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  1. - Top - End - #631
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    I'm fine with continuing alone, as I do really enjoy this campaign. Of course if it comes down to it and you decide to do it, we could always recruit another person or two. As for the Mage campaign, I do enjoy that one as well, i've just been trying to test the waters of the mage system, so it's hard for me to judge what would work or not.

  2. - Top - End - #632
    Bugbear in the Playground
     
    Muenster Man's Avatar

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    Default Re: Ferrum Impressions OOC 2

    Really sorry to hear that, Artemciy. But yeah, it's final. I've been interested with where the plot is going, but time has been a real issue for me. I appreciate all the work you've put in this game, and I've had a lot of fun playing with both of you. Take care!
    Spoiler
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    Quote Originally Posted by The Giant View Post
    Quote Originally Posted by Muenster Man View Post
    Rich is probably thinking something like: "Oh no, why did I think it would be a good idea to have to draw so many minions!"

    This is easily the most accurate comment on a comic ever.

  3. - Top - End - #633
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    Quote Originally Posted by Danteric View Post
    I'm fine with continuing alone, as I do really enjoy this campaign. Of course if it comes down to it and you decide to do it, we could always recruit another person or two. As for the Mage campaign, I do enjoy that one as well, i've just been trying to test the waters of the mage system, so it's hard for me to judge what would work or not.
    I imagine we could invite more people after we get back to the Near Future London.
    (Holler me if you would want it earlier).

    As for now, why don't you write up the IC posts in both branches and we'll go from there.

    P.S. Thanks for the post. I'll probably continue tomorrow when I'm back home.
    Last edited by Artemciy; 2015-04-12 at 05:20 AM.

  4. - Top - End - #634
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Whew, finally done my last overnight shift for the week. Will get a post up in the IC thread and try to get one up on the talks thread. I wonder is it possible to try to access the memories John is experiencing and try to find anything of interest?

  5. - Top - End - #635
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    Cool.

    I wonder is it possible to try to access the memories John is experiencing and try to find anything of interest?
    Sure, if you think of something John would've remembered of Mithra's, feel free to pursue it and we'll see where it leads.
    I'll keep that in mind as well, great idea.

    We might also roll something to see if Mithra's personality would try to resurface.

  6. - Top - End - #636
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    How about a willpower roll, or self control? Anywho working on a post.

  7. - Top - End - #637
    Bugbear in the Playground
     
    ClericGuy

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    Feb 2014
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    Default Re: Ferrum Impressions OOC 2

    Quote Originally Posted by Artemciy View Post
    Sure, if you think of something John would've remembered of Mithra's, feel free to pursue it and we'll see where it leads.
    I'll keep that in mind as well, great idea.
    Cool, I think i'll explore that option once we're finished with the bar

  8. - Top - End - #638
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    All right )
    Sorry for the delay, BTW. I kind of lost confidence but I'll probably recover.

  9. - Top - End - #639
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    No problem! Take as long as you need to recover, as burning out as a GM can be a horrible thing.

  10. - Top - End - #640
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Just want to make sure beforehand, but is it possible for John to follow the strangers as they try to make their escape?

  11. - Top - End - #641
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    Absolutely. He might try to figure the reason of the commotion or follow the strangers or any other strategy you can think of.

  12. - Top - End - #642
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    Any objections to me appropriating the Lars character?
    Would appreciate any input about Francis as well. Muenster Man wouldn't leave with a bang (though he is still welcome to do that if he's reading).

  13. - Top - End - #643
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Sure, go for it. As for Francis i'm not sure, I assume he'd just be placed as an NPC for now?

  14. - Top - End - #644
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    Well, yeah, but I'm not exactly comfortable writing him, NPC or not.

    Quote Originally Posted by Artemciy View Post
    but climbing these buildings fast was above her payment grade yet
    Actually with a basic Life effect she could have made herself stronger enough to simply jump up there like a Ninja, but she haven't thought of that, still thinking in terms of training her Athletic skills (under assumption that one sometimes lowers dexterity and such to force oneself to learn the skill instead of just relying on the attributes).

  15. - Top - End - #645
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Something's come up, I wont be able to post today as i'll be out of town. Will be back to post by Wednesday if not Thursday at the latest. Sorry!

  16. - Top - End - #646
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    NP, thanks for the heads-up!

  17. - Top - End - #647
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    At the very least i'll place a quick answer in the boxes in the threads, but a full post will have to wait, unless i'm able to type something up on my phone.

  18. - Top - End - #648
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    Filling the "early warning" boxes is quite enough to continue the story, though I appreciate the IC posts too.

  19. - Top - End - #649
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Alright, i'm back and with three days off to boot! Thank's for the patience, gonna start working on my post for IC there now. I wonder, would auspex give any hints about the tree falling towards him? And should I roll athletics to dodge?

  20. - Top - End - #650
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    You too, I'd like myself to respond faster in the future.

    I thought about Auspex, but John already got a hint in the previous IC post, there isn't much to add except "the feeling of being exposed" lingers.

    No need to roll Dodge here as it'll be an automatic success, but John might need a Courage roll.

    P.S. About Auspex: you can focus your sixth sense by spending an action. It will be somewhat similar to Scrutinize here. (Given that John's a Tremere it's actually should be very similar, I think).
    Last edited by Artemciy; 2015-04-24 at 08:59 AM.

  21. - Top - End - #651
    Bugbear in the Playground
     
    ClericGuy

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    Feb 2014
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    Default Re: Ferrum Impressions OOC 2

    Alright, cool! Here's my courage roll, i'll include the results in my post.

    (4d10)[13]

  22. - Top - End - #652
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Totally did that wrong, attempt no.2!

    (4d10)[4][9][9][6](28)

  23. - Top - End - #653
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    I wonder if those shadows have any relation to the shadows given by the contract with that spirit? Something to think about ICly

  24. - Top - End - #654
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Hmm, would it be possible to use Koldunic Sorcery level 1 to wrap around John's own hand, creating a temporary "Foot hold" so to speak against being dragged into the shadows?

  25. - Top - End - #655
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    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    This particular spell needs one to be "standing on the earth" which is no longer the case. (I've mentioned that you can learn to make the spirit-based disciplines more flexible but AFAIK John wasn't doing anything like that yet). So yes, he can try but it will likely not work. There's a small chance of interference though.

  26. - Top - End - #656
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Ah, John will likely just sink into the shadows then unless someone else interferes, let's hope Tanaka can catch him in time?

  27. - Top - End - #657
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    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    We'll see

  28. - Top - End - #658
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Sorry for the lack of a post the last two days, been busy with work. I'll have a post up this morning in both threads before I go to sleep.

  29. - Top - End - #659
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    So for Joseph's sheet I give him forces/entropy 3? What other things do I give him background wise, aręte...ect. Also what exactly is a sight? Perhaps an example would help

  30. - Top - End - #660
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    So for Joseph's sheet I give him forces/entropy 3?
    You could go with that, yes.

    Also what exactly is a sight?
    The Sight is the Sense effect you have on the first level of every Sphere, examples: Sense Connection, Sense Fate and Fortune. It's the Mage's ability to perceive the world and the magic through that Sphere. You might also check this.

    P.S. talks-241 - here's an example describing a Mind-based Sight, the way Lars have it. And Romeo tries to teach some Connection into it.
    Last edited by Artemciy; 2015-04-29 at 07:55 AM.

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