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  1. - Top - End - #181
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    Aotrs Commander's Avatar

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Quote Originally Posted by pendell View Post
    Outstanding work.

    Ironically, in GUN 3, the first Y-wing has initial orders you to escort you of all things. One time I just meekly followed it back to the frigate, to see if they really would allow me to defect. Nope. A blistering rain of fire from the Challenge put a stop to that idea.
    Typical lying rebels.

    Quote Originally Posted by pendell
    I did kill the Challenge as follows:
    1) Kill the warhead launcher.
    2) Fly out of range, charge up shields.
    3) Fly back, plink off a laser gun.
    4) Rinse and repeat steps 2-3 until all guns and turrets have been eliminated.
    5) Knock down the shields, then ion cannons to disable, then turbolasers to finish off the hull.

    The one danger of this is that ISTR disabling a capital ship will prevent the launch of some shuttles or transports, and that means no 100% bonus goals.

    Respectfully,

    Brian P.
    That's what I did last week in GUN 4 and tried today... It's just not easy to do it in a GUN. It's funny, but the GUN is actually the worst shielded vessel for attacking capital ships on your own... You really need the speed - especially on the Nebulon Bs, which seem to have a rather nasty concentration of fire. T/A vrs CRL - easy. T/D verses FRG - easy... GUN verses either... Nightmare. Trouble is, you need twice as many hits from twins as quads to take a turret out, and lower speed means you can't dodge around the clusters of fire so easily. Having basically done that last week in GUN 4 and died at the last minute, a couple of deaths in, and it just doesn't seem worth it. (I think in the old days, I actually did do it, but I was more prepared to play it again and again - for one thing, I didn't have anything like the amount of other things I could have been doing.) Especially since you've got to do it three times...!

  2. - Top - End - #182
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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Quote Originally Posted by Aotrs Commander View Post

    Edit: By the by, hamishspence - I haven't forgotten to reply to your PM; I've taken your suggestions on board. I have just had to prioritise for the moment; I've got a 2/3 finished quest to sort before next Saturday and some 3D stuff to do next week and I can't do much more on the upgraded X-Wings until I get further into XWA where I can have a nosey at the E-Wing stats. I'll get back to you when I return to it!
    No worries. I've been looking at the new Armada game, that came out in some shops on March 27 - following the various previews on The Bell of Lost Souls and the FFG site - and thinking about how the rules for Armada squadrons compare to the rules for X-Wing individual ships - and how much those might have in common with the older games.

    One thing that stands out - TIE fighters are significantly faster than X-wings in both games (compared to older sources giving them the same maximum speed in MGLT - albeit different accelerations).
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  3. - Top - End - #183
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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Late start today, between CAD work and last-minute sort out of a player for my weekend game.

    Battle Seven - Treachery at Ottega


    Spoiler
    Show
    Mission One: Trap the Protector

    After completing the TIE Defender training (hey, whattya know, we actually did this time!), it's off into TIE Advanced Alpha 1 to go knobble the last of Harkov's traitorous forces. Interdictor Harpax (again, immortalised in my tabletop fleet) will prevent the rebels from running of (ha!) so all we have to do is kill some TIEs and containers and maybe rebels. And we get a tractor beam. The bonus goals seem deceptively easy, too...

    Okay, well, we'll take Advanced missiles and off we go!

    ...

    Right. Failed the first time... I was doing fine until I realised the heavy lifters were nicking the cargo containers. Whoops...!

    Second time... Finished the mission and was killed by some fracking X-Wings with advance missiles. Frag DAMMIT.

    Third attempt, missed the heavy lifters...

    Forth aborted... Fifth hit a heavy lifter and died...

    Sixth try...

    I started out throwing one advanced missile at one of the T/Is (this time, picking the one that wasn't attacking me and it actually died. This was the only time I actually used my missles this mission... T/F H-Alpha comes right at you, so I snapped off a few shots as I passed (I honestly can't remember if I got one this time around) and when straight onto strafe the crap out of CARG Whell.

    Alpha 2 actually got to finish it off this time, blast 'im...

    I then took out the containers in a couple of short passes.


    On to Heavy Lifter Waq. This took rather longer than I would have liked, despite them going down in a couple of quad hits, what with Waq having several waves. By this point, a couple of T/F H-Alpha were chasing me around, but I ignored them for the majority.


    While I was finishing to the Heavy Lifters. the rebels started coming in, from CRS Warhawk. (As I got my bonus goal notification, the traitor FRG showed up, too.) I headed off to engage the Z-95 Headhunters it was launching.


    A couple of them try to shoot missiles at you... But in a T/A, I could usually take out one or even two in a single pass, as I did this time. Harpax was nicely taking them out, too, with a single Advanced Missile a piece, faster than I could!


    As I dived in on the final group, I saw them launch Heavy Rockets. Well, crap! fortunately, I was in a very nice positon, and for once, I was able to kill the Headhunter and nicely swing in behind the rockets and take them all out too!


    At this stage, leery of X-Wing Gold (whose latter waves show up with Advanced Missiles), after assisting Harpax wipe the first wave, I high tailed it over the INT (and not the Protector, like I did the third try by mistake...!)


    Now I FINALLY broke off and mopped up T/F H-Alpha who'd been following me the whole time! Unfortunately, they seem to be on pretty much endless spawn, but at least now they went for something else. As I did, ATR Lambda showed up.


    That left me having to deal with at least one wave of X-Wing Gold with Advanced Missiles. This time, I got lucky and managed to kill the missile in the first pass. I considered leaving the last X-Wing alive and just chasing it around for a bit, but decided not.


    ATR Lambda finished their job, so, rather than fight on potentially endless Advanced Missiles X-Wings (shades of Battle One Mission Five again...) I whipped into the Harpax's hanger.




    Primary Objective:
    INT Harpax must survive until other goals complete
    100% of CN/B group HX must be destroyed
    100% of CN/E group HM must be destroyed
    100% of CN/C group Oxin must be destroyed
    100% of CN/D group c223 must be destroyed
    100% of ATR group Lambda must complete mission

    Secondary Objectives:
    None
    Bonus Objectives:
    CARG Whell must be destroyed
    100% of HLF group Waq must be destroyed


    The briefing said I only got 1 of 2 mission goals, yet I killed all the Heavy Lifters and the Carg this time (well, naturally THIS time it was Alpha 2, of course...), but I got the "bonus goals completed" announcement in mission, so I'm gonna take it, especially on the sixth attempt...! (Probably means I actually did it the third time, it's just bigged1)

    30/51 kills! All seven (!) heavy lifters, though not the CARG this time, since aloha 2 the kill-stealin' bugger, wiped it from about 11%... Four X-Wings, five Z-95, a T/I, three T/F, two T/B and the containers. Not bad at all!


    That's all I have tome for this week, I'm afraid (especially with that taking so many attempts!)

    I vaguely recall next mission being an absolutely bugger...

  4. - Top - End - #184
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    BlackDragon

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Well, this *is* the final battle of the original unexpanded game, so you'd expect it to be a bit tricky. Albeit the difficulty curve in TIE Fighter is totally messed up, with early game missions being difficulty cliffs compared to some later ones...

  5. - Top - End - #185
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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Quote Originally Posted by factotum View Post
    Albeit the difficulty curve in TIE Fighter is totally messed up, with early game missions being difficulty cliffs compared to some later ones...
    It's almost like the Imperial tour of duty didn't have a stable level of opposition
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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Okay, let's get cracking!

    Spoiler
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    Battle Seven, Mission Two:Destroy the Akaga

    Protect INT Harpax by destroy the Akaga betwen you and your one wingman, flying a T/A. The mission says use Space Bombs, but forget that, Heavy Rockets are better!

    Well, there's a turn-up! Did it first time! Must have been thinking of a later mission.

    Not a good sight to hyper into... three enemy capital ships... I wasted no time in unloading my four rockets.


    As I was about to start strafing, I noticed a reload Transport launching. I thought, "bugger that then, quick, while I've got time, get a reload!"


    I swung about and rushed over the TRN. I was lucky. Despite a missle or two being thrown at me (that I was able to turn to face and destroy as it came in) and TIE Bomber H-Beta closing on me, I was just about reloaded in time. I dashed off, just having time to get to full speed before practically running into Akaga and letting it have four more rockets, which took it out. I then turned my attention to the rebel fighters as well as dealing with the errant TIE Bomber.

    I'm not exactly sure when during all that, this was taken (aside from the time stamp and the number of screenshot, obviously). I reckon it must be just moments after I destroyed the Akaga (I suspect the "inspected" message is the slight delay in the log with everything else that was going on!)

    The Y-Wings were fairly easy prey though the steady stream of missiles from Harpax was ruining their day anyway.


    The first group of Headhunters I closed on were launching rockets, so I managed to turn into them and destroy at least one of them. Harpax dealt with the Z-95 Headhunters faster than I could with its missiles.


    I knobbled a couple of TIE Bombers and Imperial Star Destroyer Garrett arrived just as the last bonus goals - X-Wings - showed up. I was disinclined to follow Vader's immediate order to return, since I was busy forcing the X-Wings off their attack run on Harpax. Again, Harpax got them before I could spin around to finish them. Damn it's nice to have competant help!


    I went after the TRNs that were also setting up on Harpax, but barely managed a helping hand, with all the allied fighters now around, so I went on to kill more enemy fighters.


    With the sky clear of enemy fighters now, T/A Gamma started making torpedo attacks on the Protector, so I went to help.


    A bit of brawling and knobbling one turret later, I decided there were too many missiles coming in, and made a break for Garrett. Fortunately, neither Protector nor the TIE Bombers could land enough bows until I was safely out of range. I skirted past CRL Warhawk - I was looking at my Z threat display and saw it shooting and thought "I wonder what's that shooting a-oh[expletive]!!!" - and ran to the hangar.


    I could have fought more T/B, but after the apparent endless respawns last mission... I thought I'd not bother. I'm at about the halfway point of the game and am at 1200000 points, I think I'll probably managed to reach the 2 million mark pretty safely...!

    Primary Objective:
    INT Harpax must survive until other goals complete
    FRG Akaga must be destroyed
    ISD Garrett must arrive

    Secondary Objectives:
    None
    Bonus Objectives:
    100% of Y-Wing group Red must be destroyed
    100% of Y-Wing group Gold must be destroyed
    100% of Z-95 group Red must be destroyed
    100% of Z-95 group Blue must be destroyed
    100% of X-Wing group Gold must be destroyed



    12/33 kills: the Akaga, nine T/B, a Y-W and a T/F. Not bad!



    Mission Three: Retibution
    Fly T/A Alpha with 6 Advanced Torpedoes and protect the Harpax and the Garrett while ensuring that the Warhawk - and the Protector - are destroyed and waiting for Zaarin's reinforcements to come help.

    Wow, that's a lot of capital ship bonus goals...

    Once again, very much inclined to take Heavy Rockets the first pass! Let's see how this one goes...

    Wise choice. This one was only one attempt again... Saving the Harpax just seems like it's not worth the hassle, if it is indeed possible, as we'll see shortly!

    To start with, the Warhawk is down to 50% shields, but gaining on the Harpax - which has 0% shields. I unloaded my first lot of Heavy Rockets right away.


    To my surprise, there was a distinct lack on enemy fighters. So I pulled about and went back to TRN 18f1 for a reload.


    The Warhawk went down as I was reloading. One down...


    I now started on the Protector. First try, I aimed to throw a rocket at each warhead launcher, and one more against each shield generator. I don't think it worked particularly, though I think I took out one of the former.


    The pattern of the next few minutes was to fire, spin around and return to reload.


    As I made my third reload, the Protector was finally starting to flag. By the time I'd reloaded, it too was gone.


    Next job was to attacking the now-arriving rebel the B-Wings attacking Harpax.


    Then bad news! Dirty traitor Zaarin's forces attacked us! M/CRV Arditi 1 and 2 paid for their treachery immediately, as they had a pair of heavy rockets each. I paused to wipe the two rebel Escort Shuttles that were floating around.


    Then ATR Upsilon arrived. All FIVE of them. This was the point I realised I couldn't save Harpax. They showed up right on top of it and started firing heavy rockets.


    Even if I had rockets left, even if I'd had torpedoes... Even if, my desparate and futile attempt to shoot the rockets down (I missed all of them) had been successful... There was no way I could kill five ATRs fast enough to save an unshielded capital ship (especially since it had taken damage.) Maybe you could save it, but you'd have to be damn-near perfect and I'm not that!

    I wrote that one off as just not worth losing sleep over, heartbreaking as it was. (Never fear Harpax, you achieved a better immortality in my tabletop fleet!)

    The next few minutes were busy, but not quite frenetic, as I flew about, taking shots at M/CRVs and ATRs as I passed.



    I then started to get shot at by GUN Tau, so I broke off to chase them both down.


    Hey, you know what, it's much more fun on THIS side of the GUN vs T/A equatation!


    I took out another M/CRV or so, and dealt with Tau's second wave. As I passed the next set of M/CRVs, I noticed TRN 18f1 sitting pretty, barely a klick-and-a-half away. With no enemy fighters and not having attacked the nearest enemy M/CRV, I grabbed a quick reload (my forth!)


    I took out two more of the last three M/CRVs. It was at this point I discovered Tau (or this next wave, anyway) had ADVANCED Missiles. Mercifully, I didn't lose anything serious, and made sure to take them out fast.


    One last couple of strafing runs took out the last M/CRV...


    And then the rest of the fighters and I mopped up the last of GUN Tau.


    Phew!

    That was a pretty steady pull, if not quite the frenetic pace you sometimes get (the lack of enemy fighters did that, I suspect.)

    Primary Objective:
    VSD Protector must be destroyed
    CRL Warhawk must be destroyed
    ISD Garrett must survive until other goals complete

    Secondary Objectives:
    100% of M/CRV group Arditi must be destroyed
    100% of M/CRV group Falcon must be destroyed
    100% of M/CRV group BaKaar must be destroyed
    100% of ATR group Upsilon must be destroyed

    Bonus Objectives:
    100% of all Rebel craft must be destroyed
    INT Harpax must complete mission


    18/32 kills. 7 M/CRVs, both E/S, three ATRs, five GUNs and a B-Wing. Not too shabby!



    Time for one more!

    Mission Four: TIE Defender

    Lord Vader, clearly impessed with my awesomeness, is having me lead a five-ship group of TIE Defenders (with him as no.6) to go and rescue the Emperor! first stop, M/FRG Osprey to be fitted with Advanced Missiles.

    (Let's see if TIE is smart enough not to let me have those this mission then... Actually, I think I'll be taking heavy rockets again after a look at the goals...!)

    Now I can really see a measruable improvement over my youth - I struggled on this mission (which you almost want to do, since it leads to one of the best lines in the game from Lord Vader...) Not so now.

    Right out of the gate, the first job was to kill the GUNs attacking me.


    I then turned my attention to the Harpago. Once again, I fired single rockets at the warhead launcher (which is futile, you DO have to use two) and then hammered the hull with the last two. I got in and started strafing, my first job being to kill that damn warhead launcher.


    I'd just done that, but then the GUNs caught up to me again, so I broke off to deal with them.


    Not that I needed for GUNs, but I figured I may as well get into the habit of using the tractor beam, I will need it later, after all...! The Osprey arrived, and I devoted my attention to taking out the TIE Bombers it was launching. I was in fine position, actually, and they went down like flies. As I was doing so, someone took out the Harpago.


    Then it was a case of quickly mopping up the escaping GUNs for the bonus goal and then killing the last three hapless TIE Bombers who had nowhere to go...!


    I watched Lord Vader back into the hangar and job done.


    Sort of disappointed, acrtually - the Osprey never got touched, which is a shame, since:

    Memorable TIE Fighter Quotes no.2: (Lord Vader) The Osprey's Shields have failed! You must FIGHT HARDER!!!

    ...is comedy gold.

    Primary Objective:
    T/D Delta 6 must complete mission
    M/FRG Osprey must survive until other goals complete

    Secondary Objectives:
    INT Harpago must be destroyed
    Bonus Objectives:
    100% of all GUNs must be destroyed


    17/25 kills... Honestly, what was Vader doing! 9 out of the dozen GUNs boats, eight out of the dozen T/B... Just sorry I missed the Harpago!



    Aww, heck, that was quick... Go on, we'll have one more!

    Mission Five: Save the Emperor

    Take T/D Alpha and go save the Emperor!

    (Now, this time it's a three-ship plus Vader flight group. I lost two T/Ds in the last mission... Co-incidence...? I don't think TIE is actually that clever, but hey, versimilitude, right?)

    Advanced missiles.. Hmm. I'm going to go with them the first try, tempted though I am by Advanced Torpedoes this time.

    First try... Something destroyed the rescue M/CRV very quickly - suspect the E/S. Gonna switch to Advanced Torpedoes and take out a couple of the other escrot shuttles first, I think...

    Okay, now armed with Advanced Torpedoes, I left the first wave of T/A to Lord Vader, Alpha 2 and Alpha 3. I settled in behind the Escort Shuttles, one of whom was carrying the Emporer.


    I inspected them one by one. Once I'd clearted on, I hit it with one torpedo and then a couple of lasers to kill it, tanked the desparate firing by the exploing wreck and moved to the next one.


    When I found Haven 3 was holding the Emporer, I ordered my Wingman to ignore it, and took out the last two E/S before moving on to disable it with guns (and I think one slight collision...) M/CRV Mescue now had a clean run at Haven 3.


    Now it was just a case of hitting as many T/A as I could. I held my remaining torpedoes, not sure if I needed to deal with ISD Glory later and stuck to guns and tractor beam.


    A few of them made a fairly suicidal run at Vice-Admiral Thrawn's (huzzah!) arriving ISD Vanguard, but between T/D Alpha and the Vanguard, we mopped them up.

    The Vanguard is partly immortalised in my tabeltop fleet, albiet as VSD, not an ISD...

    Meanwhile, Mescue finished its job!


    YES. I AM BRILLIANT!

    Glory ran off, and we mopped up the last T/A... Leaving just one last little loose end to tie up, since I had torpedoes to spare, traitorous dogs...


    Then I headed home in glorious victory, accompanied by a heavily damaged (ike 3% hull), but still flying Alpha 2 and an untouched Alpha 3! Clearly, we left Maarik Stele behind a couple of missions ago, since these guys were competant!


    Primary Objective:
    E/S Haven 3 must be boarded
    ISD Vanguard must survive until other goals complete
    M/CRV Mescue must survive until other goals complete

    Secondary Objectives:
    None
    Bonus Objectives:
    None


    11/26 kills. All six Escort Shuttles and five T/A!

    Talk about difficulty all over the place, last week's first mission was solid but they got easier as we went along!




    And so we come to the end of TIE Fighter!

    Let's stop and take a quick look, then shall we?

    Spoiler: Training Mission Status
    Show

    TIE Fighter
    Training Mission 1: Gunnery (Attempted, up to X-Wing Dodec (four bonus goals failed))
    Training Mission 2: Flight Leaders and Wingmen (Attempted, one bonus goal failed)
    Training Mission 3: Destroy Depot (Attempted, three bonus goals failed)
    Training Mission 4: Destroy Probe (Attempted, one bonus goal failed)

    TIE Interceptor
    Training Mission 1: Threat Display(Attempted, two bonus goals failed)
    Training Mission 2: Ambush!
    Training Mission 3: Clear Minefield
    Training Mission 4: Combined Attack

    TIE Bomber

    Training Mission 1: Proton Torpedoes (Attempted, two bonus goals failed)
    Training Mission 2: Space Bombs
    Training Mission 3: Torpedo Run (Attempted, two bonus goals failed)
    Training Mission 4: Bombers Armed with Missiles

    TIE Advanced

    Training Mission 1: Concussion Missiles
    Training Mission 2: Rocket Attack (Attempted, one bonus goal failed)
    Training Mission 3: Preemtpive Strike
    Training Mission 4: Hyperdrive Upgrade (Attempted, one bonus goal failed)

    Assault Gunboat

    Training Mission 1: Shields
    Training Mission 2: Teamwork
    Training Mission 3: The Challenge(Attempted, twelve bonus goals failed)
    Training Mission 4: Escort Duty (Attempted, two bonus goals failed)


    TIE Defender

    Training Mission 1: Dogfighting!
    Training Mission 2: Tractor Beam
    Training Mission 3: Inspect & Disable
    Training Mission 4: Disable and Capture

    Missile Boat

    Training Mission 1: Dual Warheads
    Training Mission 2: Anti-Warhead Defense
    Training Mission 3: Disabling Minefield
    Training Mission 4: Missile Boat vs. TIE Defender


    We have completed properly 13/24 of the training missions - just slightly over half - which is nice! We only had to swtich back to Medium on one mission (and that was largely by accident on the dreaded Battle One Mission Five...) All gold medallions are nevertheless earned!

    Current score stands at a grand 1317285!

    Skill is long-maxed out at 65535.

    Total kills: 456

    Of which:
    X-Wing: 36
    Y-Wing: 87
    A-Wing: 23
    B-Wing: 26
    Z-95: 39
    T/F: 4
    T/I: 3
    T/B: 21
    T/A: 18
    GUN: 14
    SHU: 24
    E/S: 16
    TRN: 14
    ATR: 10
    CRV: 12
    M/CRV: 14
    FRG: 1
    M/FRG: 1

    Captures: 26

    Craft lost: 2

    Battle One: Five secondary, five bonus medals
    Battle Two: Four secondary, four bonus medals
    Battle Three: Four secondary, six bonus medals
    Battle Four: Two secondary, two bonus medals
    Battle Five: Five secondary, two bonus medals
    Battle Six: Three secondary, four bonus medals
    Battle Seven: Two secondary, two bonus medals

    I am a General, and the Emporer's Hand!



    Next week, then, we shall begin the foray into the (as I recall MUCH harder) expansion missions in Battle Eight!
    Last edited by Aotrs Commander; 2015-04-22 at 05:27 PM.

  7. - Top - End - #187
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    BlackDragon

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    The final missions in final battles being easier than what has come before seems to be a trend in TIE Fighter, doesn't it? Congrats on completing the original game!

  8. - Top - End - #188
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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    I shall get straight to it!

    Battle Eight - Strategic Warfare


    Spoiler
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    Mission One: TIE Advanced Plants

    Fly T/D Alpha and oversee the evacuation of TIE Advanced plant FAC Omar 1, 2 and 3. Great - starting off with a protect mission!

    Okay, one of the bonus objectives is to destroy the Modified Frigate. We'll go with Heavy Rockets and see if we can't disable it early on...

    First attempt - died as the M/FRG is armed with Advanced Missiles. Second attempt, this time attacking the warhead launcher with one rocket and then wasted the others so I quit out.

    About TEN or TWELVE attempts later, it actually deigned to let me take out the warhead launcher at all. And then the TIE Bombers were somehow able to attack the FAC despite being nowhere near it - having cleared the air, Omar 1 was destroyed by - something and the EIGHTEEN, EIGHTEEN Assault Gunboats all hyperspaced in AT ONCE right on top of the last ships and utterly obliterated them advanced torpedoes before I could even BEGIN to get to them.

    WHAT. THE. [EXPLETIVE].

    Talk about a RIDICULOUS difficulty spike. I knew I didn't like these Zaarion battles much and this is why.

    Frack my tin hat.

    The last try, I didn't frack about and immediately called for reinforcements. They arrived, as I as still closing on the M/FRG Raptor in the form of GUN Nu. I once more made my run on Raptor's warhead launcher (while sending Alpha 2 and 3 after the first wave of of TIE Bombers), fired one rocket and then broke off to start chasing down the TIE Bombers who were attacking FAC Omar 1.


    As I finished up, I was far enough that - with no missiles to help it - I took a few seconds to empty my last rockets at Raptor. (It managed to kill on then...)


    I then carried on wiping the TIE Bombers. With Nu helping, I was able to drop in behind them and hit them with quads, making them break off one by one, and my wingmen and Nu helped mop up. We were so successful that Omar 1 didn't even get it this time.



    It was at this point a pair of TIE Advanced hypered in and one targeted me. *sigh* No missiles, no tractor beam. Doing this the hard way, then... I went after the one targeting me, suspecting - rightly - they were packing advanced missiles.


    I killed that one, just in time to intercept the very final wave of T/Bs.


    I then realised there were more T/As flying around, and both my wingmen and the GUNs went down in rapid sucession. I was lucky-ish - I managed to avoid fighting more than one at once until the last pair. This proved time-consuming and difficult, because the damn things won't stay still.

    Get out of here, Timber, you're the last damn one!

    As I was dealing with the last one, and CORT Timber was launching, Transports started arriving. I killed the last T/A and chased to attack them before they took out Omar 1.


    That.. did not go so well.


    They had Heavy Rockets, and despite Omar 1 being on full strength, they were able to take it out as I tried to close. I figured I better intercept them before they could take out Omar 2 and...

    ... fragnuggets.

    Yes, apparently Omar 1's destruction is the trigger for GUN Z-Mu, Z-Nu and Z-Tau to show up. All at once. Dear Lichemaster. I've never SEEN that many GUNs in one place at once! No wonder the GUNs never showed up anywhere else in the EU, Zaarin fielded like half of them ever made! Where the hell were these guys when I was fracking around in battle one?! Thank frack, though, they only have Advanced Torpedoes, so I was safe or there would have been NO way to win. The next few minutes were frantic, as I desparately made passes on the TRNs to try and save Omar 2 (for fear of something ELSE showing up!)


    Despite my best efforts, I failed, though I did kill every last one as they fled. I then started dealing with the... *sigh* squadron and a half of GUNs trying to kill me.


    They were managing to hit each other, so after I killed a couple, I tried luring them past Raptor, hoping to make them hit it.


    This didn't work well, though. I decided then, as I was doing quite well dodging their fire, I would concentrate on Raptor (in case it got any ideas about running off). I kept my speed high, and kept making passes at about 1km out, and breaking off fairly shortly (I did NOT want to accidently ram Raptor and ruin all my hard work!) After a few more passes, still under heavy fire, I managed to kill the shields, and one last pass disabled it.


    Having come WAY too close to hitting it as I started on the GUNs again, I broke off and flew 3 km out, before beginning the long process of taking the remaining GUNs out.


    Last one...


    I now could cruise back safetly to Raptor and destroy it at leisure.


    Or so I thought. At 50% hull, six more TRNs hypered in, TRN Sigma and Omega. Okay chaps, that's just nasty. If you actually do attack the M/FRG early, you trigger more TRNs to attack the FACs - which triggers the GUNs to wipe the convoy. Railroading you much? In any case, they immediately ran for hyperspace (well, you would, wouldn't you?) and due to the distance, I was only able to get one before they made it out alive. Dammit.


    Well, Raptor wasn't going anywhere, anyway...

    Die, traitors, just freaking DIE!

    Primary Objectives:
    CORT Timber must complete mission
    CORT Hut must complete mission
    CORT Libro must complete mission
    FRT Subcom must complete mission
    FRT Teal must complete mission
    CORT Nomme must complete mission

    Secondary Objectives:
    None
    Bonus Objectives:
    M/FRG Raptor must be destroyed
    100% of T/A Z-Alpha Must be Destroyed


    44/59 kills. 18 GUNs (!), 14 T/B, 5 T/A, 6 TRN, 1 M/FRG. My score (at about 67k) is actually the forth-highest I've achieved on any campaign mission, and I think the only one that didn't involve capturing anything...! (AND I called for reinforcements.)



    Funnily enough, after all that lot, I ran out of time for this week!

    (We seem to go in fits and starts, don't we?)

    I'm slightly dreading the next mission if this is how they are all going to go...!

  9. - Top - End - #189
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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    You kind of think that Lucasarts took the criticism of the original missions being too easy on board when they designed the expansions, then went way too far the other way...

    And yes, you really need to know in advance what order to do things in TIE fighter or else you fail hard, which is one of my few criticisms of the game.

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    One thing that made battle 8 mission 1 easier is that the bombers are unshielded -- which means, 1 shot of ion cannon puts their systems in the yellow and grinds them to a dead stop. TWO shots will kill them, of course, but sometimes its useful to keep one alive and stopped so that the next wave doesn't launch until I'm ready.

    Respectfully,

    Brian P.
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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Quote Originally Posted by pendell View Post
    One thing that made battle 8 mission 1 easier is that the bombers are unshielded -- which means, 1 shot of ion cannon puts their systems in the yellow and grinds them to a dead stop. TWO shots will kill them, of course, but sometimes its useful to keep one alive and stopped so that the next wave doesn't launch until I'm ready.

    Respectfully,

    Brian P.
    *skulldesk*

    Why didn't I think of that? If you disabled them all, and told you wingmen to ignore them, they wouldn't be spawning more waves, would they?

    Stupid, stupid.

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Because, like a true Imperial patriot, you glory in shedding as much blood as possible.
    Delightfully abrasive in more ways than one
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    Quote Originally Posted by RabbitHoleLost View Post
    Mango:you sick, twisted bastard <3
    Quote Originally Posted by Gryffon View Post
    I think Krade is protesting the use of the word mad in in the phrase mad scientist as it promotes ambiguity. Are they angry? Are they crazy? Some of both? Not to mention, it also often connotates some degree of evilness. In the future we should be more careful to use proper classification.

    Mango is a dastardly irate unhinged scientist, for realz.
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    Evil's awesome because of the art.

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Quote Originally Posted by Aotrs Commander View Post
    *skulldesk*

    Why didn't I think of that? If you disabled them all, and told you wingmen to ignore them, they wouldn't be spawning more waves, would they?

    Stupid, stupid.
    That was my secret to getting through X-Wing.
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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    I mean, it's not even like I don't do that as a matter of course when I'm flying against the rebels, is it?

    Guuuh.

    I still cannot BELIEVE I didn't try that!

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Quote Originally Posted by Aotrs Commander View Post
    I still cannot BELIEVE I didn't try that!
    Rebel Blue Leader: "Gold team, get your pilots in that fight! They're mopping up our support carrier!"
    Rebel Gold Leader: "I can't, they haven't finished off that last pilot on Red team!"
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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Quote Originally Posted by DigoDragon View Post
    Rebel Blue Leader: "Gold team, get your pilots in that fight! They're mopping up our support carrier!"
    Rebel Gold Leader: "I can't, they haven't finished off that last pilot on Red team!"
    That sounds about right...

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Reminds me of X3: Terran Conflict (a completely different game, I know, but bear with me). In that game one of the starts (Bankrupt Assassin) has you being attacked by mercenaries pretty much constantly, but you can get round that by destroying all but one of an assassin group and then severely damaging the hull on the last one. No new assassin groups will spawn while that last assassin from the previous group is there, and damaging his hull makes him far too slow to ever catch you, so you can pretty much forget about assassins (at least until the damaged ship limps into a Xenon sector and gets roasted).

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Just a heads up- GOG.com released the collector's edition (the '95 one) as a free upgrade for all those who already had purchased Tie Fighter there, and it's now part of the purchase if you pick it up later. So, yay!
    Steam ID: The Great Squark
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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Quote Originally Posted by Squark View Post
    Just a heads up- GOG.com released the collector's edition (the '95 one) as a free upgrade for all those who already had purchased Tie Fighter there, and it's now part of the purchase if you pick it up later. So, yay!
    Good on GOG! That really needed to be done, in the absence of a proper "enhanced edition" or something, wherein they would take the 95 version and upgrade ONLY the graphics - and the requisite gubbins to make it work better (and leave the music damn well alone!)

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Okay, we will remember to Disable Stuff is we possibly can...!

    Spoiler
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    Battle Eight, Mission Two: Save T/A Factory

    Fly T/D Alpha and stop Zaarin's cargo forces from looting TIE Advanced plant ZA-13.

    Okay, they give us Protons, so we'll take Heavy rockets...

    Was doing alright on the first attempt, then one of the CARGs blew up... Try again...!

    Second attempt, I better knew what I was doing. First off, I ordered my wingmen to attack the TIEs attacking us, and then fired one Heavy Rocket at each of the four big targets: CNVYR Z-Cod 1 and 2 and M/CRV Z-Oz 1 and 2.


    I then set to work strafing them with ions (starting with the M/CRVs) until they were disabled and ordering my wingmen to ignore them.


    I then switched to making runs on CORT Coral, ignoring the TIE attacking me.


    After I dealt with that, I just turned to attempt to disable that last TIE, when my wingmen got it. Two individual T/As appeared, so I went after them.


    I killed them, and a new pair appeared. I foolishly left them to my wingmen, broke off to take some shots at the static targets. Both my wingmen, however, manged to get themselves killed a few seconds apart, so Ihad to deal with the last pair solo. After a long and tedious chase, I managed to take them both out, disabling the last one to forestall any more reinforcements.


    With the area secure, I went back and destroyed the now-boarded cargo ships.



    After I destroyed the last one, TRN Z-Elpi tried to flee out of the FAC/1. It did not get far!

    For once, I was quite literally on top of it, a deftly dropped in behind.

    Then I just waited until E/S Omega boarded it and then destroyed the disabled T/A - which turned out to be the last one, naturally. and then headed home!


    Primary Objectives:
    CNVYR Z-Cod 1 must be destroyed
    CNVYR Z-Cod 2 must be destroyed
    CORT Z-Coral must be destroyed
    100% of M/CRV group Z-Oz must be destroyed
    FAC/1 ZA-13 must survive until other goals complete

    Secondary Objectives:
    CNVYR Z-Cod 1 must be boarded
    CNVYR Z-Cod 2 must be boarded
    CORT Z-Coral must be boarded
    100% of M/CRV Z-Oz must be boarded

    Bonus Objectives:
    100% of M/CRV Z-Oz must be inspected
    CNVYR Z-Cod 1 must be inspected
    CNVYR Z-Cod 2 must be inspected
    CORT Z-Coral must be inspected
    100% of ATR group Tiger must complete mission
    E/S Sigma 1 must complete mission
    E/S Sigma 2 must complete mission
    E/S Sigma 3 must complete mission
    TRN Z-Elpi must be captured
    E/S Omega must complete mission


    9/14 kills - all five cargo ships and four T/A. And a promotion to Emperor's Eyes (which is a personal first!) Huzzah!

    That was unsettlingly easy... which probably means a nightmare for the next one!



    Mission Three: Save T/A Plant

    Frack baskets. Another protect mission! No bonus or secondary goals, so this is going to be either really easy... or really, really hard!

    Um... the default load is a double load of Heavy Rockets?

    *gulp*

    Actually, it was a bit hectic to start with, but I managed... just!

    You arrive safely, so I had a short while to start charging my shields before CRV Caplure (... Lucasarts, stop calling ships by the job and changing one letter!) arrived, followed by five Assault Gunboats from Z-Tau.


    I ordered my wingmen after the latter, and threw one Heavy Rocket at each CRV. I then stafed them with ions and disabled all three... Just in time for a Carrack cruiser to show up! I emptied my remaining Rockets at it, but it nailed a couple of them, annoyingly. Then a trio of TRNs showed up, so I screamed off to deal with them (via ion cannon). At this stage, I was far too busy to remember to take screenshots, as I was nearly constantly slamming energy into my shields and volley after volley of missiles were shot at me - I assume mostly from the Carrack. I disabled the TRNs (and ordered my wingmen to ignroe everything I'd disabled). While I was doing that, the Carrack had reached the station and was pummelling it. My reload TRN was beckoning, but I didn't dare go for it - the stations only hope was to keep the Carrack shooting at me. My shields were still reeling and between the Carrack and the GUNs...

    ...this happened. CrapcrapcrapcrapCRAP!!!

    By some miracle of the Dark Side, I was able to keep away long enough to wait out those long 45 seconds, before I could come back in. I ordered my wingmen to attack the Carrack, while I made more stafing runs, hoping to just get those damn shields down!


    As I pulled around for another pass, I saw yellow dots on the radar and went "please be Heavy rockets, please be Heavy rockets, please be Heavy rockets, YES!" My wingman came through and I disabled Carrack Z-Jumimi. Now I could go after the GUNs!

    As you can see, Z-Jumimi was awfully close to the FAC/1. So close in fact, that this GUN here - and unfortunately one of my wingmen - ran straight into it!

    I disabled the last GUN, and ordered my remaining wingman to ignore it. Things went quiet. SHU Sigma had not arrived yet and I suspected it would be triggered by something dying. So I flew over to my reload TRN, and re-stocked. Without moving, I emptied the launchers onto Z-Jumimi. I could have killed it with lasers, of course, but with no idea what might come next, I wanted to have a load of rockets immediately to hand.


    So, because I hadn't moved, by the time the rockets hit it, I had reloaded again, just in case!

    BOOM! Muahahahaha!

    The CRVs were next - lasers were plenty sufficient.


    As I destroyed the second one SHU Sigma arrived - as well as a single TIE Advanced, with both me and wingman went after.


    Third CRV...


    And then I waited for SHU Sigma to dock.


    With the mission complete, ISD Render showed up, and I headed off to destroy the three TRNS and last gunboat. That triggered one more T/A, which ws destroyed in short order. And hyperspace home!




    Primary Objectives:
    ATR Java must finish docking
    100% of ATR group Themor must finish docking
    SHU Sigma must complete mission
    E/S Omega must complete mission
    FAC/1 XA-13 must survive until other goals complete

    Secondary Objectives:
    None
    Bonus Objectives:
    None


    10/14 kills: three CRV, one CRCK, three TRN, a GUN and two T/A. A bit hairy - and I was lucky, for once! - but we managed.



    Mission Four: Supply T/A Plant
    *skulldesk*

    Damn you, protect missions!

    This time, we've got to protect the whole convoy to resupply ZA-13 from rebel attack.

    At least we've still got a double load of warheads - and I think this time, it might be wise to stick with the Advanced Missiles...

    First try, got killed by the four or so CRVs by a steady barrage of missiles.

    Second time lucky!

    Straight out of hyperspace...


    ...and there are immediately two Y-wings to destroy!


    The next job was B-Wing Red. I ordered my wingmen to go after Red 2, and fired two missiles at Red 1, and then disabled it (telling my wingmen to ignore it). I then killed Red 3.


    By this point, four Y-Wings, three more B-Wings and some Z-95 Headhunters has arrived. I took out the Z-95 targeting me with a desultory head-to-head pass. Ordering my wingmen to attack the second B-Wing, I chased down and destroyed and disabled the first two, using a couple more missiles in the process. The third was getting away, so I sent my wingmen after the Headhunters and chased right across the station to take it out. I then pulled round hard, and went after the Y-wings, taking one out on the head-to-head pass and then dropping in behind them to foil their attack run...


    ...making sure to disable one!


    I now turned my attention the rather more concerning CRV Cobra - four of them - that were closing in. I learned from last time, and only attacked one at a time - disabling once their shields were down and ordering my wingmen (once they'd finished up the Headhunters) to help. (I think somewhere around this time, I took out another Headhunter that tried to attack me, but honestly, they were just an easily forgotten minor distraction!)


    I had disabled three CRVs, when another wave of Y-Wings showed up. I veered off and went for them. I destroyed two in the first pass with missiles, and made short work of the others.


    And now I could deal with the last CRV. Somewhere along the line, my wingman had gone, so at least I could stop having to order him to ignore the disabled targets! I think one of the or other of the convoy ships picked off a couple of the disabled fighters, though.


    That bought me a break, while the penultimate vessel docked.


    And then three A-Wings showed up. They shot down my missiles on the initial pass, so I had to take them out the hard way. By lucky happenstance, choose to I disable the second one, which was good, as when four X-Wings arrived while I was still dealing with the last one, I was able to finish it quickly.


    The X-Wings were going for CARG Terry 2, which had started at only 50% shields. I jetted over, and used the last of my missiles to kill two on the way in, and quickly mopped up the last two before they could do too much damage. (Fortunately, I think they were armed with Mag Pulse, or something or that would have been it!)


    It went quiet again, and a relaod TRN showed up. While Terry 2 - the last ship - was heading to hyperspace, I grabbed a quick reload (never sure what might be coming next).


    As it was, that was it. So all that remained was mop-up duty, before I headed home.



    Primary Objectives:
    FAC/1 ZA-13 must survive until other goals complete
    100% of CARG group Terry must finish docking
    CTRNS Cartel must finish docking
    CNVYR Vendor must finish docking
    100% of CNVYR group Dromii must finish docking

    Secondary Objectives:
    None
    Bonus Objectives
    CTRNS Cartel must complete mission
    100% of CNVYR group Dromii must complete mission
    100% of CARG group Terry must complete mission
    CNVYR Vendor must complete mission



    21/33 kills... 4 X-W, 5 Y-W, 3 A-W, 3 B-W, 2 Z-95, 4 CRVs.

    That actually wasn't too bad!




    Well, those were certainly less bad than I was expecting, and definitely easier than last week! Still, there's a couple more to go, and I recall one of them being a right pain! But we shall see next week!
    Last edited by Aotrs Commander; 2015-05-07 at 12:07 PM.

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Interesting cat picture in the middle of that last battle report.

    Seems using the IONs is definitely making these a lot easier...should have thought of that myself when I was playing through this!

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Quote Originally Posted by factotum View Post
    Interesting cat picture in the middle of that last battle report.
    The crap...? Oh, damn, extraneous "]".... And it was the wrong image anayway... *sigh*

    Fixed..!

    Quote Originally Posted by factotum
    Seems using the IONs is definitely making these a lot easier...should have thought of that myself when I was playing through this!
    Actually, a fair amount of my ioning didn't change much this time, since it was clear that there were other triggers... But it does help in places!

    (In fact, the latter couple of missions in Battle One can be a darn sight easier if you can manage to disable the Lulsa, for instane. It might be invulnerable in mission 5, but you can still disable it!)

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Ions are fantastic for slowing down A-wings too.
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    mad Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Okay, we're a day early this week, since it fits my schedule better!

    Spoiler
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    Battle Eight, Mission 5: Capture Mag Pulse Weapon

    This time, TIE Defender Alpha are going to disable a rebel PLT containing the MagPulse weapon. (One I recall not finding all that useful, personally...)

    Default load is 8 heavy rockets, so we'll stick with that...

    First try, got as far as disabling the PLT but it somehow killed me in a few scant seconds. What the hell?

    Second try, same thing. The hell is up with those turbo lasers?

    Okay, third time lucky...

    First job was order my wingmen to attack the PLT/2 iand unload all of my Heavy Rockets on it.


    And then turning to face the attacking Z-95s, preferrably before their missiles hit.

    As per usual drill, I was attemping to disable them.

    Once they were down, the PLT/2 was down to 1% shields, so I rushed in and we disabled it.


    It launched TRN Blue, which I JUST had time to disable before having to break off to chase down the new flight of rebel the new T-Wings (a laughable attempt at a new starfighter if ever there was one), which had arrived and started going for ATR Leopard. Fortunately for Leopard, it was able to shoot them all down, despite heavy damage, before I could assist. I then went after the newly-arrived X-Wings, once again disabled them.


    While TRN Lambda arrived to capture TRN Blue.


    I went after the M/CRVs next, and disabled them in short order - though the first one was blown up my wingmen's remaining Heavy Rockets (not before I inspected them, fortunately).


    As the objectives were being completed in relative safety, my wingmen started attacking the disabled craft (despite the fact I'd ordered them not to, and did so again) and pretty much destroyed all of them. I felt not at all sorry, then, as we were attacked by successive waves of two A-Wings, two, three and four B-Wings when they were killed by the B-Wing's Advanced Missiles.


    Somewhat annoyed, I headed home.


    Primary Objectives:
    ATR Leopard must finish docking
    TRN Omega 1 must finish docking
    TRN Omega 2 must finish docking
    E/S Sigma 1 must finish docking
    PLT/2 RS-32 must be captured

    Secondary Objectives:
    TRN Blue must be captured
    Bonus Objectives:
    TRN Blue must be disabled
    ATR Leopard must complete mission
    TRN Omega 1 must complete mission
    TRN Omega 2 must complete mission
    E/S Sigma 1 must complete mission
    100% of M/CRV Rampart must be inspected


    A pathetic 9/24 kills. My wingmen completely ignored my "ignore target" commands, which was VERY annoying. Next time, I'll just order to wait or go home if they're not to follow my damned orders! As a result, I only got credit for the B-Wings.



    Mission Six: Trapped

    I remember hating this mission.

    And, on briefing, I know why.

    Fly two T/D - with a laughable single T/A for escort, and help the three TIE bombers destroy the enemy Interdictor cruiser. While under attack by a M/FRG and its fighters. Both of which are closing on the VSD Skeltor. I appreciate your confidence my abilities, Admiral Thrawn, but maybe, I dunno, you could have brought more than SIX fighters on the Victory star Destroyer!

    Oh, and they want you to use Mag Pulse warheads, of which you are given FOUR. Fantastic.

    I am of two minds as to whether to bother or just use Heavy Rockets.

    But go on, we'll try the first time...

    Oookay. That... went better than expected.

    First thing I found was I was under attack by TIE Interceptors with Advanced Missiles. No time to worry about the enemy capital ships, I had to clear the first wave...

    Really bad news - to my utter disgust - if you disable any enemy fighters in the mission they explode. So, the wingmen ignoring me last mission was probably deliberate.

    M/FRG Shadow was also launching TIE Bombers. First to kill the station, and then going after VSD Skeltor... with Heavy Bombs. Skeltor did a good job of taking them out itself (thougb it took at least one bomb hit), I went after several, trying to stop them, but it got them with missiles faster than I could.


    All the while, T/Is with advancd missiles and TIE Fighters with missiles were launching and closing in. I was very shortly on my own, but at least I didn't have to worry about the my T/Bs yet. While all this was going on Strike Cruiser Striking Serpent had arrived. Once it got within shooting distance of Skeltor, I launched my first Mag Pulse warhead at it. I hung around to make sure it was disabled once its shields went out - to make sure it wasn't going to be shooting Skeltor again!


    As I didn't fancy attacking either capital ship yet - I really needed them to be close enough for Skeltor to help - I went back to destroying T/Is.


    But I kept a sharp eye on INT Grappler. As soon as it started exchanging fire with Skeltor, I hit it with my second Mag Pulse and then stuck around as the TIE Bombers launched from Skeltor, dogging like crazy and hammering it until the shield went down.


    And then disabled it, leaving Skeltor and our TIE Bombers to finish up.


    Skeltor was in the clear, and in fairly good shape.


    M/FRG Shadow looked like it was getting close to Skeltor, so I went after it, hoping I could get Skeltor to help me take that down to, and started with a Mag Pulse. Our T/Bs were attacking it too, so, I tried to draw fire (in between dealing with the last few T/Fs), but Skeltor didn't help much this time. Shadow caught my last Mag Pulse with a laser, so I ended up doing it the hard way.


    Skeltor hypered out, leaving one T/B behind (who had broken off attacking Skeltor, but at least someone had reduced the shields to about 44% first...) So it was a case of the usual drill of attack passes until the shields went down and I could disable it.


    And then I could sit in saety an deal with it! Job done, and hyperspace home!



    Primary Objectives:
    VSD Sceltor must complete mission
    INT Grappler must be destroyed

    Secondary Objectives:
    None
    Bonus Objectives:
    None


    20/40 kills... 11 T/I, 1 T/B, 7 T/F and the M/FRG.


    That wraps up Battle Eight, as Zaarin destoys all the T/A Plants I'd fought so hard to protect the moment my back was turned. FRACK. DAMMIT.

    Battle Nine - TIE Defender Technololgy


    Oh boy, if I thought I had remembered disliking Battle Eight, Battle Nine was something I really didn't get on with! Especially as the later missions are "keep your wingmen alive!"

    That said, there is the faint optimism that I actually did all the bonus goals in Battle Eight, so maybe I won't feel too bad if I miss then in Battle Nine!

    Spoiler
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    Mission One: Capture Platform

    We are to fly T/D Delta (of which I must keep at least alive *sigh*) and stop Zaarin's forces from looting the R&D platform where the T/D was developed.

    Standard load is Advanced Missiles and a tractor beam, so we'll stick with that until I see what I'm up against... There's an awful lot of fighters to deal with, from looking at the bonus goals! And I was wrong - keeping your wingmen alive is one of the goals right away.

    Hmm. Failed first time, as one of the CARGs got away, though I did disable all of the shuttles.

    The second time, the fraking game didn't TELL me when all the ATRs were destroyed and you can't complete the mission (not to mention my wingmen died VERY early on); hell, the PLT has its shields taken out by the rebels (who showed up right in the middle of the attack). The PLT also NEVER ran out of missiles and I spent most of the mission dodging them.)

    Fracking idiots. Why don't you fracks NOT send the ATRs until the area is damn clear? Or at least have a damned mission failure, so you don't waste half an hour pointlessly.

    I HATE this mission. It's nearly as bad as the Lulsa missions.

    One more time, and this time we're calling for reinforcements immediately.



    Fortunately, for once, the reinforcements are actually worth their weight in gold. Not only do the two GUNs from Rho group go out and start disabling the shuttles, but they have at least four waves, if not more!

    First job was take out the TIE Bombers attacking me with Advanced Missiles. Then I fired three missile at the PLT's Warhead Launcher because that was such a massive pain last time, followed by disabling the nearest of the five Shuttles and mopping up a bomber or two (now thAT I had a little bit of leisure in allowing GUN Rho to go after the shuttles. And I also remembered to use my tractor beam this tiem, to make the job a bit faster.)


    I then raced over towards the CARGs, since stopping them is critical.


    I disabled both of them as fast as I could.


    About this sort of time, my first wingman bought it. I kept dealing with the bombers and also helped GUN Rho disable on of the Shuttles. ATR Omega started to arrive at this point, all six in dribs and drabs and headed off after the disabled CARGs.


    Ahead of time - thanks to Rho - mopped up the Bombers and ordered m remaining wingman to head home (whereupon he flew off and flew around in circles until Adarga arrived much later and I didn't get my bonus goal. *sigh* Either 50% of T/D Delta does not, in fact, appear to include you completing your mission, but does count you in the 50% count and you thus have you to keep both wingmen alive or meaning the game glitched.) It was then Escort Carrier Jitte arrived. I headed right over, and, largely ignoring the (shielded) TIE Fighters armed with missiles it was launching, managed to take out one of its turrets and 8% off its shields. Then the last CARG showed up, and the station started launching TUGs. I broke off to make sure the CARG didn't get away - once more helping ATR Omega by disabling it. I then wiped the three TUGs for good measure, still ignoring the TIEs.


    I then headed back to assist ATR Omega in taking the ESC down, hopefully before it killed them all this time...


    Even the one turret down helped, and I managed a couple more before we brought the shields down and I disabled it for ATR Omega to finish off.


    Now they could (with GUN Rho's dubious help!) diable the station, and I could mop up the last T/Fs. Including one that was fruitlessly chasing my wingman around...


    No rebels yet, fortunately, so it was a case of sit and wait for Omega 3 to capture the station.


    THAT caused Imperial Star Destroyer Adarga to arrive and start launching craft to capture all the shuttles. The rebels started arriving too (must have been the death of ATR Omega last time, I guess) - a lone A-Wing (which I took out with missiles), followed by 4 A-Wings at considerable distance, and quartet each of X-Wings and B-Wings. I moved to intercept, GUN Rho following behind. It was a bit touch and go, since one very nearly got away - it was trying to reach the hyperspace point, so I shot a missile at it; except it turned out to be two by mistake. Whoops. I then went after the X-Wings, using my last missile as I closed, while GUN Rho engaged them. I killed three and realised the last had obviously taken a missile hit, was running away and was about two click out and I had no missiles left. Que cannon recharge to max, Beam power to engines, and I just managed it.


    That just left us mopping up the B-wings, which didn't take long - we even managed before they got close enough to attack the PLT.


    I then settled in to wait for all the craft to finish docking, cursed my damned wingmen, and then flew home.


    Getting that last bonus goal seems nearly impossible. Either telling them to "head home" and not being able to arrive in the Adarga's hangar broke that goal, or you have to keep both alive. Either way, it wasn't worth the extra hassle, and I just was to get past Battle 9 to the more fun ones later on...

    Primary Objectives:
    75% of all CARGs must be destroyed
    75% of all T/Bs must be destroyed
    PLT/3 R+D Lab must be captured

    Secondary Objectives:
    50% of all SHUs must be captured
    ESC Jitte must be destroyed

    Bonus Objectives:
    100% of all T/Bs must be destroyed
    100% of all T/Fs must be destroyed
    A-Wing Red 5 must be destroyed
    100% of A-Wing group Red must be destroyed
    100% of X-Wing group Gold must be destroyed
    SHU Upsilon 1 must be captured
    SHU Upsilon 2 must be captured
    SHU Lambda 1 must be captured
    SHU Lambda 2 must be captured
    SHU Sigma 1 must be captured
    100% of B-Wing group Blue must be destroyed

    50% of T/D group Delta must complete mission


    28/37 kills. 4 T/F (bwecause Jitte was destroyed before it could launch any more!), 9 T/B, 4 X-W, 5 A-W and 3 B-W, plus the three tugs. I was also promoted to Emperor's Voice, so that was some consolation, I suppose...!


    Well, one down, several to go, and I don't think any of one them were much better than the first, from memory...! Let's see if I'm right next week!

  25. - Top - End - #205
    Colossus in the Playground
     
    BlackDragon

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    I'm really rather glad that I was not only playing on Easy but also not caring overmuch whether I completed the bonus objectives here...looks horrific.

  26. - Top - End - #206
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    Aotrs Commander's Avatar

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    I'm actually quite staggered I'm doing as well as I am, honestly. I guess maybe doing the whole game on Hard has actually pumped my skills up or something. I'm certainly having less difficultly now than I did years ago, and I'm playing on the top difficutly level, something I never did then!

    It's also clear that "disabling stuff" they went out of their way to obviate as a viable tactic for buying you time, so despite all my cursing about not doing that a session or two ago, it probably wouldn't have helped me anyway.



    I have no idea why there is a smiley on the title of my last post... It's certainly not something I intentionally added, by the way. (I general, because I am deeply rooted in ages past, I somewhat disapprove of emoticons on a fundemental level...)
    Last edited by Aotrs Commander; 2015-05-13 at 04:26 AM.

  27. - Top - End - #207
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    Planetar

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Sometimes they give you a jamming beam as well, which helps a GREAT deal against ATRs.

    May the Force assist you in keeping ISD Adarga alive.

    Respectfully,

    Brian P.
    "Every lie we tell incurs a debt to the truth. Sooner or later, that debt is paid."

    -Valery Legasov in Chernobyl

  28. - Top - End - #208
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    Kobold

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    Quote Originally Posted by pendell View Post
    Sometimes they give you a jamming beam as well, which helps a GREAT deal against ATRs.

    May the Force assist you in keeping ISD Adarga alive.

    Respectfully,

    Brian P.
    The jamming beam was only introduced in the final battles- I want to say after the Missile Boat gets retired?
    Steam ID: The Great Squark
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    Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe

  29. - Top - End - #209
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    Aotrs Commander's Avatar

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    I hope so, in that makes it as late as possible; I found it more or less completely useless.

  30. - Top - End - #210
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    mangosta71's Avatar

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    Default Re: Bleakbane (Re-)Plays: TIE Fighter! For the glory of the Empire, destroy everythin

    I don't think I ever chose it over the tractor beam.
    Delightfully abrasive in more ways than one
    Spoiler
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    Quote Originally Posted by RabbitHoleLost View Post
    Mango:you sick, twisted bastard <3
    Quote Originally Posted by Gryffon View Post
    I think Krade is protesting the use of the word mad in in the phrase mad scientist as it promotes ambiguity. Are they angry? Are they crazy? Some of both? Not to mention, it also often connotates some degree of evilness. In the future we should be more careful to use proper classification.

    Mango is a dastardly irate unhinged scientist, for realz.
    Quote Originally Posted by Sartharina View Post
    Evil's awesome because of the art.

    Avatar by Kwark_Pudding

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