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  1. - Top - End - #151
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Updated map (in IC) and character tables (in the 1st post OOC).

    If I got that correctly, Lehasti used 4 charges of her wand:
    - one on Vershab for 7, he's now at 5 out of 8
    - two on Calathon for 2 and 3, he's now at 7 out of 8
    - one on Grekka for 6, she now at 14 (max).

    Right?

  2. - Top - End - #152
    Barbarian in the Playground
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    Default Re: Mummy's Mask (OOC)

    Correct, at least as far as Calathon is concerned.
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

  3. - Top - End - #153
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    Table looks right for Lehasti, and I've updated her inventory to reflect the 4 spent charges of the wand.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  4. - Top - End - #154
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    Just to reiterate something that I think was said in the OOC thread but not posted on here, Lehasti will *always* move to be at worst abreast with people moving into unexplored areas unless specifically warded away by something noticed by another member of the party.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  5. - Top - End - #155
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    (1d20+8)[18]
    (1d20+7)[8]

  6. - Top - End - #156
    Barbarian in the Playground
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    Default Re: Mummy's Mask (OOC)

    Disable device checks:
    [roll]1d20+9 [/roll]
    [roll]1d20+9 [/roll]
    [roll]1d20+9 [/roll]
    [roll]1d20+9 [/roll]
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

  7. - Top - End - #157
    Barbarian in the Playground
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    Default Re: Mummy's Mask (OOC)

    Oops...frigging space. Let's try again
    (1d20+9)[18]
    (1d20+9)[22]
    (1d20+9)[21]
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

  8. - Top - End - #158
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Appraise (1d20+8)[21] (1d20+5)[25] (Calathon, Vershab)

  9. - Top - End - #159
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Knowledge(Religion) for Lehasti (1d20+4)[22]

  10. - Top - End - #160
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Initiative

    Calathon (1d20+4)[7]
    Vershab (1d20+3)[9]
    Grekka (1d20+2)[8]
    Lehasti (1d20+1)[3]

    Toy soldiers (1d20+2)[11]

    Edit: Uh-oh... they won a whole round of attacks.
    Last edited by Gwynfrid; 2015-03-05 at 09:42 PM.

  11. - Top - End - #161
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    Bringing my comments into the forum thread:

    1) I didn't see any rolls for the surprise round. These dudes automatically get the jump on us? Not necessarily unrealistic, since they were apparently camouflaged among other toy soldiers on the table.
    2) They got to move to surround Grekka without any AoOs, *and* get full-round attacks? I'm not sure I understand how that's possible.
    3) As this is the first combat of the game, how do you want to do it? In some of the other threads, we have been posting a bolded Round X headline at the beginning of posts, followed usually by an RP description (often edited in after the fact) of our actions, spoiler'd away. How can we make it readable for you? Or would you like for us to just go with it for the moment?
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  12. - Top - End - #162
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    As the group wasn't aware of a threat, there is a surprise round. The toys jump from the table at Grekka, make a single attack, and land on the floor. That's equivalent to a charge, although I didn't apply the attack bonus. They land on the floor because they just can't stay in the air.

    Then, normal initiative is rolled and unfortunately, the whole group rolls dismally. The toys then make full attacks. They have 2 attacks per round, hence 6 total.

    You don't need to write the round number. The round count is in my post. Just write your action description, then a spoiler with your rolls. Then you can edit as needed to add RP and descriptive flavour. Just don't add more rolls when editing as it doesn't work. If you need additional rolls, just do them in OOC.

  13. - Top - End - #163
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    I guess that all stands up. I mean, against more mundane foes they might have to roll stealth checks which would give opposing Perception checks some validity, but inactive (i.e. stationary) constructs in their "natural habitat" would probably get natural bonuses that would make their detection almost impossible anyway.

    Just... at this rate, by die rolls, we're all gonna die before we ever get anywhere. >_<
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  14. - Top - End - #164
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    NecromancerGuy

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    Default Re: Mummy's Mask (OOC)

    I should have rolled a Knowledge (Arcana) check in the IC thread. Here it is (to identify the enemies): (1d20+9)[23]

  15. - Top - End - #165
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    @ DarkOne:
    - Per my group initiative system, it is indeed round 2, technically. But you don't need to count the rounds, that creates unnecessary clutter since I'm doing it already.
    - The soldiers are animated objects. It is not uncommon to find warrior dolls such as these, set up to decorate and sometimes protect tombs or other sacred places. They're made of wood, which means they're resilient to blows (in technical terms: they have hardness). On the other hand, they're highly vulnerable to fire.
    - You take a -4 penalty for firing at a creature engaged in melee.

    @ JWallyR:
    - No Perception roll could have detected these. They were not even hiding. It's just that they were objects lying there, until all of a sudden they animated. One way to find them out would have been to concentrate on them with Detect Magic and to make the Knowledge roll Vershab just made. Admittedly a very difficult hazard to avoid.
    - Yes, Grekka threatens. She can attack, actually; it's just that she'll lose 1 hp if she does.
    - Indeed you can attack, make a 5-foot step and draw your wand in one round.
    - How do you get 1d10+9 damage? I figure it's got to be 1d10+6. See, that's why I recommended your sheet should show fully calculated stats...
    - Nevertheless, with 11 damage you destroy your first target even after hardness is discounted.
    Last edited by Gwynfrid; 2015-03-06 at 08:52 AM.

  16. - Top - End - #166
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    The 1d10+9 damage is as follows:
    1d10 from weapon (of course)
    The base bonus for strength and power attack is +6 (4 from strength score, 2 from power attack)
    The +6 bonus is multiplied by 1.5 due to the Heavy Flail being a two-handed weapon, resulting in +9

    Due to the number of potential modifiers in play, noting what the bonus is based on allows me to calculate it as appropriate. I will often (but not necessarily always) be choosing to power attack, so the bonus to damage won't always be +9. I haven't played a melee character further than a barbarian I have going in another game, but a sorcerer I've been running for another game has been very regularly buffing our paladin with Enlarge Person, changing his strength score, necessitating another change to the resulting bonus damage.

    In summary, I'm really not sure what advantage there is in posting a static value as a placeholder for a variable bonus when I can put an abbreviated formula for reference since I'm going to be figuring it out when I post anyway.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  17. - Top - End - #167
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    [facepalms, realizing how obvious it was] Your description of Lehasti's actions didn't say Power Attack (EDIT - it actually did, at the top the post... oh, well), and it just... didn't occur to me it might be one. Sorry for forcing you to explain the rule to me!

    When I play a frontliner, I solve that problem in Mythweavers by entering the weapon twice, one with Power Attack and one without (and for a barbarian, with and without rage, as well). But I see you have no room to do that because you carry a great variety of weapons. All right, I'll remember next time. I'm still "learning" the characters and should be a bit more comfortable after we've had a few fights.
    Last edited by Gwynfrid; 2015-03-06 at 10:23 AM.

  18. - Top - End - #168
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    You have it exactly right. My barbarian has a heavy flail, a dagger, a sling, and a Bite attack (from a trait) and 2 Claw attacks (when raging) and even TRYING to compute the various bonuses for the combination of raging/not, power attacking/not would take several more character sheets. Referring to the strength bonus (whatever it happens to be at the time) and the multiplier (if applicable) gives me some direction about how to compute those bonuses without having to go look up the various mechanics.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  19. - Top - End - #169
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Well, I know about that problem, but when I have to re-calculate it every time I attack, I get it wrong about 25% of the time, especially with PbP when several days or even weeks may pass between two fights, so I lose track.

    I once designed a 12-level barbarian and I knew I just would never remember all his attack options correctly. So I just wrote a whole blurb at the bottom of the sheet. Quoted here just for the heck of it:

    Full melee attack = 3 guisarme attacks + 1 tusk secondary attack

    Weapon: +1 keen furious adamantine guisarme
    Furious: +3 when raging
    Move Name Type Atk Damage Crit Range Type Special
    Attack |Melee | +19 | 2d4+13 | 19-20/x3 | S | Trip, reach |
    Full Attack |Melee | +19/+14/+9 | 2d4+13 | 19-20/x3 | S | Trip, reach |
    Attack, raging |Melee | +23 | 2d4+18 | 19-20/x3 | S | Trip, reach |
    Full Attack, raging |Melee | +23/+18/+13| 2d4+18 | 19-20/x3 | S | Trip, reach |
    Power Attack |Melee | +16 | 2d4+22 | 19-20/x3 | S | Trip, reach |
    Full Power Attack |Melee | +16/+11/+7 | 2d4+22 | 19-20/x3 | S | Trip, reach |
    Power Attack, raging |Melee | +20 | 2d4+27 | 19-20/x3 | S | Trip, reach |
    Full PA, raging |Melee | +20/+15/+10| 2d4+27 | 19-20/x3 | S | Trip, reach |
    Charge+PA |Melee | +18 | 2d4+22 | 19-20/x3 | S | Trip, reach |
    Charge+PA, raging |Melee | +22 | 2d4+27 | 19-20/x3 | S | Trip, reach |

    Weapon: tusks
    Move Name Type Atk Damage Crit Range Type Special
    Attack |Melee | +18 | 1d4+8 | 20/x2 | P | - |
    Full Attack |Melee | +13 | 1d4+4 | 20/x2 | P | - |
    Attack, raging |Melee | +20 | 1d4+10 | 20/x2 | P | - |
    Full Attack, raging |Melee | +15 | 1d4+5 | 20/x2 | P | - |
    Power Attack |Melee | +15 | 1d4+14 | 20/x2 | P | - |
    Full Power Attack |Melee | +10 | 1d4+11 | 20/x2 | P | - |
    Power Attack, raging |Melee | +17 | 1d4+16 | 20/x2 | P | - |
    Full PA, raging |Melee | +12 | 1d4+8 | 20/x2 | P | - |

  20. - Top - End - #170
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    Default Re: Mummy's Mask (OOC)

    Just gonna leave this here.

    Unrelated, does anyone know how to populate the "stat block" portion of the new myth-weavers character sheets? Can't figure out how to translate it for Grekka without the long way.

  21. - Top - End - #171
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by Farmerbink View Post
    Just gonna leave this here.
    I new what it was going to be before I clicked on it

    Quote Originally Posted by Farmerbink View Post
    Unrelated, does anyone know how to populate the "stat block" portion of the new myth-weavers character sheets? Can't figure out how to translate it for Grekka without the long way.
    Ususally, I just leave that section empty (except when I want to detail options, like the above example).

  22. - Top - End - #172
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    OK, let's get to work...

    Appraise (1d20+8)[20], (1d20+5)[16]
    Appraise (1d20+8)[22], (1d20+5)[8]
    Appraise (1d20+8)[27], (1d20+5)[23]
    Appraise (1d20+8)[24], (1d20+5)[8]

    Spellcraft (1d20+9)[26]

  23. - Top - End - #173
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    Artist's rendition of "look of understated impressment":

    Spoiler: Understated Impressment
    Show
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  24. - Top - End - #174
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    @John... I wasn't looking at the map, I would hope that it would be obvious that a non-blind person wouldn't miss that doorway or the apparent lack of other doors from the room with the shaft leading back up to the top. I'm going to amend my post to indicate that Lehasti is neither blind nor retarded, so I guess I'd appreciate you editing your character's reaction to my character's nonsensical (because they were based on player error, not character stupidity) actions. >_>
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  25. - Top - End - #175
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    Farmerbink's Avatar

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    Default Re: Mummy's Mask (OOC)

    Or tunnel vision on possible traps and poor perception.

    Edit: just sayin

  26. - Top - End - #176
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Some housekeeping, please signal any error:

    HP
    Calathon 7/8
    Vershab 5/8
    Grekka 11/14
    Lehasti 12/12
    9 charges left in the wand

    Knowledge(Religion) Vershab (1d20+12)[24] Lehsti (1d20+4)[17]

    Some other rolls (1d20+6)[22] (1d20+7)[18]

    EDIT: I'm assuming Grekka now uses the Scarab Shield (her AC is unchanged) and you left all the other treasure behind. Carrying everything with you would be a lot of weight.
    Last edited by Gwynfrid; 2015-03-08 at 06:43 AM.

  27. - Top - End - #177
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    NecromancerGuy

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    Default Re: Mummy's Mask (OOC)

    That all sounds about right to me.

  28. - Top - End - #178
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Fort save
    (1d20+2)[10]
    (1d20+1)[2]
    (1d20+6)[13]
    (1d20+4)[7]

  29. - Top - End - #179
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Spellcraft, Calathon (1d20+8)[19] Vershab (1d20+9)[26]

  30. - Top - End - #180
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by Farmerbink View Post
    Grekka stops suddenly. "[COLOR="#800080"]Anyone know of a vermin with the capacity to open doors? Last I checked, rats didn't have hands....
    Hands aren't needed in this place since none of the doors so far had handles or locks. It's either push, or pull (with a crowbar, in your case). By the way, I think my description has been somewhat illogical. You should have been prying every door open with the crowbar, so far.

    Quote Originally Posted by Farmerbink View Post
    She steadies her grip on the spear and peeks through the cracked doorway.
    Left or right door, Sir?
    Last edited by Gwynfrid; 2015-03-08 at 05:30 PM.

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