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  1. - Top - End - #61
    Titan in the Playground
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    Default Re: Ferrum Impressions OOC 2

    I made David's sheet, it is a fresh new character he has no Discipline at all.

    edit I also will be heading to work soon, I have an 8 hour shift ahead of me.
    Last edited by cavalieredraghi; 2014-12-10 at 02:10 PM.

  2. - Top - End - #62
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    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Thaumaturgy teachers? I wonder. Thursday is a part of the Anarchs, and the Anarchs as a whole are rumored to have more then a few scattered blood mages, but getting them to teach is easier said then done. I'm not sure, I guess John'll have to find out ICly. You know, I still have the Contact with kindred's sire ritual, It might be good getting in contact with his sire, might be able to ask for advice?
    Last edited by Danteric; 2014-12-10 at 08:27 PM.

  3. - Top - End - #63
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    Default Re: Ferrum Impressions OOC 2

    I edited my Past talk now, to where David was able to read the note. I should now be able to move him to IC if that is alright.

  4. - Top - End - #64
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    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    Quote Originally Posted by Danteric View Post
    Thaumaturgy teachers? I wonder. Thursday is a part of the Anarchs, and the Anarchs as a whole are rumored to have more then a few scattered blood mages, but getting them to teach is easier said then done. I'm not sure, I guess John'll have to find out ICly.
    Yup, you can ask Thursday some time.

    You know, I still have the Contact with kindred's sire ritual, It might be good getting in contact with his sire, might be able to ask for advice?
    Chancy, but he might have an idea, yes. Maybe there are some contacts he know of that weren't even involved in this war.

    Quote Originally Posted by cavalieredraghi View Post
    I edited my Past talk now, to where David was able to read the note. I should now be able to move him to IC if that is alright.
    Yes, go ahead.

  5. - Top - End - #65
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    Muenster Man's Avatar

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    Default Re: Ferrum Impressions OOC 2

    Diabelerize him now, Danteric!
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    Quote Originally Posted by The Giant View Post
    Quote Originally Posted by Muenster Man View Post
    Rich is probably thinking something like: "Oh no, why did I think it would be a good idea to have to draw so many minions!"

    This is easily the most accurate comment on a comic ever.

  6. - Top - End - #66
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    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Quote Originally Posted by Muenster Man View Post
    Diabelerize him now, Danteric!
    The sad thing is he'd probably wipe the floor with me, i'd honestly need Francis' help for an attempt at diablerie on anyone, and that's probably not something John is going to just ask, as he isnt aware you diablerized, as he hasnt checked your aura or blood.

    On a side note, wouldn't his rapid embrace and abandonment possibly make him a Caitiff? That is how a large part of them happen isnt it?
    Last edited by Danteric; 2014-12-11 at 12:49 PM.

  7. - Top - End - #67
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    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    You could lure him to the nearest park and imprison him with the earth.

    On a side note, wouldn't his rapid embrace and abandonment possibly make him a Caitiff? That is how a large part of them happen isnt it?
    Only if he can't find a sire/patron, IMHO.
    Last edited by Artemciy; 2014-12-11 at 12:52 PM.

  8. - Top - End - #68
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    Muenster Man's Avatar

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    Default Re: Ferrum Impressions OOC 2

    Don't think that has anything to do with being a Caitiff. I think it's just a simple matter of generation. If a methuselah got up and decided to embrace someone and left, the fledgling would still be 5-6th gen. If a 13th gen embraced someone and gave great mentorship, they'd still have a Caitiff on their hands
    Quote Originally Posted by Artemciy View Post
    Only if he can't find a sire/patron, IMHO.
    Or that.
    Last edited by Muenster Man; 2014-12-11 at 12:53 PM.
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    Quote Originally Posted by The Giant View Post
    Quote Originally Posted by Muenster Man View Post
    Rich is probably thinking something like: "Oh no, why did I think it would be a good idea to have to draw so many minions!"

    This is easily the most accurate comment on a comic ever.

  9. - Top - End - #69
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    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    I think it's just a simple matter of generation.
    That was my impression after playing VtM: Bloodlines videogame, too,
    but the connection is more subtle, a http://whitewolf.wikia.com/wiki/Caitiff seems to be a clan-less vampire,
    but half-bloods have the greatest chance to remain clan-less.
    Last edited by Artemciy; 2014-12-11 at 01:01 PM.

  10. - Top - End - #70
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    Muenster Man's Avatar

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    Default Re: Ferrum Impressions OOC 2

    Do you think this is a good scenario for an extended roll?
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    Quote Originally Posted by The Giant View Post
    Quote Originally Posted by Muenster Man View Post
    Rich is probably thinking something like: "Oh no, why did I think it would be a good idea to have to draw so many minions!"

    This is easily the most accurate comment on a comic ever.

  11. - Top - End - #71
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    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    You have the time to try again, and digging him out is possible, so I'm skipping the roll.
    (Actually, in WoD this principle seldom works because there's always a possibility to botch. But let's skip it this time).
    Last edited by Artemciy; 2014-12-12 at 07:50 AM.

  12. - Top - End - #72
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    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Looks like we're going to need a new IC thread soon :o

  13. - Top - End - #73
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    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    Should we get a medal or something?

  14. - Top - End - #74
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    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Haha, I wonder if Tanaka's Fate sight could find a copy of the Codex of the damned, that'd be interesting for John's studies :P

  15. - Top - End - #75
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    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    With her Fate sight - no. Her sight is just that, sight, it gives her signs and feelings about past and future connections in her immediate vicinity, signs she often don't understand. The Codex isn't connected to the immediate past and future of her surroundings, and even if it were, she wouldn't know what to look for.

    If John held the Codex in his hands and could point her to the exact time in his past,
    then by combining Time and Fate magic she could learn the Codex's Fate footprint.
    From that point she could try to influence Fate to lead her to the Codex.

    If there is a specific goal in mind, it's possible to use it as a lead too.
    That's how she found her teacher.
    Not with a Fate sight, mind you, but with a specific 44-succ effect.

  16. - Top - End - #76
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    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Ah cool, and a 44 success feat? That's alot of successes, do mages require alot of successes for larger scale magic?

  17. - Top - End - #77
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    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    I was surprised myself.

    Yes, Mage needs multiple successes most of the time
    (here's for example the number of successes needed for T's usual effects: http://prntscr.com/5fzsmh;
    I plan on decreasing the numbers once she's more used to an effect).

    Here's a chart: http://backupwod2.wikidot.com/mage:m...eference-chart.
    Extra successes go towards the effect's Potency.
    Last edited by Artemciy; 2014-12-12 at 10:36 AM.

  18. - Top - End - #78
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    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Suppose it makes botching those really big rolls all the more risky, I'd hate to see the botch of someone trying to alter their pattern, accidentally wipe themselves from the tapestry? Sounds scary, but makes me interested in trying WoD mage one of these days, they look fun. Partly why I went Tremere, I get to use magic with training wheels (In comparison atleast) as Thaumaturgy can get pretty fun at the higher levels.
    Last edited by Danteric; 2014-12-12 at 10:45 AM.

  19. - Top - End - #79
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    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    Yup, I loved the "creative thaumaturgy" idea since I've seen it. It's how I always imagined my characters magic to work. I'd love to see characters using it.

    As for the Thaumaturgy in this game, we'll definitely keep bumping it up when you finish with the Way of Earth.

  20. - Top - End - #80
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    Muenster Man's Avatar

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    Default Re: Ferrum Impressions OOC 2

    Did we arrive via car? I'm thinking the one Francis stole last night probably got left near here, but I'd think the police have already found it.
    Last edited by Muenster Man; 2014-12-12 at 01:50 PM.
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    Quote Originally Posted by The Giant View Post
    Quote Originally Posted by Muenster Man View Post
    Rich is probably thinking something like: "Oh no, why did I think it would be a good idea to have to draw so many minions!"

    This is easily the most accurate comment on a comic ever.

  21. - Top - End - #81
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    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    T left in that same car last night. Police haven't found it yet, though it's a good idea to get rid of it.
    Tanaka didn't have the time to fetch the van back, BTW.

  22. - Top - End - #82
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    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Just reading that site you linked and looked at Coincidental vs Vulgar magic, found this and thought it was funny.

    "A mage who need cash could just create it from the air around her. No one could ever accept such a feat as normal, however. Instead of taking this quick and dangerous route, the young sorcerer could just trot down to her local convenience store and buy a lottery ticket… and goodness gracious, guess who wins the lottery that night! Static reality, and those who create it, find any particular person’s winning the lottery very lucky – but entirely believable."

    I guess Tanaka's covered if she needs money

  23. - Top - End - #83
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    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    Zeddicus Zu'l Zorander used to make money (with the Addition magic).
    (If you look him up, I can't stand his portrait taken from the TV series, I remember him differently when I've read the books).
    Goodkind made it look fun.

    A mage who need cash could just create it from the air around her. No one could ever accept such a feat as normal, however.
    That's not really a problem if you make them in your pocket instead of doing it in plain sight.
    You'd need something like Matter 5 to make them out of thin air though, IIRC, or Matter 4 to make them Zorander's way.

    lottery
    My God! I totally forgot about this.
    I've been thinking about money now and then, having lots of them might be useful.
    Winning a second lottery will attract disbelief and Paradox, however, not to mention that it's not her style.

    Any bigger ideas?
    Last edited by Artemciy; 2014-12-12 at 02:19 PM.

  24. - Top - End - #84
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    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    Maybe not "Bigger" ideas at the moment, but on the topic of winning, perhaps like the lottery situation, Tanaka entered her name in a car contest, and her name gets drawn, theres a vehicle for us? A few other things come to mind, Stumbling upon a torpored elder to Diablerize assist.
    I'm not quite sure of the limitations of magic at the moment, atleast ones that wouldn't result in large amounts of paradox, know any good examples?

  25. - Top - End - #85
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    GnomeWizardGuy

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    Default Re: Ferrum Impressions OOC 2

    I'm not quite sure of the limitations of magic at the moment, atleast ones that wouldn't result in large amounts of paradox
    Awakening has classified the limits pretty good, you can check the Practices there: http://whitewolf.wikia.com/wiki/Magic_%28MTAw%29. Ascention has mostly the same limits without the burden of classification.

    As for Paradox, it's entirely depends on how much the effect, in the way it's presented, is accepted by the local sleeper Consensus.
    With Fate it's known that many sleeper-observed effects begin to backfire when the luck becomes "unrealistic".

    Another source of Paradox are simply botches, so the more complex the spell the more likely it's to botch and give you Paradox.

    know any good examples?
    That's too broad a question, but let's make one. Suppose a Dracula hunts you and you want to set him on fire. To simply conjure the fire you'd need... Forces 5! But to turn some other energy into the heat or to gather heat by making the surrounding air colder you'd need only Forces 3. And by using environment you can do with as low as Forces 2, like when Dracula runs and his boot's friction with the ground produces heat which you with a heap of successes increase to the burning temperature and then with another heap make it spead (hard to do in a pitch, but if you have some Time to prepare the spell...). And with Forces 1 you can learn where the nearest fire is, so that you could run to it and use the fire against the vampire.
    Last edited by Artemciy; 2014-12-12 at 03:57 PM.

  26. - Top - End - #86
    Titan in the Playground
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    Default Re: Ferrum Impressions OOC 2

    Hey sorry I disappear last night I had lost Internet access again. I will catch up and update soon.


    edit: can healing restore Limbs?
    Last edited by cavalieredraghi; 2014-12-12 at 07:36 PM.

  27. - Top - End - #87
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    Muenster Man's Avatar

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    Default Re: Ferrum Impressions OOC 2

    Quote Originally Posted by cavalieredraghi View Post
    Hey sorry I disappear last night I had lost Internet access again. I will catch up and update soon.


    edit: can healing restore Limbs?
    I would assume 'yes' but I don't think there are any hard rules for limb restoration. I'd wager that by the time you restored all your health levels, you'd get them back.
    Spoiler
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    Quote Originally Posted by The Giant View Post
    Quote Originally Posted by Muenster Man View Post
    Rich is probably thinking something like: "Oh no, why did I think it would be a good idea to have to draw so many minions!"

    This is easily the most accurate comment on a comic ever.

  28. - Top - End - #88
    Titan in the Playground
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    Default Re: Ferrum Impressions OOC 2

    Quote Originally Posted by Muenster Man View Post
    I would assume 'yes' but I don't think there are any hard rules for limb restoration. I'd wager that by the time you restored all your health levels, you'd get them back.
    Which means blood is going to need to be brought to Anthony and a lot of it.

  29. - Top - End - #89
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    ClericGuy

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    Default Re: Ferrum Impressions OOC 2

    If John could just lightly touch you, he could force you to spend your blood to activate your Obeah, and that should heal you nicely, but yeah, you're going to need blood, or we'll have a frenzying vampire on our hands.

  30. - Top - End - #90
    Titan in the Playground
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    Default Re: Ferrum Impressions OOC 2

    I will be gone for the next 9 hours for work

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