New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 14 of 14
  1. - Top - End - #1
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Avatar: Barbarian/Cleric Hybrid Class [PF]

    Past few days I've been writing up a giant list of potential hybrid classes, and going in alphabetical order this was the first. It's sorta like a divine bloodrager, but hopefully different enough to be justifiable.
    Avatar
    Some warriors are said to be able to enter a divine state, where the essence of a god flows from their body empowering all that they do. These avatars may have some deific blood within them, maybe they understand more about the world than most, or perhaps they are a chosen warrior of their religion. Just like clerics, an avatar can get their power from a concept rather than a deity.

    Alignment: An avatar's alignment must be within one step of his deity's, along either the law/chaos axis or the good/evil axis.

    Role: Avatars are front-line fighters that can unleash large amount of destruction, while still being protected by blessings and armour.

    Hit Die: d10

    Parent Classes: Barbarian/Cleric

    Class Skills
    The Avatar's class skills (and the key ability for each skill) are acrobatics (dex), climb (str), craft (int), intimidate (cha), knowledge (nobility)(int), knowledge (religion)(int), perception (wis), profession (wis), sense motive (wis).

    Skill Ranks per Level: (4 + Int modifier)

    Avatar
    Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st 2nd 3rd 4th
    1st
    +1
    +2
    +0
    +0
    Aura, Domains, Wrath, Wrath Power - - - -
    2nd
    +2
    +3
    +0
    +0
    Channel Wrath 1d6, Fearsome Wrath - - - -
    3rd
    +3
    +3
    +1
    +1
    Symbolism - - - -
    4th
    +4
    +4
    +1
    +1
    Channel Wrath 2d6, Divine Wrath 0 - - -
    5th
    +5
    +4
    +1
    +1
    Spontaneous Domains 1 - - -
    6th
    +6/+1
    +5
    +2
    +2
    Channel Wrath 3d6, Wrath Power 1 - - -
    7th
    +7/+2
    +5
    +2
    +2
    Damage Reduction 1/-, Divine Inspiration 1/Day 1 0 - -
    8th
    +8/+3
    +6
    +2
    +2
    Channel Wrath 4d6 1 1 - -
    9th
    +9/+4
    +6
    +3
    +3
    Improved Symbolism 2 1 - -
    10th
    +10/+5
    +7
    +3
    +3
    Channel Wrath 5d6, Damage Reduction 2/- 2 1 0 -
    11th
    +11/+6/+1
    +7
    +3
    +3
    Greater Wrath 2 1 1 -
    12th
    +12/+7/+2
    +8
    +4
    +4
    Channel Wrath 6d6, Wrath Power 2 2 1 -
    13th
    +13/+8/+3
    +8
    +4
    +4
    Damage Reduction 3/-, Divine Inspiration 2/Day 3 2 1 0
    14th
    +14/+9/+4
    +9
    +4
    +4
    Channel Wrath 7d6, Indominable Will 3 2 1 1
    15th
    +15/+10/+5
    +9
    +5
    +5
    Perfected Symbolism 3 2 2 1
    16th
    +16/+11/+6/+1
    +10
    +5
    +5
    Channel Wrath 8d6, Damage Reduction 4/- 3 3 2 1
    17th
    +17/+12/+7/+2
    +10
    +5
    +5
    Tireless Wrath 4 3 2 1
    18th
    +18/+13/+8/+3
    +11
    +6
    +6
    Channel Wrath 9d6, Wrath Power 4 3 2 2
    19th
    +19/+14/+9/+4
    +11
    +6
    +6
    Damage Reduction 5/-, Divine Inspiration 3/Day 4 3 3 2
    20th
    +20/+15/+10/+5
    +12
    +6
    +6
    Channel Wrath 10d6, Mighty Wrath 4 4 3 3

    Class Features
    All of the following are class features of the Avatar.

    Weapon and Armour Proficiencies: An avatar is proficient with all simple and martial weapons, light armour, medium armour, and shields (except tower shields).

    Aura (Ex): An avatar of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see detect evil for details).

    Domains: An avatars chooses two domains from among those belonging to his deity. An avatar can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain. If an avatar is not devoted to a particular deity, he still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies. What domains you select determine what wrath powers you can gain, and increase your spell list once you gain access to spellcasting. Your selected domains should be a factor in the appearance of your wrath.

    Wrath (Su): The avatar's divine essence grants him the ability to show your wrath. At 1st level, an avatar can show your wrath for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can show his wrath for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from showing your wrath or spells like bear's endurance) don't increase the total number of rounds that an avatar can show his wrath per day. The total number of rounds of wrath per day is renewed after resting for 8 hours, although these hours need not be consecutive.

    An avatar can show your wrath as a free action. While showing your wrath, an avatar gains a +4 sacred bonus to his Strength and Constitution, as well as a +2 sacred bonus on Will saves. In addition, he takes a –2 penalty to Armour Class. The increase to Constitution grants the avatar 2 hit points per Hit Die, but these disappear when you stop showing your wrath and are not lost first like temporary hit points. While in wrath, an avatar cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

    An avatar can stop showing his wrath as a free action. When showing your wrath ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the wrath. An avatar cannot show his wrath while fatigued or exhausted, but can otherwise display their wrath multiple times during a single encounter or combat. If an avatar falls unconscious, he immediately stops showing his wrath, placing him in peril of death.

    Wrath counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects. If the avatar is evil in alignment, the bonuses are profane rather than sacred, while if the avatar is neutral he may select either profane or sacred when he gains this ability.

    Wrath Power (Su): As an avatar gains levels, he learns to manifest his domains while in the throes of wrath. When the avatar shows his wrath, he must select one of his two domains, and gains the wrath powers as appropriate for their level from that domain. An avatar can change what domain they are exemplifying a move action while showing their wrath.

    Though, despite having to select one domain to be manifesting, an avatar always has minor traits from their other domain present. At first level the avatar must select one first level wrath power from each of their domains, these selected wrath powers are always active when they show their wrath regardless of which domain they select. The avatar does not gain the benefits of the first level wrath powers that are not selected, regardless of which domain they select.

    Channel Wrath (Su): Upon reaching second level, an avatar can channel a surge of divine energy during combat. When the avatar successfully makes a critical hit or hits a creature while in wrath, he can spend a swift action to channel wrath. Channelling wrath causes a burst that affects all allies or enemies (chosen as part of the swift action) in a 20-foot radius centred on the avatar. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two avatar levels beyond 2nd (2d6 at 4th, 3d6 at 6th, and so on). The energy type of this damage is selected as part of the swift action, and must be one of the energy types listed in your selected domains.

    Creatures that take damage from channelled wrath receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the avatar's level + the avatar's Wisdom modifier. Creatures healed by channelled wrath cannot exceed their maximum hit point total—all excess healing is lost. An avatar may channel energy a number of times per day equal to 3 + her Wisdom modifier. An avatar can choose whether or not to include herself in this effect.

    Fearsome Wrath (Ex): While a second level avatar is in wrath, they gain a bonus to intimidation checks equal to half of their class level against creatures that do not worship the same deity or concept as the avatar.

    Symbolism (Su): At 3rd level, an avatar in wrath radiates with their deities energy enough so that it can allow others to channel divine magic. All allies within 30 ft. of the avatar in wrath that worship the same deity or concept as the avatar, count as holding their divine focus for the purposes of casting spells and using class abilities. At levels 9 and 15, the range of this ability increases to 60 ft., and 120 ft.

    Divine Wrath (Su): At 4th level, the avatar gains the ability to cast spells even while in wrath. He can also cast these spells defensively and can make concentration checks for these spells during wrath. While in wrath, he can cast and concentrate on only his avatar spells; spells from other classes cannot be cast during this state.

    Spells: Beginning at 4th level, an avatar gains the ability to cast a small number of divine spells which are drawn from the avatar spell list. An avatar must choose and prepare his spells in advance.

    To prepare or cast a spell, an avatar must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an avatar's spell is 10 + the spell level + the avatar's Wisdom modifier.

    Like other spellcasters, an avatar can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high Wisdom score. When the table indicates that the avatar gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level.

    An avatar must spend 1 hour each day in quiet prayer and meditation to regain her daily allotment of spells. An avatar may prepare and cast any spell on the avatar spell list and his domains spell lists, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.

    Spontaneous Domains: A fifth level avatar can channel stored spell energy into domain spells that she did not prepare ahead of time. The avatar can “lose” any prepared spell in order to cast any spell of the same spell level or lower from his domain's spell lists.

    Damage Reduction (Ex): At 7th level, an avatar gains damage reduction. Subtract 1 from the damage the avatar takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every 3 levels thereafter, this damage reduction increases by 1 point. Damage reduction can reduce damage to 0, but not below 0.

    Divine Inspiration: After attaining seventh level, the avatar can fill an empty spell slot when he enters his wrath. When he enters wrath, he can select one spell and immediately prepare it in an empty spell slot that is equal to it's level or higher, rather than spending 15 minutes to do so. This requires the avatar leaving a spell slot empty when preparing his spells, and can be done once per day. At 13th and 19th level, the avatar gains an additional use of this ability per day.

    Greater Wrath (Ex): At 11th level, when an avatar enters rage, the sacred (or profane) bonus to his Strength and Constitution increases to +6 and the bonus on his Will saves increases to +3. In addition, he can select one energy type that he can channel with channel wrath, and during the wrath all his attacks deal an additional 1d4 points of damage of that energy type. This additional damage is not multiplied as part of a critical hit.

    Greater wrath counts as the barbarian's greater rage ability for the purposes of feat prerequisites, feat abilities, magic item abilities, and spell effects.

    Indomitable Will (Ex): At 14th level, an avatar gains a +4 bonus on Will saves to resist enchantment spells while in wrath. This bonus stacks with all other modifiers, including the bonus on Will saves he also receives during his wrath.

    Tireless Wrath (Su): At 17th level, an avatar no longer becomes fatigued at the end of his wrath.

    Mighty Wrath (Su): At 20th level, when an avatar enters his wrath, the sacred (or profane) bonus to his Strength and Constitution increases to +8, and the bonus on his Will saves increases to +4. Furthermore, he gains one of the Domain Apotheosis's listed from his selected domains. Which domain apotheosis is gained is chosen when the avatar prepares his spells.

    Chaotic, Evil, Good, and Lawful Spells: An avatar can't cast spells of an alignment opposed to his own or his deity's (if he has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

    Ex-Avatars
    An avatar who grossly violates the code of conduct required by his god loses all spells and class features, except for proficiencies. He cannot thereafter gain levels as an avatar of that god until he atones for his deeds (see the atonement spell description).
    Last edited by Milo v3; 2015-02-12 at 11:06 PM.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  2. - Top - End - #2
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: Avatar: Barbarian/Cleric Hybrid Class [PF]

    Domains
    Spoiler
    Show

    Air
    Channel Wrath: Electricity
    Domain Apotheosis: You gain the immunities of the elemental subtype, a +30 ft. bonus to all your movement modes except for burrow speeds, and fast healing 5 when in an Air-Dominant environment (see planar rules).
    Domain Spells: 1st - Windy Escape, 2nd - Wind Wall, 3rd - Call Lightning, 4th - Air Walk.
    Wrath Powers:
    • Storm Blade: At 1st level you can pick this wrath power. Three times a day as a swift action you can imbue your attacks with electricity. For 1 round, your attacks deal 1d6 points of additional electricity damage. At 9th level, you can use this ability up to five times per day. At 15th level, all your melee attacks deal this damage, and this ability only requires a swift action to activate for ranged attacks.
    • Storm Shield: At 1st level you can pick this wrath power. You gain the benefits of deflect arrows and constantly count as possessing a free-hand for the purpose of these benefits. At 9th and 15th level, you can use deflect arrows an additional time per round.
    • Electricity Resistance: At 6th level, you gain electricity resistance 10. At 9th level, you gain electricity resistance 15. At 15th level, you gain electricity resistance 20.
    • Flight: At 12th level, you gain 60 ft. fly speed with perfect manoeuvrability. At 15th level this speed increases to 90 ft.
    • Elemental Flesh: At 18th level, once per day when entering wrath with this domain you can take an air elemental form as elemental body IV. While in this elemental form, you cannot take a move-action to swap your domain.


    Animal
    Channel Wrath: Positive
    Domain Apotheosis: You gain a sacred (or profane) bonus to dexterity when you enter wrath equal to the bonus you gain towards strength. In addition animals and magical beasts that try to attack you must make a will save (DC 20 + wisdom modifier) or automatically miss.
    Domain Spells: 1st - Summon Natures Ally I, 2nd - Summon Natures Ally II, 3rd - Summon Natures Ally III, 4th - Summon Natures Ally IV.
    Wrath Powers:

    Artifice
    Channel Wrath: Electricity or Fire (Choose one when you pick this domain).
    Domain Apotheosis: You gain the immunities of the construct type.
    Domain Spells: 1st - Disguise Weapon, 2nd - Masterwork Transformation, 3rd - Heart of Metal, 4th - Major Creation.
    Wrath Powers:

    Chaos
    Channel Wrath: Fire
    Domain Apotheosis: All weapons you wield gain the anarchic special weapon quality and you gain DR 10/Lawful. In addition you gain a +2 morale bonus to a single ability score, which is determined by rolling 1d6 when you prepare your spells (1 is strength, 2 is dexterity, and so on).
    Wrath Powers:

    Charm
    Channel Wrath: Positive
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Community
    Channel Wrath: Positive
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Darkness
    Channel Wrath: Cold
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Death
    Channel Wrath: Negative
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Destruction
    Channel Wrath: Negative
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Earth
    Channel Wrath: Acid
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Evil
    Channel Wrath: Negative
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Fire
    Channel Wrath: Fire
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Glory
    Channel Wrath: Positive
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Good
    Channel Wrath: Positive
    Domain Apotheosis: You gain the angel subtype, 30 ft. fly speed (good manoeuvrability), and fast healing 5 when in an Good-Aligned environment.
    Domain Spells: 1st - ?, 2nd - ?, 3rd - Magic Circle Against Evil, 4th - Holy Smite.
    Wrath Powers:
    • Crusader: At 1st level you can pick this wrath power. Three times a day as a swift action you can imbue your attacks with holy might. For 1 round, your attacks deal 1d8 points of additional damage, but only against evil creatures. At 9th level, you can use this ability up to five times per day. At 15th level, all your melee attacks deal this damage, and this ability only requires a swift action to activate for ranged attacks.
    • Guardian Angel: At 1st level you can pick this wrath power. Three times a day as an immediate action, you can grant yourself a sacred bonus to all saves equal to your wisdom modifier until your next turn. At 9th level, you can use this ability up to five times per day. At 15th level, the avatar gains their wisdom bonus to all saves as a sacred bonus at all times.
    • Angelic Resistance: At 6th level, you gain acid and cold resistance 5. At 9th level, you gain acid and cold resistance 10. At 15th level, you gain acid and cold resistance 15.
    • ?: At 12th level, you gain ?
    • ?: At 18th level, ?


    Healing
    Channel Wrath: Positive
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Knowledge
    Channel Wrath: Electricity
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Law
    Channel Wrath: Cold
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Liberation
    Channel Wrath: Electricity
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Luck
    Channel Wrath: Positive
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Madness
    Channel Wrath: Acid
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Magic
    Channel Wrath: Force (damage lowers to using d4 rather than d6)
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Nobility
    Channel Wrath: Cold
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Plant
    Channel Wrath: Positive
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Protection
    Channel Wrath: Bludgeon
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Repose
    Channel Wrath: Negative
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Rune
    Channel Wrath: Fire
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Strength
    Channel Wrath: Acid
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Sun
    Channel Wrath: Fire
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Travel
    Channel Wrath: Electricity
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Trickery
    Channel Wrath: Cold
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    War
    Channel Wrath: Fire
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Water
    Channel Wrath: Cold
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Weather
    Channel Wrath: Electricity
    Domain Apotheosis: ?
    Domain Spells: 1st - ?, 2nd - ?, 3rd - ?, 4th - ?.
    Wrath Powers:

    Last edited by Milo v3; 2015-02-12 at 10:54 PM.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  3. - Top - End - #3
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: Avatar: Barbarian/Cleric Hybrid Class [PF]

    Avatar Spell List
    Avatars gain access to the following spells.

    1st-Level Avatar Spells: Bane, blade lash, bless, blessed fist, blurred movement, cause fear, cure light wounds, divine favour, doom, endure elements, enlarge person, flare burst, frostbite, holy ice weapon, hydraulic push, inflict light wounds, jump, line in the sand, long arm, longstrider, magic weapon, marching chant, marid's mastery, mighty fist of earth, mirror strike, phantom blood, protection from chaos/evil/good/law, refine improvised weapon, reinforce armaments, returning weapon, shadow weapon, shield of faith, shock shield, stone fist, stone shield, strong wings, sun metal, thunderstomp, touch of the sea, unerring weapon, unholy ice weapon, warding weapon, wave shield.

    2nd-Level Avatar Spells: Ablative barrier, align weapon, animal aspect, arrow of law, bear's endurance, bestow weapon proficiency, blood armour, blood blaze, brow gasher, bull's strength, cat's grace, certain grip, death from below, death knell, defensive shock, delay pain, eagle's splendor, effortless armour, extreme flexibility, false life, flaming sphere, gust of wind, gusting sphere, mirror image, molten orb, protection from arrows, resist energy, see invisibility, shard of chaos, shatter, spear of purity, spiritual weapon, sound burst, spider climb, steal breath, stone call, surmount affliction, unshakable chill, weapon of awe.

    3rd-Level Avatar Spells: Agonizing rebuke, animal aspect (greater), aqueous orb, beast shape I, blood biography, blood scent, burrow, burst of speed, chain of perdition, cloak of winds, countless eyes, daybreak arrow, deadly juggernaut, elemental aura, eruptive pustules, excruciating deformation, fire trail, fly, gloomblind bolts, haste, heroism, hostile levitation, hydraulic torrent, keen edge, locate weakness, magic weapon (greater), magic vestment, monstrous physique I, pain strike, paragon surge, persistent vigour, phantom steed, protection from energy, rage, raging rubble, resinous skin, searing light, shield of fortification, sleet storm, thunderstomp (greater), undead anatomy I, versatile weapon, vision of hell, water breathing, wrathful mantle, wind wall.

    4th-Level Avatar Spells: Ball lightning, battle trance, beast shape II, bestow curse, black tentacles, bloodcrow strike, chaos, contagion, crushing despair, disrupting weapon, dragon's breath, earth glide, elemental body I, enervation, false life (greater), fear, fire shield, firefall, flaming sphere (greater), ghost wolf, hellmouth lash, holy ice, holy smite, ice storm, monstrous physique II, moonstruck, order's wrath, pellet blast, planeslayer's call, ride waves, righteous might, river of wind, shout, slow, stoneskin, unholy blight, unholy ice, vermin shape I, volcanic storm, wall of blindness/deafness, wall of ice, wall of sound, wreath of blades.
    Last edited by Milo v3; 2015-01-04 at 06:59 AM.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  4. - Top - End - #4
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: Avatar: Barbarian/Cleric Hybrid Class [PF]

    Okay, got a spell list done and three domains, so it's technically now playable. Any comments?
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  5. - Top - End - #5
    Dwarf in the Playground
    Join Date
    Jul 2012
    Gender
    Male2Female

    Default Re: Avatar: Barbarian/Cleric Hybrid Class [PF]

    This looks phenomenal! I actually did a brief one-on-one fight with a friend where he was some sot of class he whipped up in an hour and I was a Sylph Avatar of Horus. I managed to win, surprisingly enough, despite the non-optimal racial mods. It was VERY fun to play, no doubt about that. I like it, and can't wait to see what else you do with it. :)

    Also, if you'd be willing to share the list of potential hybrid classes you mentioned, be it here or in a message, I'd be massively thankful. I'm always trying to come up with new classes, hybrid or base, and think that collaboration between you and I in regards to these ideas (and potentially development??) might be fun. I already have a huge list of barbarian hybrids I plan to make and publish, so... yah.

  6. - Top - End - #6
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: Avatar: Barbarian/Cleric Hybrid Class [PF]

    Quote Originally Posted by caledscratcher View Post
    This looks phenomenal! I actually did a brief one-on-one fight with a friend where he was some sot of class he whipped up in an hour and I was a Sylph Avatar of Horus. I managed to win, surprisingly enough, despite the non-optimal racial mods. It was VERY fun to play, no doubt about that. I like it, and can't wait to see what else you do with it. :)
    Oh cool, glad you had fun with it. What level was this at?

    Also, if you'd be willing to share the list of potential hybrid classes you mentioned, be it here or in a message, I'd be massively thankful. I'm always trying to come up with new classes, hybrid or base, and think that collaboration between you and I in regards to these ideas (and potentially development??) might be fun. I already have a huge list of barbarian hybrids I plan to make and publish, so... yah.
    The list changes abit every few days, adding and removing them since some are flimsy ideas that need more fleshing out (Acolyte) and some might be better as an archetype type thing (Botanist) such but my current list of hybrid classes is in the spoiler. Some I wont be making as soon as others since Occult Adventures isn't released yet.
    Spoiler
    Show
    1. Avatar: Barbarian/Cleric. Enter a divine wrath mode with powers based on your domains.
    2. Acolyte: Cleric/Occultist. Priest who releases spells by possessing divine relics.
    3. Actor: Bard/Occultist. A master of personal focused illusion and transmutation magic that comes from disguises, costumes, and masks that you wear.
    4. Alienist: Alchemist/Mesmerist. Scientist who is the master of the psychology.
    5. Altered: Medium/Psychic. Psychic caster who's gets 9th level spells, which change based on what spirits they have currently.
    6. Anabolist: Rogue/Sorcerer. A sneaky killer who assimilates the bloodline powers of the creatures and casters they kill, sorta like a more stealthy alex mercer with magic.
    7. Beguiler: Mesmerist/Wizard. The ultimate master in the enchantment school of magic.
    8. Berserker: Barbarian/Druid. Enters animal shape when he rages, uses a lot of natural weapons, even when not raging.
    9. Biollurgist: Alchemist/Inquisitor. Expert in monster lore.
    10. Bulwark: Barbarian/Fighter. Perfect juggernaut, covered in the heaviest armour, giant damage reduction, able to survive nearly anything.
    11. Cultist: Occultist/Summoner. Master of using binding circles and has a strong eidolon, but no buff or generic summoning.
    12. Custodian: Monk/Spiritualist. Your phantom is effectively The Darkness, though you don't get Darklings.
    13. Eidetic: Psychic/Sorcerer. Amazing magic and memory powers, gained from genetic memory.
    14. Engineer: Alchemist/Cavalier. Crafts himself a mech or vehicle that he uses a mount.
    15. Forensic: Inquisitor/Spiritualist. A detective who's phantom companion allows him to speak with the dead.
    16. Gunsmith: Alchemist/Gunslinger. Craft superscience firearms and ammo.
    17. Hero: Paladin/Sorcerer. Warrior who is empowered through their charisma score, like with divine grace, but your power comes from a powerful heritor. More greek hero than comic hero.
    18. Idealist: Magus/Monk. Unarmed warrior who attempts to make his body the best it can be, allowing him to enchant his unarmed strikes, natural armour, etc.
    19. Immortal: Barbarian/Paladin. A living conduit to the positive energy plane, heals quick, and can enter a state that not only heals himself amazingly quickly but also heals nearby allies and harms enemy undead.
    20. Incarnate: Kineticist/Rogue. An elemental ninja, who can make earth clones, and dodge by partially transforming into immaterial flame.
    21. Invoker: Summoner/Witch. An arcane mage who cannot directly do spells, but can summon creatures to create a similar result.
    22. Marshal: Bard/Cavalier. Skilled combatant and leader.
    23. Mechanist: Alchemist/Summoner. Make golems as minions.
    24. Mutant: Alchemist/Barbarian. A more accurate hulk alchemist.
    25. Mystic: Druid/Spiritualist. Connect with the spirits of forests, wolves, crystals, and other natural stuff.
    26. Necromancer: Spiritualist/Wizard. An arcanist who learns new spells by summoning up the souls of corpses he finds or makes and sealing them within his grimoire.
    27. Noble: Fighter/Mesmerist. Aristocrat with subtle unconcious mind-manipulating powers, making them amazing at charisma stuff.
    28. Nomad: Barbarian/Monk. Speedster who can enter an adrenaline rush and never needs to stop moving.
    29. Philosopher: Monk/Wizard. Monk who learns new ki powers like a preparation caster and is part of a different school of philosophy based on a magic school specialization.
    30. Primordial: Barbarian/Kineticist. Warrior who can create a giant body of elemental matter.
    31. Prophet: Bard/Cleric. Voice of her god.
    32. Raider: Occultist/Rogue. A thief who uses stolen relics for power, and is a specialist in using other classes items.
    33. Sage: Alchemist/Bard. Know it all.
    34. Shifter: Druid/Rogue. A sneaky shapeshifter who can escape from anything and look like anyone.
    35. Spellthief: Magus/Rogue. A person who can steal other peoples magic with sneak attacks.
    36. Splicer: Alchemist/Sorcerer. Scientist who experiments on themselves with chemicals made from monsters and sea cucumbers, giving themselves specific extract powers.
    37. Surveyor: Oracle/Ranger. A divine caster who draws spells from favoured terrains.
    38. Totemist: Fighter/Occultist. A warrior who gains power from taking tokens from his fallen foes.
    39. Vanquisher: Fighter/Ranger. Unsurpassed expert of a specific combat style.
    40. Warbound: Magus/Occultist. Like a bladebound magus but with a larger amount of potential magical powers, and it doesn't have to be a sword.
    41. Warcaster: Fighter/Wizard. Evocation user who gets energy training in the way a fighter gets weapon training.
    42. Warlock: Kineticist/Witch. Person who has an elemental familiar, that can manipulate that element.
    43. Zealot: Inquisitor/Ranger. Slayer of heretics.



    Hmm.... looks like I thought up a lot of barbarian hybrids as well
    Last edited by Milo v3; 2015-01-04 at 07:20 AM.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  7. - Top - End - #7
    Dwarf in the Playground
    Join Date
    Jul 2012
    Gender
    Male2Female

    Default Re: Avatar: Barbarian/Cleric Hybrid Class [PF]

    It was at 7th level. And just for fun, here's my most complete hybrid list: the barbarian ones.

    Spoiler
    Show
    Barbarian + Alchemist = Hunchback. Spontaneous 4th-level alchemy and a mutagenic scar that allows a mutagen with rage-rounds.
    Barbaran + Antipaladin = Flylord. Can corrupt enemies with their own inner pains and desires, pitting them against each other while beating the snot out of them.
    Barbarian + Arcanist = Geyser. Can erupt with arcane power for enhancements to their 6th-level arcanist-type damage-centric arcane casting.
    Barbarian + Bard = Headbanger. Can “mosh” for enhanced unarmed damage and sonic attacks.
    Barbarian + Brawler = Juggernaut. Can go into an instinctual state which gives martial flexibility stuff with rage boosts. Also has maneuver-based stuff.
    Barbarian + Cavalier = Dreadnaut. The heaviest of armor and the power to challenge foes to a grudge match, which gives rage bonuses against a single foe.
    Barbarian + Cleric = Valkyrie. 4th-level clerical casting, can enter a champion’s trance to get bonuses based on their patron archangel.
    Barbarian + Druid = Skinchanger. 6th-level druidic casting that is only possible while in a “natural form” which basically means you shapeshift with rage rounds but the main benefit is the casting, not the shift itself. Different spells available based on what you shift into.
    Barbarian + Fighter = Fury. More controlled rage with more weapon-mastery and rage powers based on your focused weapon group.
    Barbarian + Gunslinger = Riotguard. Crowd-control based with multishot-focused rage-like ability.
    Barbarian + Hunter = Headhunter. Can enter a primal rage to get benefits based on the animal selected.
    Barbarian + Inquisitor = Juror. Unleash divine might against those who have wronged your god and your faith.
    Barbarian + Investigator = Vigilante. Beat things up in the name of the law!
    Barbarian + Kineticist = Velocitor. Kill things with raw speed and elemental fury.
    Barbarian + Magus = Disciple. 4th-level prepared arcane casting, can go into a disciplined fury to enhance abilities with both spell and sword.
    Barbarian + Medium = Seancelord. Enter a spiritrance to kill stuff.
    Barbarian + Mesmerist = Agitator. Mess with your allies’ heads and make them go into a powerful rage when you need them to.
    Barbarian + Monk = Hun. Go into a controlled fury and smash through stuff with your bare hands.
    Barbarian + Occultist = Infused. Ever see “The Mask”?
    Barbarian + Oracle = Seeker. 4th-level spontaneous divine casting, has a divine calling (based on the mysteries list) which grants powers when “seeking”.
    Barbarian + Paladin = Herald. Champion your god’s cause with a furious oath.
    Barbarian + Psychic = Mastermind. Make psychic plans and execute them along with your foes.
    Barbarian + Ranger = Dervish. Agility and multiattack rage.
    Barbarian + Rogue = Scoundrel. Enter a confident core for a limited time whenever you sneak attack.
    Barbarian + Shaman = Chieftain. Channel shamanic spirits directly into your body for enhanced power.
    Barbarian + Slayer = Iconoclast. Destroy the things that others value the most, then destroy them too.
    Barbarian + Sorcerer = Memorandum. Enhance your genetic memory by entering a state where your arcane forebears enhance your power even greater than they normally do.
    Barbarian + Spiritualist = Incited. Your phantom augments your anger.
    Barbarian + Summoner = Ragecaller. Summon things through raw fury.
    Barbarian + Swashbuckler = Matador. Get showy, get mad.
    Barbarian + Warpriest = Heretic. Divine 4-level caster that has to be of an alignment two or more steps away from the deity’s alignment.
    Barbarian + Witch = Oathbreaker. You have disgraced your patron but have stolen a way a bit of their power.
    Barbarian + Wizard = Spellcrasher. Consume spells (yours and others) to fuel your crashing fury!


    I have 33 of them. That's one for every 1st-party class, excepting Barbarian, Bloodrager, Skald, Ninja, and Samurai.

    I had the list made before, but just wrote up all the little descriptions in the past hour. :)

  8. - Top - End - #8
    Pixie in the Playground
    Join Date
    Feb 2015

    Default Re: Avatar: Barbarian/Cleric Hybrid Class [PF]

    Milo, any plans on putting together a few more domains? Good? Law? War? Would love to give the class a playtest.

  9. - Top - End - #9
    Ettin in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: Avatar: Barbarian/Cleric Hybrid Class [PF]

    I would just like to mention that "wrath" isn't a verb.

    And it doesn't sound good as a verb, either.

    I have no other complaints, it's just that I giggled when I read that they wrath.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  10. - Top - End - #10
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: Avatar: Barbarian/Cleric Hybrid Class [PF]

    Quote Originally Posted by BastionWT View Post
    Milo, any plans on putting together a few more domains? Good? Law? War? Would love to give the class a playtest.
    Yeah, I've been meaning to re-add the domains. I removed the ones that were added because I didn't like how I wrote them. I'll start with the ones you've listed.

    EDIT: Yeah, Wrath isn't a verb, but I didn't want to just call it Divine Rage or something.
    Last edited by Milo v3; 2015-02-12 at 10:34 PM.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  11. - Top - End - #11
    Ettin in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: Avatar: Barbarian/Cleric Hybrid Class [PF]

    Oh, no, "wrath" is fine as a term, it's just that they should, say, "show their wrath" instead of "wrath" (in terms of the verbs used.)
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  12. - Top - End - #12
    Pixie in the Playground
    Join Date
    Feb 2015

    Default Re: Avatar: Barbarian/Cleric Hybrid Class [PF]

    Quote Originally Posted by Milo v3 View Post
    Yeah, I've been meaning to re-add the domains. I removed the ones that were added because I didn't like how I wrote them. I'll start with the ones you've listed.

    EDIT: Yeah, Wrath isn't a verb, but I didn't want to just call it Divine Rage or something.
    Great! I love the idea of the class, but the domains you had listed just didn't fit with the kind of characters I like to play. This is Warrior Priest-esque from Warhammer, and that's an awesome thing. :) Thanks for taking the time to add/work on the rest!

  13. - Top - End - #13
    Ettin in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: Avatar: Barbarian/Cleric Hybrid Class [PF]

    You might want that to be "show their wrath", not "show your wrath".

    Unless the class is showing the player's wrath at the rest of the table stealing their dice, but that would be a very different class.

    (I nitpick because I'm obsessive. And because I rather like the class. Though why Strength is Acid damage for the Channel Wrath, I have no idea...)
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  14. - Top - End - #14
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: Avatar: Barbarian/Cleric Hybrid Class [PF]

    Quote Originally Posted by Amechra View Post
    (I nitpick because I'm obsessive. And because I rather like the class. Though why Strength is Acid damage for the Channel Wrath, I have no idea...)
    I think that was because Strength aligned to earth, and earth's associated energy type is acid.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •