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2014-10-24, 04:12 PM (ISO 8601)
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New thread about the tripping, cleaving, weapon damage and special abilities
From the Simple Raw Thread for 3.5 #28:
Spoiler: #961Me:
Q 439
How will interact Curling Wave Strike with Cleave/Great Cleave/Supreme Cleave, or Mighty Cleaving weapon?
Spoiler: #962Andezzar:
A 439
There is no special interaction. Since you cannot do damage with Curling Wave Strike, you cannot trigger cleave. If you deal enough damage to trigger a cleave, you can use the extra melee attack(s) to perform a trip.
Spoiler: #964Me:
Q 439a
What if it was Flaming/frost/shock/corrosive weapon?
You hit (touch attack), deal d6 energy damage, target drops (prone), Cleave triggers?...
Spoiler: #965Andezzar:
A 439a
No. The Corrosive/Flaming/Shocking WSAs only add extra damage. On an attack that does not deal damage you do not get extra damage. Causing a creature to be prone is not enough to trigger a cleave
Spoiler: #966Me:
RAW, please.
Weapon deal extra energy damage "on a successful hit".
Spoiler: #967Andezzar:
Trip is clearly a successful hit, otherwise target wouldn't be tripped.
Spoiler: #968Me:
"on a successful hit".
Hit is successful
Prove me wrong
Spoiler: #969Curmudgeon:
The successful hit is only the first of two requirements. The second is that it delivers extra or bonus damage. From the Glossary:
bonus
A positive modifier to a die roll. In most cases, multiple bonuses from the same source or of the same type in effect on the same character or object do not stack; only the highest bonus of that type applies. Bonuses that don't have a specific type always stack with all bonuses.
Spoiler: #971Me:
Fine-sized dagger have no damage dice.
Do you mean flaming fine-sized dagger wouldn't burn at touch?
Spoiler: #972Fax Celestis:
Correct. It would never inflict damage to modify.
In any case, this is getting out of the scope of this thread. Make a new thread, please.
So, as Fax Celestis said, I made a new thread.
What's you think about this stuff?
And, also, what's the point of existence of fine-sized daggers, if it even impossible too use it's special abilities?Last edited by ShurikVch; 2014-10-24 at 04:14 PM.
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2014-10-24, 04:20 PM (ISO 8601)
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Re: New thread about the tripping, cleaving, weapon damage and special abilities
Fine sized daggers have undefined damage if they exist(existence in not guaranteed)
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2014-10-24, 04:38 PM (ISO 8601)
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Re: New thread about the tripping, cleaving, weapon damage and special abilities
Existence of one fine-sized dagger is just a matter of successful Craft (Weaponsmithing) 12 check
Also, I, personally, think, "here is no damage die roll, you cannot modify it with extra damage" is just a blah-blah-blah. Undead can modify their touch attack with negative energy
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2014-10-24, 04:41 PM (ISO 8601)
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Re: New thread about the tripping, cleaving, weapon damage and special abilities
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2014-10-24, 04:42 PM (ISO 8601)
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Re: New thread about the tripping, cleaving, weapon damage and special abilities
Creation of a fine sized dagger is just a matter of a Craft check if fine sized daggers exist. The undefined(not the same as 0) damage die makes existence not guaranteed(weapons with defined weapon damage dice do exist even if not created).
As for the touch attack, are you sure that is a modification and not the defined damage dice of race/template X's touch weapon?Last edited by OldTrees1; 2014-10-24 at 04:43 PM.
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2014-10-24, 04:47 PM (ISO 8601)
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Re: New thread about the tripping, cleaving, weapon damage and special abilities
http://www.d20srd.org/srd/equipment/...htm#weaponSize They appear on this table.
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2014-10-24, 04:51 PM (ISO 8601)
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2014-10-24, 04:54 PM (ISO 8601)
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2014-10-24, 05:01 PM (ISO 8601)
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2014-10-24, 05:02 PM (ISO 8601)
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Re: New thread about the tripping, cleaving, weapon damage and special abilities
Attack
A ghost retains all the attacks of the base creature, although those relying on physical contact do not affect creatures that are not ethereal.Corrupting Touch (Su)
A ghost that hits a living target with its incorporeal touch attack deals 1d6 points of damage. Against ethereal opponents, it adds its Strength modifier to attack and damage rolls. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.Wiki - Q&A - FB - LIn - Tw
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2014-10-24, 05:07 PM (ISO 8601)
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Re: New thread about the tripping, cleaving, weapon damage and special abilities
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2014-10-24, 05:17 PM (ISO 8601)
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Re: New thread about the tripping, cleaving, weapon damage and special abilities
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2014-10-24, 05:55 PM (ISO 8601)
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Re: New thread about the tripping, cleaving, weapon damage and special abilities
What's about the Shocking Net?
This idea is hardly new - not just entangle the enemies, but zap them with electricity as well!
But net, as described, doesn't do any damage. Does it mean shocking special ability wouldn't work?
What's about the Balor's flaming whip? Yes, it do nonlethal damage... To someone with less than 3 natural AC! Even small Ice Paraelemental wouldn't be burned by it (despite it's Cold Subtype!) because of 4 natural AC
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2014-10-24, 07:53 PM (ISO 8601)
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Re: New thread about the tripping, cleaving, weapon damage and special abilities
Negated damage is not the same thing as "deals no damage".
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2014-10-25, 04:49 AM (ISO 8601)
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Re: New thread about the tripping, cleaving, weapon damage and special abilities