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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Sep 2011

    Default Super Happy Fun Time Battle Arena: Round 2, Match 2

    After they finish recuperation, both contestants are signaled that they will arrive to the shiftbay in six seconds. Then that happens, again through unknown means: the characters simply appear 100 feet from each other, on the brick-and-mortar ground.

    The 200' square brick arena is featureless, except that a pattern of bricks in the center of the arena is black, and has changed:

    ■ ■ □
    ■ □ ■
    □ ■ □

    Describe what one another sees (if you guys don't want to just check the matches in the previous round), roll initiative, then fight for a victory point towards getting the shiny!

  2. - Top - End - #2
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Init: (d20+36)[51]

  3. - Top - End - #3
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    If you managed to catch a glimpse of the void*, you will see an anthropomorphic figure in black cloak and a full-body suit. The hood drapes over his head, and his face is covered by an rusty-orange mask that have spiral patterns converging towards the only eye-slit. The only other notable feature is his right arm that is grotesquely, overly, bloated.
    Spoiler: Public OOC
    Show
    Initiative: you won, even if I get a 20

    friendly reminder: don't forget to make CL checks when using SR/PR:Yes spells/powers/abilities!
    Spoiler: *only visible to those with either the Void subype or levels Void Disciple
    Show
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  4. - Top - End - #4
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    According to the wizards website, Void subtype creatures are visible to True Seeing (my pre-combat buff)
    Do you have another ability to gt around that?

  5. - Top - End - #5
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Spoiler: Public OOC
    Show
    Quote Originally Posted by Rakaydos View Post
    According to the wizards website, Void subtype creatures are visible to True Seeing (my pre-combat buff)
    Do you have another ability to gt around that?
    Yeah, he has a separate high level ability to get around that True Seeing, gotten from the same class where he got the Void subtype in the first place.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  6. - Top - End - #6
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Swift: Stance of Alacrity
    Move: Boots of Swift Passage 20' foreward
    Free: Listen check to make sure you're still in your starting square: (d20+75)[89]
    -if you are-
    RKV Swift: Shadow Blink 45' toward you (20' from where you start)
    Free: Listen check to make sure you're still in your starting square: (d20+75)[85]
    -if you are-
    Free: Arcane Strike- Burn an 8th level spell slot for +8 to hit and +8d4 damage to all attacks this round
    Standard: Time Stands Still- two full attacks as a standard action.
    Spoiler: Full Attack
    Show

    Spoiler: Claw
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[3]
    -If that doesnt roll a 1-
    Attack Roll: (d20+153)[164]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+82[/roll]

    Spoiler: Claw
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[1]
    -If that doesnt roll a 1-
    Attack Roll: (d20+153)[167]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+82[/roll]

    Spoiler: Bite
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[3]
    -If that doesnt roll a 1-
    Attack Roll: (d20+152)[156]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d8+8d4+98[/roll]

    Spoiler: Wing
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[1]
    -If that doesnt roll a 1-
    Attack Roll: (d20+152)[158]
    Adamantine, Silver, Epic, Good
    Damage: [roll]2d8+8d4+82[/roll]

    Spoiler: Wing
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[2]
    -If that doesnt roll a 1-
    Attack Roll: (d20+152)[164]
    Adamantine, Silver, Epic, Good
    Damage: [roll]2d8+8d4+82[/roll]

    Spoiler: Tail Slap
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[2]
    -If that doesnt roll a 1-
    Attack Roll: (d20+152)[158]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+124[/roll]

    Spoiler: Snap Kick
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[1]
    -If that doesnt roll a 1-
    Attack Roll: (d20+158)[166]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+98[/roll]

    Spoiler: unarmed iterative
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[1]
    -If that doesnt roll a 1-
    Attack Roll: (d20+158)[162]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+98[/roll]

    Spoiler: Unarmed iterative
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[2]
    -If that doesnt roll a 1-
    Attack Roll: (d20+153)[170]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+98[/roll]

    Spoiler: Unarmed Iterative
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[1]
    -If that doesnt roll a 1-
    Attack Roll: (d20+148)[158]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+98[/roll]

    Spoiler: Unarmed Iterative
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[2]
    -If that doesnt roll a 1-
    Attack Roll: (d20+143)[157]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+98[/roll]

    Spoiler: Full Attack
    Show

    Spoiler: Claw
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[1]
    -If that doesnt roll a 1-
    Attack Roll: (d20+153)[171]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+82[/roll]

    Spoiler: Claw
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[3]
    -If that doesnt roll a 1-
    Attack Roll: (d20+153)[170]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+82[/roll]

    Spoiler: Bite
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[2]
    -If that doesnt roll a 1-
    Attack Roll: (d20+152)[166]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d8+8d4+98[/roll]

    Spoiler: Wing
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[1]
    -If that doesnt roll a 1-
    Attack Roll: (d20+152)[172]
    Adamantine, Silver, Epic, Good
    Damage: [roll]2d8+8d4+82[/roll]

    Spoiler: Wing
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[1]
    -If that doesnt roll a 1-
    Attack Roll: (d20+152)[166]
    Adamantine, Silver, Epic, Good
    Damage: [roll]2d8+8d4+82[/roll]

    Spoiler: Tail Slap
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[3]
    -If that doesnt roll a 1-
    Attack Roll: (d20+152)[160]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+124[/roll]

    Spoiler: Snap Kick
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[2]
    -If that doesnt roll a 1-
    Attack Roll: (d20+158)[161]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+98[/roll]

    Spoiler: unarmed iterative
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[3]
    -If that doesnt roll a 1-
    Attack Roll: (d20+158)[166]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+98[/roll]

    Spoiler: Unarmed iterative
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[2]
    -If that doesnt roll a 1-
    Attack Roll: (d20+153)[171]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+98[/roll]

    Spoiler: Unarmed Iterative
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[4]
    -If that doesnt roll a 1-
    Attack Roll: (d20+148)[163]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+98[/roll]

    Spoiler: Unarmed Iterative
    Show
    50% full concealment miss chance with Blind Fight reroll (1 in 4 chance of auto-miss): (1d4)[1]
    -If that doesnt roll a 1-
    Attack Roll: (d20+143)[163]
    Adamantine, Silver, Epic, Good
    Damage: [roll]4d6+8d4+98[/roll]

  7. - Top - End - #7
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Spoiler: DM+Rakaydos only, requires DC19 Spellcraft to open
    Show
    Unless you have an ability or effect that lets you detect/sense magic (that aren't spells) as it is being activated, you shouldn't be able to know this until the effect becomes observable (if any). But in the event that Spell Stowaway matters, this is a Celerity effect. If there's no Stowaway...
    Just as you initiate the pinnacle of Diamond Mind martial art, you realize you are encased by some invisible solid force.
    Spoiler: requires DC25 Spellcraft to open
    Show
    You recognize these effects as Walls of Void, a Nullblade invocation that works like a Wall of Force, except those with Void subtype can melee-attack or pass through. These take effect just immediately after Autokorrekt identified the Time Stands Still maneuver being initiated.

    What's peculiar is that this isn't just a single barricade of force. Rather, these walls are multiple effects created next to each other to enclose your area and trap you, with each single Wall of Force effect being 5ft in width and 200ft in height.
    Spoiler: Public OOC
    Show
    Please make a notification once your round is over.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  8. - Top - End - #8
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    How many walls of force did you put between us? were they triggered separately off a single celerity?

  9. - Top - End - #9
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Quote Originally Posted by Rakaydos View Post
    How many walls of force did you put between us? were they triggered separately off a single celerity?
    Spoiler: Rakaydos
    Show
    Exactly after one section of a wall takes place, another one takes place near it, until it forms a perimeter encasing you. (so ~24 separate effects?) It starts in one of the corners in front such that the first side of the formed walls are blocking you from me.

    Of course, you could interject additional actions in the middle of the chain. But that means the rest of the walls will have been placed on a different area to reflect the changes.

    And they weren't triggered. They were the activated after the single usage of a non-spell Celerity effect.
    Last edited by ben-zayb; 2014-11-23 at 03:52 AM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  10. - Top - End - #10
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Edit Responce

    Responce: Lesser Celerity: Fly around the wall before it completes, ending directly above you, then return to my maneuver.
    Last edited by Rakaydos; 2014-11-23 at 04:18 AM.

  11. - Top - End - #11
    Ettin in the Playground
     
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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Spoiler: Rakaydos
    Show
    At what point of the chain did you respond? Do note that Boots of Swift Passage requires line of effect, so you can't use it after your front side has been filled with sections of Wall of Force. Do I understand correctly that you are "adjacent" to my square, except with 5ft elevation (at least that's the farthest a 20ft. movement can take you)?

    If that's the case, and you respond just before the last section of the front wall is completed (so to maximize the wasted Wall of Force usage on my part), you still find yourself being encased by the rest of the Wall of Force effects (so the WoF effects are now 5+24=29).

    EDIT: Alright, I saw the edit. You are still encased in WoF effects, but elevated above what you thought is my position. (so the WoF effects are now 5+24=29)
    Spoiler: requires Void subtype or Void Disciple class levels to open
    Show
    After the dragon completed his movement and the wall entrapments are finished, Autokorrekt moves away using his own free Standard Action.
    You find yourself still encased with solid walls of force after your movement, and your attacks hit air. After the walls close around you, you hear movements away from you.
    Last edited by ben-zayb; 2014-11-23 at 04:31 AM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  12. - Top - End - #12
    Ettin in the Playground
    Join Date
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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Is that standard action movement on my turn?

    Also, Listen check to track you: (d20+75)[77]

  13. - Top - End - #13
    Ettin in the Playground
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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    End of turn.

  14. - Top - End - #14
    Ettin in the Playground
     
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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Quote Originally Posted by Rakaydos View Post
    Is that standard action movement on my turn?

    Also, Listen check to track you: [roll0]
    Yep, Autokorrekt has a free standard action from Celerity, that he opted to use after witnessing your attempts at outmaneuvering him. You track him directly 25ft. away, behind the other barricade of invisible force and exactly where you used to be...
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  15. - Top - End - #15
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Round 1 - Autokorrekt

    You find yourself being assaulted by Autokorrekt from all fronts, dancing circles around you with blinding speed. He initially seems more interested in destroying your equipments than actually hurting you. The invisible barrier that contains you doesn't seem to hinder his own assault.
    Spoiler: Public OOC
    Show
    Free: Power Attack for 50 (+100 to damage, as though two-handed Unarmed Strike)
    Full-Round: Using the Legend's Legendary Deed, Endless Storm of Steel, with each melee attack being a Sunder special attack instead until every damageable items are destroyed (that is, if a sunder didn't do damage against an item, like against Riverine items, skip that item), continues attacks until it misses. Autokorrekt doesn't provoke any AoOs due to Legend's Heroic Deed, Combat King. Sundering weapons is an opposed attack roll, sundering items uses the Item's AC, and Autokorrekt will not Sunder armor (obviously because armors can't be Sundered).
    Unarmed Strike: bludgeoning damage, aligned to everything (C,E,G,L), deals 1 Con damage, doesn't automiss on a 1.
    Priority of attack: Wielded Weapons(none?)->visible Sheathed Weapons(none?)->Face Item->Head Item->Feet Item->Finger Item->Bags/Container/etc.->Arm Item->Neck Item->Shoulder Item->Hand Item->Torso Item->Waist Item->Body Item->Creature

    Spoiler: Potential Attacks 1-10
    Show
    Attack 1: (1d20+253)[265]; Damage: (24d6+175)[254]
    Attack 2: (1d20+251)[255]; Damage: (24d6+175)[253]
    Attack 3: (1d20+249)[256]; Damage: (24d6+175)[255]
    Attack 4: (1d20+247)[265]; Damage: (24d6+175)[265]
    Attack 5: (1d20+245)[250]; Damage: (24d6+175)[247]
    Attack 6: (1d20+243)[260]; Damage: (24d6+175)[253]
    Attack 7: (1d20+241)[254]; Damage: (24d6+175)[262]
    Attack 8: (1d20+239)[243]; Damage: (24d6+175)[250]
    Attack 9: (1d20+237)[246]; Damage: (24d6+175)[265]
    Attack 10: (1d20+235)[237]; Damage: (24d6+175)[255]
    Spoiler: Potential Attacks 1-10
    Show
    Attack 1: (1d20+253)[264]; Damage: (24d6+175)[252]
    Attack 2: (1d20+251)[254]; Damage: (24d6+175)[259]
    Attack 3: (1d20+249)[265]; Damage: (24d6+175)[258]
    Attack 4: (1d20+247)[265]; Damage: (24d6+175)[268]
    Attack 5: (1d20+245)[265]; Damage: (24d6+175)[253]
    Attack 6: (1d20+243)[255]; Damage: (24d6+175)[258]
    Attack 7: (1d20+241)[248]; Damage: (24d6+175)[265]
    Attack 8: (1d20+239)[256]; Damage: (24d6+175)[268]
    Attack 9: (1d20+237)[245]; Damage: (24d6+175)[262]
    Attack 10: (1d20+235)[252]; Damage: (24d6+175)[264]
    Spoiler: Potential Attacks 11-20
    Show
    Attack 11: (1d20+233)[244]; Damage: (24d6+175)[253]
    Attack 12: (1d20+231)[247]; Damage: (24d6+175)[265]
    Attack 13: (1d20+229)[238]; Damage: (24d6+175)[260]
    Attack 14: (1d20+227)[240]; Damage: (24d6+175)[266]
    Attack 15: (1d20+225)[236]; Damage: (24d6+175)[246]
    Attack 16: (1d20+223)[231]; Damage: (24d6+175)[255]
    Attack 17: (1d20+221)[238]; Damage: (24d6+175)[257]
    Attack 18: (1d20+219)[222]; Damage: (24d6+175)[266]
    Attack 19: (1d20+217)[230]; Damage: (24d6+175)[255]
    Attack 20: (1d20+215)[232]; Damage: (24d6+175)[256]
    Spoiler: Potential Attacks 21-30
    Show
    Attack 21: (1d20+213)[233]; Damage: (24d6+175)[252]
    Attack 22: (1d20+211)[212]; Damage: (24d6+175)[268]
    Attack 23: (1d20+209)[223]; Damage: (24d6+175)[259]
    Attack 24: (1d20+207)[227]; Damage: (24d6+175)[256]
    Attack 25: (1d20+205)[222]; Damage: (24d6+175)[277]
    Attack 26: (1d20+203)[208]; Damage: (24d6+175)[260]
    Attack 27: (1d20+201)[211]; Damage: (24d6+175)[244]
    Attack 28: (1d20+199)[203]; Damage: (24d6+175)[273]
    Attack 29: (1d20+197)[209]; Damage: (24d6+175)[268]
    Attack 30: (1d20+195)[203]; Damage: (24d6+175)[256]
    Spoiler: Potential Attacks 31-40
    Show
    Attack 31: (1d20+193)[194]; Damage: (24d6+175)[261]
    Attack 32: (1d20+191)[205]; Damage: (24d6+175)[262]
    Attack 33: (1d20+189)[208]; Damage: (24d6+175)[260]
    Attack 34: (1d20+187)[199]; Damage: (24d6+175)[271]
    Attack 35: (1d20+185)[201]; Damage: (24d6+175)[247]
    Attack 36: (1d20+183)[203]; Damage: (24d6+175)[253]
    Attack 37: (1d20+181)[201]; Damage: (24d6+175)[250]
    Attack 38: (1d20+179)[194]; Damage: (24d6+175)[256]
    Attack 39: (1d20+177)[195]; Damage: (24d6+175)[243]
    Attack 40: (1d20+175)[192]; Damage: (24d6+175)[262]
    Spoiler: Potential Attacks 41-50
    Show
    Attack 41: (1d20+173)[177]; Damage: (24d6+175)[250]
    Attack 42: (1d20+171)[191]; Damage: (24d6+175)[254]
    Attack 43: (1d20+169)[180]; Damage: (24d6+175)[241]
    Attack 44: (1d20+167)[184]; Damage: (24d6+175)[238]
    Attack 45: (1d20+165)[168]; Damage: (24d6+175)[251]
    Attack 46: (1d20+163)[170]; Damage: (24d6+175)[248]
    Attack 47: (1d20+161)[176]; Damage: (24d6+175)[272]
    Attack 48: (1d20+159)[164]; Damage: (24d6+175)[277]
    Attack 49: (1d20+157)[158]; Damage: (24d6+175)[263]
    Attack 50: (1d20+155)[169]; Damage: (24d6+175)[246]
    Don't want to overpost/overkill, so I want to check first if the opponent is still alive. If it's still alive, I'll continue with my turn. Autokorrekt knows your current HP total if he succeeded against at least 1 attack.

    EDIT: Oops, screwed up with my spoilers. Ignored anyone of the two "Potential Attacks 1-10" sets.
    Last edited by ben-zayb; 2014-11-23 at 04:52 AM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  16. - Top - End - #16
    Ettin in the Playground
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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Responce: Stance of Alacrity -> One with Shadow. I am insubstantial until the start of my next turn, and normal attacks pass right through me, and through my stuff.

  17. - Top - End - #17
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Spoiler: Public OOC
    Show
    Spoiler: Private OOC
    Show
    One of "them" uses Nullify Spell (works on maneuvers): nullify check (1d20+80)[94]

    Make an Initiator Level check (d20+IL), against (awaiting edit) 94. Failure to beat that means One with Shadow is effectively "countered".
    Last edited by ben-zayb; 2014-11-23 at 05:03 AM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  18. - Top - End - #18
    Ettin in the Playground
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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Nope that gets me. I have a Contingency at the end of the round though.

  19. - Top - End - #19
    Ettin in the Playground
     
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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Did every attack hit so far? Because it linda works like Avalanche of Blades (not stopping until it misses).

    And what's the dragon's HP so far? Autokorrekt gets to know the HP state once the first attack hits.
    Last edited by ben-zayb; 2014-11-23 at 04:34 PM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  20. - Top - End - #20
    Ettin in the Playground
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    Jun 2011

    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Negative far enough I stopped counting.

    Are you done with your turn?

  21. - Top - End - #21
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Yep.tencharminimum.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  22. - Top - End - #22
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Contingency: Raise Dead
    Spoiler: Spell slots lost due to DEATH
    Show
    Level 1:(11d2-11)[5] and (5d2-5)[3]
    Level 2:(13d2-13)[5] and (3d2-3)[1]
    Level 3:(10d2-10)[8]
    Level 4:(11d2-11)[6]
    Level 5:(9d2-9)[4]
    Level 6:(11d2-11)[9]
    Level 7:(11d2-11)[7]
    Level 8:(8d2-8)[3]
    Level 9:(7d2-7)[4]


    Any out of turn responces before my turn comes up?
    Last edited by Rakaydos; 2014-11-23 at 05:44 PM.

  23. - Top - End - #23
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Spoiler: Public OOC
    Show
    Oops didn't saw your edit! Feel free to take your turn! Autokorrekt should now be back his starting position prior to his Endless Storm of Steel, 25ft away, while the Dragon should still be inside the walls.

    EDIT: Crap. You located him due to a successful listen check, but he is invisible once again..
    Last edited by ben-zayb; 2014-11-23 at 08:17 PM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  24. - Top - End - #24
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    OOC: well, I'm being hosed by line of effect requirements. I'd be interested in seeing how you pulled off the chain-void invocations. Conced.

  25. - Top - End - #25
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: Super Happy Fun Time Battle Arena: Round 2, Match 2

    Quote Originally Posted by Rakaydos View Post
    OOC: well, I'm being hosed by line of effect requirements. I'd be interested in seeing how you pulled off the chain-void invocations. Conced.
    NP, after the tourney that'll be revealed.

    EDIT: Thought Walls of Force are 5x10 per CL. That means I'm overspending my resources when I should only need half the normal amount of effects...maybe on the next match.
    Last edited by ben-zayb; 2014-11-23 at 11:32 PM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

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