares himself to stop it.

    Spoiler
    Show
    Swift action:Hustle, use the Move action to move over
    Full Attack

    Attack 1 [roll]1d20+27[roll]
    Damage (5d6+11)[28]

    Attack 2 (1d20+27)[40]
    Damage (5d6+11)[32]

    If Horus casts another spell at me, I'll spend an immediate action to counterspell it.
    Spellcraft check (1d20+30)[33]
    Counterspell check (1d20+16)[19] vs DC 11+caster level

    Map
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  6. - Top - End - #96
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    Default Re: Vanalis Chronicles IC

    Meemas' attacks connect without trouble, both dealing significant damage. However, his target is surprisingly tough, and his attacks are not enough to bring it down. The Champ also dashes forward towards his own target, swinging his stupendously large blade down. It almost cleaves away one of the construct's arms, but it still does not go down. The attack seems to activate them, as they now glow and begin to retaliate. Their blows are weak, and you easily parry their blows. However, a surge of electricity blasts you as you do.

    The other team also move in, with Horus flying forward just above the storm he created while Vard swoops down to attack his target.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 3

    MAP

    INITIATIVE: (I'm going for group initiative here)
    Ari
    Sammy
    Horus
    Vard
    Meemaas
    Champ


    TACTICAL:
    Horus is 40 ft up in the air. Vard is 10 ft up in the air.
    Meemaas takes 5 and 9 electric damage.

  7. - Top - End - #97
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    NecromancerGuy

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    Default Re: Vanalis Chronicles IC

    Meemaas

    Meemaas grunts, growing in size quickly, he heaves his brute force into slicing up the construct with his two claws, focusing on Horus still with intense focus. "This is as good as done already."

    Spoiler: Actions
    Show
    Manifesting Expansion as a swift action for 13PP to grow to Huge size.
    Full Attack Two claw attacks

    Claw 1 (1d20+25)[28]
    Damage (8d8+11)[46]

    Claw 2 (1d20+25)[38]
    Damage (8d8+11)[41]

    Map is unchanged. AC is now down to 40.

    If Horus casts a spell, Meem will counterspell it as an immediate action by spending a point from his arcane reservoir. Please See OOC for rolls.
    Last edited by meemaas; 2015-04-23 at 08:50 PM.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  8. - Top - End - #98
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    Default Re: Vanalis Chronicles IC

    Meemaas' huge claws tear the construct into pieces almost as the same time as Champ swings his heavy sword once more, this time cleanly splitting his target into two. Not one to tarry, Champ immediately races forward out of the safe zone and into the next part of the course.

    Horus moves forward right at the edge of the safe zone and fires down a green ray at his target. Before it could even activate, it crumbles into a pile of dust. Just beside that, Vard rains down blow after blow until his target is also in pieces.

    Beyond the swirling winds of the tornado, there still remains none to be seen from Ari.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 4

    MAP

    INITIATIVE: (I'm going for group initiative here)
    Ari
    Sammy
    Horus
    Vard
    Meemaas
    Champ


    TACTICAL:
    Horus is 40 ft up in the air. Vard is 10 ft up in the air.

  9. - Top - End - #99
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    NecromancerGuy

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    Default Re: Vanalis Chronicles IC

    Meemaas

    Content with his teams victory over the mindless constructs, Meem charges forward, grabbing the Champs shoulder as he twists space to bring the two of them past the obstacles, skipping them all and shooting them well into the front line.

    Spoiler
    Show
    Move action: Move forward to be next to the Champ, grabbing him in the meantime.
    Standard action: Dimension Door to where the map says we are.

    Map
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  10. - Top - End - #100
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    Default Re: Vanalis Chronicles IC

    Appearing in the next field, Meemaas and Champ are automatically bombarded by chaotic flying and rolling barrels. Champ immediately turns around and finds his target, swinging his sword. This time, having gauged the toughness of the constructs, he sends some mysterious energy into his weapon, and with one attack, he fells his target.

    The other two from the green team fly behind you, not doing anything but try to come into the safe zone before you turn your attention on them. Far behind, there is nothing to be seen from the remaining member of the red team, Ari.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 5

    MAP

    INITIATIVE: (I'm going for group initiative here)
    Ari
    Sammy
    Horus
    Vard
    Meemaas
    Champ


    TACTICAL:
    Horus is 40 ft up in the air. Vard is 10 ft up in the air.
    Meemaas roll a Reflex save with DC 25 or take 7 damage.
    Last edited by GuyFawkes; 2015-05-07 at 02:52 AM.

  11. - Top - End - #101
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    NecromancerGuy

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    Default Re: Vanalis Chronicles IC

    Meemaas

    Meemaas turns towards his targetted construct and lashes out with both his claws to try and bisect it just as cleanly as the Champ did.

    Spoiler
    Show
    Reflex save: (1d20+21)[32]

    Five foot step to reach

    Claw 1 (1d20+25)[44]
    Damage (8d8+11)[39]

    Claw 2 (1d20+25)[36]
    Damage (8d8+11)[51]

    Map
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  12. - Top - End - #102
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    Default Re: Vanalis Chronicles IC

    Meemaas' powerful claws rip his target into shreds. Clearly it was already powerful before, but now, with the added weight of his size, they are far more effective in dealing with these constructs.

    Seeing this, the Champ snorts his approval and steps just outside of the safe zone, now knowing to wait for his partner to do his 'thing'.

    Behind them, Vard and Horus also finish off their targets, with Vard raining down sword blows while Horus destroying his own target with a greenish orb. While the two teams are gaining ground, there is still no sign of Ari.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 6

    MAP

    INITIATIVE: (I'm going for group initiative here)
    Ari
    Sammy
    Horus
    Vard
    Meemaas
    Champ


    TACTICAL:
    Horus is 40 ft up in the air. Vard is 10 ft up in the air.

  13. - Top - End - #103
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    NecromancerGuy

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    Default Re: Vanalis Chronicles IC

    Meemaas

    Meem grabs his teammates shoulder as the two of them are ready, and in an instant they appear past the next stage of obstacles, ready to take out the next layer of constructs.

    Spoiler
    Show
    Same song and dance. Manifest Fold space to bring us to where the map says.

    Map
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  14. - Top - End - #104
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    Default Re: Vanalis Chronicles IC

    "We are now at the halfway mark of our Quarter-Finals, folks! And perhaps without surprise, the Blue Team is still in the lead, with the Green Team right at their heels, and the Red Team not in sight. It looks like both teams are going for efficiency, going after the constructs as fast as they can, utilizing the safe zones to avoid attacks from other teams. And with their abilities to instantly transport themselves, it looks like our preparations for the course has been nothing but a joke!" the announcer giggles. "But what a spectacle! We have made these constructs tougher than usual, but our contestants are simply blitzing through them using whatever means they have at disposal! Be it blades or magic, they just don't present any challenge at all! Now, without any members of the Red Team even remotely close, it looks like it's just a matter of running through the course and we have our two teams for the next round!"

    Back at the course, the two members of the Blue Team reappear just outside the third safe zone. Like clockwork, the Champ simply turns and goes towards his target. His sword emits that same energy as before and as he swings it down, the construct is split in half without being able to activate.

    As soon as Champ steps into the safe zone though, an invisible wall forms at the edge of the safe zone, in your eyes appearing as a field of evocation about 30 feet high and extending the whole width of the course. After that, Horus and Vard come flying in.

    "Oh, what do we have here? The renaming member of the Red Team, Ari, finally appears! But she has not even finished the first checkpoint. Will she be able to catch up?"

    At the other side of the course, Ari finally reappears outside the edge of the tornado. She walks calmly towards her target without a hint of hurrying. She pauses in front of the construct, then faces the officials.

    "Hey, my team mate is out of the competition. What happens now? Do I just finish off my targets, or do I have to take care of both?"

    "Oh, right, right. Having lost a team member, the remaining member must now finish off both of the constructs to move on!"

    Ari simply smiles and nods.

    "Sure."

    From under her cloak, Ari brings out a sword and brings it up across her chest. Suddenly, her arm blurs and appears extended to her side. A split second later, both constructs are neatly split in half at the torso.

    "Whoa! Just like that, contestant Ari finishes off both constructs! It seems the Red Team still isn't out of the running! We still have a three-way contest here, folks!"

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 7

    MAP

    INITIATIVE: (I'm going for group initiative here)
    Ari
    Sammy
    Horus
    Vard
    Meemaas
    Champ


    TACTICAL:
    Horus is 40 ft up in the air. Vard is 10 ft up in the air.
    Wall of force 30 ft high from a to k in between 23 and 24.

  15. - Top - End - #105
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    NecromancerGuy

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    Default Re: Vanalis Chronicles IC

    Meemaas

    Meem quickly lets out an arcane gesture, and begins to move as though a blur. He pushes himself off the ground, making as though he had jumped over the wall, he'd perch at the top surprisingly well, staring down Horus for a second with a smile. "Did you really think that could stop us? You've gotta try harder than that!!!!" He pushes off the wall, stopping in midair above his construct, but rather than attack it, he gestures towards Horus, allowing ice to start to surround him like a prison.

    Spoiler
    Show
    Swift action: Quickened Haste. If i can reach the champ with it through the wall of force (I don't think so), i'll target him with it too, but I doubt it.
    Move action, move up over the wall of force and to where i am on the map, at about 15 foot in the air at the end.
    Standard: Cast Icy Prison, sacrificing a point from my reservoir to increase the DC.

    Icy Prison save DC 27

    Map
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  16. - Top - End - #106
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    Default Re: Vanalis Chronicles IC

    Champ turns around to do as he did before, but frowns as he notice Meemaas jump. He moves forward with his hand in front, and sure enough, it stops at the edge of the safe zone, like hitting an invisible wall. He brings his sword in front of him and places his other hand on the flat of the blade. Suddenly, he seems to float inches above the ground.

    Meemas' icy prison encases Horus easily. The latter immediately enacts his magics to counter the spell, but the spell fizzles due to his inability to focus. He tries once more, this time succeeding, and he immediately flies into the safe zone. While he does, Vard attacks his construct targets, dispatching it thoroughly with a barrage of sword strikes.

    On the other side of the field, Ari casually walks over the remains of the constructs. She immediately disappears as she exits the safe zone, reappearing at adjacent to the next safe zone.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 8

    MAP

    INITIATIVE: (I'm going for group initiative here)
    Ari
    Sammy
    Horus
    Vard
    Meemaas
    Champ


    TACTICAL:
    Horus is 40 ft up in the air. Vard is 10 ft up in the air.
    Wall of force 30 ft high from a to k in between 23 and 24.

  17. - Top - End - #107
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    NecromancerGuy

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    Default Re: Vanalis Chronicles IC

    Meemaas

    Meem lashes out with his claws to tear his construct to pieces, and then moves himself back over the wall, perching on top of it surprisingly well for his size as he looks down at the Champ. "You need help there or do you have it?"

    Spoiler
    Show
    Full attack (+Haste)

    Attack 1 (1d20+26)[42]
    Damage (8d8+11)[46]

    Attack 2 (1d20+26)[27]
    Damage (8d8+11)[40]

    Attack 3 (1d20+26)[34]
    Damage (8d8+11)[47]

    Swift action: Manifest Hustle for an extra move action to move to where i'm at on the map.

    Map
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  18. - Top - End - #108
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    Default Re: Vanalis Chronicles IC

    "Don't mind me."

    With that, the Champ launches up, and as soon as he is level with you, he zooms forward towards the next safe area.

    Behind you, Ari casually swings her sword once more, that one attack taking care of another pair of constructs. In a blink, she disappears and reappears just outside the safe zone behind your group.

    "Hello," she says with a smile.

    Horus turns and curses under his breath as Ari appears. He sends another greenish orb at his own target, again having the same effect. Before Vard can fly forward, Horus calls him. "Hey, come here. Let's stick together." Vard simply nods and he flies up to Horus' level.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 9

    MAP

    INITIATIVE: (I'm going for group initiative here)
    Ari
    Sammy
    Horus
    Vard
    Meemaas
    Champ


    TACTICAL:
    Horus and Vard are 40 ft up in the air.
    Champ is 35 feet up.
    Wall of force 30 ft high from a to k in between 23 and 24.

  19. - Top - End - #109
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    NecromancerGuy

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    Default Re: Vanalis Chronicles IC

    Meemaas

    Meem smiles back at the group, waving softly. "I must apologize, but it is time for me to leave you lot. My fairly impressive partner will leave me in the dust if I stay back here and play with you." As he speaks, his body begins to move at a ridiculous pace, causing him to teleport past the obstacles, with the same degree of speed being used to smash open his construct with his claws faster than the eyes can honestly see.

    Spoiler
    Show
    Swift action: Manifest Temporal Acceleration for 11 PP

    Apparent turn: Standard action: Cast Dimension Door to move past the obstacles
    Move action to close in on my target.

    Real Turn: Full attack Construct
    Attack 1 (1d20+24)[31]
    Damage (8d8+11)[53]

    Attack 2 (1d20+24)[29]
    Damage (8d8+11)[37]

    Attack 3 (1d20+24)[33]
    Damage (8d8+11)[39]

    Nonaction: Five foot step back

    Map
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  20. - Top - End - #110
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    Default Re: Vanalis Chronicles IC

    Meemaas rips through the air and his claws through metal, disposing of his mark in but a blink of an eye. Not to be outdone, Champ zooms after him and with but one swing slashes his own mark into two.

    Back at the previous safe zone, Ari steps forward and slashes at the two targets, then steps back again, her attack causing the two to be split neatly in the middle as the previous ones. Seeing this monstrous feat, Horus grabs Vard out of the safe area and creates a hole in space. The two step through it and reappear at the edge of the next safe zone. Vard immediately swoops down to attack his own target, and with one precise thrust, he destroys his target.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 10

    MAP

    INITIATIVE: (I'm going for group initiative here)
    Ari
    Sammy
    Horus
    Vard
    Meemaas
    Champ


    TACTICAL:
    Champ and Vard are 10 ft up in the air.
    Horus is 40 feet up.
    Wall of force 30 ft high from a to k in between 23 and 24.

  21. - Top - End - #111
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    NecromancerGuy

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    Default Re: Vanalis Chronicles IC

    Meemaas

    Meem smiles and moves in the direction of the last safe zone, vanishing instantly in his movement and reappearing at the far end, in the air he'd continue to move at a blurred speed to the far side, bringing his claws into the final construct with great accuracy.

    Spoiler
    Show
    Swift action: Hustle
    Free Move action, Dimension Slide for one point to teleport just before the beginning of the safe zone and then use the rest of my movement to end up where i'm marked on the map.

    Full attack Construct

    Attack 1 (1d20+24)[26]
    Damage (8d8+11)[50]

    Attack 2 (1d20+24)[37]
    Damage (8d8+11)[48]

    Attack 3 (1d20+24)[36]
    Damage (8d8+11)[47]

    Map
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  22. - Top - End - #112
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    GuyFawkes's Avatar

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    Jun 2011

    Default Re: Vanalis Chronicles IC

    Meemaas disappears yet again, reappearing at the edge of the last safe zone. However, he does not appear at the exact place he intended; he instead appears on the other side, the closer side. Nonetheless, he steps forward and decimates the last of his targets.

    Behind him, Champ rips through the air with such speed that most of the onlookers would have thought he used teleportation as well. With another of those big attacks of his, he finishes off his last target.

    "Ho, how strong!" Ari exclaims. "I best put some effort in it as well, else I'd get left behind," she adds, smiling. With that she disappears, and reappears at the next safe zone. The strange thing is, another Ari also appears at the last safe zone. The first Ari moves forward and executes the similar attack that splits the two constructs before her, then the other Ari moves, also executing the same single strike that fells two opponents. With that, she is now at the front of the race with the blue team.

    "What...!" Horus shouts. Vard looks at him, his face dumbstruck. "Go, you fool!" Horus scolds. Regaining his composure, Vard turns and speeds towards the last safe zone. He uses his momentum to launch a piercing attack. Unfortunately, due to having witnessed Ari's maneuver, he is still baffled and his aim is off. The construct glows to life, retaliating at him with those electric-laden attacks, with one scoring a hit. Horus meanwhile sends another greenish orb at his second-to-the-last target before speeding forward.

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 11

    MAP

    INITIATIVE: (I'm going for group initiative here)
    Ari
    Sammy
    Horus
    Vard
    Meemaas
    Champ


    TACTICAL:
    Champ and Vard are 10 ft up in the air.
    Horus is 40 feet up.
    Wall of force 30 ft high from a to k in between 23 and 24.
    Last edited by GuyFawkes; 2015-06-26 at 01:34 AM.

  23. - Top - End - #113
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    NecromancerGuy

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    Default Re: Vanalis Chronicles IC

    Meemaas

    Meem laughs and leaps over the safe zone, vanishing once he passes the safe zone, he comes across the far end and lunges across the finish line, turning to wave on his partner. "All ours!!"

    Spoiler
    Show
    Once again using my Move action Dimensional Slide to leap past the last leg and then my standard to finish past the line.

    Map
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  24. - Top - End - #114
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    GuyFawkes's Avatar

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    Default Re: Vanalis Chronicles IC

    Meemaas teleports towards the end of the last leg to the finish line. Or at least that is what he intended. As soon as he casts his spell though, it just fizzles. And then, all sort of stuff happens. The different aura that he is used to seeing all disappear. So are the enchantments and magicks he has on himself.

    "Aaaaand there we see it now, folks! The surprise last leg! In this leg, there are no obstacles that you can see. Only one! The space around the last leg is devoid of any magic, therefore in that space, magic will cease to function! Time for some old fashioned run to the finish line!"

    Spoiler: OOC
    Show
    Do you still have any moves left after your failed magic spell? If so, do it now.

  25. - Top - End - #115
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    NecromancerGuy

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    Default Re: Vanalis Chronicles IC

    Spoiler
    Show
    Since my Dimensional Slide fizzled, i'll instead just start running to where the new map puts me.

    Map

    Unrelated. You suck, lol.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  26. - Top - End - #116
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    GuyFawkes's Avatar

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    Default Re: Vanalis Chronicles IC

    His spell failing, Meemaas adjusts quickly and sprints forward to gain advantage. The Champ also takes note of the commentator's remark and proceeds to sprint forward, overtaking his teammate.

    "No, no, no, no! That's...ugh!!" From way behind, Horus can be heard cursing in frustration. He is a mage, after all, and they are already behind. Clearly, this has got to be the worst obstacle for him. He zooms towards the final safe zone and vents his frustration on his target, sending more greenish orbs to finish it while Vard finally finishes up his own. He looks at Meemaas and the Champ, just shaking his head at the imminent loss.

    What surprises everyone, though, is Ari. She speeds forward and around the curve as if weightless. While the Champ had gone first, she effortlessly passes him and crosses the finish line. She stops just a few feet behind it, turns to the crowd and bows.

    "We have our first finalist! Coming from behind to take the first spot, what a show!! Ari!!"

    Spoiler: Map, Initiative, and Tactical
    Show
    ROUND 12

    MAP

    INITIATIVE: (I'm going for group initiative here)
    Ari
    Sammy
    Horus
    Vard
    Meemaas
    Champ


    TACTICAL:
    Champ and Vard are 10 ft up in the air.
    Horus is 40 feet up.
    Wall of force 30 ft high from a to k in between 23 and 24.

  27. - Top - End - #117
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    NecromancerGuy

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    Default Re: Vanalis Chronicles IC

    Meemaas

    Meemaas breaks out into a dead run after seeing Ari pass him, sprinting past the finish line as fast as his feet will move him after her. After he reaches it, he stops to catch his breath for a moment, and smiles at Ari. "Have to say i'm impressed."

    Spoiler
    Show
    Map

    Use a run action to make it past the finish line.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  28. - Top - End - #118
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    GuyFawkes's Avatar

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    Default Re: Vanalis Chronicles IC

    Behind Meemaas, Champ also finally crosses the finish line. With that, the result is decided.

    Ari waves to the crowd a few more times before turning to look up at you. "Oh, no, no. You are the impressive one, Mr. Meemaas. I did have a pleasant time in that maze of yours, thank you." She smiles and curtsies at you before going back to waving at the spectators.

    "And with Champ crossing the finish line, we now have our winners! From the red team, the amazing Ari! From the blue team, magnificent Meemaas and last but not the least, the Champ! Will we finally get to see another repeat winner for a very long time? Or will these two incredible newcomers storm through the remaining rounds to get the crown? The suspense is building up as we head for the semifinals! Stay tuned folks!"

    Behind you, the last two contestants finally catch up.

    "Haha, eliminated again. But I think this time, I lost to monsters. If I went against different people, I could have made it at least to the Semis this time. You are truly amazing, Meemaas! I will root for you!" Vard shouts at you through the noise of the crowd. Beside him, Horus is not as enthused with the results. "Hmph. If I knew better, they set up that last leg against me," he mumbles.

    Two committee members approach the winners and escort you back into the tunnels and into the waiting room. Same room, but now with just three of you remaining, it seems much larger.

    "Again, please wait while we set up the stage for the next round." With that, they leave the three of you to your own devices.

    As soon as the committee members leave, the Champ immediately goes for the food table and stuffs himself with different meats and fruits. Ari walks towards a chair and sits down, then looks at you and smiles.

  29. - Top - End - #119
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    NecromancerGuy

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    Oct 2011

    Default Re: Vanalis Chronicles IC

    Meemaas

    Meem sits down across from Ari with a small plate of food, snacking on it softly as he speaks to her. "Based on your performance there, I would have guessed you competed in this before. I have to wonder where you got that kind of strength, and just how much you've still got hidden." As he speaks, he narrows his vision and focuses on her once more, trying to see if he can discern her magic auras.

    Spoiler
    Show
    Besides speaking, taking 10 on Spellcraft to identify any auras on her with my still permanent Arcane Sight
    Total for the check is 40.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  30. - Top - End - #120
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    GuyFawkes's Avatar

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    Default Re: Vanalis Chronicles IC

    You focus your magical eyesight at Ari, but like earlier, you see nothing. In fact, you don't see any aura at all. Which is odd, considering the feats she did earlier. While you do so, Ari notices and smiles at you.

    "Actually, like yourself, this is my first time as well. And please, you patronize me too much. Let's just say, I have been around far longer than you have," she adjusts her seating position and giggles. "You, on the other hand, are the bigger story here. Before today, I have never heard about you. You are not from this empire, yes?"

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