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2014-12-17, 10:39 AM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
No, that's just what a VS thread is, a comparison between X and Y. The Federation of the future was not a defined participant, saying that they could save the present Federation and beat the Empire is saying that the present Federation would lose and adds nothing to the actual discussion.
Last edited by Reverent-One; 2014-12-17 at 10:40 AM.
Thanks to Elrond for the Vash avatar.
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2014-12-17, 11:16 AM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
No, it just starts getting silly if you allow everything that ever appeared to be included. Should we therefore have the Yuuzhan Vong invade the Federation rather than the Empire? After all, they appear in the Star Wars EU, so seems they ought to be fair game if we're also allowing the Borg or the Future Federation in the game.
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2014-12-17, 11:19 AM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
Terra Chronos -- A world where continents shift in the dreaming of ancient gods.
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2014-12-17, 11:28 AM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
Who cares about the future federation? If you're allowing time travel you only need one ship to survive any encounter to just pull a redo on it. I just re-watched Star Trek 4. The immediately solution to "but humpback whales are extinct" was for Kirk to casually tell Spock "start the necessary calculations for time warp". They managed to time warp a stolen ship they weren't even that familiar with, with extremely little effort. If casual time travel is allowed there's no contest.
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2014-12-17, 09:44 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
The transporters have many defined technical limitations that we can't just wave away. We know they're jammed by energy fields such as a starship's deflector shield array (and have no reason to believe that Imperial shields wouldn't similarly jam them). We know they're jammed by a magnetic field the strength of a planet's if sufficiently near the pole thanks to TNG season 4 Ep#83 Final Mission (and we also know that the Death Star had a magnetic field so strong it actually posed an inconvenience to fighters attacking it). We know that they're jammed by electricity (a nearby electrical substation prevented transport in TNG season 4 Ep#80 Legacy, and a lightning storm did the same thing in TNG season 3 Ep#55 The Enemy). We also know that a Star Destroyer's main reactor generates an insane amount of power, on the order of a small star (they don't call it a solar ionization reactor for nothing) and is extremely likely to exhibit magnetism and electric outputs that would almost certainly screw with a transporter trying to beam it somewhere. We also know that a Star Destroyer is heavily armored, particularly in the engine spaces, and that their hull is likely dense enough to interfere with transporters on its own, given that being in a granite cave is sufficient to do the same thing (again, TNG season 4 Ep#80 Legacy), not to mention the fact that we know heavy metals block their sensors to begin with (TNG season 4 Ep#82 Future Imperfect) so they couldn't lock onto the reactor in any case.
They turned out a lot of new ships for the Dominion War and didn't get to slap cloaking devices on all of them. Here they wouldn't get time to even ask.
We still have to deal with what we saw, and what we saw was the vaporization of what certainly appear to be nickel-iron asteroids (I calculated for silicate composition to be conservative) in fractions of a second each by a Star Destroyer's secondary weapons. The light on impact is easily accounted for by work heating; deforming material causes it to heat up. Smash something large enough hard and fast enough and it'll do something like what we saw.
If they were moving much slower than that speed, the X-wings would overtake their own torpedoes. There are several possible explanations for this, including slow-motion capture to allow for showing the torpedoes. We already know there are cuts in the scene since it goes to the torpedoes going down the exhaust port immediately after Luke fires, while when Red Leader took his shot they traveled for a bit before striking.
We know they have targeting computers; quite a big deal was made of it during the Battle of Yavin.
The power disparity is so great that it wouldn't even matter. About the only thing they could conceivably do with time travel that could save them is go back in time and assassinate Palpatine, and good luck with that. Transporters are blocked by electromagnetism, as I covered above; we have zero reason to believe that shield fluctuation is necessary to block transporters.
How do you know? Demonstrate this. What makes you believe the Empire has bad sensors, or even that their sensors work on the same principle such that techniques that would block Federation or Borg sensors would be effective against them?
Spoilers: Echo Base and Death Squadron were able to detect each other before the latter had entered the Hoth system, so your argument is already dead on arrival.
Okay, back up. Where does it say that Star Destroyers have a reactor ejection mechanism?
I know what it is, since a teraton is a million megatons. Base Delta Zero as described must wipe out all life and destroy all natural resources. Covering all land surfaces of Earth (which is less than 30% of its total surface) with the fireballs of 1Mt nuclear blasts would take roughly 30 million bombs. (According to NukeMap, at any rate. Incidentally, I checked while I was there, and according to it an 8kt warhead has a fireball radius of only 180m; the only 1km radius measurement is 5psi overpressure... and surely to God you don't actually expect a weapon to cause atmospheric overpressure in a vacuum, right? ) And you haven't touched the oceans. Blanketing the entire surface would in fact take about 100 teratons' worth of 1 megaton bombs, though of course that would still leave the deep ocean intact.Last edited by Renegade Paladin; 2014-12-17 at 11:32 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2014-12-18, 12:35 AM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
Time Travel is hacks. Remember how Voyager took years to cross the galaxy? Now they can go back in time, and show up the day after they left. The advantage the Empire has in getting to pick where it strikes? Sorry the Federation is ready for you. Oh and you came out of hyperspace in a self-replicating minefield. Does the Federation need some more time to build ships? Send a shipyard back in time. Did you ever leave a star less then perfectly defended? Whoops it exploded three years ago.
You do not win against time travel. Ultimately the only thing in question is how many rules Section 31 has to break to save the Federation.
They behave nothing like nickle-iron asteroids! Nickle Iron asteroids don't suddenly change direction! There is an atmosphere for crying out loud! There is no possible way that asteroid field bears any sort of resemblance to anything that fits with in the modern understanding of asteroids. They might look superficially similar, but they are not the rocks we know and love.
If they were moving much slower than that speed, the X-wings would overtake their own torpedoes. There are several possible explanations for this, including slow-motion capture to allow for showing the torpedoes. We already know there are cuts in the scene since it goes to the torpedoes going down the exhaust port immediately after Luke fires, while when Red Leader took his shot they traveled for a bit before striking.
We know they have targeting computers; quite a big deal was made of it during the Battle of Yavin.
The power disparity is so great that it wouldn't even matter. About the only thing they could conceivably do with time travel that could save them is go back in time and assassinate Palpatine, and good luck with that.
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2014-12-18, 12:45 AM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
Another note is that the hyperdrive doesn't seem to work in a way that's conducive to being picked up on long-range scans: it's travelling through hyperspace rather than realspace, and hyperspace is distinct from subspace.
It's a safety feature Starfleet has, but doesn't really seem like something that Star Destroyer reactors are anywhere near capable of doing... Warp Cores are long rods with relatively few connection points. Star Destroyer reactors are huge and building the reactor so it can be ejected would create a lot of dead space. Not to mention that Imperial warships are built with a completely different set of values compared to Federation vessels. If the reactor is about to fail catastrophically, there's no point ejecting it since the Star Destroyer's done for anyway.
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2014-12-18, 03:38 AM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
Except that if the Federation loses, Starfleet 32K will never exist and be unable to go back in time to ensure its own existence. And if it wins, they don't need to go back in time to change anything. Aren't temporal paradoxes fun?
This is why I proposed that the universe-intersection be treated as the trigger point for a parallel universe split. Because otherwise the entire discussion literally grinds to a halt. The existence of Starfleet 32K in this timeline has to remain in the box with Shrodinger' Cat, both existent and non-existent until we determine whether or not it will have the capability to exist in the first place.NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2014-12-18, 04:35 AM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
But Starfleet 32K (actually shouldn't it be 30K?) isn't needed for any of that. TOS era Trek had fairly easy access to time travel so anything other than a complete and utter defeat of every ship before they can go to warp means that they can go back in time and warn the Trekies about what happened, detail the Empire's tactics and take a second swing at things. Or one lone captain can assassinate Palpatine before he starts the Empire. Somehow I don't think he had a massive guard when he was a 2 month old. Or I suppose if we wanted the Federation to have morals get a good Federation couple to adopt him and raise him right.
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2014-12-18, 08:13 AM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
Palpatine had good parents, and still turned into a psycho.
Besides, if you go back in time and whack the old bug zapper, there's no Empire, so no reason to go back in time to kill him. Which means you didn't, so there is an Empire, and it just keeps circling around and around.
Regardless, time travel doesn't help.Avatar by Recaiden.
friend code is 5258-0586-5870
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2014-12-18, 08:17 AM (ISO 8601)
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2014-12-18, 10:23 AM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
[QUOTE=Renegade Paladin;18546196]
Transporters are blocked by electromagnetism, as I covered above; we have zero reason to believe that shield fluctuation is necessary to block transporters.
How do you know? Demonstrate this. What makes you believe the Empire has bad sensors, or even that their sensors work on the same principle such that techniques that would block Federation or Borg sensors would be effective against them?
Spoilers: Echo Base and Death Squadron were able to detect each other before the latter had entered the Hoth system, so your argument is already dead on arrival.
Okay, back up. Where does it say that Star Destroyers have a reactor ejection mechanism?
Catastrophic release braces were located underneath the ventral reactor bulge, in case of emergencies where the core of the main reactor had to be ejected from the ship.[33]Last edited by grolim; 2014-12-18 at 10:24 AM.
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2014-12-18, 10:25 AM (ISO 8601)
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2014-12-18, 01:14 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
Just allowing Voyager makes things silly without the future federation or the Borg.
And DS9 isn't much better, I swear half the intent behind it was designed to kill any Star Wars vs Star Trek discussions. Replicating ships/bombs/mines, out numbering the Empire, the Defiant Class, cloaked tricobalt weapons, the 54 isoton warhead for a x5 Death Star-sized fireball, they even covered their bases by inventing the rebels that would do everything it takes to win including ignoring directives.
All hope in SW being more that a gnat in the Federation's eyes relies on JJ Abrams. And as luck would have it, he loves blinding you with shiny lights sniping you from every angle.
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2014-12-18, 02:08 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
And DS9 isn't much better, I swear half the intent behind it was designed to kill any Star Wars vs Star Trek discussions. Replicating ships/bombs/mines, out numbering the Empire, the Defiant Class, cloaked tricobalt weapons, the 54 isoton warhead for a x5 Death Star-sized fireball, they even covered their bases by inventing the rebels that would do everything it takes to win including ignoring directives.
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2014-12-18, 04:48 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
But if they do they only create a parallel timeline, because if they succeed (big if) then they won't have to go back and screw with time, which means they won't, which means the Empire shows up and wins after all.
I don't see any asteroids suddenly changing direction, unless you mean the one that collided with the TIE fighter, and collisions count as an outside force for the purposes of Newtonian physics last time I checked. And there was an atmosphere in the worm; that doesn't mean there was one on the asteroid's surface (in fact there clearly wasn't). I admit it's strange, but that's a problem of pressure differences exposed to vacuum, not the composition of the asteroid, so it's a bit of a non-sequitur when talking about the energy necessary to destroy one of the asteroids.
Even if they were moving slower than that, it's still a ludicrously high-G turn. Besides, we know beyond doubt that there's time distortion involved in the last minute or so before the Death Star cleared Yavin; nearly four minutes elapsed between the one minute warning and the torpedoes firing. Timing courtesy of Andras on stardestroyer.net's message board, though I can get it out and time it myself if it makes everyone feel better.Originally Posted by Andras
In any case, the fact that the torpedoes are capable of making that maneuver means that either they're ridiculously overengineered or they have homing capability which calls on them to make similar maneuvers. The Death Star was heavily jamming the fighters (and in the novelization there's even reference made to distortion fields heavy enough to limit fighter maneuverability!). Further, the Rebel leadership clearly believed the attack was possible without Jedi or they wouldn't have attempted it.
In heavy jamming yes, and Jek Porkins would disagree, respectively. Modern anti-aircraft mounts still mostly have human operators if only to prevent computer error in target selection; that we see people at controls near the guns doesn't mean they're manually aiming without machine assistance.
Funnier story: That's a weakness shared by nearly every enemy the Federation has, including the Borg, yet no one's made their stars go boom.Last edited by Renegade Paladin; 2014-12-18 at 04:48 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2014-12-18, 05:27 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
Marut-2 Avatar by Serpentine
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2014-12-19, 03:22 AM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
One of the pilots at the briefing said that hitting a 2m target was impossible, even with a computer, and when the actual attack happened, in the only attack run we saw carried out by a non-Jedi pilot, he missed. Are we to assume that two experienced pilots knew less about how to fly and launch an attack than the leadership, who probably hadn't been near a cockpit in decades? Plus, the Rebels didn't actually have a lot of options but to launch the attack, considering Princess Leia had brought the Death Star right to their door--they didn't have time to evacuate so they had to go for it, no matter how slim the chances of success.
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2014-12-19, 02:39 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
So I'm seeing a number of different scenarios for an Empire vs Federation match up with different outcomes:
Scenario 1: Overwhelming Energy Output Differential wins!
One side'slasersphasers, torpedoes, shields are simple on a different magnitude of scale, resulting in an easy victory.
Winner: Federation (based on a fan-physcist's numbers).
Problems: It looks a little cheap, but harder criticism is that the hard numbers given are inconsistent with what's seen on screen as well as the fact that inconsistencies abound even with the numbers themselves.
Scenario 2: The side with the most speed wins!
One side has warp drive, the other has hyperspace drive. One gets you through a quadrant the other lets you roam an entire galaxy.
Winner: Empire
Problems: The defense against an Empire winning with that the federation is adaptable and could find a way to get around hit and run or attrition sort of tactics from the Empire. Another criticism that can be raised is that this tactic depends on the Empire holding back and not acting very Empire-like.
Scenario 3: Maneuverability wins!
One sides ships are just so much more nimble in an actual confrontation.
Winner: Federation
Problems: Trek only looks this way in a few movies, but in addition to upsetting the casual fans' (aka my) thinking, its not clear that maneuverability really would make the decisive difference.
Scenario 4: The side with the most ship wins!
Winner: The Empire (easily)
Problems: Since when is a confrontation really decided this way?
Scenario 5: Plot wins!
We know from reading, watching, and whatever else we do with these universes that, in the end, it never comes down to whose technically superior or has better strategy or whatever, it comes down to giving victory to the side that makes for the better story.
Winner: Federation (aka the Good Guys)
Problems: I think this one makes a mockery of this entire exercise.
Scenario 6: An extraordinary force (or Force) intervenes!
This is what happens when future Federation decides to get involved, the Empire has use of the Sun Crusher, and/or Wesley Crusher takes sides.
Winner: Federation
Problems: The main problem brought up is that these is "out of bounds" or "violates the rules" or some such. I would simply label it as "cheap."
Scenario 7: Adaptability saves the day!
One side has a tendency to invent incredible new solutions to problems within the span of a 40-odd minute episode.
Winner: Federation
Problems: I really don't see one here. I give this one my Reddish Star of Approval because not only because there is no clear flaw, but also because its accurately reflects the Federation typically solves their major problems.The laws of physics are not crying in a corner, they are bawling in the forums.
Thanks to half-halfling for the avatar
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2014-12-19, 02:56 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
This is exactly the same as "Scenario 5: Plot wins!" Of course the Federation solves its problems in less than an hour of screen time on average, they're the protagonists of an episodic TV show. Of course the Empire doesn't, they're the antagonists of (essentially) a melodrama.
Last edited by Mando Knight; 2014-12-19 at 02:57 PM.
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2014-12-19, 04:18 PM (ISO 8601)
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2014-12-19, 06:47 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
This one should be called a push. SW is chick full of technology and world devastating weapons. The Sun Crusher is just one. The Galaxy Gun, destroying planets from half a galaxy away; Centerpoint station, capable of pushing / pulling entire stars out of their galactic orbit.; Force storm capable of tearing apart the entire surface of planets and transporting it across vast distances (1/3 of a galaxy); chrysalide beasts, sith worms, terentateks and other force beasts.
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2014-12-19, 07:16 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
Uh huh. Since people glaze over when you start talking numbers and doing equations, let me sum this up real quick like.
Star Trek:Originally Posted by Commander William T. Riker
I believe the colloquialism, "'Nuff said," applies here.Last edited by Renegade Paladin; 2014-12-19 at 07:23 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2014-12-19, 08:37 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
And that is a baradium powered weapon.
You know, the ones you complained their illegal for being too powerful status meant nothing.
A shockwave even more powerful than that wasn't even enough to blew a fuse before TNG's era and those things overloaded when you cooked popcorn.
And if you look closely, the shield's weren't even activated in time.Last edited by Mato; 2014-12-19 at 08:38 PM.
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2014-12-19, 08:58 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
Where does it say that? EU isn't canon anymore.
Not that it matters, since again, the problem isn't that it was banned (in the EU, which isn't canon), but rather that being banned doesn't make it the most powerful thing in the galaxy. The syllogism you base your argument on, that illegal = most powerful, does not logically follow. The weapons rating of the Millennium Falcon was also illegal, yet it is compelled to run from Star Destroyers. Nunchuks are illegal in New York, but I assure you, they are not the most powerful weapon on Earth (or even in New York). You base your argument on a blatantly false equivalency (and the falsehood that an 8kt weapon produces a 1km blast in vacuum, which it doesn't even come remotely close to doing). Your argument doesn't hold any water at all
Particularly since the Empire has a very good reason to ban the stuff despite the fact that it's far, far weaker than other extant weapons: It's destructive to large (by Coruscant standards) buildings in small, man-portable devices. And the Empire is fighting an insurgency. I don't know, can you think of a reason why they might prioritize banning baradium given that property, even though turbolaser fire is far more potent and can keep up an attack long after the Rebels have expended their building-destroying hand grenades?
As for the destruction of Praxis, that shockwave was superluminal, primarily affected subspace, and was totally weaksauce. Quo'nos was much closer than the Excelsior to the origin point and only suffered the loss of its ozone layer.Last edited by Renegade Paladin; 2014-12-19 at 09:41 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2014-12-19, 09:08 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
Yeah that weapon the bounty hunter used might have caused the asteroid to implode just a little, but it wouldn't have come close to destroying it. It was cutting through much, much smaller, and the asteroid Riker was talking about? Gigantic. Even if it went all the way through it the Trek asteroid would have just smashed back together. It DID have its own gravity (and magnetism).
Not only that the goal wasn't just to shatter some stuff it was to obliterate any information that could be gleaned. The star wars charge just blew the rocks apart. Certainly cool looking, but not even close to what Trek needed.
Think of it like a sand castle. Kick it and the sand flies apart and you slice through the castle. But the toy ship you buried inside will be okay.
Oh and since this came up earlier: Ground combat. Massacre in favor of the Federation. See the Imperials use those big walkers, or have stormtroopers wander in on foot. Star Trek is fully capable of flying at surface level. A giant walker like that won't last three seconds against the Enterprise.
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2014-12-19, 09:11 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
That's a ridiculous assertion. They were afraid that cutting their way out of the asteroid after the Romulans sealed them in would trigger a collapse that would destroy the Enterprise. The Pegasus would not have survived the collapse of the asteroid if a more localized cave-in could destroy a far more powerful ship that actually had its shields on.
Ground combat is unnecessary; if the scenario is fight to destruction, Earth would be a slagged wreck before the first day was out. However, if the Empire wishes to occupy the Federation, then it would do so with ease. What ground combat capabilities have the Federation exhibited? We only ever see unarmored, under-armed (and incompetent) infantry without vehicle support. The only ground combat vehicle ever deployed throughout the entire run of all the series and the movies is that buggy from Nemesis, and it's mounted weapon's only arc of fire was to the rear, from which we can conclude that their ground combat strategy centers on running away quickly. At any rate, the Federation quite clearly has no concept of combined arms warfare or even infantry heavy weapon support.Last edited by Renegade Paladin; 2014-12-19 at 09:17 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2014-12-19, 09:35 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
Last edited by Kitten Champion; 2014-12-19 at 09:39 PM.
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2014-12-19, 11:00 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
I'll speak more plainly. Assuming for some strange reason that the Empire has landed troops without first gaining space superiority, when exactly do we see the Federation using starships in atmosphere to support ground operations? It certainly would have helped during the Siege of AR-558, to name the most prominent example. Then again, so would some analogue of a heavy machine gun, but they don't have that either.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2014-12-19, 11:14 PM (ISO 8601)
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Re: Star Wars vs Star Trek - no flame wars please
Yeah, pound for pound baradium is the most powerful destructive material the Empire has. A hand grenade delivers more power than a turbolaser, a 3ft mine destroy more asteroids than a dozen turbolaser shots, 1 metric ton of it has the potential to take out a Star Destroyer which normally takes several thousand bolts, and only a couple was enough to annihilate a custom nearly-Super-Sized Star Destroyer.
I have a little problem. It takes 7.2J to vaporize 3 cubic feet of this question's building construction material, the damage pattern is a cone with a 463 meter wide base. The catch is the target is a building so it has a lot of open space instead of being a pure solid. Approximately how much energy (in joules) was used to create the cone-shaped dent in it? I have no idea how to figure out the whole building part.