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Thread: Balancing Hommebrewed Races
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2007-03-30, 01:02 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- CT,USA
- Gender
Balancing Hommebrewed Races
I'm making my own campaign world. Um, I have 5 races almost finished but I'd like to hear some advice on them and how to balance them better. Their just tweeks of some classics.
Humans
Medium, 30ft Speed
+1 to Effective Skillpoint Rate (+4/1st level, +1/level after)
+1 Diplomacy,GatherInfo
AdaptiveLearner:Spend 2 points to make any cross skill into a class skill.
Bonus Feat
1 TerrainMastery(As HorizonWalker)
FavoredClass~Any
Half-Elf
Medium,30ft Speed
Low-LightVision
Free Will: +2 racial bonus on Will saves made against mind effecting spells
+2 Diplomacy,GatherInfo
+1 Listen,Spot,Search
FreeFeat: SkillFocus,Acrobatic,Negotiator,TerrainMastery(As Above)
FavoredClass~Any
Orc,Mountain (Str+4,Int-2,Cha-2)
Medium,30ft Speed
Darkvision 60ft
Weapon Familiarity: double axes
Brute Intimidation: Use Str Mod instead of Cha.
FavoredClass~Barbarian
Half-Orc (Mountain) (Str+2,Int-2,Cha-2)
Medium,30ft Speed
+2 Intimidate, +2 Sense Motive, -2 Diplomacy
FreeFeat: Toughness, Run, Athletic or Endurance. (Got this idea from a thread from this forum )
FC-Any class at first level. Cant be changed afterwards
Elf ( Con-2,Int+2,Cha+2)
Medium, 30ft Speed
Low-LightVision
+2 Listen,Spot,Search (Passive)
Proficiency- Rapier, Longsword
WeaponFocus- Rapier or Longsword
+2 vs. enchantment spells
+1 Arcane Caster Level
FavoredClass~WizardLast edited by FatJose; 2007-03-30 at 01:06 PM.
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2007-03-30, 01:21 PM (ISO 8601)
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- Mar 2006
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Re: Balancing Hommebrewed Races
The Orc and Elf clearly are not LA0 races
the others probably fit in
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2007-03-30, 01:27 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: Balancing Hommebrewed Races
Most races get some fluffy abilities, the Orc's main ability being that it get's a +4 to an ability without having a -4 to another. The Half-Orc is balanced for normal play, but is still weaker than your other races. The elf follows the precedent in the DMG that says int and cha are weaker abilities, which is wrong. Though, in this case, since int and cha based abilities don't synergize well, and constitution is universally important, I could see it being okay. But the +1 caster level is quite right out. Drop that and you're fine for the elves.
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2007-03-30, 01:38 PM (ISO 8601)
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- Mar 2006
- Gender
Re: Balancing Hommebrewed Races
I can accept -2 con to balance a +2 charisma or even a +2 intelligence (indeed one of my own homebrew races has a -2 con\+2 intelligence) but not both at once, with the other bits added in no other LA0 race can match them as a wizard, or even a sorc for that matter and ontop of that its a better warrior then any other races pure arcanist too boot.
However a +4 strength on a LA0 race at low levels is wrong when there's no real disadvantage to taking the orc for any non arcane caster. Throw in a -2 dex will balance it out IMO.
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2007-03-30, 01:38 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- CT,USA
- Gender
Re: Balancing Hommebrewed Races
Today 02:27 PM
Fizban
Most races get some fluffy abilities, the Orc's main ability being that it get's a +4 to an ability without having a -4 to another. The Half-Orc is balanced for normal play, but is still weaker than your other races.
The elf follows the precedent in the DMG that says int and cha are weaker abilities, which is wrong. Though, in this case, since int and cha based abilities don't synergize well, and constitution is universally important, I could see it being okay. But the +1 caster level is quite right out. Drop that and you're fine for the elves.Last edited by FatJose; 2007-03-30 at 01:39 PM.
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2007-03-30, 01:46 PM (ISO 8601)
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- Mar 2006
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Re: Balancing Hommebrewed Races
Don't change the con hit to a strength hit.
If you wanna keep both an intelligence bonus and charisma bonus, keep the con penalty and drop the caster level bonus and automatic weapon focus and it's strong but acceptable as LA0
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2007-03-30, 02:23 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: Balancing Hommebrewed Races
Yes, the only reason bonuses to both int and cha are acceptable is because the con hit affects the character, moreso if they go arcane caster to use the bonuses.
I'd suggest a +2 bonus to spellcraft and knowledge arcana in place of the caster level boost, it drives the arcane caster point home with a minor mechanical effect. Spellcraft in particular is required for learning a new spell, so a spellcraft bonus means they learn new magic more easily.Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2007-03-30, 02:42 PM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Balancing Hommebrewed Races
Yes, that's the reason why i accept con as a balancing factor for intelligence moreso then strength. I'd go as far to say that +2str/-2int and conversely -2str/+2int aren't balanced alone.
An intelligence bonus and a spellcraft bonus is a bit much, with the rest and unbalanced stats. I'd recommend perhaps Knowledge(Arcana) alone instead since they are wizards moreso then sorcerers.
+2 intelligence and +2 racial bonus to 4 skills make an elf a damnsight more skillful then a human.
Either way i'd still suggest losing the automatic weapon focus, save it for paragons :PLast edited by Latronis; 2007-03-30 at 02:42 PM.
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2007-03-31, 06:59 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- CT,USA
- Gender
Re: Balancing Hommebrewed Races
Alright, thanks for the help. I think I'll use Knowledge(Arcana) by itself. And get rid of that WeaponFocus feat
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