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Thread: Imbue Arrow

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    Default Imbue Arrow

    The 2nd level arcane archer ability Imbue Arrow says the following.

    Quote Originally Posted by SRD
    Imbue Arrow (Sp)

    At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted.
    I don't see any implication that only SA spells can be used, and it is a spell-like ability. So does this work with spells with much longer casting times (IE Fimbulwinter, Control Weather), effectively reducing the casting time to a standard action? If so, what are some good spells to use this with? It seems to me that a divine crusader (winter) with a couple levels in AA might make for an interesting character concept.

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    Default Re: Imbue Arrow

    You're not the first one to have that exact idea.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

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    Default Re: Imbue Arrow

    Is making Fimbulwinter a standard action even that great? It still takes 10 minutes to take effect.

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    Default Re: Imbue Arrow

    Quote Originally Posted by Chronos View Post
    You're not the first one to have that exact idea.
    Oh. Well then. Kudos to me for originality I guess?
    Last edited by Bloody Peasant!; 2014-11-08 at 12:34 PM.

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    Default Re: Imbue Arrow

    Add the Arrow Split spell (probably via a wand chamber in your bow) and a Splitting bow.
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    Quote Originally Posted by Snowbluff View Post
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    I dub this the Snowbluff Axiom.

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    Default Re: Imbue Arrow

    Quote Originally Posted by Snowbluff View Post
    Add the Arrow Split spell (probably via a wand chamber in your bow) and a Splitting bow.
    Oooh, nasty. I'm getting all sorts of fun ideas right now.

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    Default Re: Imbue Arrow

    Don't forget anti-magic field!
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: Imbue Arrow

    Ghoul Glyph is probably the best low level spell to use with Imbue Arrow. It's a no save paralysis with an AoE (Fort negates) side effect.

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    Quote Originally Posted by heavyfuel View Post
    Ghoul Glyph is probably the best low level spell to use with Imbue Arrow. It's a no save paralysis with an AoE (Fort negates) side effect.
    You can't use Ghoul Glyph with Imbue Arrow because it doesn't have a listed area.

    I've never noticed this neat little trick. It's similar to the Uncanny Forethought trick, but at-will and only with aoe spells. It's so nice that I now feel the urge to stat a NPC to abuse it.

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    Default Re: Imbue Arrow

    Im thinking of having fun with this using Lightning Bolt. Lob an arrow and then have a lightning bolt shoot out of what you just hit. And now im gonna make Wings of Flurry mortar shells.
    Quote Originally Posted by Guigarci View Post
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    Default Re: Imbue Arrow

    Don't forget Glyph of Warding for any harmful spell of 3rd level or lower.

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    Default Re: Imbue Arrow

    Quote Originally Posted by A_S View Post
    Don't forget Glyph of Warding for any harmful spell of 3rd level or lower.
    There is so, so much you can do with this.

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    Default Re: Imbue Arrow

    I'm thinking of how to add this to a Craig Cragtop Sniper build.

    Being able to lob the magical equivalent of a stinger missile is an evil, evil thing to do.

    But the real question is, can we go eviler?
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    Default Re: Imbue Arrow

    Quote Originally Posted by Tohsaka Rin View Post
    I'm thinking of how to add this to a Craig Cragtop Sniper build.

    Being able to lob the magical equivalent of a stinger missile is an evil, evil thing to do.

    But the real question is, can we go eviler?
    Maybe if we have a wealth of artifacts lying around?

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    Default Re: Imbue Arrow

    Quote Originally Posted by Bloody Peasant! View Post
    Well, you know about the relevant maximum-queso interpretation here, right?

    From the SRD:
    Unless a cost is given for a material component, the cost is negligible. Don’t bother to keep track of material components with negligible cost. Assume you have all you need as long as you have your spell component pouch.
    From Apocalypse from the Sky spell description:
    Material Component: An artifact, usually one of good perverted to this corrupt use.
    Do you see a cost given for that material component?

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    Default Re: Imbue Arrow

    Quote Originally Posted by A_S View Post
    Do you see a cost given for that material component?
    Ah Apocalypse from the sky, the only reason i take Eschew Materials
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    Default Re: Imbue Arrow

    That is so unbelievably evil words escape me.

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    Default Re: Imbue Arrow

    Quote Originally Posted by Bloody Peasant! View Post
    That is so unbelievably evil words escape me.
    If you try to use this at an actual table, don't tell your DM I mentioned it.

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    Default Re: Imbue Arrow

    Quote Originally Posted by A_S View Post
    If you try to use this at an actual table, don't tell your DM I mentioned it.
    I know a DM that will let me use it once. Keyword here is once, if i ever use it again i will probably be beaten with a library.
    Quote Originally Posted by Guigarci View Post
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    Default Re: Imbue Arrow

    Quote Originally Posted by Blackhawk748 View Post
    Ah Apocalypse from the sky, the only reason i take Eschew Materials
    Don't forget Ice Assassin. And Planeshift. And Teleport Through Time. There are lots of abuses here.

    Can we somehow make Imbue Arrow work with the Whirling Blade spell?
    Last edited by Rubik; 2014-11-09 at 09:55 PM.

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    Default Re: Imbue Arrow

    We should attach human hands to our arrows.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: Imbue Arrow

    Planeshift requires a focus, not a material component, so Eschew Materials won't help.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
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    Default Re: Imbue Arrow

    Quote Originally Posted by Uncle Pine View Post
    You can't use Ghoul Glyph with Imbue Arrow because it doesn't have a listed area.
    Wow, never noticed Imbue Arrow required an AoE spell... Well, the previously really good 2 dip into Arcane Archer just became mediocre

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    Default Re: Imbue Arrow

    I would be very shocked to learn that there isn't some way (metamagic, probably) to give a spell an area of effect.

    Calling all optimizers! Turn on the Min-Max signal! Break out the red phone!

    How do we use Arcane Archer to turn a character into a Harrier Jumpjet?
    "The trick with Psionics isn't looking for what's good, it's looking for what makes everything else better."

    Spoiler: The False Nose of Vecna.
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    Make a disguise check every time you encounter someone new.

    If the d20 roll results in a 13 (without modifiers) that person automatically assumes you are Vecna in a very poor disguise, and cannot be convinced otherwise, short of a wish spell.

    Minor Artifact.


    In memory of Monty Oum, 1981-2015.
    The world is a little less bright, now that it lacks you.

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    Default Re: Imbue Arrow

    Quote Originally Posted by Tohsaka Rin View Post
    I would be very shocked to learn that there isn't some way (metamagic, probably) to give a spell an area of effect.
    Lens of Ray Widening from Lords of Madness. Only works with rays, and adds a flat DC 15 Ref save to the spell, which means unless your target is at an extremely long range, you're probably better off just attacking with the ray instead of the bow.

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