New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 7 of 53 FirstFirst 123456789101112131415161732 ... LastLast
Results 181 to 210 of 1577
  1. - Top - End - #181
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 085 additional

    Mourning Mutate [Aberrant] feat (Dragon # 359, page 110) can substitute for Aberration Blood (Lords of Madness, page 178) for prerequisites. The options are somewhat different, but most of them have correspondences: Mourning Mutate's "Unnaturally flexible" is a good substitute for Aberration Blood's "Flexible limbs", for example.

  2. - Top - End - #182
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 85 continued:

    Shadow Blade can also be used in place of Weapon Finesse, with slight changes to the feats it qualifies you for.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  3. - Top - End - #183
    Dwarf in the Playground
     
    ClericGirl

    Join Date
    Dec 2014

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q86:

    Is there a difference between starting HD for level 1 characters in 3.5 vs 4e? 4e takes your character HD + total constituion while 3.5 just takes the modifier?

  4. - Top - End - #184
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 86 Partial

    The comparison to 4e rules is beyond the scope of this thread, if you want answers to that question you need to open another thread. In 3.5 the hit points of the thirst level are maximized i.e. take the maximum result of the die (e.g. 8 for a d8) and add your CON modifier.

  5. - Top - End - #185
    Dwarf in the Playground
     
    ClericGirl

    Join Date
    Dec 2014

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Quote Originally Posted by Andezzar View Post
    A 86 Partial

    The comparison to 4e rules is beyond the scope of this thread, if you want answers to that question you need to open another thread. In 3.5 the hit points of the thirst level are maximized i.e. take the maximum result of the die (e.g. 8 for a d8) and add your CON modifier.
    Ok thanks. Sorry.

  6. - Top - End - #186
    Barbarian in the Playground
     
    Imp

    Join Date
    Jul 2013

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q 87

    If a rider has reach, and his mount does not, if they charge, can both attack the target, assuming they can both attack an adjacent target (for example if the rider uses a spiked chain), or are they forced to end the charge at the point where the rider can reach, denying the mount its attacks?

  7. - Top - End - #187
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 87

    When making a mounted charge, only the mount charges. The rider remains seated and does not use the charging rules for their attack. However, they share the AC penalty for charging, and if they make an attack at the end of the charge, they share the attack bonus as well.

    Quote Originally Posted by Combat While Mounted
    If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge.
    So you stop at the mount's reach.

  8. - Top - End - #188
    Barbarian in the Playground
     
    Imp

    Join Date
    Jul 2013

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 87 Clarification

    That would make it impossible to charge with a lance though, since it has reach, yet it is a weapon specifically made to attack while mounted?

  9. - Top - End - #189
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Re: A 87 Clarification

    There are two ways of dealing with that issue (Horse with 5' reach and rider with a reach weapon at 10').
    A horse (not a pony) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount’s space during combat.
    Because you share all the mount's squares, at least one of them will allow you to meet the Charge requirement to attack from the closest square.

    The second way is to use the Ride-By Attack feat.

  10. - Top - End - #190
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 87 Clarification, additional

    You can also attack with the lance before your mount completes its charge and still get the double damage.
    A lance deals double damage when used from the back of a charging mount.
    You don't get the +2 bonus this way (because the attack isn't at the end of the charge), but it's interesting to note that it applies even against an enemy other than the one your mount is charging, so you'd still get double damage if you attacked someone to the side while your mount charged toward someone straight ahead.
    Last edited by Troacctid; 2015-01-13 at 03:28 PM.

  11. - Top - End - #191
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q 88

    With Ride-By-Attack can you satisfy the charge requirements and the requirement to continue in a straight line after the attack, without moving through the target's square?

  12. - Top - End - #192
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 088 Yes.

    "Directly toward your opponent" for Charge movement is defined as follows:
    You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent.
    In the diagram below, the GREEN character can Charge the RED character on the BLACK path:
    Because of the way D&D counts diagonals, the last (topmost) black space is at the same distance from the starting position as the space directly below the RED character: either of these two endpoints would satisfy the "closest space from which you can attack the opponent" requirement. By choosing the straight vertical path the GREEN character can continue in a straight line with Ride-By Attack.

  13. - Top - End - #193
    Barbarian in the Playground
     
    BarbarianGuy

    Join Date
    Jun 2013
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q 89

    How do you learn more languages after character creation?
    Quote Originally Posted by Wardog View Post
    Do you mean "attractive women, or spiders", or "attractive women, or attractive spiders"?
    Quote Originally Posted by Sam K View Post
    I too object to the unspecified way the imaginary, timeless, supposedly unkillable monster in the imaginary world of magic and elves and dragons aquired its martial training. Clearly that doesn't make SENSE!
    Quote Originally Posted by Brova View Post
    Because if you are in a position to break the Wizard's spell component pouch and stop him from casting spells, you are also in a position to stab him in the kidneys and stop him from being alive.

  14. - Top - End - #194
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 089 Speak Language.

    The Speak Language "skill" provides language capability in one language where a normal skill would gain you one rank. If Speak Language is a class "skill" then learning one language will cost you 1 skill point; if it's cross-class, learning a language will cost you 2 skill points.

  15. - Top - End - #195
    Bugbear in the Playground
    Join Date
    May 2005
    Location

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q90:
    If you create a Nymph PC and give her druid levels (for example, an ECL 14 Nymph Druid 1), what happens to her casting since she alreay casts as a 7th level druid? Does she now cast as an 8th-level druid or does she somehow gain a second pool of spellcasting as a 1st level druid in addition to casting as a 7th level druid? (which would make absolutely zero sense, but I've stopped making assumptions when it comes to 3.5 RAW)

  16. - Top - End - #196
    Barbarian in the Playground
     
    ElfPirate

    Join Date
    Dec 2011
    Location
    Southeast
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A90

    Effectively the Nymph has a "class" of Nymph with spell casting ability similar to a druid. Taking a level in druid would give the PC a new set of spells as a first level druid. The Nymph is also capped at 7th level casting ability, so advancing racial HD would not help. You may be able to find a PRC that the Nymph qualifies for that would advance spell casting.
    Hmm, seem to have left the last letter out of my name I wonder if I can change that somehow...

    Vestige by Marlowe http://www.giantitp.com/forums/shows...2&postcount=70

  17. - Top - End - #197
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 90 correction:

    Whenever a monster casts spells as a member of a class, the corresponding class is an associated class, and levels in the class stack with its innate spellcasting. Thus, a nymph with one druid level would cast as an 8th-level druid.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  18. - Top - End - #198
    Pixie in the Playground
     
    EvilClericGuy

    Join Date
    May 2011

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q 91

    If I have a Dungeoncrasher Fighter who has the ability to knockback, and he knocks back the opponent into another opponent, do they both take 4d6+ (STR*2) or just the opponent who was knocked back?
    Quote Originally Posted by Oko and Qailee View Post
    ...I would guess at low optimization a Cleric wins, bc that's when the chassis matters more, at mid levels I would guess wizard simply because the Wizard spell list is better, and at high it doesnt matter because the universe is being destroyed retroactively as both classes are making new ones, smugly saying "I'll create my own arcane/divine universe with blackjack and hookers.".

  19. - Top - End - #199
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 091 Neither.
    If you force an opponent to move into a wall or other solid object, he stops as normal. However, your momentum crushes him against it, dealing an amount of bludgeoning damage
    Creatures are not walls or other solid objects, so your Dungeon Crasher Fighter does not deal any damage in this situation.

  20. - Top - End - #200
    Bugbear in the Playground
    Join Date
    May 2005
    Location

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Quote Originally Posted by Chronos View Post
    A 90 correction:

    Whenever a monster casts spells as a member of a class, the corresponding class is an associated class, and levels in the class stack with its innate spellcasting. Thus, a nymph with one druid level would cast as an 8th-level druid.
    Much obliged!

  21. - Top - End - #201
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q 092

    Does the Mechanatrix (FF p.137) have a favored class listed anywhere?

    Q 093

    (if not) Are there rules for running races as PCs which have no favored class?

  22. - Top - End - #202
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 92

    Not that I know of.

    A 93

    You run them exactly as characters that do not use the favored class of their race.

  23. - Top - End - #203
    Dwarf in the Playground
     
    Zethex's Avatar

    Join Date
    Mar 2012
    Location
    Under the Dark Tower
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q 94
    Do "Sudden" metamagic feats count as metamagic feats for the purpose of requirements for PrCs, subsequent feats and such?

    Example: Sudden Maximize, Complete Arcane p.83

    Q 95
    How does "Sudden" metamagic work for spontaneous casters like sorcerers? Does Sudden Quicken (p.83) make any sense for them, mechanically?
    Last edited by Zethex; 2015-01-15 at 01:48 AM.
    Thanks to zimmerwald1915 for giving me the random on-the-fly pic he made as an Avatar. You're awsome zimmerwald1915!

  24. - Top - End - #204
    Orc in the Playground
    Join Date
    Jul 2005
    Location
    Portland, OR
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Armor for unusual creatures

    Q 96
    Does the cost multiplier for equipment of unusual size apply to the masterwork component?

    Q 96b
    Ditto for the cost of special materials.

    Q 96c
    Does it explicitly say anywhere that unusually sized weapons have the same cost multipliers as armor? (I could only find the extended table for armor, though large weapons/armor both cost double).

  25. - Top - End - #205
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Mar 2012
    Location
    UK
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 94 Yes everything refers to them as "metamagic feats" so they are treated the same as all other metamagic feats.

    A 95 They work as printed. This makes Sudden Quicken useless when spontaneously casting a spell (which also includes clerics converting a spell to a cure spell).

  26. - Top - End - #206
    Dwarf in the Playground
     
    Zethex's Avatar

    Join Date
    Mar 2012
    Location
    Under the Dark Tower
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q 94/95 cont.
    So the only benefit spontaneous casters get from Sudden metamagic is that they can use lower spell slots for them?

    Q 97
    How does Arcane Thesis interact with Sudden metamagic?

    Q 98
    Are there ways for spontaneous casters to use metamagic without resorting to full round actions?
    Last edited by Zethex; 2015-01-15 at 02:56 AM.
    Thanks to zimmerwald1915 for giving me the random on-the-fly pic he made as an Avatar. You're awsome zimmerwald1915!

  27. - Top - End - #207
    Dwarf in the Playground
    Join Date
    Nov 2014

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q 99

    A Frost Giant Sorcerer 7... What is its CR?

  28. - Top - End - #208
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 096 No.

    A 096b

    Special materials are priced either by weight or by item type. If the unusual construction increases the weight, the cost will increase accordingly; otherwise, not.

    A 096c

    See Rules Compendium on page 152 for the costs of weapons outside of the size range covered in the core rules.

  29. - Top - End - #209
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    A 97:

    If you're only using sudden metamagics with a spell, then there's no interaction with Arcane Thesis, because Arcane Thesis can't decrease the spell slot adjustment of a spell below zero. If you're a sorcerer combining it with conventional metamagics, then it provides the same benefit as a +0 metamagic like Invisible Spell: Each sudden metamagic you apply will decrease the net slot of the spell by 1, to a minimum of its normal level. If you're a wizard, there's again no benefit, because sudden metamagic is applied at the time of casting, too late to do anything with conventional metamagic applied at time of preparation.

    A 98:

    There are at least three. PHB2 has an alternate class feature for sorcerers called Metamagic Specialist (replaces familiar), which lets you apply metamagic without a casting time increase. Complete Mage has a feat called Rapid Metamagic, which does the same thing. And Complete Arcane has the feat Arcane Preparation, which allows a spontaneous caster to instead prepare spells in some of their slots, allowing metamagic to be applied at time of preparation, like a wizard.

    A 99:

    Sorcerer would be a non-associated class for frost giants, since it doesn't particularly play to their strengths (melee combat, no Cha bonus), and 7 levels is less than the giant's 14 HD. Thus, each level increases its CR by 1/2, so a frost giant sorcerer 7's CR would be equal to 9 (as normal for a frost giant) plus 3.5 (for 7 non-associated levels), or 12.5 . I don't remember if there are any rules for rounding fractional CRs; if there are, this would round to 12.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  30. - Top - End - #210
    Dwarf in the Playground
     
    Zethex's Avatar

    Join Date
    Mar 2012
    Location
    Under the Dark Tower
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5: Score and Nine

    Q 100
    If a Familiar has a higher default BAB than their master, which one do they use? This is what has me confused

    Quote Originally Posted by PHB
    It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was,
    Quote Originally Posted by PHB
    Attacks: Use the master's base attack bonus, as calculated from all his classes.
    I am asking because I am getting the Air Elemental Familiar from the Raptoran Sorcerer level 1 racial substitution. Small Air Elementals normally have a BAB of 1 while Sorcerers start with 0.

    Q 101
    Quote Originally Posted by PHB
    Saving Throws: For each saving throw, use either the familiar's base save bonus (Fortitude +2, Reflex +2, Will +0) or the master's (as calculated from all his classes), whichever is better.
    Do I use the saves indicated in bold or do I use the Small Air Elemental's actual saves? If it is the latter, am I correct in assuming that its Fort/Ref/Will saves are 0/3/0?

    Q 102
    Does a Familiar also gain the Alertness feat herself or does she only grant it to her master? If the former, then does she always have it or also only when at arm's length?
    Last edited by Zethex; 2015-01-15 at 04:56 PM.
    Thanks to zimmerwald1915 for giving me the random on-the-fly pic he made as an Avatar. You're awsome zimmerwald1915!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •