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  1. - Top - End - #31
    Orc in the Playground
     
    EvilClericGuy

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    Dec 2009

    Default Re: Your favorite character

    My current Campaign is pretty fun.

    Corporal Kaius Lucious Ventrillous:LN Human Focused Necromancer 5/Pale Master 10/Lore master- (Currently Level 4 through).

    The Campaign takes place in Eberron. This is our first time doing an Eberron campaign, and the DM is taking us through the pre-made official mods. Kaius was born in Atur (Karnath) during the last few decades of the Great War. He was tested at an early age, and was found to have an aptitude for magic. He was of low birth with no money or influence to speak of, and was unable to attend the Atur academy. However the war effort demanded that all with potential magic ability be trained and put into military service, so he was trained by a wizard from the Academy in the basics and then sent to serve out his two year mandatory service at Fort Bone. Just two weeks after his posting, the war ended. During his term of service, he saw no action. He remained at the fort the entire time, and was tasked with maintaining the undead soldiers and skeletal mounts stationed there.

    Kaius was brought up constantly hearing war propaganda, and his child hood dream was to serve Karnath and fight it's enemies. When he was selected for Mage training, he felt honored and privileged to get his chance to serve. He was excited to be one of Karnath's new breed of Necromatic Soldiers, and dreamed of leading legions of undead into glorious battle. Thus the reality of his posting came as a bitter disappointment. He loves his country, and performed his duties with distinction (eventually being promoted to Corporal), but he was forced to accept that his posting was a dead end during this time of peace. While at Ft. Bone, he saw many adventurers come and go, and decided that the life of an adventurer offered far more opportunities than military service. So once his two year term was up, he did not re-enlist. This was a difficult decision for him, and he left disappointed that he never saw any action, nor had the opportunity to earn his Sgt. stripes. He was not alone however, as he was joined by a fellow soldier Specialist Grimalt.

    Together the two former soldiers left Karnath to see the world, along with Kaius's skeletal minion (Private Jenkins). Their first stop on their journey was the city of Sharn. There they looked for work and picked up the 4th member of their band, a Dire wereboar Elf Barbarian. They took on odd jobs, with great success. Kaius, being the leader has named their adventuring band the Ventrillian Irregulars, and has supplied them with uniforms and a banner. He continues to try improve their wealth and reputation, envisioning growing into an order like the Emerald Claw, his child hood heroes.


    What's so funny about this character is that he totally throws the campaigns intended perspective on it's head. The Emerald Claw in these adventures were meant to be re-occurring villains and thorns in our side. Instead he idolizes them and aspires to be just like them (the idealized Karnath propaganda version anyways), and went out of his way to be friendly and on good terms with them. We had a mission to recover a missing spy, and an Evil Karnathi sword. He reveres the blade as a sacred and honored relic of his country. Totally not the angle that the writers were intending, and it's hilarious.

  2. - Top - End - #32
    Dwarf in the Playground
     
    Lizardfolk

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    Nov 2014

    Default Re: Your favorite character

    Hmm, it's hard to pick one but if I had to Strom Feurhertz: A gestalt Goliath Barb/feat rogue with monkey grip and huge intelligent falchion with detect object and some other stuff (I think it ended up with shocking burst and maybe something else), he's use "her" to find strong boxes and the like and use a crowbar and his strength to get out what he wanted, that or straight up sunder it. This game also allowed for the explosives skill and craft chemical skill from D20 modern, so occasionally he'd set up impromptu traps with remote detonating C4, or blast through a wall unexpectedly. He was a kind of clever but unpredictable sort of person, mostly interested in looting things because he could and it was fun. In fights sometimes his sword would try and dominate him while he was raging so he'd be like a clear thinking rage monster (think professor hulk). He was a hoot to play.

  3. - Top - End - #33
    Troll in the Playground
     
    RFLS's Avatar

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    Feb 2012
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    Default Re: Your favorite character

    My favorite is, far and away, Rita Hemsworth (3.5). I've never managed to get her into a game that lasted more than a session or two, but I've put a lot of thought into the character. She was an orphan, living on the streets for almost a year before a local gang adopted her. She demonstrated prodigious skill with tinkering and magic in tandem, building strange devices for the gang that helped them in their thieving. Over time, she grew more and more disenchanted with them, until she finally left.

    She faked her death and ran, living on stolen money until it ran out, and then making money by selling her skills as a tinker. One day, she tried to sell something to a man, who, instead of buying it, looked it over closely and then offered her a job. She moved into his shop and began to truly learn her trade. Her pride and joy was a suit of armor that towered over her. It was powered by servos and magic alike, and came to be an almost unstoppable juggernaut.

    Rita showed great interest in the art of swordplay, to the point of finding and paying a tutor to show her the art of the sword. Over time, she grew to be almost as proficient with the blade as she was with the creation of devices. She managed to combine the two - sending lightning crackling down the length of her sword to scorch her enemies.

    Her life was ideal - until one of her old gang members wandered into the shop and recognized her. That night, the gang came to pay her a "visit," one with lethal intentions. She managed to get to her armor before they found her, but not before they found her mentor. He was dead before he managed to get out of bed. The ensuing fight was brutal and short. In less than half a minute, a dozen gang members were dead or dying on the floor of the shop.

    Rita ran. She didn't know what else to do. Her gang and the police would both be after her for the murder of her friends and mentor, respectively. Now, she serves as a mercenary, doing the best she can to get by in the world.

    Mechanically she's almost exclusively an artificer, using a variety of wands and permanent magic items to make her a melee monster. If gestalt is on the table, warblade or one of a few homebrew classes floating around the forums is thrown into the mix. I tend to play her sword n' board, which means I'm taking one of the most broken classes in the game and toning it down to t3.

    Someday I'll actually get to play her. *crosses fingers*

  4. - Top - End - #34
    Orc in the Playground
     
    MindFlayer

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    Aug 2013
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    Sterling VA
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    Default Re: Your favorite character

    Nym Evenfell the LE Elven Generalist/Force Missile mage/Argent Savant who believed that [Force] magic was the only "true" magic. Every spell he ever researched or used (save one, but sometimes you just have to teleport) where force spells. I found out there are quite a few more of those then I thought too.

    Despite the fact that most of what he did was magic missile with as many damage upping meta magic feats as he could add he was fun as hell to play. Being a paid assassin who did 100's of HP worth of damage with magic missile of all things can't help but put a smile on my face. But what really made the game fun is the fact that he was a follower of the Human magic god Mystra, Corellon could suck it as far as Nym was concerned, and the party cleric was a (I think) a Cloistered Cleric of Shar. Oh, and he was a half Drow, so we spent all are time either trying to one up each other and telling the other one just how much we where looking forward to killing the other the moment the rest of the party left us a lone for more then 30 sec or decided they had enough popcorn for the show. Sadly this showdown never happened as the game fell apart a few years ago.


    My other top PC has to be Jargost the human Sorcerer in the Shackled City adventure path... as the front line fighter, at level 1. He stayed the main front line fighter for the whole campaign until it died out at around lvl 14. He was the only PC to not die at lest once, though I think he hit 0 to -9 more then the rest of the party combined.

    What made him so much fun, was the fact that he refused to admit to using magic. Everything he did, such as tossing his sword as a boomerang due to the whirling blade spell was "really" his "skill" as the "Greatest Swordsmen in his Village" a title that he bore proudly even after having his own plane of existence. It was a true title, even if self given, but only because no one else in his home village bothered to use a sword before he left. I still hold out hope that his game will be picked up again at some point, but its been seven or so years now so its doubtful.

  5. - Top - End - #35
    Barbarian in the Playground
     
    Darkweave31's Avatar

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    Default Re: Your favorite character

    I liked my shadowcraft mage that was slowly driven insane by his illusions becoming more real. He took over the world, changed the color of the sun more than a few times, and led a rebellion against himself all because he was bored... and crazy, but mostly bored.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities... Quickly please, before they are out of range."

    "Any sufficiently analyzed magic is indistinguishable from science!!"

  6. - Top - End - #36
    Titan in the Playground
     
    Jeff the Green's Avatar

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    Feb 2010
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    Default Re: Your favorite character

    Hmm. I guess there are two categories. The one I'm most proud of is Elidiel. She started out from a desire to play with Racial Emulation and have a nice floating doubled familiar bonus (Elf Wizard 3 + Changling Wizard 5) and from that grew a thoroughly messed up, yet functional and mostly happy character who's more coherent, consistent, and fleshed-out than any others. We haven't actually started the game she'll be in yet, so I dunno how she'll play.

    The ones I most enjoy writing for are the other two in my signature. Rook is fun because he's fundamentally trustworthy: you can trust him to do whatever he thinks most benefits him/will be the most fun/will result in him getting fruit. He has strong convictions, but these mostly consist of Thou Shalt Not Pay For What You Can Steal and An It Harm Not Too Many, Do As Thou Wilt.

    <The sensation of dancing to "three blind mice" played backwards with a stubbed toe while sniffing acetone and peonies> is utterly insane, which is always fun to write. He's a servant of the Daelkyr and this leads to such things as saying <I swear, you give one heir apparent an extra arm and an eye on his fingertip and suddenly the entire house turns on you. They were darling on him. If the Old Ones weren't still trying to conquer you Luddites I'd return to Xoriat right now and your entire scientomagical engineering tradition would stagnate.> or giving his familiar a spinneret with amber so that it shoots electricity and refusing to even consider putting it somewhere more dignified than the usual position. He's also mechanically fun, with a bunch of toys (magical and nonmagical; he's got a homebrew Factotum/Artificer PrC that gives the ability to make nonmagical gadgets like that spinneret or an ectopic adrenal gland) and some fun spells drawn from all the base class arcane lists.
    Last edited by Jeff the Green; 2014-11-28 at 08:01 PM.
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
    Ask me (or the other authors) anything.
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    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
    Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep

  7. - Top - End - #37
    Ogre in the Playground
     
    IZ42's Avatar

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    Default Re: Your favorite character

    LG VoP(Exalted) Human MoMS Hungry Ghost Monk leveled 9 when he finally got knocked off by the BBEG because ridiculous damage. He was extremely fun to play, once kicked a hobgoblin off a dragon only to fall off(and survive) when the Dragon barrel rolled. Gonna be reincarnated and given the celestial-blessed template as a reward for stopping the Red Hand.
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    I always thought understanding Scottish required a fort save vs. Alcohol poisoning.
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    Hipsterdin- Smiting Heathens before it was cool.
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    See, this wouldn't happen if you were a Zweihander Sentinel Warder with Silver Crane. You'd have a 60 ft. fly speed with good maneuverability, DR and glowing pants as early as level 8.

    Pink is Neutral Evil, because reasons.


    Exalted Monk Avatar by ThePrez1776

  8. - Top - End - #38
    Pixie in the Playground
     
    HalflingRogueGuy

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    Nov 2014

    Default Re: Your favorite character

    Nyx was by far my favorite. A sorcerer who eventually got create demiplane, made it permanent, and timeless, hunted casters and imprisoned them to create magical items in the demiplane. Equipped a army of mercenarys with amazing gear and then proceeded to open the demiplane in the middle of citys and take them over with his armys inside. Became ruler of the world, then left it to rot as he moved on to create a new plane of existence. All in all, a great game, DM was mad cause I destroyed his campaign.

  9. - Top - End - #39
    Bugbear in the Playground
     
    tadkins's Avatar

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    Default Re: Your favorite character

    I only got to play him for one session, but he was my most memorable character. I hope to try him again in the future.

    Corlan McCabe, NG Human Swamp Druid. Basically a crazy old hick who lived alone with his snapping turtle animal companion Stumps, in a shack somewhere in the middle of a Lizardfolk-controlled swamp. I basically played him up to be the stereotypical redneck. Gave him points in Profession (Brewer), as he had a thing for creating his own booze, fermenting them in rotting, hollowed out trees. His signature product, "willowswig", ended up knocking out half the party.

    I would have loved to play that one more. xD

  10. - Top - End - #40
    Dwarf in the Playground
     
    Super Evil User's Avatar

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    Nov 2010
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    Default Re: Your favorite character

    Two words:

    Thomas Therin.

    CG Human wizard (Evoker/barred Necro, Ench) 6. Originally a Thayan apprentice, he escaped his ruthless nation after his brother was killed for defying the Red Wizards' evil ways. He swore on his life that he would use his powers and make it so that no-one would be abused by evil magic ever again.

    Muddying his tragic past and deep conviction was the fact that he had a negative Charisma modifier and was essentially a smelly, alcoholic college dropout with PTSD. His adventuring companion/only friend is Thrormir Thunderfist, an equally uncharismatic dwarf with a whoring problem.
    Last edited by Super Evil User; 2014-11-30 at 03:09 AM.
    " Welcome, Nerevar. Together we shall speak for the Law and the Land, and shall drive the mongrel dogs of the Empire from Morrowind. "

  11. - Top - End - #41
    Orc in the Playground
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    Dec 2013

    Default Re: Your favorite character

    I have two:

    Gregory "Fab" the Fabulous. A Chaotic Good camp straight single classed bard focused on inspire courage, obsessed with beauty and able to kick much goblin ass. a skill monkey and party face he knew every language in the phb and a few that aren't.

    and Sheldon Dubois a factotum/warbalde/chameleon who became an important part of the hombrew setting created from the Forgotten Realms.

  12. - Top - End - #42
    Pixie in the Playground
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    Nov 2014

    Default Re: Your favorite character

    My favorite was a nearly mute Black Blood Cultist that routinely ripped enemies apart. Was singularly handling a planetar Angel at level 10 (sent to return a paladin from his pathway to Blackgaurd) while my allies fuddled like idiots. Unfortunately, before I had him pinned and savaged, he got me with Power Word Stun.

    My next character will definitely be another grappler. Loads of fun to play.

  13. - Top - End - #43
    Bugbear in the Playground
     
    Faily's Avatar

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    Default Re: Your favorite character

    After some thought on this, I'd have to say my Pathfinder Paladin, Othariel.

    Othariel, as a character in D&D, have gone through different existences in various games, from my very first chat-based RP on old Yahoo chat rooms, to a Ranger on tabletop, a Fighter online again, and now a Paladin in Pathfinder (once again on tabletop). While she has changed from each time, she has always been a Good-aligned elf warrior with the same appearance.

    In her current existence, she is an elf born to Alfheim-elven parents who settled down in the Thunder Rift. Her father in his youth, while adventuring, came across a piece of metal that he believed to have come from his ancestor, the elven god Mealiden, since he found it at the end of a rainbow (or so he says), and the rainbow is the symbol of Mealiden. As a smith, he held onto the piece for a long time, and as most elves do, spent many years contemplating how to best utilize the metal. He later on travelled to Thunder Rift with his mate, as many of his kin in Alfheim thought him a bit odd for being so interested in metalwork, and settled down there. When he learned that they were expecting a child, inspiration struck him and he forged an excellent blade, which was ready the day when his daughter Othariel was born. He knew it would be meant for her.


    The child was exceptionally blessed (as I rolled insanely good stats), and showed an aptitude for many things, but it was the call of the divine that Othariel heeded and under the tutelage of the elderly guardian of the Thunder Rift elves she learned the ways of fighting with sword and bow, to move unseen in the forests and to protect those who lack the strength to do so themselves. When she first left her home forest to travel the world, she left with the sword her father had forged along with a set of masterwork weapons and armor, as well with riches given to her from her parents to assist her in her years of wandering.

    In her time of adventuring, she has countless times faced danger, if not certain death.
    She have helped reclaim a sacred silver sword to its proper owner.
    Taken down an evil vizier who plotted to overthrow his Rakasta-ruler.
    Saved a town from an aboleth plotting to use all the citizens there as his mind-slaves.
    Faced a red dragon in honorable duel to prevent it from taking over a kingdom.
    Helped save the wife of a king.
    Prevented strife in a kingdom by finding the true heir to the crown.
    Faced down an evil version of herself at the bottom of the sea to reclaim her father's sword.
    Saved a barony from being overrun by undeads coming from the realm of entropy.
    Have willingly accepted the loss of her Paladin-abilities for the greater good of saving Alfheim from a Phoenix unleashed from an artifact from her God.
    Spent enormous amounts of resources on a high-risk mission to save a party-member from the captivity of her evil grand-uncle.
    Avenged the death of her father and countless others in the Thunder Rift by taking down the great red dragon Scorch who for a long time had terrorized the place until he went on a murderous rampage.
    Befriended the king of Norwold and his queen, and later aided him in stopping a nasty war... but also earned the ire of the evil entropy god Alphax after a lengthy adventure of space-travel.
    Have taken up rulership of the Thunder Rift and is currently working on making it a prosperous and peaceful principality, with her trusty cohort Grund, the Ogre Paladin she redeemed from his evil ways.

    And other adventures as well, but those are the ones that come to mind. Weekly game for 2 years or so tend to create a lot of material. :)

    As a person, she is nothing if not generous and kind to most people, always willing to help. She is a true friend, never hesitating to sacrifice herself to save those she cares for, and as noted above, didn't even hesitate to strike down a creature summoned from her own god to save innocents even if it cost her her paladin abilities, because she believed that was a fair price to pay in exchange for not burning down the ancient forest-city of the elves. Othariel tends to speak her mind, often being straight-forward and honest, and sometimes the complexity of other cultures are lost on her, such as most humans thoughts on decency (what do you mean a naked body is wrong?), traditions (marriage?), politics (people kill their own family for titles?), and the whole point of lying. To her opponents, she often gives them the chance to yield and when she utilizes stealth she always calls for them to surrender before attacking, but to those truly evil she is merciless.
    Strangely enough, one party member have converted from Chaotic Neutral to Lawful Neutral, claiming that Othariel has been a more Lawful-influence than a Good one (though I'm personally confused by that as I tend to see her actions more as Good than Lawful most of the time, as she has a few times "taken the law into her own hands" to do the greater good).
    Last edited by Faily; 2014-11-29 at 08:47 PM.
    RHoD: Soah | SC: Green Sparrow | WotBS: Sheliya |RoW: Raani | SA: Ariste | IG: Hemali | RoA: Abelia | WftC: Elize | Zeitgeist: Rutile
    Mystara: Othariel | Vette | Scarlet

  14. - Top - End - #44
    Pixie in the Playground
     
    NecromancerGuy

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    Apr 2014

    Default Re: Your favorite character

    My favorite character was Alexander Maximilian Cromwell, a Cleric of Bane/Wearer of Purple/Hierophant. He was the main damage dealer in the party (being able to whip out some serious hurt with the use of Divine Metamagic, the class ability in Hierophant that allows you to cast inflict/harm spells at a range, Black Lore of Moil and the Chain Spell feat). He was the Second Son of a prominent Thayan family, and had the complete devotion and loyalty of another PC who was a Shadow Adept, also born of Thay. He infiltrated the party claiming to be a Purple Dragon Knight, and proved to be a competent melee combatant as well (mostly thanks to his Gauntlet of Utterdeath, fitted with spikes to fulfill its role as Bane's favored weapon). Sadly, the campaign ended before his many machinations came to fruition (which included either the corruption or soul entrapment of another PC who was a now-mortal Sune), and he never got to Rebuke/Command an Evil Dragon (and he so wanted a red dragon mount!) Suspicious party members either disappeared or "inexplicably" changed their minds about Alexander and his companion, and he slowly began to corrupt those around him.
    Last edited by Mizr; 2014-11-29 at 09:48 PM.

  15. - Top - End - #45
    Bugbear in the Playground
     
    Tragak's Avatar

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    Jan 2013

    Default Re: Your favorite character

    My favorite was a CG Catfolk Rogue named Deshara.

    Backstory: the family that he came from ran a traveling theatre troupe dedicated to the draconic deity Hlal, and many of them were spell casters (though not Deshara himself). The troupe was imprisoned after a magistrate took offense to a play they performed, and Deshara instigated a jail-break but was accidentally teleported half-way across the continent when the plan went sideways. The only keepsake that he has left of his family is a Slaad puppet named "Groga": his ventriloquist sister had always used it as a conduit for her Bardic spell casting, and he had been in the process of returning it to her so that she could help with the jail-break.

    He spent months working his way back to his original country, training himself to exhaustion for stealth and close-quarters combat so that he doesn't get caught at a disadvantage again. Deshara survived by joining various gangs and stealing from wealthy businesses, although he would betray any group that ended up hurting actual people in the process of their crimes.

    Quirks: he loved coming up with fake names, even when the situation most likely didn't call for it, partially because he was embarrassed that his parents gave him a girl's name His favorite way to criticize/insult others was with 1st-person impressions ("I'm Teela and I'd turn my back on an angry dragon if I thought I stepped on a dandelion") and his favorite way to keep people off their toes was to get into an argument with Groga (who allegedly knew that he was a puppet while Deshara didn't).

    Campaign: the party consisted of Deshara, a TN Elf Druid named Teela, a NG Orc Barbarian named Kort, and a LN Human Ranger (archery, first favored enemy Undead) named Aluren. We decided that Teela, Kort, and Aluren had been hunting a vampire lord for months together off-screen, but that the actual game would start with Deshara meeting up for the first time and joining them out of convenience.

    Teela and Kort ended up spending less time in the game killing monsters and more time keeping Aluren and Deshara from killing each other Aluren would get mad at Deshara for things like hiding illegal weapons from various cities' guards, Deshara would get mad at Aluren for things like insisting that magistrates had the "right" to execute non-violent criminals.

    The greatest Deshara moment that I can think of is when he accidentally got the party embroiled in a civil war within a Baatorian syndicate

    Spoiler
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    The party has chased a BBEG to his lair in the City of Chains, and we were about to kill him when we were blindsided by the BBEG's Gelugon sponsor. The Gelugon spirited us to his own headquarters in Stygia, had his soldiers try to drown us in cauldrons that would turn us into devils loyal to him after our mortal bodies died, but Dehsara spent much of the time trying to troll his captors with one of his infamous Groga-fights. The devils decided to drown Deshara first, but as one of the Osyluths was dragging him, Deshara challenged him "You think he's having you do this because he doesn't know?" taking a shot in the dark that the Osyluth had betrayed his employer somehow and hoping to make it sound like the Osyluth was in danger if he continued with his instructions.

    This shouldn't have worked because Dehsara's Bluff and the Osyluth's Sense Motive were about the same. Even if Deshara could scare the Osyluth strongly enough that he would want to go on the run from his employer, Deshara probably couldn't convince the Osyluth strongly enough that he would want to go on the run right that second, and it wouldn't stop the heroes from getting killed.

    Deshara: Natural 20
    Osyluth: Natural 1

    When the DM regained the ability to speak, he decided that the Osyluth had already been orchestrating a coup against his Gelugon employer and that Deshara's bluff had convinced him to accelerate his timetable to "right now." He sent out a telepathic message to the other Osyluths in the room that were loyal to him and ordered all of them to turn invisible. Within seconds, half of the Osyluths not part of the coup were trapped by Walls of Ice and Dimensional Anchors and the other half were standing dead still listing for the invisible traitors.

    The party managed to escape in the confusion, hid in the compound for a few hours rather than freeze outside (as the compound itself was designed to be hospitable, if not necessarily comfortable, to the non-Gelugons who served the bosses), and weren't caught by the recently-betrayed Gelugon until just after Teela regained her Druid spells for the day Three "1d3 Unicorns" and an "Animal Growth" under the command of a Wild-Shaped Tyrannosaurus later, the Gelugon decided to cut his losses and offered to have our BBEG killed if we would find the traitors in his organization before his own overlords found out.

    We technically agreed, but managed to do a lot of damage to the Gelugon's operation that we - quite easily - pinned on the Osyluth. We spent weeks of gameplay on that storyline, and the DM had ad-libbed the whole premise around one die roll
    Last edited by Tragak; 2015-01-13 at 07:59 PM.
    A game is a fictional construct created for the sake of the players, not the other way around. If you have a question "How do I keep X from happening at my table," and you feel that the out-of-game answer "Talk the the other people at your table" won't help, then the in-game answers "Remove mechanics A, B, and/or C, impose mechanics L, M, and/or N" will not help either.

    Tragak's Planar Reconstruction Archive (current active project: Acheron)

    Avatar Credit goes to: Chd. Thank you!

  16. - Top - End - #46

    Default Re: Your favorite character

    Five Dash H Dash Four Dash D Dash Zero, or 5-H-4-D-0. This unit's designation is not "shadow", it is 5-H-4-D-0.

    Warforged Artificer masquerading as a robot, with a goal of destroying a planar empire. It has yet to erase it's own existence from a data center, but will try once it gains the necessary resources.
    The greatest irony about the character, besides all Warforged characters now having robot voices, is that he's a full power Artificer in a low-magic game.

    His robot voice is a put on, but it seems to have stuck with all other Warforged in the group. Keith Baker would be annoyed.

  17. - Top - End - #47
    Orc in the Playground
     
    Kobold

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    cool Re: Your favorite character

    Hugh Walton, a level 5 Wizard from a one-off my friends had at college.

    The Fluff

    Hugh was an incredibly paranoid wizard who was terrified of demons and took up adventuring to stop the inevitable demon apocalypse. I should mention now that there were no outsiders whatsoever in the one-off and I knew that going in.

    He always was convinced that any given person he met could be a demon or demonic agent in disguise. This resulted in me rolling a Knowledge: The Planes check upon meeting anybody to determine whether or not they were a demon. (While this sounds annoying, I didn't announce most of the rolls. Since I had a ton of ranks in Knowledge: The Planes, I assumed that if Hugh studied another PC or a random Orc and rolled above a 20 for his check, he determined that they weren't demons).

    His first exchange with the quest-giver went as follows:

    Hugh: "I was told that we would be fighting demons. Are there any demons?"

    NPC: "No."

    Hugh: "...Excellent."

    The Crunch

    Simply put, Hugh was ridiculous. Despite being a core-only Wizard in a one-off (Which essentially made him a worse Sorcerer because he couldn't change spells), he broke 2 out of the 3 combat encounters in epic fashion.

    There was one part when we had to sneak into a small Orc encampment and rescue a hostage. We nominated our Rogue to go in first and see what he can find, but not before Hugh made him invisible (You should have seen the DM's face when I told him what I cast. Not pleased that somebody was going to break his encounter. He wasn't mad or anything though). Thanks to Invisibility, the Rogue manages to easily dispatch the guards the Orcs had (Most of them were asleep). The Rogue then used a torch to burn most of the Orcs alive in their sleep. The only survivors were the chief and the hostage. None of this would have happened if not for a single second-level spell.

    The climax of this adventure was fighting a Young Adult Red Dragon. We spent a solid half-hour IRL preparing our tactics and how we would breach its lair, what spells to use and how we would attack it, etc.

    That boss should have killed us all. However, since I was out of useful spells at the outset of the fight (I used them all buffing the party) I offhandedly decided to cast Blindness on the dragon. It somehow worked. The spell crippled her, and she was dead the next round, only able to get a single Fireball off. However, many of us are inexperienced players, so only after the game did we realize that we forgot to factor in the dragon's spell resistance, blind-sense, and that the DM rolled for a Will save instead of a Fortitude save, which the dragon would have made.

    Hugh Walton was so powerful that he broke 4 laws of physics with one 2nd-level spell.

    The Conclusion

    Despite having dominated and broken the game, everybody loved Hugh (Especially the Rogue for obvious reasons). The DM actually made the the main-quest-giving NPC for his next campaign. It was a really fun, if coincidentally easy session.

    I'm also never allowed to play a Wizard again :)
    Last edited by Brendanicus; 2015-01-13 at 10:23 PM.

  18. - Top - End - #48
    Titan in the Playground
     
    Vhaidara's Avatar

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    Jan 2007
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    Default Re: Your favorite character

    Leah Sparitine, a character I just made for a Curse of the Crimson Throne.

    Spoiler: The Backstory
    Show
    A human noble, daughter of a Taldori noble house, Leah Sparitine was raised to be married, but in her free time, she practiced swordplay. Her life was uneventful until one night, when she was seventeen. A vampire who had harbored a grudge against her family for years launched an assault upon their estate, slaughtering her family. She entered her father's chamber to witness their duel, and when the vampire had won, she rushed forward and picked up her father's blade, Valinia, and ran the vampire through. Weakened as it was by the fight with her father, her blow was a fatal one. But as the monster collapsed into mist, it lunged forward and struck her, tearing a wound open in her neck.
    The next morning, a group of men arrived. They were Scarlet Sentinels, bodyguards for hire. Her father had suspected the vampire would strike, and had hired these trained warriors. But they arrived a day late. Leah was the only member of her family left alive. The only remnants of her house were herself, her father's blade, and her own signet ring. The Sentinels, knowing that they had failed their duty, so they took the girl in. Noticing her natural brilliance, they placed her under one of their spellblades, who taught her the basics of identifying magic. Meanwhile, her training in the duelists art continued, though she was now training under the elite tutelage of the Sentinels.
    Last year, on a mission to Korvosa, she fell in love with the son of a merchant her mentor was hired to protect, Marcus Abrang. With her mentor's blessing, she stayed to serve as bodyguard to the young Marcus. Six months later, they were betrothed, and she gave him her signet ring. Last week, she discovered that he had been seeing another woman behind her back, and she struck him before fleeing the house. Six days ago, the Watch found his body, minus her ring.
    Now, she wanders the city, alone, suspected by Marcus' father of his murder, searching for her ring before she can leave the city and return to the Sentinels.


    Now, the Crunch

    Leah is a Harbinger whose maneuvers are going to focus on Scarlet Throne and Cursed Razor. She was human, but the vampire's attack afflicted her with a lesser form of vampirism. She is now a Dhampir, though she does not realize it. To further this connection, she is a Crimson Countess Harbinger. She has yet to use a Cursed Razor maneuver, and she has only used her Crimson Claim once, which was in a duel where she was provoked to raging, furious combat (handled IC with another player). When she uses Crimson Claim, as the damage is dealt, her opponent's blood appears in her mouth, bloodying her fangs. As the campaign continues, she will slowly realize that there is something seriously f***ed up with her. Especially after the first time she turns into a big puddle of blood on the ground. That's going to be a shocker.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  19. - Top - End - #49
    Pixie in the Playground
    Join Date
    Jul 2014

    Default Re: Your favorite character

    I only got into DnD last year, so my favourite character has to be my first: Meike, female human Inquisitor of Iomedae, playing in a half-homebrewed Kingmaker campaign. An ex-paladin trainee headhunted by the Inquisition, her reason for helping found a nation in the greenbelt was a semi-secret mission to establish an Inqusition presence in the area.

    She started out as somewhere in the Lawful Good range, very serious and stoic, pious and a complete workaholic. Over the course of the campaign she became the go-to character when it came to squeezing someone for information, with an intimidate bonus only rivaled by our bard. She never yelled or threatened to do it, though - her weapons of choice were an icy stare and a perfect poker face. It turns out she was the perfect foil for both our trollish manipulator of a Bard and our extremely-LG Paladin of Iomedae. Without meaning to, we'd made an almost-perfect kirk-Spock-McCoy trio, and a lot of fun was had RPing their interactions.

    By the end, she'd shifted to Lawful Neutral, the result of several somewhat-shady "the ends justifies the means" episodes (she agreed to sacrifice a few enemies to a knowledge spirit in exchange for intel on the BBEG). As a result her relationship with Iomedae and the Paladin got a little rocky at times, but she always kept herself from slipping any further down the slippery slope. She had also become the head of our country's internal security agency and secret police force, and inspired an OOG running gag where we joked we tossed any NPC we didn't like in a soviet-style gulag.
    Atomie Rogue avatar by Eldan.

  20. - Top - End - #50
    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Nov 2013
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    Pennsylvania, USA
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    Default Re: Your favorite character

    Not mine personally, but I as a DM love him. I know I talk about him all the time but now I actually have an excuse to.

    Avenal is a devout worshiper of Asmodeus from the diabolic nation of Cheliax on Golarion. He is not, however, a very bright one - in fact, his INT and WIS scores are both a whopping 7. That's not the twist; the twist is that he's a Paladin. An actual, ordinary LG Paladin (I made him eat a feat tax for it, Heretic of the Faith, but otherwise let it slide as usual). He has basically no ranks in Knowledge (Religion) but is nonetheless eternally devoted to Asmodeus. When the obvious contradiction is pointed out, he launches into sermons about how the Big A's true nature has been lost to the ages and twisted by less-scrupulous followers, sermons he fully believes in.

    Once, while riding in a cab through the streets of Waterdeep (all settings exist in my campaign), the cabbie was actually an agent of the Church of Bane, riding him into a trap. The group's Bard noticed the winding and out-of-the-way path the group was taking, and immediately questioned the cabbie, who, thinking quickly, ultimately confessed to intentionally taking long routes in order to inflate his fares. Avenal was having none of that. He started preaching a heartfelt and sincere sermon to the hapless cabbie about doing one's duty and doing one's part to make the world a better place (much to his confusion, since the cabbie, a devotee of Bane, noted the Asmodean holy symbol), a sermon that lasted so long and was so intense that the Oracle of Lathander was debating dropping a Silence on the cab so they could ride in peace. The Bard actually plugged his ears, and for once in his life Avenal passed his Perception check and smacked him for it, physically grabbed onto his wrists, and kept going. Of course, this distracted the party enough that the cabbie got them to the designated spot for the ambush, but that's beside the point.

    On another occasion, the party's Artificer remembered that the Church of Mystra - who had offered to assist them in their quest - in Waterdeep is run by a NE necromancer, and decided to tell the party. But he didn't want to tell Avenal, for fear that he'd open his mouth at the wrong time, so he promptly pulled out a coin, chucked it as far as he could when Avenal wasn't looking, and asked him if he'd be kind enough to fetch it for him. He failed his Perception, his Sense Motive, AND his Wisdom check, and trundled off to find it. This happened twice, while the Artificer talked. In another instance of the party blatantly taking advantage of his stupidity (although this was sort of ingenious), the Artificer discovered a Phantasmal Killer trap in a house - and instead of defusing it himself, he simply sent the Paladin to trip it, since he's immune to fear. The Paladin saw the most terrifying thing possible to him... and just went "eh" and kept walking with a spring in his step.

    Another thing this guy did was, during an adventure on the Isle of Kortos, the party walked up to a mansion where they had solid evidence there were kidnapped people being taken by malevolent Tainted Scholars. He insisted on waiting outside fifteen whole minutes, knocking every five, before finally agreeing to go inside - first announcing himself as he went in, as politely as he possibly could.

    He does take advantage of his immunity to fear quite a bit, though. Avenal was summoned to the Cheliaxian embassy in Waterdeep - reminder: nobody back home likes him one bit for obvious reasons - as cheerfully as could be, walked right up to the ambassador, took a withering Intimidate (think high 40s) from her, and just kind of... "eh." Which prompted the ambassador to mutter something under her breath about Paladins before trying a different tack.

    Avenal also takes his duties as a master of contracts and bookkeeping, as per Asmodean doctrine, very seriously. He wrote the party fake identification to get them into an archaeological dig site being run by the Red Wizards on Xen'drik, and it worked perfectly until inspected by the actual Red Wizard in charge of the site, who nat20'd it. And when the party, with the help of an NPC Archivist+Hathran, busted down the first act's Red Wizard BBEG (where incidentally he gave precisely zero damns and just kept right in said high-level wizard's face and beat him to death with a sharp stick) in the middle of a prison (they were on a rescue mission at the time), his first action was to note down the names of all the guards in the prison and all the freed inmates and make sure every single one of them got home/was punished correctly.

    The guy literally derps his way across the planes and manages to kick ridiculous amounts of behind all while being dumb as a rock and operating in flagrant but blissfully ignorant disregard for everything his god actually stands for, and it's the greatest thing.

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