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Thread: The All Guardsmen Party
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2015-05-23, 05:40 PM (ISO 8601)
- Join Date
- Aug 2013
Re: The All Guardsmen Party
Is this still alive?
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2015-05-23, 06:01 PM (ISO 8601)
- Join Date
- Nov 2010
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2015-05-25, 06:46 PM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Arizona
- Gender
Re: The All Guardsmen Party
Still alive, just going slowly.
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2015-05-25, 09:50 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Somewhere in Midgard
- Gender
Re: The All Guardsmen Party
Yay, aliveness! Always excited for some more All Guardsmen.
My opinion and a dollar will get you a cup of coffee at the 7/11, most others want the dollar too :P
Steam ID: blacklight101
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
At an observation deck at Port Wander, seeing his ship for the first time and being introduced to the bridge crew/away team that he hired before arriving.
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2015-05-26, 02:39 AM (ISO 8601)
- Join Date
- Aug 2013
Re: The All Guardsmen Party
Slow is fine. This whole thing is absolute gold so I'm willing to wait for more :)
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2015-06-21, 05:37 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: The All Guardsmen Party
New entry going up at 6 pm pacific today. WHOOOOO! Nothing like catching them live.
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2015-06-21, 06:20 PM (ISO 8601)
- Join Date
- Aug 2013
Re: The All Guardsmen Party
WOOT! So excited.
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2015-06-22, 10:18 AM (ISO 8601)
- Join Date
- Apr 2015
Re: The All Guardsmen Party
All Guardsmen Party has been the source of a couple sleepless nights for me over the past year.
Can't wait to read the new installment, I've been loving it so far. Keep 'em coming =)
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2015-06-22, 03:35 PM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Arizona
- Gender
Re: The All Guardsmen Party
Despite an absolutely glacial writing pace, the next chapter is finally up!
We head out to catch a cool bug for our boss. Cells are repaired, an incredibly hostile system is visited, Space Marines are met, communications breakdown repeatedly, and a journey is started.
Here's the HTML, archive, and imgur links to The All Guardsmen Party: Tyranid Acquisition Experts:
https://googledrive.com/host/0B3Z9sX...dFWXM/agp.html
(Any image loading problems can be addressed by shift-reloading, I'll upgrade the HTML soon)
http://suptg.thisisnotatrueending.com/archive/40747009
http://imgur.com/gallery/iVHrS//Last edited by Shoggy; 2015-06-22 at 04:21 PM.
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2015-06-22, 09:42 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- N. California
- Gender
Re: The All Guardsmen Party
Aimy is Doc's alt, right? She showed up during the one adventure where Doc was out of commission, so it was seeming like she was his alt, which would imply she was NPC'd during this episode, which would explain the odd change in behavior (suddenly exhibiting heretofore unseen generically feminine concerns). Or is she another player's character, and we're just witnessing her character picking up new dimensions?
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2015-06-22, 09:53 PM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Arizona
- Gender
Re: The All Guardsmen Party
Like most of our long-time NPCs, she's sort of controlled by Committee, with Doc's player taking the primary control. I find her harder to write then the rest, but here's what I'm going for:
Her character traits are generally listed as Noble Born Guardswoman, slight violent napoleon complex, bit of a bitch, PTSD from previous mission. She's become rather focused on her hair as a result of increasing insanity points. She wound up having to pick an Obsession, and since her repeated facial and scalp burns were what pushed her over the edge, the cosmetic damage was the focus we chose for her.Last edited by Shoggy; 2015-06-22 at 09:55 PM.
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2015-06-23, 08:52 AM (ISO 8601)
- Join Date
- Apr 2015
Re: The All Guardsmen Party
At least the scout didn't bust out puppets or Letter Blocks in training the guardsmen for the mission
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2015-06-23, 12:34 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Somewhere in Midgard
- Gender
Re: The All Guardsmen Party
Quite the good chapter from All Guardsmen. Can't wait for the next one!
My opinion and a dollar will get you a cup of coffee at the 7/11, most others want the dollar too :P
Steam ID: blacklight101
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
At an observation deck at Port Wander, seeing his ship for the first time and being introduced to the bridge crew/away team that he hired before arriving.
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2015-06-23, 12:56 PM (ISO 8601)
- Join Date
- Aug 2013
Re: The All Guardsmen Party
Love this stuff. Keep it coming!
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2015-06-23, 01:11 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- not found
- Gender
Re: The All Guardsmen Party
The pills/legs conundrum, i died.
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2015-06-23, 04:55 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: The All Guardsmen Party
The listing of famous regiments our heroes don't belong to was quite priceless.
And I couldn't help but sour a bit on Sister Hospitaler (what is her proper name anyway) because of the Fumbles mutation part.
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2015-06-23, 06:03 PM (ISO 8601)
- Join Date
- Mar 2015
Re: The All Guardsmen Party
[MAY HAVE COME INTO CONTACT WITH SPOILERS]
Before I say anything else:
That man may be insane, but he is sometimes right.
You know who I'm talking about. For some reason I felt he was going to be right this time. Overall, another great chapter, filled with explosions and hilarity. I have a question: When a "flash back" to something that did not appear during the original sequence of events occurs, is that made up or were the original events skipped over to improve the flow of the story? In this chapter it is the loading bay, although Twitch's really big bomb back in the educators episode is another example.
From a literary perspective I also noticed the use of the word "I" which is unusual, usually their is no first person and even though it was connected directly to the narrator, it feels a little odd seeing it all of a sudden. On the other hand I do like that quotes are being used a little bit more, lets the character (literally) speak for themselves. And progress is nice, even given the episodic nature of the story it is good that things keep moving and changing.
I could go on about... a half dozen other things at least but the long and short of it is: Great chapter, will read the next one when the time comes.
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2015-06-23, 08:03 PM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Arizona
- Gender
Re: The All Guardsmen Party
Glad everyone's still having fun, especially at Tink's expense.
We paused the game while one of us Grabbed the OW book for that part, then just read them off in sequence, it caused much hilarity.
Don't hold it against her, she came around in the end, despite having BURN THE MUTANT screamed at her every day during her formative years. Sororitas be crazy for a reason. Anyhow, our DM wanted to convey that Fumbles' acquiring a minor-mutation and a malignancy was a fairly big deal, not just a -10 per, -10 fellowship, and Night Vision. The little confrontation in the medbay did that wonderfully. (Her name is not a thing yet, but eventually...)
The flashback for Twitch's meltabomb, was Nubby critting an acquisition roll to "see what we brought along". Such a good roll (it boiled down to "you can have anything that's not a Tank"), required a little explanation to be retconned in. It's where it is in the story because that's where the roll happened.
The Fungus flashback is a case of the OB's sort of nebulous nature. The reason that Nubby & co.'s adventures patrolling the ship are unspecified is so when something plot relevant is needed, our DM can sort of add it in. How it worked in this case, was he asked us to roll Knowledge: This ****ty Ship, then we had a sort of Choose-Your-Own-Adventure sidequest with very few rolls. It was railroady, but a very branchy railroad, and was a lot more fun than just being handed a note saying "BAY CONTAINS FUNGUS"
As for the first person pronouns, I speak most of this alloud as I write, and they sneak in as exclamations, generally "Let me tell you", or "I mean". It's bad for consistency, but I've gotten lazy about pulling them out afterwards.
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2015-06-24, 03:07 AM (ISO 8601)
- Join Date
- Dec 2014
Re: The All Guardsmen Party
Loving the story so far! Warhammer 40K is too ludicrously grimdark for my tastes, but this story makes the setting come alive when viewed from the reference of five relatively ordinary, rather disturbed guardsmen trying not to die.
And if you want an editor, send me a section and I'll see what I can do. I actually work as a writing tutor on and off, so it'll help me stay in practice.
Spoiler: Plot-Relevant PraiseThat line about the room being "99% servitor free, soon as we can find a ladder" was hysterical! Twitch's player should be proud haha. Also, loved the fact that Aimy and Twitch, the two PTSD-ed troopers, hit it off so well with their mutual paranoia of anything not Guard.Last edited by NRSASD; 2015-06-24 at 03:08 AM.
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2015-06-24, 03:28 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
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2015-06-24, 12:40 PM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Arizona
- Gender
Re: The All Guardsmen Party
Thanks! It's rather hard to strike a balance between sticking to the rather depressing source material and going full-satire, so it's good to hear people saying I've hit that sweet spot between the two.
Twitch's player IS proud btw. He's very happy with how much love his character's antics have gotten, and how much weight he manages to pull in the group. I just appreciate that he's a constant source of good material.
As for the editing, I have a sort of system set up using the google-doc comment/suggestion system that's been working very well. If you're interested in joining the project, drop me an email and I'll walk you through it. My address is in the FAQ on the html.
Yep, Fumbles is more or less Nubby's minion at this point, so I'm largely in charge of his actions. Though as with everything, there's a lot of group participation.
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2015-06-24, 11:23 PM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Arizona
- Gender
Re: The All Guardsmen Party
Can anyone give me a quick opinion on the rebuild I'm doing on the HTML archive for these stories?
https://09cd64678bddc0198cca7fef0df8...split/agp.html
Hoping it improves usability, especially on slow connections.
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2015-06-24, 11:39 PM (ISO 8601)
- Join Date
- Aug 2013
Re: The All Guardsmen Party
Quick opinion is that it's good. Looks more organized. I never had issues reading it though.
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2015-06-24, 11:58 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- Over the river
- Gender
Re: The All Guardsmen Party
Amazing Jaune Arc avatar made by the talented artist Comissar. Thanks a lot!
Playing as the Kingdom of Gleiss in Empire! 3.
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2015-06-25, 06:56 AM (ISO 8601)
- Join Date
- Mar 2015
Re: The All Guardsmen Party
The new layout works, I never had any real problems with the old one, but I think this may be an improvement anyways.
Also thank-you for answering my questions. Don't worry about laziness too much, if you pull out the "I"s in editing to improve consistency that's good and if you don't I'll get over it and enjoy the next chapter anyways. I do like the idea that it is the squad itself narrating the story but this doesn't break that, just a further personification.
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2015-06-25, 08:31 AM (ISO 8601)
- Join Date
- Oct 2014
- Location
- Tulips Cheese & Rock&Roll
- Gender
Re: The All Guardsmen Party
Did anyone tell you yet this is bloody brilliant? Okay, okay, did anyone tell you yet today? This must be an great campaign to play, right from the start there's this rich world with strong plots as seen through the eyes of this troop of unimportant uninformed characters who's players all really stick with that mindset. The DM gives you some real choices and freedom, and the writing style completely sets the scene for the reader.
Damn you, I should be studying, and I'm not even a third of the way down on the scrollbar yet.
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2015-06-25, 11:02 AM (ISO 8601)
- Join Date
- Apr 2013
Re: The All Guardsmen Party
I was trying to figure out what it is about your writing style that I like so much and when I read the first sentence it hit me that it reminds me of the dry wit of Pratchett at times, coupled with a healthy level of fatalism/cynicism that i like it pulp and bokowski (probably misspelled).
Anyway, thanks as always for the new update! Can't wait to finish it.
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2015-06-25, 11:53 AM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Arizona
- Gender
Re: The All Guardsmen Party
Thanks for looking at the rebuild guys, just put the new version up.
Thanks, and you're definitely right about our DM pulling together amazing plots while still giving us a great deal of freedom. He's a wizard (also an obsessive-overpreparer and compulsive flowcharter)
Y'know he's told us he had the groundwork laid for us arbitrarily deserting to go be Rogue Traders, rebelling against our Inquisitor, sticking entirely to the Minion role, and a bunch of other game-changing forks. Someday I'd like to try building a module (or a plugin game in something like Shadowrun Returns or PoE), but I know it'd lose a lot of that fluidity in the process, and not quite come out the same. Still though...
Pratchett is a major inspiration for everyone involved in the game (If Nubby and the Rupert weren't giveaways). We've been borrowing heavily (see: Bloodily Ripping Off) from his works since our D&D days, and I believe our current campaign is as close as you can get to the Ankh Morpork City Watch IN SPACE without descending into outright plagiarism. It's always good to hear that the writing style is lining up with that theme as well, thanks.
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2015-06-26, 11:08 AM (ISO 8601)
- Join Date
- Apr 2013
Re: The All Guardsmen Party
Spoiler: new chapterokay so I'm wondering, how was the dm expecting things to pan out if the party had decided to extract the second group of marines while running for it? It's a meta "what if" question but I can't help wondering how things would have panned out if the party chose the other door.
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2015-06-26, 11:43 AM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Arizona
- Gender
Re: The All Guardsmen Party
I imagine there would've been a desperate battle at the boarding point, complicated by our cargo no-doubt. Knowing our DM, the short-term danger would've paid off by making the next leg of the journey easier until the Marines left again and everything started falling apart. He probably would've added a few ork/nid boarders on our ship too, due to the delay in leaving the system. It's the sort of time-line controlled disaster he likes to do.
In fact I think that diverting would've really changed the next chapter's focus to be on stowaway xenos as opposed to what we ran into. Gotta say that would've been very different, and I can't imagine how the next chapter's ending would've turned out.