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Thread: The Nightmare of SIDE
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2015-02-26, 07:41 AM (ISO 8601)
- Join Date
- Nov 2012
- Location
- Adelaide, South Australia
- Gender
Re: The Nightmare of SIDE
"Well, uh, it kinda seems like Snatcher is controlling these things with invisible metaphysical chains, and I control chains, it's kinda my thing"
Spoiler: Characters
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2015-02-26, 11:47 AM (ISO 8601)
- Join Date
- Oct 2012
Re: The Nightmare of SIDE
Avery yelps as Snatcher floats towards, vanishing and reappearing downstairs with his teammates. "I've got Snatcher occupied on the second floor but he's trying to put the bad-touch on my brainmeats, so if I start acting weird you know why!" he hollers before vanishing again and taking another swipe at his incorporeal enemy.
Spoiler: CrunchMove Action Teleport back downstairs with Turnabout
Standard Action Attack Snatcher (1d20+10)[30]DC20DC25 Dodge Save vs Impaired&Vulnerable/Disabled&Defenseless/Unaware&Paralyzed if that hits
HP 1
Condition FatiguedLast edited by Dodgeson; 2015-02-26 at 11:48 AM.
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2015-02-26, 10:28 PM (ISO 8601)
- Join Date
- Jul 2005
Re: The Nightmare of SIDE
Prophet didn't know whether Avery was couragous or crazy to chase after Snatcher alone. No, he won't be alone.
Though no less bright, the light in his hand became soothing. The light gathered around Avery before fading away. "Dream keep you safe," he intoned as the toon vanished again.
Spoiler: ActionsStandard: Deflect on Hayseed / Keyton / Prophet. New Defense: (1d10+20)[21]. Attacks Reflected.
Using Luck Control to Bestow a blessing (Hero Point) on Avery. Avery: +1 . Prophet: -1
As an aside, does this allow Avery to use the HP in any of the ways Prophet can, or does he not get access to my Luck Control options by proxy?With your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
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2015-02-27, 12:55 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- CA
- Gender
Re: The Nightmare of SIDE
Round 4
Jerked about like a puppet on a string (chain, whatever), Serana stopped making standard-issue claw/claw/bite attack routines against Hayseed and stepped casually around the agent to walk over to the other ghast, waving cheerily as she did, but halting mid-wave and turning back towards Kyton with fury on her face as Snatcher's will wrested control of her chain back from him. Miller, for his part, took a savage beating from Hayseed's staff, and the pus and ichor that seeped from its wounds made the stench of the ghouls seem like three-day body odor by comparison.
Upstairs, the hand-vac caught hold of the spirit's essence, forcing Snatcher to fight against its pull. It was a struggle, but he managed to slip away. "What manner of creature are you?" the ghost asked without a trace of irony. Its form shifted, becoming some hideous skeletal visage, chains extending like tentacles all around it, its eyes burning pits of fire and death that seemed to lead into some endless chasm, filling any who looked upon it with a sense of doom.
SpoilerI don't think Prophet rolled his Recovery check this round, so rolling it here: (1d20+8)[17] (DC 18). Fail
Serana:
Move Action: Compelled.
Standard Action: Move adjacent to Miller.
Recovery Check (DC 20): (1d20+10)[29]. Recovers
Miller:
Move Action: Dazed.
Standard Action: Ghastly Stench. Hayseed, Kyton, and Prophet, Dodge DC 20 to block the smell. If that fails, Fortitude DC 20 vs. Impaired+Vulnerable/Disabled+Defenseless/Incapacitated+Unaware. This is not Cumulative so it'll overlap any remaining Ghoul Stench, but it is Progressive, so it'll worsen if you fail to recover from it.
Snatcher:
Move Action: None.
Standard Action: Nightmare Visage. Avery, roll Dodge DC 22 to avert your gaze. If that fails, Will DC 22 vs. Impaired/Disabled/Compelled (to flee) Affliction.
Recovery Check (DC 25): (1d20+12)[29]. Recovers (forgot the -2 from Impaired, but it didn't matter)
Current Status:
Hayseed: Normal.
Kyton: Impaired (Fortitude DC 23).
Avery: Fatigued, 2nd Floor (Pending).
Prophet: Impaired (Fortitude DC 18) (Pending).
Serana: 2 Bruises, Compelled (Will DC 20).
Miller: 2 Bruises, (Dazed Ends), Grabbed.
Snatcher: 2nd Floor.
All PCs are on turn.Last edited by Quellian-dyrae; 2015-02-27 at 01:24 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2015-02-27, 09:42 AM (ISO 8601)
- Join Date
- Oct 2013
Re: The Nightmare of SIDE
Hayseed breathes freely behind her gas mask, and so Kyton likely misses her flabbergasted look.
"So . . . you can control ANY chain, sweetie?" she asks slowly, continuing to bounce back and forth between Miller and Serana in a flurry of hyperviolence, "How, ah, how far does that stretch?"
Her mind was aflutter with possibilities at this. If metaphysical chains were under Kyton's purview, then could he control anything defined as a "chain"? The chain of command? The ol' ball and chain? Chain smoking? Could Kyton stop people from smoking???
Yep, easier to just pound the monsters and not think too hard about it!
Spoiler: CrunchSame stuff.
vs. Miller (1d20+8)[17], DC 25 Damage
vs. Serana (1d20+8)[21], DC 25 Damage
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2015-02-27, 12:20 PM (ISO 8601)
- Join Date
- Nov 2012
- Location
- Adelaide, South Australia
- Gender
Re: The Nightmare of SIDE
"Honestly? This is the first time I've even seen non-physical chains, let alone tried to control one... And look at that, I think I've lost control of the zombie already, one sec"
Kyton stops and tries to re-exert control over his new zombie minion
Spoiler
Standard: Chains of Command
Still impaired
Spoiler: Characters
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2015-02-28, 09:01 AM (ISO 8601)
- Join Date
- Oct 2012
Re: The Nightmare of SIDE
Snatcher's new grim and terrible visage gives Avery pause for only the briefest of moments before he bursts out laughing "Hahahaha! Oh man, is that supposed to be scary? Oh that's rich" With a sigh he wipes away a tear from his eye "Now where were we? Oh yeah. Less yappin' more vaccin'" Avery jabs his weapon again at the specter, starting to doubt whether this is a fight he'll be able to rely on his powers to simply carry him through as he puts some space between them.
Spoiler: CrunchStandard Action +2 Defensive Attack at Snatcher (1d20+8)[27] DC20 Dodge Save vs Impaired&Vulnerable/Disabled&Defenseless/Unaware&Paralyzed if that hits
Move Action Teleport 10ft away
HP 2
Condition Fatigued +2 Active DefenseLast edited by Dodgeson; 2015-02-28 at 09:03 AM.
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2015-02-28, 09:11 AM (ISO 8601)
- Join Date
- Jul 2005
Re: The Nightmare of SIDE
"Perhaps your blessing is greater than you realize." Prophet raised his hand again and rays of light shot forth, barraging the unholy energy animating Miller.
Spoiler: ActionsStandard: Affliction [Vulnerable/Defenseless/Incapacitated] [Ranged, Alternate Resistance(Dodge), Multi-attack, Distracting] Dodge DC 20 + multi-attack. To Hit: (1d20+10)[27]Last edited by Dorni; 2015-02-28 at 09:42 AM.
With your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
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2015-02-28, 01:32 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- CA
- Gender
Re: The Nightmare of SIDE
Round 5
With Avery trying to keep his distance, it was fairly trivial for Snatcher to likewise keep out of the hand-vac's limited range of efficacy. The ghost reverted to his normal appearance, giving a flat, annoyed stare as Avery laughed him off.
In a fury, the ghost rushed forward, reaching out with its hand for Avery's eyes. If the world were fair, it would have done it in the classic three-stooges style pointer-and-middle-finger-extended eye jab (Avery could have raised his hand up to his nose to block, the ghost's hand would pass right through his, comedy gold I'm telling you!) But no, like everyone else in this tragically non-cartoony world, the ghost just made a simple kinda grabbing thrust as his eyes. Boring but practical. Such a waste.
Meanwhile, downstairs, Hayseed's staff dislocated one of Serana's shoulders and split open Miller's lip. One of those two injuries actually matters to ghouls. Prophet's divine light left Miller falling back, off-balance and open to attack, and even as he started lashing out against Kyton in a fury, Serana leaped upon him like a feral beast, rending and biting, tearing both his arms off and his head from his shoulders before he could so much as get close to the chain-controller. But he did manage to get out of the chains before (re)dying, so there's that. And once more, Snatcher yanked the chains out from Kyton's metaphysical grasp, the remaining ghast once more turning upon the heroes, apparently not even noticing that she had just slaughtered her defenseless teammate and/or had something in her teeth.
SpoilerSerana:
Move Action: Compelled.
Standard Action: Attack Miller with Ghastly Frenzy, All Out Attack for 5, Power Attack for 5, Finishing Attack at (1d20+8)[19]. On a hit, Toughness DC 37+Multiattack vs. Damage. Miller's Immune to the Affliction. Miller Toughness: (1d20+12)[27] KILLED!
Recovery Check (DC 20): (1d20+10)[27] Recovers
Miller:
Move Action: Attempt to Escape (much good will it do him) at (1d20+13)[28]. Escapes
Standard Action: Attack Kyton with Ghastly Frenzy, All Out Attack for 5, Power Attack for 5, at (1d20+8)[9]. On a hit, Toughness DC 32+Multiattack vs. Damage, Fortitude DC 27+Multiattack vs. Impaired+Vulnerable/Immobilized+Defenseless+Disabled/Paralyzed Affliction. Apparently Dies Before He Gets Anywhere Close!
Recovery Check (DC 25): (1d20)[18]. Aww-ww
Snatcher:
Move Action: Close with Avery.
Standard Action: Fell Touch, All Out Attack for 2, Power Attack for 2, at (1d20+12)[18]. On a hit, Fortitude DC 24 or lose one point of Awareness per two points the check fails by, to a maximum of 7. Miss (and would have hit without the Defensive Attack, good call there).
Current Status:
Hayseed: Normal.
Kyton: Impaired (Fortitude DC 23).
Avery: Fatigued, 2nd Floor, +2 Defense this turn.
Prophet: Normal.
Serana: 2 Bruises, -5 Defense this turn.
Miller: KILED!
Snatcher: 2nd Floor, -2 Defense this turn.
All PCs are on turn.Last edited by Quellian-dyrae; 2015-02-28 at 01:40 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2015-02-28, 01:47 PM (ISO 8601)
- Join Date
- Nov 2012
- Location
- Adelaide, South Australia
- Gender
Re: The Nightmare of SIDE
"So, managed to control her again for a second, as you may have noticed, but controlling undead is a lot harder than it looks, already slipped again."
Kyton begins to retch as he flings his chains at the relatively defenceless Serena
"And can anyone do something about that stench, I can taste it..."Spoiler: Characters
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2015-02-28, 06:28 PM (ISO 8601)
- Join Date
- Oct 2013
Re: The Nightmare of SIDE
Hayseed looks on as Serana rips agent Miller's head off, lips curled in distaste. Say what you will about using a quarterstaff, but it never resulted in that kind of unnecessary MESS! And jeez, all those fluids . . . unsanitary! She finds herself itching for some hand sanitizer.
"Right! Let's . . . WAIT! Don't destroy her body completely! Maybe we can get Snatcher to tell us what she saw!" she exclaims, interrupting herself mid-sentence as the idea occurs to her. Leaping gracefully over the table, she goes in for a quarterstaff-assisted kick into Serana's midriff. The dead precog's head might be necessary for her plan, but not the body!
Mid-kick, she feels her comm buzz with a message. Pulling it out as she recovers, she's delighted to see a text from Frank. Oh, they'd gotten gyros! That's nice! And he'd sent a picture. Aww, Marsha looks so happy! Hayseed allows herself a little gleeful twirl through the zombie goop on the floor. Somehow, knowing that the day hadn't been ruined by her absence makes her feel better about having to sacrifice family for work, even just this once. It's a minor weight lifted off her shoulders.
Spoiler: CrunchAll-Out Power Attack! -5 to Hayseed's defenses.
(1d20+10)[13] vs. Parry, DC 30 Damage plus Multiattack.
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2015-03-01, 03:08 AM (ISO 8601)
- Join Date
- Oct 2012
Re: The Nightmare of SIDE
Avery's neck jerks back rather further than should be possible to avoid Snatcher's grasp. "Too slow Ghost Dad. What got you anyway? Choke on a peanut?" Avery takes another swing at the spirit, trying his darnedest not to leave any openings in his defence and hey if he's lucky maybe he'll even get some info out of Snatcher.
Spoiler: CrunchStandard Action +2 Defensive Attack at Snatcher (1d20+8)[14] DC20 Dodge Save vs Impaired&Vulnerable/Disabled&Defenseless/Unaware&Paralyzed if that hits
HP 2
Condition Fatigued/+2 Active Defense
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2015-03-01, 10:51 AM (ISO 8601)
- Join Date
- Jul 2005
Re: The Nightmare of SIDE
Prophet doesn't react at Hayseed's order. The light is all he can see as it continues hammering the unholy energy powering the creature.
Spoiler: ActionsStandard: Affliction [Impaired/Stunned/Incapacitated] [Ranged, Alternate Resistance(Dodge), Multi-attack, Distracting] Dodge DC 20 + multi-attack + Finishing Attack. To Hit: (1d20+10)[18]With your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
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2015-03-01, 02:14 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- CA
- Gender
Re: The Nightmare of SIDE
Round 6
Beset on all sides, Serana took heavy damage. Bones cracked and flesh smoked, but she did somehow manage to stay up and moving. More of the horrible stench rose from her new injuries.
Snatcher scoffed at Avery's taunt. "Hmph, hardly. No, I am in fact quite alive. For this whole scenario you can thank my rescuer. I must say, the augmentation she bestowed exceeded my expectations. A more than fair trade for walking a single dead woman out of the morgue. The unleashed powers of the spirit are impressively formidable."
"Still, there is something to be said for the classics..." he marked idly, flying forward quick in another attempt to merge his form with Avery's.
SpoilerSerana:
Move: Staggered.
Standard: Ghastly Stench. Kyton and Prophet, Dodge DC 20 to avoid, Fortitude DC 20 vs. Impaired+Vulnerable/Disabled+Defenseless/Incapacitated+Unaware Progressive Affliction.
Recovery Check: (1d20+4)[24]. Recovers
Snatcher:
Move: Close with Avery.
Standard: Possession, All Out Attack for 2, Power Attack for 2, at (1d20+12)[23]. On a hit, Will DC 24 vs. Vulnerable/Compelled/Controlled Affliction. Hit
Current Status:
Hayseed: Normal.
Kyton: Impaired (Fortitude DC 23) (Pending).
Avery: Fatigued, 2nd Floor, +2 Defense this turn (Pending).
Prophet: Normal (Pending).
Serana: 4 Bruises, Staggered, -5 Defense this turn.
Snatcher: 2nd Floor, -2 Defense this turn.
All PCs are on turn.Last edited by Quellian-dyrae; 2015-03-01 at 02:15 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2015-03-01, 04:58 PM (ISO 8601)
- Join Date
- Oct 2013
Re: The Nightmare of SIDE
"Is she smelly? She's smelly, isn't she?" Hayseed calls over her blissfully odor-proof gas mask, "Let's see if we can fix that nice and quick . . ."
She collapses her quarterstaff goes in close to batter at the zombie, goo flying as he blows land. Hayseed's had to fight some messy opponents in her time, and she deals with the situation as she always has.
One million showers, she promises herself, As soon as this is done, one MILLION showers.
Spoiler: CrunchSame All-Out Power Attack as last time, -5 to Hayseed's active defenses.:
(1d20+10)[28] vs. Parry, DC 30 Damage plus Multiattack.Last edited by herodofcows; 2015-03-01 at 04:59 PM.
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2015-03-01, 07:31 PM (ISO 8601)
- Join Date
- Nov 2012
- Location
- Adelaide, South Australia
- Gender
Re: The Nightmare of SIDE
"Yeah, you could say that..."
Kyton says through his hands, having managed to cover his mouth and nose before the latest wave of the stench hit.
Fortunately, he doesn't need his hands to throw chains at people, so he does
Spoiler
Attack: Chain Lightning (1d20+10)[16]
And woo, not impaired
Spoiler: Characters
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2015-03-02, 12:38 PM (ISO 8601)
- Join Date
- Oct 2012
Re: The Nightmare of SIDE
Avery barely manages to repel Snatcher attempt at possession, truth be told hes not sure whether he can do it again but he sure as hell didn't join the Hero Corp to run away from guys like this. "Trust me, you don't want in there. It's just old movies and pie gags." He vanishes with a pop, reappearing at the other end of the hall way as he racks his brains for a plan.
Spoiler: CrunchMove Action Teleport 30ft from Snatcher
Standard Action Recover to remove Fatigue
HP 0
Condition +2 Active Defense
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2015-03-04, 07:39 AM (ISO 8601)
- Join Date
- Jul 2005
Re: The Nightmare of SIDE
Prophet recoils from the stench but keeps up the Light barrage.
Spoiler: ActionsStandard: Affliction [Impaired/Stunned/Incapacitated] [Ranged, Alternate Resistance(Dodge), Cumulative, Distracting] Dodge DC 20. To Hit: (1d20+10)[24]With your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
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2015-03-04, 02:43 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- CA
- Gender
Re: The Nightmare of SIDE
Round 7:
The Serana ghast was alone, battered, the energies animating her barely keeping her undead body up and moving. Hayseed assailed her with a devastating series of staff blows, Kyton hammered her with chains from all directions, Prophet rained holy power down upon her. Amidst the bevvy of assaults, Kyton did manage to wrap her once more in his chains, binding her tightly.
But she was still fighting, jerking against the chains as she raked at Hayseed with her claws and lunged for Kyton's throat with her teeth, although his chains kept her from reaching him.
Meanwhile, upstairs, Snatcher glared at Avery and made a quick jerking pull of his hands. A shelf full of various medical supplies hurled itself at Avery with superhuman force.
SpoilerSerana:
Move Action: Nope.
Standard Action: Ghastly Frenzy on Hayseed, All Out Attack for 5 at (1d20+11)[26]. On a hit, Toughness DC 27+Multiattack vs. Damage, Fortitude DC 22+Multiattack vs. Impaired+Vulnerable/Immobilized+Defenseless+Disabled/Paralyzed Affliction. Hit. Multiattack for 2 thanks to Hayseed's All Out Attack.
Extra Effort - Additional Standard Action: Ghastly Frenzy on Kyton, All Out Attack for 5, Power Attack for 2 at (1d20+9)[14]. On a hit, Toughness DC 29+Multiattack vs. Damage, Fortitude DC 24+Multiattack vs. Impaired+Vulnerable/Immobilized+Defenseless+Disabled/Paralyzed Affliction. Kyton receives a Hero Point after this attack resolves. Miss. The best Hero Points are free Hero Points
Snatcher:
Move Action: Doin' Fine.
Standard Action: Telekinesis on Avery. Perception-range attack automatically hits. Toughness DC 27 vs. Damage. In addition, due several vials of drugs that are almost certainly not meant to be mixed shattering all over you, you must also make a DC 22 Fortitude save against an Impaired/Disabled/Incapacitated Affliction. Avery receives a Hero Point after this attack resolves.
Current Status:
Hayseed: Normal (Pending).
Kyton: Normal.
Avery: 2nd Floor, +2 Defense this turn (Pending).
Prophet: Normal.
Serana: 4 Bruises, Staggered, [Immobilized, Defenseless, and Impaired], -5 Defense this turn.
Snatcher: 2nd Floor.
All PCs are on turn.Last edited by Quellian-dyrae; 2015-03-04 at 02:47 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
-
2015-03-04, 03:36 PM (ISO 8601)
- Join Date
- Oct 2013
Re: The Nightmare of SIDE
Hayseed nearly twists out of the way in time, but still gets a nasty slash across the neck.
"Ahh!" she cries, clutching at it as she moves back. A brief inspection shows that the wound was superficial, but . . .
"Fiddlesticks! How am I gonna explain THIS one?" she cries out, laying into the zombie.
Hayseed has had to explain some pretty weird injuries over the years as part of staying undercover. She's "fallen down the stairs" or "gotten sideswiped by a passing car" or "accidentally stuck a fork in an outlet" multiple times now, even ignoring the multiple "company team building exercises" that so often go wrong for her. As she starts beating at Serana, her mind is racing. Maybe someone in the office had a dog? And the dog didn't like her? Or would a cat be more believable? Could she cover it with a scarf? Synthskin could maybe help her get away with this one . . .
Spoiler: CrunchMove: Nah.
Standard: Regular attack: (1d20+10)[12], DC 25+Multiattack
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2015-03-04, 04:58 PM (ISO 8601)
- Join Date
- Oct 2012
Re: The Nightmare of SIDE
Avery's strange and alcohol-soaked physiology allows him to weather Snatcher's latest assault with nothing more than a stained shirt and a pair of swirls where his eyes should be, that doesn't mean that it didn't hurt though. Vanishing, he reappears downstairs with his teammates to see them still fighting with Serana.
"If any of you guys have been holding out on me and you can punch ghosts now would be the time to share! And will someone please break her legs?" He says, waving his vac at the zombie "Snatcher wants to walk out with her we don't gots to make it easy."
Spoiler: CrunchMove Action Teleport back downstairs
Standard Action Defend Action (1d20+8)[13] +10 on 18 or less
Fortitude save to Shake off Impaired (1d20+8)[26]
HP 1
Condition Active Defenses (23)Last edited by Dodgeson; 2015-03-04 at 04:59 PM.
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2015-03-05, 12:02 PM (ISO 8601)
- Join Date
- Nov 2012
- Location
- Adelaide, South Australia
- Gender
Re: The Nightmare of SIDE
"I can kind-of punch ghosts, there are ghost-chains all around this area, I can whack him with those if you get him down here again."
Kyton says, taking a few steps out of zombie range
"Might want to get rid of this thing first though"
More chains fly out at the remaining zombie, while Kyton prepares to wrangle some ghost chains
Spoiler
Move action: Get out of zombie's reach
Standard: Chain Lightning (1d20+10)[18], Multi
HP: 1
Last edited by HopeHubris; 2015-03-05 at 12:04 PM.
Spoiler: Characters
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2015-03-06, 06:37 PM (ISO 8601)
- Join Date
- Jul 2005
Re: The Nightmare of SIDE
With Serena down, Prophet lowers his hand and the Light fades. He blinks repeatedly, trying to get the afterimage out of his eyes. "I can Bind him, the Dream willing, but I cannot shield us from him at the same time. I'll focus on keeping his power at bay - I won't allow him to take any of you."
He scans the room, trying to be alert.
Spoiler: ActionsMove: n/a
Standard: Reading action to Counter Snatcher.
If he attacks, use Deflect. New Defense (1d10+20)[30]. Attack reflected at +10.
If he uses his Wail (or similar), Counter at (1d20+10)[24]Last edited by Dorni; 2015-03-06 at 06:39 PM.
With your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
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2015-03-06, 08:10 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- CA
- Gender
Re: The Nightmare of SIDE
Round 8
Even the powerful necromantic energies animating the ghast couldn't last forever, and Hayseed and Kyton finally managed to cause enough brute physical trauma to Serana's already-dead body that it became impossible for it to remain up and moving. The ghast dropped, just in time for Avery to reappear with an angry ghost hot on his trail.
But when Snatcher came through the ceiling and saw that all of the bodies were smashed beyond reanimation, fear and rage flashed across his features. "No! No...no...NOOOOOO!" he screamed, more of that horrific power filling his voice, though once again Prophet was prepared, casting his divine power out to shield the party. "A...a body! I need a body!" he gasped, flying at speed at and through the group. They could hear the security guard in the lobby scream in fear.
SpoilerSnatcher:
Move Action: Fly back to the first floor.
Free Action: Realize this has gone really bad.
Standard Action: Wail. (1d20+12)[23] to beat DC 24 Counter.If check succeeds, everyone make a DC 22 Dodge check for half effect followed by a DC 27/21 Toughness save vs. Damage.
Move-by Action: Fly into the lobby.
Current Status:
Hayseed: 1 Bruise.
Kyton: Normal.
Avery: Normal.
Prophet: Normal.
Snatcher: Normal.
All PCs are on turn.Last edited by Quellian-dyrae; 2015-03-06 at 08:13 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
-
2015-03-06, 10:14 PM (ISO 8601)
- Join Date
- Oct 2013
Re: The Nightmare of SIDE
"Oh, son of a . . ."
Hayseed keys in the code for a quick burst of super-speed and goes zooming into the lobby.
". . . biscuit . . ."
She tries to grab the security guard away from his desk . . .
". . . eating . . ."
. . . and run him outside.
". . . BULLDOG!"
Spoiler: CrunchOkay, so
Move 1: Activate the Mobility Suit's super-speed function (now moving at 250 ft/round, if I recall correctly)
Move 2: Run into the lobby.
Hero Point Move-by-Action: Grab the guard (do I need a check for this?) and run outside with him.
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2015-03-08, 02:02 PM (ISO 8601)
- Join Date
- Oct 2012
Re: The Nightmare of SIDE
Avery's hot on Snatcher's tail, vanishing and reappearing behind him brandishing his vacuum, at this point he's not sure if it's working properly but anything that gives the phantom pause is worth it. "You aint getting anyone Casper."
Spoiler: CrunchMove Action: Teleport to Snatcher
Standard Action: +2 Defensive Attack at Snatcher (1d20+8)[10] DC20 Dodge Save vs Impaired&Vulnerable/Disabled&Defenseless/Unaware&Paralyzed if that hits
HP 1
Condition +2 Active Defense
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2015-03-08, 02:57 PM (ISO 8601)
- Join Date
- Nov 2012
- Location
- Adelaide, South Australia
- Gender
Re: The Nightmare of SIDE
"Does that vacuum actually do anything?"
Kyton asks as he propels himself towards the lobby.
He looks around as he arrives, making sure that the ethereal chains were still there before provoking the ghost further.
"No more running, these nice people probably have some questions for you"
To the rest of the group it might appear as if Kyton was doing nothing, but invisible chains were flying towards the spirit, attempting to entangle it and prevent more running.
Spoiler
Move: Chain swinging to the lobby (assuming there's enough space for that, will re-do post if there isn't)
Standard: Chain Lightning + Fast Grab
Attack (1d20+10)[19]
Grab (1d20+15)[16] (maybe less, if there aren't as many ghost chains to grab with)
Spoiler: Characters
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2015-03-08, 08:37 PM (ISO 8601)
- Join Date
- Jul 2005
Re: The Nightmare of SIDE
What does he mean, he needs a body? Prophet thought as he chased the ghost into the hall. He started reciting a prayer in his head, but discarded it. He could shield his allies and the guard, but he just protecting them wouldn't keep Snatcher from seeking out a different victim.
"Why do you need her body? Answer me!" He raised his hand and light once again shone forth. The Light gathered around the ghost in the beginning of a binding.
Spoiler: ActionsMove: Chase into hallway.
Standard: Affliction [Hindered+Entranced / Compelled + Immobile] [Ranged, Cumulative, Extra Condition, Limited Degree]. To Hit: (1d20+10)[13]. Will DC 20.With your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.
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2015-03-08, 09:10 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- CA
- Gender
Re: The Nightmare of SIDE
Round 9:
Hayseed pulled the guard outside, to another scream from Snatcher. The ghost whirled on the heroes as they came into the lobby, fury blazing in his eyes as he hurled his hands towards them, waves of telekinetic force rolling off of him, holding Avery back from getting close enough to catch him with his handvac, deflecting aside the lashing chains and divine power. He ignored Prophet's demand, flying doggedly through the wall to chase after the SIDE agent and the security guard, waving one hand at Hayseed to try to launch her away from the guard and into a building.
Spoiler: Perception DC 25, Avery has a +2 circumstance bonus, Hayseed doesn't currently have line of sight.You notice that Snatcher seems slightly more translucent than he was earlier.
SpoilerSnatcher:
Move: Fly after Hayseed.
Standard: Telekinesis on Hayseed. Perception range. Roll a DC 22 Strength check. If you fail, you're sent flying and slam a wall for DC 27 Damage. If you are sent flying, you can keep your hold on the guard if you can pass a secondary DC 22 Strength check. However, if you do, he'll also receive half damage (DC 21).
Hayseed: Looks like your Speed is 6 with the mobility suit (1,800 feet per round). Snatcher is actually flying at Speed 5, so you can probably escape him if you go top speed. If you choose to do so, make an Athletics or Acrobatics check, DC 20; if you fail, his advantages of flight and intangibility and the obstructions provided by the city are sufficient that he can keep up with you for at least one round per degree you fail by (after which you could try again). Worth noting, though, is he pretty obviously was going after the guard because he was the easiest possible target and if you lead him on a chase through the city he might find a different target, unless the others can keep up and stop him of course.
Current Status:
Hayseed: 1 Bruise (Pending).
Kyton: Normal.
Avery: Normal.
Prophet: Normal.
Snatcher: Normal.
All PCs are on turn.Last edited by Quellian-dyrae; 2015-03-08 at 09:12 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2015-03-09, 11:23 PM (ISO 8601)
- Join Date
- Oct 2013
Re: The Nightmare of SIDE
Hayseed allows herself one moment of pride at her strategem . . . which is of course the moment things go off the rails.
WHAM
BAM
"Thank you . . . ma'am . . ." she grins to herself, and then winces woozily, "Ow . . ."
Hayseed slowly picks herself up from the crumpled heap that she finds herself in after having been thrown into a nearby concrete wall. Thinking as though through quicksand, she considers her options.
1. Snatcher is intangible, and she has no way to harm him (something to look to later. Kit upgrade?)
2. Her allies CAN hit Snatcher.
3. Intangible or no, having bullets go through you HAD to be a distraction.
Hayseed draws out and sets up her sniper rifle with thoughtless practiced ease. She mutters through the steps, just to keep her head in the game. And then, once she's finished, she starts taking shots through Snatcher's incorporeal form. She specifically targets his . . . well, his gentleman parts. Intangible or no, there are some basic instincts you just don't let go of. Hopefully THAT would let Avery use his hand vacuum!
Never thought I'd be relying on a cleaning implement, but there we go!
Spoiler: CrunchFree action: Draw sniper rifle.
Standard Action: Aid Avery in his next attack. (1d20+10)[13] Avery gets a +2 to his next attack.
Hayseed is Bruised 2. Dazed ends.Last edited by herodofcows; 2015-03-09 at 11:23 PM.