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Thread: Inside 61

  1. - Top - End - #91
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    Default Re: Inside 61

    A Park Bench, [Closed]

    Jim Puck sits here, playing a fiddle. His case does sit nearby, but he's clearly more of the kind that's playing to enjoy playing, not to get money for it.
    He's wearing a simple outfit with a scarf, perhaps a little light for the cold, but he doesn't seem to mind. Otherwise, the only notable thing about the faun is that he's very, very good.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  2. - Top - End - #92
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    Default Re: Inside 61

    A Park Bench, [Closed]

    What kind of crazy person just sits around and plays music?
    This one has to find out.

    An invisible presence sneaks closer and listens to the music. Plans coming into being as it simply sits there on the grass behind Jim and skulks.
    It's waiting for him to do something else however.

  3. - Top - End - #93
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    Default Re: Inside 61

    A Park Bench

    Jim keeps playing for about ten minutes before nodding his head confidently and packing up. He keeps his arms strongly around his case as he gets up to go.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  4. - Top - End - #94
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    Default Re: Inside 61

    A Park Bench

    The presence starts tailing Jim, sneaking quietly behind him all the time to see where he's going.

  5. - Top - End - #95
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    Default Re: Inside 61

    Leaving a Park

    Jim ambles around a bit, visiting a small stand to pick up a soft pretzel. He'll be standing there for a few minutes eating that if the person wants to do something.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  6. - Top - End - #96
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    Default Re: Inside 61

    Leaving a Park

    The presence enters the mall along with Jim and soon enough all sorts of food assortments will suddenly disappear, leaving only candy wrappers and plastic containers behind in it's wake. It still tries to stay out of sight from Jim though so he might not notice the silently disappearing food items.

  7. - Top - End - #97
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    Default Re: Inside 61

    Inside Streets

    Indeed, Jim doesn't notice the theft of the stand's condiments, and soon is off on his way, his hand still around his instrument case as he heads home.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  8. - Top - End - #98
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    Default Re: Inside 61

    Inside Streets

    The presence follows him while chewing on a block of chocolate that it didn't bother to unwrap first. It won't let him go that easily!

  9. - Top - End - #99
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    Default Re: Inside 61

    Inside Streets

    Jim heads to a wide cul-de-sac, comprised of white apartment buildings. He selects one on the second level, via a set of clean wooden stairs, and transfers the case to his left hand as he fishes out his keys from a pocket concealed in his kilt.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  10. - Top - End - #100
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    Default Re: Inside 61

    Inside Streets

    Yes, that was also odd. What kind of guy wore a dress? The presence did not know but it found it strange. Where was even the pockets on this thing? But as Jim moves towards the door she finally realizes that they have been visible all along. How silly!

    It suddenly sneaks up right next to him, reaches into his pocket and takes whatever inside. In addition, she makes sure to pinch his butt, to really make him notice he was being stolen from. Then she loudly laughs and turns to run.

  11. - Top - End - #101
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    Default Re: Inside 61

    Inside Streets

    Out comes one black mobile phone, nice but not incredibly new.
    Jim gives a surprised yelp, his leg swinging back in reflex, which is honestly a pretty lame kick.
    "Ow! What the hell?"
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  12. - Top - End - #102
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    Default Re: Inside 61

    Inside Streets

    The presence laughs loudly, a girlish laugh suggesting it's of the female gender, while running around a corner. It stops however once it passed and looks if Jim intends to follow it.

  13. - Top - End - #103
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    Default Re: Inside 61

    Streets of Inside

    Jim flinches. It sure feels like he's being toyed with.
    "What do you want?" he calls, taking a step or two towards the voice.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  14. - Top - End - #104
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    Default Re: Inside 61

    Streets of Inside

    "Catch me if you can!" The voice replies. "I'm right over here!" For a moment Jim will be able to see a glimpse of girl in her early teens leaning out from behind a nearby corner. She doesn't appear human however with grey skin, very dirty white hair, horns, very sharp teeth and clawed feet and hands. She also seems to have small bat-like wings on her back.

  15. - Top - End - #105
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    Default Re: Inside 61

    Streets of Inside

    Jim frowns, taking a few steps forward slowly.
    "And why should I do that?" he says irritably, oblivious to her pickpocketing.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  16. - Top - End - #106
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    Default Re: Inside 61

    Streets of Inside

    The girl waves his cellphone around a bit. "I got something you waaaant~!" She sings back to him.

  17. - Top - End - #107
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    Default Re: Inside 61

    Streets of Inside

    Jim frowns, swearing under his breath as he pats his side and feels the absence of his phone. He starts towards the girl a bit faster than before, though he starts to conjure a very basic illusion of himself behind her, which would no doubt be very confusing if she tried to turn and run.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  18. - Top - End - #108
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    Default Re: Inside 61

    Streets of Inside

    The girl grins as Jim starts running towards her and ducks behind the corner... only to see Jim standing there.
    She yelps and turns invisible again, lashing out with a claw against the Jim-illusion out pure scare and instinct; only to find it go through him.
    This was double-scary! So weird!

    Still staring at the Jim illusion she suddenly decides to throw the cellphone at it. She had intended to slide the cellphone on the floor, leaving it unharmed. But the illusion really freaked her out.

  19. - Top - End - #109
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    Default Re: Inside 61

    Streets of Inside

    Jim's phone clunks harmlessly against the floor several feet away. Good thing he bought a really, really durable case for that thing.
    Meanwhile, the real faun here is trying to run up and grab the girl while she spent time looking at the illusion and throwing telephones at it.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  20. - Top - End - #110
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    Default Re: Inside 61

    Streets of Inside

    The girl is grabbed by the shoulder.
    The demon panics.

    She will attempt to slash at his hand with her sharp claws to get loose of his grip. If that doesn't work she isn't afraid to attempt to bite his fingers if necessary. If neither of those things work she will outright start attacking Jim until he lets her go. It should be mentioned that both her teeth and claws carries a mild poison that will cause a headache for a few hours.
    Last edited by Shadowcaller; 2015-01-10 at 11:57 PM.

  21. - Top - End - #111
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    Default Re: Inside 61

    Streets of Inside

    Jim jerks back as his hand takes a slice, jerking back and driving a knee forward as he scuttles away.
    "Get out of here!" he says angrily.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  22. - Top - End - #112
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    Default Re: Inside 61

    Streets of Inside

    The girl doesn't protest and moves in a circle around Jim and down the corridor. But she doesn't actually run out of the apartment complex, instead she will run right towards the door before stopping and looking back at Jim. She's hoping he's going to gather his cellphone so she can sneak inside without him noticing.

  23. - Top - End - #113
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    Default Re: Inside 61

    Streets of Inside

    Jim sighs and goes to pick up his phone. He'll probably need to get the screen replaced.
    The door has been unlocked, though Jim closed it and pulled the key out of the slot.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  24. - Top - End - #114
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    Default Re: Inside 61

    Streets of Inside

    The girl attempts to open it as quietly as possible and then close it after her again once she's inside. She had some experience in that. Hopefully Jim won't hear that.

  25. - Top - End - #115
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    Default Re: Inside 61

    Streets of Inside

    As she tries to open the door, a small weight slams into it, trying to close the door in her face and then flip the deadbolt.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  26. - Top - End - #116
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    Default Re: Inside 61

    Streets of Inside

    What the-
    The girl who is actually much stronger than she looks (just slightly weaker than an average adult human male) and attempt to push past the strange weight. Gee, who would have thought it would be so hard entering some random guys room?

  27. - Top - End - #117
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    Default Re: Inside 61

    Jim's Place

    There's a soft thump and a weight hits the floor. The apartment is a small, four-room thing, tastefully decorated in green and brown. Jim is coming back, as his hoofsteps indicate.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  28. - Top - End - #118
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    Default Re: Inside 61

    Jim's Place

    The girls hurries inside and gently closes the door then, hoping that she was still in time. She then moves into the apartment and to a location where Jim won't easily bump into her while he's moving around. If he had spotted the door closing, she would have to consider a exit strategy. Probably just dashing to the door while he was elsewhere in the house.

  29. - Top - End - #119
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    Default Re: Inside 61

    Spoiler: Fluff
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    Weaving the fabric of reality is already a tricky business.
    Most mages can attest to this, as can several varieties of scientist.
    Even to the extent that most twist and bend it to their purposes, they still follow typical guidelines and expectations from reality at large. Natural law still abides over magic, even if in difficult-to-understand ways.

    This is precisely why trying to spit directly in the face of these natural laws to actually warp and fundamentally reshape reality is a particularly trying task left to the utterly mad or unrealistically stubborn.
    At best, failure simply leads to wasted time and effort.
    At worst, it creates catastrophe.

    This latter result is why the witch has begun considering her experiments more carefully.
    Twice now she has tried to wrestle reality under control in ways it was not meant to be, and twice now reality has violently revolted against the effort.

    Sand billowing in the wind.
    Miles upon miles of sand, a featureless wasteland in all directions.
    Plants, animals, people, nations. There was nothing but sand now across and beyond the horizon.

    She let the grains in her hand slip between her finger and walked across the dunes for any sign that wasn't failure.


    The witch wiped a few glyphs from the floor and replaced them with different symbols. Those were in the first attempt, certain to be useless.
    Perhaps the process here was scale, until she properly grasped the principles necessary? Reaching too far beyond her limits in her haste to success. But time was not on her side, not in this. Even the act of seeking drew antagonism, from the world and those within it.
    Frightened little vermin struggling to keep the same stagnant order they knew.

    She would reduce the scale for this attempt.
    It would reduce the environmental risk, in event of failure, but would allow for notice.
    The vermin may struggle, which would be detrimental, but she would not lose her progress again.

    War raged in the plains below.
    An entire nation's forced clashing against a host of shadows, living elements, and monsters.

    But her attention could not be upon them, for the group before her was different. "Heroes" arrayed with the express purpose of being nuisances. Impeding her work.
    Reality was already buckling, a vast sea of roiling energy filling the skies and casting a chaotic light upon the planet's surface. Pressure settled on the air like a tangible force, forcing at least one of the heroes to lean on her staff in an discomfited manner.
    Weak.

    They were weak, but still she felt her control of the spells slipping under their efforts.
    "You clamber only for your own ruin!"
    Not a threat.
    A consequence of ruining her work.

    A world cracked in two.


    No. No more catastrophes. She had enough losing her work.
    Compromising for the sake of progress.
    For success.


    The witch pushed energy into the first glyph.


    [Remshire District]

    A pencil thin column of violet energy lanced into the sky, searing a hole in the roof of a home, before fading a moment later.

    And then like little more than a sheet of paper in the hands of a child, the space containing two homes crumpled inwards and vanished into a thick fog.

    Within moments, roars mixed with shrill screeches sounded from within and a creature not unlike a horribly deformed tyrannosaurus barreled out into the open.
    It stumbled into the side of a home, seemingly disoriented, before roaring again and stampeded down the street.

    Hot on its heels, numerous smaller creatures yipped and screeched, darting in its wake, stopping only for a couple to dip into the recently-rammed home.


    The fog creeps outwards.
    "Fear and creativity are conjoined twins."
    Absentee Spirit

  30. - Top - End - #120
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    Default Re: Inside 61

    Jim's Place

    Jim appears at the door with a heavy sigh.
    "I know you're here. Barnabas told me you came in. Get out and I won't have to get my bat." he says, sounding very tired.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

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