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Thread: MMO like tabletop
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2014-11-30, 05:08 PM (ISO 8601)
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- Jan 2013
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- Ninja School
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Re: MMO like tabletop
Which one do you think works better with the use of a percentile rolling against your stats like in dark heresy or rolling and adding your stats like the d20 usually does?
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2014-11-30, 05:54 PM (ISO 8601)
- Join Date
- Dec 2007
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- San Antonio, Texas
- Gender
Re: MMO like tabletop
I'd vary it according to need. A simple check, roll d% under your skill; the attributes should modify the skill somehow, but can also be independent. An opposed check, roll d% and add your skill, higher total wins. It's easier to handle, and avoids some issues that crop up otherwise.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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2014-11-30, 07:16 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Alaska
- Gender
Re: MMO like tabletop
Your problem with players being annoyed at other characters for doing different things indicates that they haven't played enough MMOs. Some are very flexible in roles when the classes start taking different builds within the class itself. They may need to be reminded of this fact; class alone does not determine destiny.
"We were once so close to heaven, Peter came out and gave us medals declaring us 'The nicest of the damned'.."
- They Might Be Giants, "Road Movie To Berlin"
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2014-12-04, 03:43 PM (ISO 8601)
- Join Date
- Jan 2013
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- Ninja School
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Re: MMO like tabletop
Okay so im using the ability scores strength, toughness, agility and spirit. Im not sure what other ones i should add, so can anyone give me any ideas? I really dont want intelligence and charisma simply because players tend to hide behind these instead of role play as much.
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2014-12-04, 04:04 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: MMO like tabletop
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2014-12-04, 05:35 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Ninja School
- Gender
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2014-12-04, 09:35 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2014-12-05, 12:17 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: MMO like tabletop
Mathematically percentage roll under and d20 add modifiers are identical. The only time it matters is when you have modifiers smaller than 5 percent, but generally these would be so insignificent they are unlikely to actually matter in play.
Personally when I created Heart of Darkness I started out dong percentile roll under, but switched to d20 plus modifier. I find it is much faster and more intuitive, particularly if you need to roll multiple dice at one. For example, if I have five mooks shooting at the PCs I can just grab 5d20 and roll them. That is much easier than finding 10d10, sorting them into pairs, and distinguishing the tens digit and the ones digit.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2014-12-05, 12:58 AM (ISO 8601)
- Join Date
- Apr 2014
- Gender
Re: MMO like tabletop
You might want something like Arcana and Presence to replace Intelligence and Charisma.
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2014-12-05, 01:27 PM (ISO 8601)
- Join Date
- Aug 2008
Re: MMO like tabletop
I personally favor roll and add systems for the most part, largely from a usability perspective. Though I will include the caveat that adding the stats like in a d20 system is clumsy, as the use of both attributes and attribute modifiers is generally just a nuisance.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-12-05, 02:16 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Ninja School
- Gender
Re: MMO like tabletop
The presence is just renaming charisma but i might still use it as the counter ti awareness. The arcana idea is brilliant i was fretting about casters in the game using a single stat were he warriors woulds need a mixture of all stats. I thank you for that it was really helpful.
So i was wondering how should i deal with crafting in the game. Should i make it a skill or subclass or what?Last edited by Thatwarforged; 2014-12-05 at 06:51 PM.