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Thread: Invoker Build advice
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2014-10-11, 12:37 PM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Virginia Beach VA
- Gender
Invoker Build advice
Never played an Invoker before, so I'm looking for input on this.
Yes, I know the stats are unusually high; that's the way this DM wants them, don't argue with it.
Five other characters are pixie Skald, elf swordmage, warforged Barbarian, elf rogue, and probably a fighter.
Spoiler: Build
====== Created Using Wizards of the Coast D&D Character Builder ======
Avinur, level 3
Half-Elf, Invoker
Divine Covenant Option: Covenant of Wrath
Versatile Expertise Option: Versatile Expertise (Staff/Rod)
Half-Elf Power Selection Option: Knack for Success
Forest Warden (Forest Warden Benefit) <-- to get Nature skill, which the party does not otherwise have
Theme: Ghost of the Past <--- something better? Must fit a Lawful Good character--no Beguiler, for instance.
FINAL ABILITY SCORES
STR 14, CON 16, DEX 14, INT 16, WIS 21, CHA 14
STARTING ABILITY SCORES
STR 14, CON 14, DEX 14, INT 16, WIS 19, CHA 14 <--- could make it CON 16 (becomes 18 with racial) and INT 14
AC: 18 Fort: 15 Ref: 15 Will: 17
HP: 34 Surges: 9 Surge Value: 8
TRAINED SKILLS
Diplomacy +10, History +9, Nature +12, Perception +12, Religion +9
UNTRAINED SKILLS
Acrobatics +2, Arcana +4, Athletics +2, Bluff +3, Dungeoneering +6, Endurance +3, Heal +6, Insight +8, Intimidate +3, Stealth +2, Streetwise +3, Thievery +2
POWERS
Ghost of the Past Utility: Guidance of the Past
Half-Elf Racial Power: Knack for Success
Invoker Feature: Rebuke Undead
Covenant of Wrath Power: Armor of Wrath
Invoker Attack 1: Hand of Radiance
Invoker Attack 1: Sun Strike <--- something better than this?
Invoker Attack 1: Thunder of Judgment
Invoker Attack 1: Brilliant Beacon
Invoker Attack 1: Lightning's Revelation
Invoker Utility 2: Divine Call
FEATS
Level 1: Ritual Caster <-- part of the class
Level 1: Versatile Expertise (Rod, Staff)
Level 2: Superior Implement Training (Accurate staff)
ITEMS
Ritual Book
Hand of Fate
Accurate staff of Ruin +1 x1
Ritual: Comprehend Language
====== End ======
Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."
Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.
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2014-10-11, 01:23 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Charlotte, USA
- Gender
Re: Invoker Build advice
Staff expertise is far superior to Versatile Expertise. If it's an option, take it.
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2014-10-11, 01:26 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Boston, MA
- Gender
Re: Invoker Build advice
The party has two mark-makers and no ranged specialist. I'd take mantle of the infidel rather than sun strike.
Knight Hospitaler theme has a nice power for any non-defender with Wis or Cha, and it certainly doesn't conflict with the alignment! Their level 10 utility is pretty strong, too. Not as optimal as Ghost Of The Past though.
EDIT: And yes, it's probably better to flip your Constitution and Intelligence. You've got two nice Con riders and you can make good use of the health benefit. Intelligence is nice for skills but the extra 1 point isn't crucial here.Last edited by Dimers; 2014-10-11 at 01:33 PM.
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2014-10-11, 02:24 PM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Virginia Beach VA
- Gender
Re: Invoker Build advice
All changes applied -- thanks!
Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."
Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.
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2014-10-11, 02:29 PM (ISO 8601)
- Join Date
- Dec 2013
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2014-10-11, 03:00 PM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Virginia Beach VA
- Gender
Re: Invoker Build advice
Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."
Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.
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2014-10-11, 04:00 PM (ISO 8601)
- Join Date
- Dec 2013
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2014-10-12, 12:40 AM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Virginia Beach VA
- Gender
Re: Invoker Build advice
One marker, as it turns out--the "fighter" is a slayer.
And several of the players seem to be new to the game. In two fights, the rogue never used Sneak Attack. Only once did someone move to flank, and I'm pretty sure that was just because it happened to be the shortest path to the target. And don't ask me about the timing of their novas.Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."
Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.
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2014-10-12, 11:20 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Boston, MA
- Gender
Re: Invoker Build advice
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2014-10-12, 12:53 PM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Virginia Beach VA
- Gender
Re: Invoker Build advice
That is actually a concern--last night we had three strikers plus me, and I'm pretty sure I did half the total damage output.
I may have to change to Warlord or something, partly so we have reliable heals (the skald player won't make every session) but also partly so I canshove people where I want themgive them a little tactical guidance.Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."
Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.
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2014-10-12, 01:22 PM (ISO 8601)
- Join Date
- Dec 2013
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2014-10-12, 01:45 PM (ISO 8601)
- Join Date
- Oct 2013
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2014-10-12, 05:04 PM (ISO 8601)
- Join Date
- Oct 2013
Re: Invoker Build advice
Here's what I went with for my Dominating Psy-lock Invoker:
Level 30 Human Invoker
Convenant of Malediction
Deity: The Path of Light
Theme: Beguiler (for Concealment power)
Background: Detective (can train Insight and Perception and +1 to them)
PP: Keeper of the Nine
ED: Destined Scion (+1 atk, +2 INT and WIS)
Skill Trainings: History, Insight and Perception
Powers:
A-w: Hand of Radiance, Divine Bolts and Vanguard Lightning
E: Thunder of Judgment (L1), Deadly Doubt (L13), Compel Action (L27)
D: Forced Submission (L19), Eye of the Sun (L25), Word of the Gods (L29)
U: Divine Call, Demand Justice, Word of Urgency, Insightful Repose, Shield of Justice
Feats: Staff Expertise, Accurate staff, Ritual Caster, Battlewise, Mark of Storm (for CA), Weapon Focus - Staff, Power of Skill, Superior Fortitude, Resounding Thunder, Thunder's Rumble, staff of Channeled Invocations, Psychic Lock, Superior Will, Invoker Defense, Divine Mastery, Superior Initiative, epic Resurgence, Invoked Devastation, Reaching Invocation, Devastating Invocation.
Equipment:
Epic Headband of Intellect, +6 Amulet of Elegy, +6 Rock Hide Battle Harness, Epic Diamond Cincture, Epic Boots of Quickness, Ring of Guarded Will, Star Opal Ring, +6 Earthroot Accurate Staff, +6 Accurate Staff of Ruin, +5 Siberys Shard of the Mage.
I know the build could be better, but the main focus is on Dominating effects and giving penalties to saving throws to escape domination. admittedly it could use some work, primarily on the feats, but still...
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2014-10-13, 11:59 PM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Virginia Beach VA
- Gender
Re: Invoker Build advice
I'd be interested in seeing builds for Warlord/Wizard and Cleric/Invoker -- either hybrid or multiclass. I'd prefer ClerVoker but I've fooled around in CharBuilder a bit and haven't put together something that will make the noobs look as good as a Warlord with Direct the Strike, Lead the Attack and so forth.
Background will probably be Forest Warden since not one of the other characters has Nature.Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."
Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.
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2014-10-14, 03:16 AM (ISO 8601)
- Join Date
- Jul 2013
Re: Invoker Build advice
Wolfstone- just a note- dominating Invoker can always be done better as a Deva than anything else in Epic (Soul of the World ED, Tiefling as one of the races, Royal Command of Asmodeus, Word of Bewilderment at 23 and retaining Silent Malediction as a daily).
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2014-10-14, 02:41 PM (ISO 8601)
- Join Date
- Oct 2013
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2014-10-14, 03:04 PM (ISO 8601)
- Join Date
- Jul 2013
Re: Invoker Build advice
Since you're a non-Flame-of-Hope Invoker, it doesn't matter that much. Elf or Human have nice racial utilities to improve accuracy, or Mul if you want to guarantee that you can shake off the condition from Word of Bewilderment or Silent Malediction (or an even more severe condition, if you get hit by one). Alternatively, if you have more feat space you want to play around with, Shadar-Kai have some feats that boost your attacks when you've used their racial power.
By way of explanation- Flame of Hope's F16 grants damage to enemies and temp HPs to allies within 5 when you spend Second Wind; Flame of Hope Invokers love poaching a Dwarf's racial ability to SW as a minor. And melee classes would love Genasi, for elemental tricks, but that doesn't work for non-melee attacks.
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2014-10-14, 03:10 PM (ISO 8601)
- Join Date
- Oct 2013