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  1. - Top - End - #121
    Halfling in the Playground
     
    GnomePirate

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    Dross

    Dross listens intently as Caeda calls out the sensor data, and then come Captain Jon's orders. Looking around, he notices he has no seat. It's going to get bumpy. He speaks out with anxiety in his voice, "I guess this might be a bad time to tell you, this is the first time I've been in a fight in space."

    The shield control console draws his attention once more. Dross glances over it trying to learn as much about it in a short period of time.

  2. - Top - End - #122
    Orc in the Playground
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    Partak Garvaan

    "Aye captain"
    the Gotal replies, and pushes the throttle forward to flank speed.

  3. - Top - End - #123
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    Dekar

    Dekar pauses his searching for a while as he just stares at the small kushiban re-routing power with no equipment whatsoever. Then he shakes his head, and gets back to looking for some tools.

    {{Yet another Search check to find some tools: (1d20+2=19)}}

    If he finds some, he tries to finish the job Byalid started by routing the power into the engines.

    {{Repair check to route power to engines: (1d20+7=11)

    ...And is probably quite unsuccessful. Oh well, no shame in trying.}}

  4. - Top - End - #124
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    Regardless of Captain Helkins new order, Mrs. Helkin announces "Imperials at 6 kilometers" and Mr. Garvaak fires up the engines nearly doubling the speed of the vessel. Just after it lurches to its new speed several pairs of laser fire streak past the ship. It appears a pair of TIEs have slowed down and pulled in behind The Nerf's Republic. Partak flies defensively and manages to avoid getting hit(for now).

    Meanwhile the rest of the squad moves in and fires on the freighters. The rear freighter is hit by several blasts and its engine seems to shut off. The Cruiser and the other squad of TIE fighters continue to harass the Mon Calamari ship. For its part the Oro's Gambit has a vast number of weapons firing. It seems to have trouble targeting the tiny TIE fighters as they swarm the ship. It does manage to hit one of them, causing a bit of an explosion, but leaving the ship mostly intact and adrift.

    The Oro's Gambit turns again, this time back towards the freighters and The Nerf's Republic. It provides a bit of cover fire and startles the second squad of TIEs which swerve suddenly into the path of The Nerf's Republic. Partak zigs, but it seems he should have zagged and the TIE collides with The Nerf's Republic. As he recovers his wits he realizes his current course will take him directly towards the disabled Freighter and so he steers and avoids that collision.

    Byalid manages to disable a number of systems in the cargo areas and will continue his task next round. Meanwhile, Dekar locates the engineers tool kit and begins redirecting the power to the engines when he is suddenly thrown to the floor when the ship collides with something(the TIE above).

    Captain Helkin continues his computations and is only 28 rounds from his goal of three astrogate results. 3D-4N manages to remain standing during the collision and assists Mrs. Helkin with the sensor information.

    Spoiler
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    Avoid Collision with TIEs(1d20+7-4=11)
    Avoid Collision with Freighter(1d20+7-4=18)

    I assume Partak is flying defensive(granting +4 dodge bonus).
    If Caeda makes a computer use DC 20 each round, you can get an extra +2 defense.
    If 3D-4N makes a charisma check DC10, Caeda gets +2 to her check.

    Tactical Map
    Last edited by lawful_evil; 2007-04-24 at 04:20 PM.
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  5. - Top - End - #125
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    SwashbucklerGuy

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    Caeda "Helkin"

    The jedi continues with computations, and begins to feed sensor information into the helm to assist Partak with his dodges...

    Jon already wasn't going to like the scratch in hull's paint...

    Spoiler
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    Computer Use: (1d20+7)[19]

    ((Hopefully, Four-En makes his CHA check >.<))
    Last edited by EvilWalks; 2007-04-24 at 04:17 PM.
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    "I'm a full 10 Kilonazis!? I only burned down...30 orphanages..."

    Current Inspirational Music: "Sleeping Beauty" by A Perfect Circle


    Rest in peace, E. Gary Gygax. May you be buried under a +5 Vorpral Tombstone.

  6. - Top - End - #126
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    3D-4N

    The droid assists Caeda in feeding sensor information to Partak's station, magnetic clamps keeping it firmly on its feet through the collision. He makes a note in his rear memory banks- Caeda is not truly blind, though further thought about that will have to wait until they're not under fire.

    "Oro's Gambit is holding," he notes, voice a monotone intended to be easily ignorable. "One friendly freighter disabled. One enemy fighter damaged."

    Spoiler
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    Charisma check (1d20+3)[19]. Is it possible to use the aid another action to help instead, next round?
    Avatar by GryffonDurime. Thanks!

  7. - Top - End - #127
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    At the collision with the TIE Jon exclaims, Haar'chak!, and them mutters, Now i have to get the hull repainted. he also says, not Bad Mr Garvaan, Continue evasive maneuvers. Jon continues his calculations but gives up on doing three calculations at once to expedite there departure.

    Trip 1 Astrogate: (1d20+8=16)
    Trip 1 Astrogate: (1d20+8=27)
    Trip 1 Astrogate: (1d20+8=28)
    here's the link to the mando'a language

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  8. - Top - End - #128
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    ((Actually I probably have tools, I got a 26 on the search check.))

    Byalid continues his work.
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  9. - Top - End - #129
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    GnomePirate

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    Dross

    "What the?" Dross cries out while franticly holding onto the shield control console, "your readouts for the shields must be broken, because its showing we still have full strength to shields."

  10. - Top - End - #130
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    Dekar

    Dekar picks himself from the floor, looking clearly annoyed. "Sithspit," he curses and angrily grabs a hydrospanner from where the collision threw it. He returns to work with new determination.

    {{Aaand another Repair check to reroute power: (1d20+7=23)}}

  11. - Top - End - #131
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    Partak continues his defensive flying and manages to avoid nearly a dozen laser beams which fly past the ship harmlessly. With the throttle at full power, the ship suddenly lurches forward when Byalid and Dekar reroute additional power to the ion engines.

    As the swarm of TIE fighters behind the Nerf's Republic divides their attention between her and the slower Freighters. One of the slower Freighters off the port side takes several hits from the TIEs all of which appeared to impact the ship's shields. It seems that next round the TIEs will catchup with the Freighters.

    The Mon Calamari and the Imperial Cruiser continue to spar with neither side inflicting any substantial damage yet. The squad of TIE fighters which has been harassing the Mon Calamari cruiser continue to pelt its shields with several laser blasts per second.

    {{ Speed=8, Shields=on(full strength?), 7 rounds left on the astrogate

    3D-4N - If you had your own terminal you could use 'Aid another', but from the background, you can just use charisma checks.
    Jon - Don't actually need an astrogate every round, just one check when you complete the 10 rounds.
    Tactical Map
    }}
    Last edited by lawful_evil; 2007-04-25 at 05:08 PM.
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  12. - Top - End - #132
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    Jon continues his calculations.
    here's the link to the mando'a language

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  13. - Top - End - #133
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    The young twi'lek firmly grasps the shields console as the ship rocks violently. "Shields holding I guess, but to be safe... switching power to rear deflector shields. Hopefully, they'll stay back there." After angling the shields to the rear, Dross then asks, "Captain Helkin, what's the chance of the Imperials identifying this ship?"
    Last edited by Tau Fury; 2007-04-26 at 11:58 PM.

  14. - Top - End - #134
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    SwashbucklerGuy

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    Caeda Trayus

    Checking her sensors, Caeda gave a mental sigh in her mind. The freighters, even the damaged ones, would be fine as long as the Oro's Gambit was there to protect them...and it looked like the Oro's Gambit had the cruiser outclassed.

    Her hands continue to work, relaying sensor information to the other stations.

    However, she is not able to do this as quickly as before.

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    Computer Use: (1d20+7)[10]
    Last edited by EvilWalks; 2007-04-27 at 12:31 AM.
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    "I'm a full 10 Kilonazis!? I only burned down...30 orphanages..."

    Current Inspirational Music: "Sleeping Beauty" by A Perfect Circle


    Rest in peace, E. Gary Gygax. May you be buried under a +5 Vorpral Tombstone.

  15. - Top - End - #135
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    the chance of those TIE identifying us are very good right now if they survive this engagement, so its time to change things up, prepare to bring us about and ram those TIE, Full power to forward shields. Once the shield have been Strengthened in the forward arc Jon says, Hard about Now!
    Last edited by Graybacca; 2007-04-27 at 10:11 AM.
    here's the link to the mando'a language

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  16. - Top - End - #136
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    "What...?" Dross begins to question the order but stammers before finishing. "Yes Captain. Setting shields to double front."

  17. - Top - End - #137
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    Following orders Partak swing the ship around as hard as he can and aims for the cluster of TIE fighters that have been chasing the ship. Partak aims for the lead ship and manages to strike it. That collision jars the ship and its crew and the ship begins to tumble front over back. Unfortunately the pair of TIEs which followed the leader were unable to avoid a collision with flailing The Nerf's Republic.

    When Partak finally rights the ship it is nearly back to the disabled freighter. Off the portside, the Oro's Gambit followed by a swarm of TIEs and the Imperial light cruiser can be seen a few kilometers away. It seems the Oro's Gambit made some progress on the TIEs as the swarm has diminished slightly with only 6 of the original 10 ships harassing it. Off the starboard side, the raw galactic beauty of the nebula stands in stark contrast to the struggle for life on the battlefield.

    Dekar and 3D-4N seem to have better anticipated the collision and manage to stay on their feet. Byalid, on the other hand, is thrown across the room and is slammed into a valvehead.

    Last edited by lawful_evil; 2007-04-27 at 05:56 PM.
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  18. - Top - End - #138
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    Partak Garvaan

    As he regains control over the ship and flies on past the destroyed TIEs, Partak shouts something in Gotal that sounds very much like the equivalent of "YEEE-HAW!" and grins happily to the others in the cockpit, showing his long white fangs.

  19. - Top - End - #139
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    3D-4N

    Fourren is impressed by the human's audacity. Ramming the unshielded TIEs is certainly the most efficient way to remove the smaller ships, trading damage at a direct ratio, but it's not a maneuver most beings would undertake.

    "Two fighters destroyed," he reports as the ship rights itself. "Three still on our tail. Reccommend reorienting shields."

    Spoiler
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    Charisma check to assist Caeda this round- (1d20+3)[8]
    Avatar by GryffonDurime. Thanks!

  20. - Top - End - #140
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    Byalid

    Byalid sits up, rubbing one of his ears. He makes a sound which almost sounds like "Ow" though it is something much worse to anyone understanding Kushiban. Then he says, in common, Why is the room spinning? He remains sitting for a few moments, waiting for the room to stop spinning.
    Avatar by Onasuma

  21. - Top - End - #141
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    Go Job Mr. Garvaan, angle us to port head for the Oro's Gambit and lets see if we can drew some of those TIE off Her, Dross Even out the shields all around. says Jon as he continues his calculations
    Last edited by Graybacca; 2007-04-27 at 08:37 PM.
    here's the link to the mando'a language

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  22. - Top - End - #142
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    Dross

    Dross quickly balances out the shields with the control console. "Shields set," responds the twi'lek.

  23. - Top - End - #143
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    Caeda Trayus

    'Mrs. Helkin' continues to work on the sensors diligently, only stopping to give a startus report on the Oro's Gambit. "The Mon Camarali have sustained explosions to their hull, but their shields remain up and the damage appears quarantined.

    "One fighter at the rear of the convo has sustained multiple hits, and their shields are down...explosions on the surface of the hull, but they seem to keep on going."

    Spoiler
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    Computer Use: (1d20+7)[20]

    Spoiler
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    "I'm a full 10 Kilonazis!? I only burned down...30 orphanages..."

    Current Inspirational Music: "Sleeping Beauty" by A Perfect Circle


    Rest in peace, E. Gary Gygax. May you be buried under a +5 Vorpral Tombstone.

  24. - Top - End - #144
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    Partak Garvaan

    Partak turns the lumbering freighter around to port. It's going to take some time getting used to the way this ship moves, he thinks to himself, but he says nothing.

  25. - Top - End - #145
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    Partak turns the ship to the left and cuts just in front of the massive Mon Calamari cruiser. The TIE immediately behind The Nerf's Republic was clipped by the shields on the battle cruiser and destroyed. Once on the otherside of the cruiser, Partak turns to follow the along side the cruiser, somewhat shielded by its bulk. The other two TIE fighters circle around the vast ship unmolested by its turbolasers. They both fire upon The Nerf's Republic, one scoring a hit just after Mr. Dross manages to get the shield re-balanced. The shield collapse and the hull earns some carbon scoring.

    Meanwhile the bulk of the freighters jump to hyperspace leaving two freighters behind, both previously damaged by the TIE fighters. The TIEs and the light cruiser continue to bombard the Oro's Gambit, managing to slip a couple shots through her shields causing more explosions and several depressurizations which expel crew members into space. All that in addition to continuing to wear down her shields.

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    Only 5 rounds left on the astrogate check. Shield down. Speed=8
    Tactical Map
    This is my signature, there are others like it, but this one is mine.
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  26. - Top - End - #146
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    Shields down," Dross shouts out, "attempting to restore."

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    Computer Use - (1d20+7)[11]

  27. - Top - End - #147
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    Shields down," Dross shouts out, "attempting to restore."

    Haar'chak!, muttered Jon. Mr.Garvaan try to keep us under the umbrella of the Gambit Shields until are shield are restored, Engineering see if you can restore power to the shield grid. says Jon as he continues his calculations
    here's the link to the mando'a language

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  28. - Top - End - #148
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    The next 30 seconds are a blur as Captain Helkin finishes the complex calculations required for a jump to hyperspace. The TIEs continue to swarm around the massive Mon Calamari ship like Aldarrian Flies on a Bantha.

    Partak continues to use the bulk of the massive ship to shield The Nerf's Republic from the deadly swarm of TIE fighters. While one occasionally manages a shot, none manage to strike The Nerf's Republic. As a result, Dross manages to raise the shields again to 6% and then to slowly work them up to 76%.

    As Caeda and 3D-4N report, the Oro's Gambit does fair as well, it takes numerous hits to the shields and at least one shot manages to penetrate the shields destroying the port side Ion Cannon. In all, its shields don't really dip any lower than 70%.

    Most of the TIE fighters which had been chasing the freighters, which jumped away(except 2 of them), turned back towards the Mon Calamari cruiser weapons blazing. The Imperial Cruiser, in contrast, turned away from the Oro's Gambit and turned its attention to one of the disabled freighters. Very quickly it managed to overpower the freighter's shields and eventually to completely destroy the ship.

    At that point the Oro's Gambit turns towards the other disabled freighter and began to tractor beam the ship into her cargo bay. The Oro's Gambit and her crew continued to have trouble dealing with the swarming TIE fighters only managing to destroy one of the TIEs, which was following The Nerf's Republic slowly tailing her and lining up a shot.

    As the hyperdrive is engaged, there only remained 9 TIE fighters and the Imperial Cruiser for the Mon Calamari ship to deal with.

    The hyperdrive now engaged and seemingly functional, the crew can relax a bit and unpack.
    Last edited by lawful_evil; 2007-05-03 at 06:35 PM.
    This is my signature, there are others like it, but this one is mine.
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  29. - Top - End - #149
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    Partak Garvaan

    "That was a close one" Partak says to nobody in particular as he smooths the fur on the back of his neck. "I just hope none of those Imperials managed to get a good ID on us or we could find things difficult once we reach our destination."

  30. - Top - End - #150
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    As he pulled the levers to the hyperdrive and they leaped into hyperspace Jon shied as he said, well that was tense, Good job every one, you can secure from combat operation, Engineering if you'd please reroute power back to all disabled systems, you all can, then go get some rest if my calculations are right we have 18 hours to kill. after Mr. Garvaan spoke Jon replied, Lets just hope they didn't.
    here's the link to the mando'a language

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