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  1. - Top - End - #1
    Barbarian in the Playground
     
    ElfWarriorGuy

    Join Date
    Nov 2012

    Default a sneaky adventure

    So, my group wants an occasional break from or main session. They want it to be sneaky and our Dm wants to be a player in it, so I'm the dm.

    Now, I've never Dm ' ed before, and between college, rowing and work, I've realized I'm too lazy to make something from the ground up, and I was wondering if anyone knows of a good stealth focused adventure

    It's a group of 3 low optimizers, so a wizard won't a wizard won't break anything. Thanks in advance!
    I'M NOT CRAZY!!

    I just find sanity a rather dull affair

  2. - Top - End - #2
    Titan in the Playground
     
    Blackhawk748's Avatar

    Join Date
    Oct 2012
    Location
    Tharggy, on Tellene
    Gender
    Male

    Default Re: a sneaky adventure

    Well, The Forge of Fury will let them Seal Team Six an old Dwarven Hold. The Fright at Tristor is a quest with a bunch of investigation in it and you can stealth your way through the bulk of it. Both are 3.0 so they need a bit of an update but nothing to major.

    Personally i say go with Forge of Fury as there are 3 ways IIRC into the Hold so they have plenty of options to go all commando on them, and its meant for lvl 3 starting so they have some levels to play with.
    Last edited by Blackhawk748; 2014-11-21 at 10:01 PM.
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  3. - Top - End - #3
    Bugbear in the Playground
     
    SwashbucklerGuy

    Join Date
    Aug 2014

    Default Re: a sneaky adventure

    I know it's a slightly different boat in D&D than modern games like WoD or CoC, but a heist game is pretty easy and rewarding to design in my opinion. You make a thing, you make someone who wants the thing, you make someone who has the thing that doesn't want anyone else to have the thing, you make a bunch of stuff to keep other people from getting the thing, and watch your players lateral-think out the window and onto the awning.
    Quote Originally Posted by Honest Tiefling View Post
    Do not try a linear campaign, without some discussion with them. Players very often look at your hooks and then try to accomplish it in a different way, not touch it, try to do the complete opposite, or somehow set it on fire.

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