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  1. - Top - End - #271
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    NecromancerGuy

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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by Grinner View Post
    Thought you all might appreciate this:
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    There's a note on the side of the tub, did the OP ever say what it said?
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    I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
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    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
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  2. - Top - End - #272
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    GreenSorcererElf

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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by Androgeus View Post
    So off the top of my head the main things that make Norin useful are Purphoros, Pandemodium, Warstorm Surge, Genesis Chamber and Confusion in the Ranks. The rest of the deck is token makers (Krenko, Siege-Gang Commander, Bettleback Chief, ect) and some board control stuff.
    Quote Originally Posted by houlio View Post
    Don't forget to throw in Cloudstone Curio. If you ever want things to enter the battlefield, you probably want it.
    i ran a norin deck for a little bit. it had Confusion in the Ranks, Altar of the Brood, and some token making cards

    it milled out my opponent, it was beautiful
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  3. - Top - End - #273
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    sonofzeal's Avatar

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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    As a relatively new MtG player, I keep seeing terms like "Rakdos", "Dimir", etc. I know these refer to the various 2-color combinations and I've picked up a couple of those over time, but googling for them is generally singularly uninformative and I haven't figured out any way to figure out from the name itself without just memorizing all 20 (presumably).

    Any help?
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    sonofzeal, you're like a megazord of awesome and win.
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    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  4. - Top - End - #274
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    NecromancerGuy

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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by sonofzeal View Post
    As a relatively new MtG player, I keep seeing terms like "Rakdos", "Dimir", etc. I know these refer to the various 2-color combinations and I've picked up a couple of those over time, but googling for them is generally singularly uninformative and I haven't figured out any way to figure out from the name itself without just memorizing all 20 (presumably).

    Any help?
    Basic color wheel:
    WUBRG - White, Blue, Black, Red, Green.

    Two-color combinations ("guilds"; names come fr Ravnica)
    WU: Azorius
    UB: Dimir
    BR: Rakdos
    RG: Gruul
    GW: Selesnya
    WB: Orzhov
    BG: Golgari
    GU: Simic
    UR: Izzet
    RW: Boros

    Three-color combinations with two ally-color pairings ("shards"; names come from Shards of Alara)
    WUB: Esper
    UBR: Grixis
    BRG: Jund
    RGW: Naya
    GWU: Bant

    Three-color combinations with two enemy-color pairings ("wedges"; names come from Khans of Tarkir)
    URW: Jeskai
    RWB: Mardu
    WBG: Abzan
    BGU: Sultai
    GUR: Temur
    ithilanor on Steam.

  5. - Top - End - #275
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    Lea Plath's Avatar

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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by sonofzeal View Post
    As a relatively new MtG player, I keep seeing terms like "Rakdos", "Dimir", etc. I know these refer to the various 2-color combinations and I've picked up a couple of those over time, but googling for them is generally singularly uninformative and I haven't figured out any way to figure out from the name itself without just memorizing all 20 (presumably).

    Any help?
    Rakdos - Red Black
    Orzhov - White Black
    Dimir - Blue Black
    Golgari - Green Black
    Azorius - White Blue
    Simic - Blue Green
    Izzet - Red Blue
    Gruul - Red Green
    Boros - Red White
    Selesnya - Green White

    Then for 3 colours

    Jund - Green Black Red
    Naya - Green White Red
    Grixis - Black Red Blue
    Esper - White Black Blue
    Bant - Blue White Green

    Junk/Necra/Abzan - Green White Black
    BUG/Sultai - Black Blue Green
    Patriot/America/Jeskai - Red White Blue
    Italia/Borzhov/Mardu - Red White Black
    RUG/Temur - Red Green Blue
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  6. - Top - End - #276
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by sonofzeal View Post
    As a relatively new MtG player, I keep seeing terms like "Rakdos", "Dimir", etc. I know these refer to the various 2-color combinations and I've picked up a couple of those over time, but googling for them is generally singularly uninformative and I haven't figured out any way to figure out from the name itself without just memorizing all 20 (presumably).

    Any help?
    This is the best I could get.
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    Wow.
    That took a very sudden turn for the dark.

    I salute you.
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  7. - Top - End - #277
    Ogre in the Playground
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Last edited by Ninjaman; 2014-11-18 at 04:05 PM.
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  8. - Top - End - #278
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by sonofzeal View Post
    As a relatively new MtG player, I keep seeing terms like "Rakdos", "Dimir", etc. I know these refer to the various 2-color combinations and I've picked up a couple of those over time, but googling for them is generally singularly uninformative and I haven't figured out any way to figure out from the name itself without just memorizing all 20 (presumably).

    Any help?
    Since you've now been bombarded with links,,, To answer your question a different way, there really isn't an easy way to just know them all, without practice. The names are all random. For me personally when I was learning to memorize what all of them were and the combinations, it actually helped me to learn their keyworded ability, such as raid, outlast, etc. Granted if you are already having trouble keeping everything straight this won't help you much, but if you're like me and it helps you to remember things if you can link with out stuff, the abilities can be an easy way to do that. Also, nice to see you zeal.
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  9. - Top - End - #279
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    The good news is that playing Magic will probably improve your memory.

    Also, how is that Italia colors?
    Last edited by Snowbluff; 2014-11-18 at 04:26 PM.
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    I dub this the Snowbluff Axiom.

  10. - Top - End - #280
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    GreenSorcererElf

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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by Snowbluff View Post
    The good news is that playing Magic will probably improve your memory.
    nah, i already remembered lots of inconsequential things, magic just added to the list
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  11. - Top - End - #281
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    Sith_Happens's Avatar

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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by Mystic Muse View Post
    Am I a bad person for wanting to play a deck that can cast Emrakul an arbitrarily large number of times?
    You're the best kind of bad person.
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    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  12. - Top - End - #282
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by Snowbluff View Post
    The good news is that playing Magic will probably improve your memory.

    Also, how is that Italia colors?
    A Legacy deck was made by the Italian national team comprised of those colors that became popular. Hence it is called Team Italia in some circles.
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  13. - Top - End - #283
    Ogre in the Playground
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by Mystic Muse View Post
    Am I a bad person for wanting to play a deck that can cast Emrakul an arbitrarily large number of times?
    Pfft, it's not even that hard. All you need are two Emrakuls, 15 mana and an empty library and the legend rule and untap and draw steps take care of the rest.
    The gnomes once had many mines, but now they have gnome ore.

  14. - Top - End - #284
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by Bucky View Post
    Pfft, it's not even that hard. All you need are two Emrakuls, 15 mana and an empty library and the legend rule and untap and draw steps take care of the rest.
    And everything else exiled. Also, what happens when your opponent plays mirror gallery?
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    Quote Originally Posted by TFT on quicktopic
    Oh no, Duck999 is a mason.

    How can I possibly suspect you of being a wolf now? :(

    :P
    Quote Originally Posted by Legato Endless View Post
    Duck: Mason. A really shifty mason, but a confirmed role nonetheless.

    Slii: Slii is town. He looks better than Duck even with that mason claim.

  15. - Top - End - #285
    Ogre in the Playground
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Now that I think about it, infinite Emrakuls is viable in Legacy. Slip a second Emrakul into an OmniTell deck and your combo is Show&Tell->Omniscience->Loop(Enter the Infinite -> Emrakul)
    Last edited by Bucky; 2014-11-18 at 07:07 PM.
    The gnomes once had many mines, but now they have gnome ore.

  16. - Top - End - #286
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    All you need is a way to produce 15 mana every turn and Karakas, really. There are a few artifacts that can manage it too, but they require more mana.which should not be too big of a deal with cloudpost, Glimmerpost, and Vesuva.

  17. - Top - End - #287
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    If you really wanted some fun with Emrakuls without needing to recast it, you can mirror gallery, then mycosynth lattice, then emrakul, then infinite reflection, then llanowar elf emrakul again. Each time you cast something you get an emrakul instead.
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    Quote Originally Posted by TFT on quicktopic
    Oh no, Duck999 is a mason.

    How can I possibly suspect you of being a wolf now? :(

    :P
    Quote Originally Posted by Legato Endless View Post
    Duck: Mason. A really shifty mason, but a confirmed role nonetheless.

    Slii: Slii is town. He looks better than Duck even with that mason claim.

  18. - Top - End - #288
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    GreenSorcererElf

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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    easy, 15 mana, emrakul, roaring primadox

    cast emrakul, get an extra turn, end turn, second turn starts, primadox sends emrakul back to your hand. rinse and repeat
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  19. - Top - End - #289
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    Mystic Muse's Avatar

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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by Somensjev View Post
    easy, 15 mana, emrakul, roaring primadox

    cast emrakul, get an extra turn, end turn, second turn starts, primadox sends emrakul back to your hand. rinse and repeat
    That gives you infinite extra turns, but Karakas, and a few other things, actually let you swing with Emrakul during your extra turns, which is actually relevant. Karakas is also significantly harder to remove than Primadox.

  20. - Top - End - #290
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Mass Hysteria would allow Emrakul to attack the turn it is played.
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    Quote Originally Posted by TFT on quicktopic
    Oh no, Duck999 is a mason.

    How can I possibly suspect you of being a wolf now? :(

    :P
    Quote Originally Posted by Legato Endless View Post
    Duck: Mason. A really shifty mason, but a confirmed role nonetheless.

    Slii: Slii is town. He looks better than Duck even with that mason claim.

  21. - Top - End - #291
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Concordant Crossroad does the same thing without splashing red if you wanna go deep on the Emmie-dox plan.
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  22. - Top - End - #292
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    SamuraiGuy

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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    So, I plan on going to a local SCG Qualifier this weekend, after having been out of the game in a serious manner for over a decade. I did some looking around and decided on a deck that seems easy to play and fairly inexpensive to put together (<$150). It's the U/W Heroic that Tom Ross played in Columbus.

    I've done some games at the house, goldfished and drew mulligan test hands about 30 times, and watched the streams that several people have put up playing it but am still torn over the inclusion of the two Eidolon's in the main. With their use and inclusion in almost every game post-board, I'm trying to decide if Stubborn Denial or Treasure Cruise wouldn't be better served in the main, with additional in the SB for games 2 and 3.

    Anyone have any thoughts?

  23. - Top - End - #293
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    unseenmage's Avatar

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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Have an Animar Commander deck, it sucks.

    What are the five (or even 10!) most important cards that every Animar deck absolutely needs to have in it?

  24. - Top - End - #294
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    If I were to build it:
    Kiki-Jiki, Mirror Breaker
    Zealous Conscripts
    Palinchron
    Ulamog, the Infinite Gyre
    Raven Familiar and/or Sea Gate Oracle
    Birthing Pod
    Genesis Hydra
    Cloudstone Curio
    Flamekin Harbinger
    Phyrexian Metamorph

    Would be my top ten haves.
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  25. - Top - End - #295
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    Planetar

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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    You forgot tooth and nail to tie it all together

  26. - Top - End - #296
    Ogre in the Playground
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Fierce Empath is the best tutor in an Animar deck.
    Wood elves is mana ramp at no tempo disadvantage.
    Mulldrifter is really good card draw.
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  27. - Top - End - #297
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by ChaosOS View Post
    You forgot tooth and nail to tie it all together
    While I personally love it, I felt like the other cards were necessary and Tooth and Nail is just nice to have. It's super good, but you can play an Animar deck pretty low to the ground if you want and then Tooth and Nail gets worse.

    I will second all the recommendations though. I personally have them in my Animar deck. Tooth and Nail for Kiki-Jiki and Zealous Conscripts is my favorite way to close out games.
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  28. - Top - End - #298
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Don't forget lots of creatures that can bounce themselves (Palinchron's been mentioned already, but there's a lot more where it came from).
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  29. - Top - End - #299
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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    The reason tooth and nail is good is because it's a card that singlehandedly closes out games if it resolves. Given that power, it's fine if it sits dead in hand for a bit while you build up the mana.

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    Default Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!

    Quote Originally Posted by ChaosOS View Post
    The reason tooth and nail is good is because it's a card that singlehandedly closes out games if it resolves.
    I thought only Coalition Victory did that.
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    Wow.
    That took a very sudden turn for the dark.

    I salute you.
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