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Thread: Common Sense v. D&D
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2014-10-22, 04:35 PM (ISO 8601)
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Re: Common Sense v. D&D
But the issue is, that totally matches common sense (or at least regular sense). People have fallen out of plane and survived. People have been stabbed and survived .People have gotten shot in the head and survived. Nobody has currently lifted a bridge, to my knowledge. The reason common sense doesn't necessarily match the game rules is because common sense also doesn't match reality.
Last edited by eggynack; 2014-10-22 at 04:36 PM.
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2014-10-22, 04:37 PM (ISO 8601)
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Re: Common Sense v. D&D
It's been brought up before, but generally LotR characters are not very high level. As you noted, they are still human (Or you know not, as the case may be, yay other races!).
D&D leaves normal human behind pretty quickly, 5th level or so tops. The power scale is just that high. First level PC's are Olympic Champions, you are the pinnacle of your species at 1st level, now start adding class levels.
By tenth level, we aren't even pretending to not be superhuman anymore, even stripped of magical gear and not including spell casters simple class features make characters superhuman. Even the rather mundane Barbarian has DR 2/- at this point, which means that while playing a drunken game of darts you could accidentally bury one in his eye (crit) and he'd just pull it back out and keep going, completely unharmed.
Think of the major problems for most of your favorite fantasy series, how low level do you have to be to solve them? The battle of Helms Deep could be ended by 5-6 guys with a wand of fireball, never mind the really nasty stuff like Cloud Kill. My D&D group actually played in a Westeros setting game. We bent it over fast, even with no caster PC's and no access to magic items. D&D just scales up that fast.
Its the difference between Hero and Superhero. And D&D leaves normal Hero behind pretty rapidly.Last edited by TypoNinja; 2014-10-22 at 04:39 PM.
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2014-10-22, 04:44 PM (ISO 8601)
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Re: Common Sense v. D&D
this article lays out pretty well how many iconic fictional characters, especially the lotr crew, are very low level when put in terms of D&D.
superheroes is putting it mildly. by level 20, even the worst classes are basically gods in D&D.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
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2014-10-22, 04:52 PM (ISO 8601)
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Re: Common Sense v. D&D
If you are a 1st level commoner, how do you tell the difference between a 20th level caster, and a God?
Can he...
Bring back the dead? Check.
Stop time? Check.
Kill with a glance or a word? Check.
Bestow powers on others? Check.
Even your clerics would get spells, the only power you'd lack would be divine salient abilities, and those are pretty reproduceable until you you climb the Divine Ranks a bit.A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2014-10-22, 05:19 PM (ISO 8601)
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Re: Common Sense v. D&D
While it is true that it's far more difficult to be that strong without magic, it's certainly doable. Off the top of my head:
Half-Minotaur (+1 LA) Orc Barbarian 6/Frenzied Berserker 1/War Hulk 10/Any 2
18 Base Str
+4 Orc
+12 Half Minotaur (+4 racial, +8 size)
+20 War Hulk
+5 level up bonuses
+4 Rage
+6 Frenzy
=69 Str while rage/frenzying, 59 otherwise, without any magic or supernatural abilities at all. Your large size gives x2 carrying capacity, so you could lift 179,200 lbs as a heavy load, allowing you to easily lift that 50 ton bridge over your head. While raging and frenzying, in fact, you could lift almost 360 tons.
Of course, you're a mindless hulking beast who's a TPK waiting to happen, but this was just a quick example. Probably a better idea to go with a Goliath and take Mountain Rage (assuming that it lets you qualify for Frenzied Berserker; dubious), and/or Reckless Rage for another +2 Str/Con in rage (along with -2 AC). That way, you can be intelligent when you need to and "hulk out" when it's bridge throwing time.When in doubt, homebrew.
If that doesn't work, use more homebrew.
Need more homebrew? Check out my Extended Homebrewer's Signature!
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2014-10-22, 05:34 PM (ISO 8601)
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Re: Common Sense v. D&D
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2014-10-22, 06:27 PM (ISO 8601)
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Re: Common Sense v. D&D
Or on a somewhat Simpler Note:
Half-Goristro Human Fighter 5/Warhulk10/wwhatever1:
18 base.
+24 half-goristro (+8 racial, +16 size)
+20 War hulk
62 STR
However, your size is also set to Huge, which gives a x4 multiplier to your capacity. You could constantly lift that 50 tons over your head. It would constantly slow you down, but you could do it. With a mere 1 feat used (Natural Heavyweight), your capacity would double, turning that bridge into just a medium load.
But still, the point stands no matter how you cut it: "epic" deeds of superhuman ability are quite possible before the game technically hits "epic", even without taking magic into account.Avatar by TinyMushroom.
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2014-10-23, 01:43 AM (ISO 8601)
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Re: Common Sense v. D&D
Hiariously, Basic D&D (you remember, the 'kiddie' simplified version?) actually HAD rules for monster morale. Most enemies were likely to flee if you hurt them badly or killed enough of their allies. (Except undead, which tended to fight to the last zombie, which is part of why they were so scary.)
But really, the absence of rules for morale just means that the DM will have to (ugh) 'roleplay' those doomed mooks.Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2014-10-23, 02:18 AM (ISO 8601)
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2014-10-23, 04:57 AM (ISO 8601)
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Re: Common Sense v. D&D
Didn't Heros of Battle give us morale rules?
I know a guy who stopped playing because this fact (and similar) just bugged him too much. Dude couldn't let go.
"Its a 20 foot room and a 40 foot fireball, where the hell are you evading to?"
Man, its magic, it doesn't have to be logical, it just has to say that's the way it works.A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2014-10-23, 05:00 AM (ISO 8601)
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Re: Common Sense v. D&D
Alternatively, it actually is logical, because the fireball doesn't necessarily occupy the entire area it's in. Seems like an argument supported by the fact that there's a reflex save in the first place, because I don't think a passed save necessarily leads to movement out of your square. Either way, I suppose.
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2014-10-23, 07:29 AM (ISO 8601)
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Re: Common Sense v. D&D
Originally Posted by Fireball
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2014-10-23, 07:45 AM (ISO 8601)
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Re: Common Sense v. D&D
I know there's no support for it anywhere, but I've always fluffed evasion as him being so damned good that he momentarily becomes ethereal, but can only maintain it long enough to dodge the blast.
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2014-10-23, 07:51 AM (ISO 8601)
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2014-10-23, 08:01 AM (ISO 8601)
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Re: Common Sense v. D&D
Evasion explicitly states you must have room to move (RC 113). Having said that, a fireball does not perfectly fill every cube of its area either.
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2014-10-23, 08:20 AM (ISO 8601)
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Re: Common Sense v. D&D
Dunno about full plate, but I've spent a fair amount of time wearing a flak vest, helmet, and wads of pouches and such with canteens, bayonet, ammo, pistol, etc.
You don't take the time to remove 60lbs of various gear until you are going to sleep for more than 2 hours straight. Pull your blanket out and drape it over everything. Leaving your helmet on is actually a fair substitute for a pillow.
(And wandering off-topic, sleeping in a helmet saved a friend of mine. 10 ton 6x6 truck ran over his HEAD. Cracked the Kevlar, no damage to him.)
"March towards the sound of the guns" is an old military adage.
More recently, look at the Boston Marathon bombing footage. Most people started running away. But a small percentage ran towards the explosion.Last edited by Elkad; 2014-10-23 at 08:20 AM.
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2014-10-23, 08:34 AM (ISO 8601)
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Re: Common Sense v. D&D
"Common sense" has so much overlap with "common misconceptions" that they're almost synonymous.
Any reason or rationalization specific to some vocation or field of expertise is excluded from "common sense" for the simple reason of being uncommon.
Common sense is not the same as "logical". Common sense is not the same as "possible within limits of physics". Common sense is intented to be "what even the average uneducated person could know", but in practice ends up being "what the average uneducated person believes he knows"."It's the fate of all things under the sky,
to grow old and wither and die."
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2014-10-23, 09:19 AM (ISO 8601)
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Re: Common Sense v. D&D
Having the chance to become a god among mortals and living a commoner's life because its dangerous.
And you have hit points.
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2014-10-23, 12:16 PM (ISO 8601)
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Re: Common Sense v. D&D
Further, a rogue with quick reflexes can lift up a hewn cobblestone and use it as a shield at the last minute, or flip his back pack around and use that to absorb the flames, or simply dive behind another, slower party member, "drafting" them in a way for the heat sink their body provides behind themselves.
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2014-10-23, 02:59 PM (ISO 8601)
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Re: Common Sense v. D&D
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2014-10-23, 04:16 PM (ISO 8601)
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Re: Common Sense v. D&D
Eh, I think the D&D rules are actually common sense for the most part. Here's a smattering of the ones claimed that I don't agree with:
Originally Posted by RolandDeschain
Originally Posted by Sneaky Hue
Or did you just mean wearing armor for long periods of time while awake should be exhausting? I don't know that I agree. Is there any reason armor isn't simply like having heavy clothes? Why wouldn't a very strong person be capable of functioning in it over long periods of time?
*thank you sonofzeal for the explanation further down.
Originally Posted by Lightlawbliss
2) Everything that's non-living (afaik) is explained as being powered by some other energy source (undead are powered by negative energy from the negative energy plane, for example).
3) Eh in whose rules? There are defined limits on the maximum gold value of items that can be sold/bought in settlements of given sizes, and there are also rules for the total wealth in those settlements. The total wealth vastly exceeds the maximum value of items sold/bought, and that's just for a single town/city, not a whole kingdom.
Originally Posted by eggynack
http://www.popularmechanics.com/tech...safety/4344036
Originally Posted by Frozen_Feet
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2014-10-23, 05:14 PM (ISO 8601)
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2014-10-23, 05:30 PM (ISO 8601)
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Re: Common Sense v. D&D
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2014-10-23, 05:34 PM (ISO 8601)
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I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2014-10-23, 05:36 PM (ISO 8601)
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Re: Common Sense v. D&D
Yeah, brought that argument back into it later. Really though, I think the claim holds up for any sort of common sense based on what one would reasonably assume of the character's capabilities. Unless a big discrepancy between capability in one area and capability in another can be shown, then it makes limited sense to argue that a given feat makes no sense for that character's nature.
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2014-10-23, 05:49 PM (ISO 8601)
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2014-10-23, 05:58 PM (ISO 8601)
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Re: Common Sense v. D&D
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2014-10-23, 06:02 PM (ISO 8601)
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Re: Common Sense v. D&D
A 20th level Fighter is lying in his bed, soundly asleep.
A 1st lvl commoner sneaks into his room, draws his knife and slits the Fighters throat.
The Fighter mutters in his sleep, swats the commoner away from his face like an annoying fly (killing him instantly), turns over and sleeps on, completely unaffected.
Yay hit points!Last edited by Thanatosia; 2014-10-23 at 06:05 PM.
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2014-10-23, 06:28 PM (ISO 8601)
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Re: Common Sense v. D&D
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2014-10-23, 06:31 PM (ISO 8601)
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Re: Common Sense v. D&D
I must agree to disagree. Most folks I know that show a modicum of common sense hold that sense of any kind is anything but common.
Common sense is that which sensible people hope everyone knows. YMMV.
How does the frequency of the explosions dealt with on a day to day basis change what is sensible in response? (Common or otherwise.) Are you saying that it would be less sensible to run towards the explosion if my occupation dealt with less explosive ordinance? The profession I'm in has no bearing on whether the instinct to check on my contemporaries regardless of personal risk is sensible or not.Last edited by Vortenger; 2014-10-23 at 06:56 PM.