Page 1 of 2 12 LastLast
Results 1 to 30 of 53
  1. - Top - End - #1
    Troll in the Playground
     
    Krimm_Blackleaf's Avatar

    Join Date
    Nov 2005
    Location
    Bellingham, WA
    Gender
    Male

    Default Hork-Bajir (creature)

    Hork-Bajir

    A Hork-Bajir seer shows a female andalite his society

    Large Aberration (augmented monstrous humanoid)
    HD: 6d8+18 (45 hp)
    Initiative: +3
    Speed: 40 feet (8 squares), climb 30 feet.
    Armor Class: 17 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 14
    Base Attack/Grapple: +6/+15
    Attack: Arm-blade +10 melee (1d8+5, 19-20/x2) or bite +10 melee (1d6+5)
    Full Attack: 2 arm-blades +10 melee (1d8+5, 19-20/x2) and bite +8 melee (1d6+2) and 2 leg-blades +8 melee (1d6+2) and tail-blade +8 melee (1d4+2)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: --
    Special Qualities: Bladed body, darkvision 60 ft, tree-climber, quick healers
    Saves: Fort +7, Ref +10, Will, +5
    Abilities: Str 20, Dex 17, Con 16, Int 6, Wis 11, Cha 8
    Skills: Climb +18, Heal +2, Jump +7, Listen +4, Spot +4, Survival +4
    Feats: Great Fortitude, Lightning Reflexes, Multiattack, Self-Sufficient
    Organization: Solitary, pair, clutch (3-10) or village (11-75 plus twice as many children and noncombatants)
    Challenge Rating: 6
    Treasure: None (unless you want bark and rocks and things)
    Alignment: Usually nuetral
    Advancement: 7-12 (large)
    Level Adjustment: +5

    Crawling across the trees like an oversized lizard, a creature shreds bark from the tree with it's vicious-looking blades covering it's body. It stands about 7 feet tall, and about 12 feet from the tip of it's beak to the end of it's bladed tail. It's leathery skin looks greenish brown, but particularly greener around it's bladed areas and beak. It's beady little red eyes seem particularly unintelligent but not in the least aggressive. Despite it's horridly monstrous appearance it takes a bite of the bark.

    Hork-Bajir are a race of semi-reptilian tree-dwellers created by a powerful race of genetic manipulators lost to time and knowledge. The Hork Bajir appear to be monsters designed for battle, with their resilient skin, strong muscles and many, deadly natural weapons but the Hork Bajir are peaceful, cautious herbivors who want nothing more than to live in peace and eat bark.

    COMBAT
    Hork-Bajir avoid combat whenever possible, but if forced they rely on their excellent natural weapons and great strength and speed. Though due to their lack of high intellect they often don't know they're stuck in combat, and will often attempt to run away even if doing so would be harmful or fatal.

    Body-blades (Ex): Hork-Bajir are covered from head to clawed toe in blades designed for harvesting bark from trees, but it has proven useful otherwise. Whenever a Hork-Bajir is in a grapple he does an additional 1d12+7 damage aside from any natural attacks.

    Tree-climber (Ex): Hork Bajir are specialist tree-climbers, when climbing through trees their climb-speed increases to 60 feet and they are able to move as though they were running.

    Quick Healer (Ex):
    One quality embedded in the Hork Bajir's biology is the ability to close wounds more quickly than several other races. They heal lethal damage at a rate of 1 per hour, and 2 per hour while sleeping.

    Skills: Hork Bajir have a +4 racial bonus on Listen and Spot checks. A Hork Bajir has a +8 racial bonus on Climb checks and can always choose to take 10 on a climb check even if rushed or threatened.

    Feats: Hork Bajir gain multiattack as a bonus feat.


    --
    Hork-Bajir Seers: The Hork-Bajir race has not been known as the most intelligent race among other sentient beings, and shows little progress of becoming any more intelligent. But now and then from the ashes of ignorance a bright mind arises. This intelligent Hork-Bajir is known as a Seer among his people. They often become the leaders of their villages and sometimes larger Hork-Bajir communities.

    Treat Seers in your campaign as Regular Hork Bajir with intelligence scores of 14 or 15, and improved skill-points. They often have more ranks in many skills oriented with survival outdoors. Most seers that do not become leaders of their group will go out into the world and seek adventure, although it is a sad day when a seer wanders off and is never seen again.
    Last edited by Krimm_Blackleaf; 2007-03-21 at 06:04 PM.
    My Deviantart, Please enjoy it.
    Invincible Maiden Avatar by GryffonDurime.

    Spoiler
    Show



    Homebrew by Krimm Blackleaf


  2. - Top - End - #2
    Orc in the Playground
    Join Date
    Jul 2006
    Location

    Default Re: Hork-Bajir (creature)

    Ah, I remember those books... Never liked the jerks they cast in the show, though.

    I think it might suit them better, if I recall how they described it in the books, to give them Fast Healing rather than a homebrewed type of it, though that might make them too hard for CR6.
    "We have become like unto tiny refreshing GODS!"
    --Popcorn
    Quoteses, preciousssss...
    Spoiler
    Show

    Quote Originally Posted by Viscount Einstrauss View Post
    Player: Heh, that was easy.
    DM: You take 12 lethal damage.
    Player: Huh? From what?
    DM: Raw spite.
    Quote Originally Posted by NecroPaladin View Post
    'FEAR MY CUBESHOES! RAAAAAR!'

    Proud owner of one Gold Star, as awarded by Count Chumleigh.
    Member of the Metric System Fan Club.

  3. - Top - End - #3
    Troll in the Playground
     
    Krimm_Blackleaf's Avatar

    Join Date
    Nov 2005
    Location
    Bellingham, WA
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Quote Originally Posted by DaMullet View Post
    Ah, I remember those books... Never liked the jerks they cast in the show, though.

    I think it might suit them better, if I recall how they described it in the books, to give them Fast Healing rather than a homebrewed type of it, though that might make them too hard for CR6.
    Perhaps replace it with fast healing 1 and just boost it to CR 7?
    My Deviantart, Please enjoy it.
    Invincible Maiden Avatar by GryffonDurime.

    Spoiler
    Show



    Homebrew by Krimm Blackleaf


  4. - Top - End - #4
    Troll in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Hmm, I'd remove the climb speed and change it to "a Hork Bajir can climb surfaces with hardness 5 or less at a speed of 60'by digging their body blades into the surface for traction". I don't remember them climbing any cliffs myself, but I could be wrong.

    I wish it was a PC race, but you can't have everything.
    Attention Imgur Users! Imgur apparently doesn't like hosting images anymore and only works in certain places or for people who already have the image cached: No one can see your avatars or images!

    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  5. - Top - End - #5
    Orc in the Playground
     
    Maldraugedhen's Avatar

    Join Date
    Mar 2007
    Location
    Somewhere else, so stop looking.
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Uh, he did list an LA. If you don't mind them, you COULD use it as a PC race.
    The road goes ever on and on,
    Down from the door where it began,
    Now far ahead the road has gone,
    And I must follow, if I can--
    Pursuing it with eager feet,
    Meeting those who travel on the way,
    Where many paths and errands meet,
    And whither then, I cannot say.
    --J.R.R. Tolkien

  6. - Top - End - #6
    Troll in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Right, I meant LA+0 race. I prefer casters, so anything with LA of more than 3 doesn't count on my radar.
    Attention Imgur Users! Imgur apparently doesn't like hosting images anymore and only works in certain places or for people who already have the image cached: No one can see your avatars or images!

    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  7. - Top - End - #7
    Hero in the Playground Retired Moderator
     
    averagejoe's Avatar

    Join Date
    Nov 2006
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Well, somehow I see them Hork-Bajir as the agressive melee types anyways.

    You say under tree climber that they "are able to move as though they were running." I'm not sure what this means? Can they go 240 feet through trees in a straight line?

    You're pretty much my hero for doing this. They were alway SOOO cool. Maybe you want to put something about the "seers?" That could just be considered something "setting specific," though.


    Sweet Friendship Jayne avatar by Crown of Thorns

  8. - Top - End - #8
    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    I like it. I can definitely see these dudes with class levels as well, probably Ranger, although I really can't see them with an animal companion.

    I like how on their full attack they get arm blades, bite, leg blades, and tail.

  9. - Top - End - #9
    Dwarf in the Playground
     
    Caduceus's Avatar

    Join Date
    Feb 2007
    Location
    Mechan-hicksville
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Perhaps a Seer has an intelligence 10 points higher than a standard Hork-Bajir? That would place them more intelligent than your average commoner (I'm extrapolating that from the ability to learn algebra and higher math rather quickly).
    Spoiler
    Show
    Quote Originally Posted by Jibar View Post
    Quote Originally Posted by Caduceus View Post
    Like holding your palm to your temple and blasting your brains out with magical force.
    Congratulations, you just conjured up the greatest mental image ever.


    Spoiler
    Show




    My Not So Humble [Villain]

  10. - Top - End - #10
    Troll in the Playground
    Join Date
    Jan 2006

    Default Re: Hork-Bajir (creature)

    I'd give them a higher INT. Probably around an 8.
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

  11. - Top - End - #11
    Hero in the Playground Retired Moderator
     
    averagejoe's Avatar

    Join Date
    Nov 2006
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    They'd be much more intelligent than just 8. That's like... orc intelligence. I'd tend to agree more with Caduceus. Even so, again, it isn't something that necessarily needs to be built in anyways, because they're pretty rare.


    Sweet Friendship Jayne avatar by Crown of Thorns

  12. - Top - End - #12
    Bugbear in the Playground
     
    Inyssius Tor's Avatar

    Join Date
    Jan 2007

    Default Re: Hork-Bajir (creature)

    Well, the normal Hork-Bajir were really stupid, but a -6 seems a little too much. I would say -4 would be reasonable to Int, and probably also give them a -2 to Cha. Assuming the Seer is a PC with 18 Int (pre- racial modifiers), that places his intelligence at 14, which seems about right as far as I can remember. (Remember, 14 is actually quite a bit over the human average...)
    Last edited by Inyssius Tor; 2007-03-20 at 11:04 PM.

  13. - Top - End - #13
    Bugbear in the Playground
     
    Serenity's Avatar

    Join Date
    Jan 2006
    Location
    Deep in the Black
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Could we see Taxxon and Andalites as well? Yeerks can just be Puppeteers.
    Take my love, take my land
    Take me where I cannot stand.
    I don't care, I'm still free,
    You can't take the sky from me.

    Defender of

    Don't make me trot out Smite Moron!

    Thanks to Sneak for the Avatar.

  14. - Top - End - #14
    Dwarf in the Playground
     
    Caduceus's Avatar

    Join Date
    Feb 2007
    Location
    Mechan-hicksville
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    I believe the Andalites have been posted already. Perhaps the Gedd, too, however.
    Spoiler
    Show
    Quote Originally Posted by Jibar View Post
    Quote Originally Posted by Caduceus View Post
    Like holding your palm to your temple and blasting your brains out with magical force.
    Congratulations, you just conjured up the greatest mental image ever.


    Spoiler
    Show




    My Not So Humble [Villain]

  15. - Top - End - #15
    Hero in the Playground Retired Moderator
     
    averagejoe's Avatar

    Join Date
    Nov 2006
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    The Gedd were just stupid monkey things. Just use, like, baboons, or something.

    Howlers and Chee would be pretty awsome, though.


    Sweet Friendship Jayne avatar by Crown of Thorns

  16. - Top - End - #16
    Dwarf in the Playground
     
    Caduceus's Avatar

    Join Date
    Feb 2007
    Location
    Mechan-hicksville
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    It'd be interesting to see the Ellimist as a Deity. Greater or Over, though?
    Spoiler
    Show
    Quote Originally Posted by Jibar View Post
    Quote Originally Posted by Caduceus View Post
    Like holding your palm to your temple and blasting your brains out with magical force.
    Congratulations, you just conjured up the greatest mental image ever.


    Spoiler
    Show




    My Not So Humble [Villain]

  17. - Top - End - #17
    Troll in the Playground
     
    Krimm_Blackleaf's Avatar

    Join Date
    Nov 2005
    Location
    Bellingham, WA
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    I could do Howlers and Chee, perhaps Taxxons aswell. I've already done Andalites and I'm planning on figuring out a system for Yeerks. I was thinking about making a small section for Seers, but I left it out and just waited for people to mention it.

    I will work on that a little now, also I'll work a bit on modifying his stats according to previous suggestions.

    And averagejoe, yes, I mean while climbing through trees they may go that fast in a strait line.
    My Deviantart, Please enjoy it.
    Invincible Maiden Avatar by GryffonDurime.

    Spoiler
    Show



    Homebrew by Krimm Blackleaf


  18. - Top - End - #18
    Hero in the Playground Retired Moderator
     
    averagejoe's Avatar

    Join Date
    Nov 2006
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Actually, Howlers seem like they'd be pretty easy to stat up. I'll do it now.

    Hit Die: As many as they need.
    Initiative: more than you
    Speed: you're already dead. You have no idea how completely and utterly dead you are.


    Sweet Friendship Jayne avatar by Crown of Thorns

  19. - Top - End - #19
    Pixie in the Playground
     
    HalflingRangerGuy

    Join Date
    Mar 2007

    Default Re: Hork-Bajir (creature)

    Have you posted the Andalite write up?

  20. - Top - End - #20
    Dwarf in the Playground
     
    Caduceus's Avatar

    Join Date
    Feb 2007
    Location
    Mechan-hicksville
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Remember that Howlers are like children only in their perception of the world as a game, not in their mental scores. They're some of the smartest creatures out there, and the most perceptive as well.
    Spoiler
    Show
    Quote Originally Posted by Jibar View Post
    Quote Originally Posted by Caduceus View Post
    Like holding your palm to your temple and blasting your brains out with magical force.
    Congratulations, you just conjured up the greatest mental image ever.


    Spoiler
    Show




    My Not So Humble [Villain]

  21. - Top - End - #21
    Troll in the Playground
     
    Krimm_Blackleaf's Avatar

    Join Date
    Nov 2005
    Location
    Bellingham, WA
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Quote Originally Posted by DEFCON Clown View Post
    Have you posted the Andalite write up?
    Yes I have.
    My Deviantart, Please enjoy it.
    Invincible Maiden Avatar by GryffonDurime.

    Spoiler
    Show



    Homebrew by Krimm Blackleaf


  22. - Top - End - #22
    Hero in the Playground Retired Moderator
     
    averagejoe's Avatar

    Join Date
    Nov 2006
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Quote Originally Posted by Caduceus View Post
    Remember that Howlers are like children only in their perception of the world as a game, not in their mental scores. They're some of the smartest creatures out there, and the most perceptive as well.
    Um... yes?

    Although, I doubt they'd have really great charisma. Not even great intimidate. They just kinda kill you. Yep. Not great social skills there.


    Sweet Friendship Jayne avatar by Crown of Thorns

  23. - Top - End - #23
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2006
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Actually, Yeerks sort of remind me of the Ithllid reproduction cycle.

    DON'T ASK!

    And do the extra natural attacks keep going down like that? I thought it would be 10/8/8/8 etc.

    Yeah, like the pit fiend's full attack:
    2 claws +30 melee (2d8+13) and 2 wings +28 melee (2d6+6) and bite +28 melee (4d6+6 plus poison plus disease) and tail slap +28 melee (2d8+6)

  24. - Top - End - #24
    Troll in the Playground
     
    Krimm_Blackleaf's Avatar

    Join Date
    Nov 2005
    Location
    Bellingham, WA
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Quote Originally Posted by Arbitrarity View Post
    Actually, Yeerks sort of remind me of the Ithllid reproduction cycle.

    DON'T ASK!

    And do the extra natural attacks keep going down like that? I thought it would be 10/8/8/8 etc.

    Yeah, like the pit fiend's full attack:
    Oh, all the better then!
    My Deviantart, Please enjoy it.
    Invincible Maiden Avatar by GryffonDurime.

    Spoiler
    Show



    Homebrew by Krimm Blackleaf


  25. - Top - End - #25
    Halfling in the Playground
     
    Kobold

    Join Date
    May 2006
    Location
    The center of The Void
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    I was going to stat up the Howlers when I had done this, but when I went to do it, I realized all it be is a funky looking human with bonuses to all physical stats and Int with a Sonic special ability and a "Hive Mind" There wasn't anything fun to them, really, they were just slaughter machines with high-tech weapons from across the multiverse. Not like the hork-bajir with his incredible amount of attacks (even more if you give him manufactured weapons) or the Andalites with the Thought-speech, tail blades, and other abilities.

    Dunno, maybe it was just me

    Chee- Str +10, Int +4, DR 20/-, Pacifism
    (Ok, a little exageration there, I think, but...)
    Spoiler
    Show

    My Stuffs:

    Races and Monsters:
    Kobork | Diverion | Tori | Zodiacal Hydra | Grecklerot | [Unnamed] | Faddle | Träumen


    Feats:

    Expand Wild Shape | Psionic Void | Quick Grab


    Spells:

    Ethereal Anchor | Twist Fate | Ghost Instrument


  26. - Top - End - #26
    Hero in the Playground Retired Moderator
     
    averagejoe's Avatar

    Join Date
    Nov 2006
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Don't forget, howlers also had fast healing (one regrew a hand seconds after Ax took it off) and claw things on their hand. and the ability to swivel around really good. I wonder what that last one would translate to in game...


    Sweet Friendship Jayne avatar by Crown of Thorns

  27. - Top - End - #27
    Dwarf in the Playground
     
    Caduceus's Avatar

    Join Date
    Feb 2007
    Location
    Mechan-hicksville
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Swivel = Unflankable.

    And in reference to Howlers just being humans with higher scores and a couple special abilities: Elves are just humans with long life spans, agility, and weak bodies. Dwarves are just short humans with long life spans, strong bodies, and don't make themselves very well understood. Orcs are just really stupid humans with a lot of muscle. Gnomes and halflings are just tiny humans that get into a lot of mischief.

    They're different races and they give flavor. They could all be humans (as detailed by the DMG2), but then it wouldn't be DnD.
    Spoiler
    Show
    Quote Originally Posted by Jibar View Post
    Quote Originally Posted by Caduceus View Post
    Like holding your palm to your temple and blasting your brains out with magical force.
    Congratulations, you just conjured up the greatest mental image ever.


    Spoiler
    Show




    My Not So Humble [Villain]

  28. - Top - End - #28
    Hero in the Playground Retired Moderator
     
    averagejoe's Avatar

    Join Date
    Nov 2006
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    That's what came to mind first, but I thought hivemind already gives unflankable. It should give, like, super unflankable. Like, +2 to AC when flanked. Or maybe something that makes sense...


    Sweet Friendship Jayne avatar by Crown of Thorns

  29. - Top - End - #29
    Halfling in the Playground
     
    Kobold

    Join Date
    May 2006
    Location
    The center of The Void
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Quote Originally Posted by Caduceus View Post
    Swivel = Unflankable.

    And in reference to Howlers just being humans with higher scores and a couple special abilities: Elves are just humans with long life spans, agility, and weak bodies. Dwarves are just short humans with long life spans, strong bodies, and don't make themselves very well understood. Orcs are just really stupid humans with a lot of muscle. Gnomes and halflings are just tiny humans that get into a lot of mischief.

    They're different races and they give flavor. They could all be humans (as detailed by the DMG2), but then it wouldn't be DnD.
    Yeah, and that's why I only stat races like that when it's absolutely necessary
    It's not that I don't appreciate demihumans, it's just that the LA that thing is going to have isn't worth creating because I'll probably never use it (I haven't actually used the other Animorph races I've statted so far )
    Last edited by Calver; 2007-03-22 at 10:02 PM.
    Spoiler
    Show

    My Stuffs:

    Races and Monsters:
    Kobork | Diverion | Tori | Zodiacal Hydra | Grecklerot | [Unnamed] | Faddle | Träumen


    Feats:

    Expand Wild Shape | Psionic Void | Quick Grab


    Spells:

    Ethereal Anchor | Twist Fate | Ghost Instrument


  30. - Top - End - #30
    Troll in the Playground
     
    Collin152's Avatar

    Join Date
    Jul 2005
    Location
    Phoenix Metro Area, Az
    Gender
    Male

    Default Re: Hork-Bajir (creature)

    Quote Originally Posted by averagejoe View Post
    That's what came to mind first, but I thought hivemind already gives unflankable. It should give, like, super unflankable. Like, +2 to AC when flanked. Or maybe something that makes sense...
    It gives unflankable if there are others percieving the threat.
    And it's not really a hive mind, more like a collective memory.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •