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  1. - Top - End - #181
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by Gwynfrid View Post
    Hands aren't needed in this place since none of the doors so far had handles or locks. It's either push, or pull (with a crowbar, in your case). By the way, I think my description has been somewhat illogical. You should have been prying every door open with the crowbar, so far.
    Huh. That's odd... Still, we've been prying with a crowbar with two beefy chicas. Not sure what that says about the size of rodents this place employs...

    Quote Originally Posted by Gwynfrid View Post
    Left or right door, Sir?
    East! That is, uh.... Left.

  2. - Top - End - #182
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Creatures:
    Perception (1d20+4)[8]
    Initiative (1d20+2)[17]

    Calathon:
    Knowledge(Nature) (1d20+8)[18]

    Initiative
    Calathon (1d20+4)[20]
    Vershab (1d20+3)[21]
    Grekka (1d20+2)[9]
    Lehasti (1d20+1)[2]

  3. - Top - End - #183
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    In case it was not fully clear, here's a description of how initiative works here.

    Both Calathon and the solifugids failed their Perception rolls, so there is no surprise round.

    Then, inititative is rolled. Calathon and Vershab beat the creatures, but Lehasti and Grekka fell behind. Therefore the order of action is as follows:

    Round 1
    - First, Calathon and Vershab in any order.
    - Then, the solifugids.

    Round 2
    - The group, in any order.
    - Then, the solifugids.

    Round 3, etc.

    Note: On the face of it, it looks like Grekka and Lehasti miss an entire round, but this is only a matter of presentation. In regular play, they would go at the end of round 1, then Vershab and Calathon would go at the beginning of round 2. All I'm doing here is conflating the end of round 1 with the beginning of round 2 and calling that "round 2". But in effect, there's no action lost.

    Once the order of action is established, I'm ignoring the rolls: you can post in any order when it's the group's turn. This way, we aren't waiting for each other. I will resolve actions in the order of posting, unless you instruct me otherwise: You can post to indicate your action will wait until after somebody else has acted, or any more complex set of conditions as you see fit. By default, I'll resolve ambiguous cases in the group's favor anyway.

  4. - Top - End - #184
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Mummy's Mask (OOC)

    We have done this kind of thing before in other games. It makes life so much easier.

  5. - Top - End - #185
    Barbarian in the Playground
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    Default Re: Mummy's Mask (OOC)

    I apologize for taking so long to respond with my combat actions. I got caught up at work teaching all day and then afterwards doing some sightseeing. There's a gorgeous set of waterfalls very close to the company's offices here, so I took a very scenic stroll. It was quite nice! Definitely a nice break from the endless white snow in Boston :)
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

  6. - Top - End - #186
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by CleverDragon View Post
    I apologize for taking so long to respond with my combat actions.
    Don't! RL has priority.

    Quote Originally Posted by CleverDragon View Post
    Attack roll versus FF Touch AC: (1d100)[84] (normally +5 with Dex and PBS, but -4 for cover bonus)
    Damage: (1d20+2)[17] if hit, and 5 damage to the adjacent critter from the splash damage. Otherwise, you can determine the scatter roll if you prefer or I can, your call. :)
    EDIT: Yay! I think I just barely hit, assuming a flat footed touch of 11 gets it, which it should by my calculations...unless these are special solifugids. lol
    Technically, cover doesn't give you a penalty. It gives a bonus to AC, which boils down to the same thing. But please don't substract from your roll, just to make sure it doesn't get counted twice. Also, I recommend that you don't make assumptions regarding the monsters' AC, even after you made the Knowledge roll. You might get nasty surprises (not in this case though).

    The solifugids are not tall enough to be visible behind the altar, so they also have concealment.

    (1d100)[84] - that's still a hit!

    Ref saves
    (1d20+2)[17]
    (1d20+2)[20]

    Last thing: As it evolves over time, can you please record the DC of the bomb Ref save on your sheet. Thanks!
    Last edited by Gwynfrid; 2015-03-11 at 10:47 AM.

  7. - Top - End - #187
    Firbolg in the Playground
     
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    Default Re: Mummy's Mask (OOC)

    DarkOne: Last round, both creatures had cover from you, provided by your comrades. This round, one of them has cover from Calathon, the other hasn't. Both are in melee, however, so your chances aren't great.

    Then of course, with rolls of 5 and 3 on the die, cover doesn't matter much

  8. - Top - End - #188
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    CleverDragon: Throw Anything gets you a +1 on attack with splash weapons, so your total bonus with Point Blank Shot is +6. I found that because I'm building an alchemist for another game right now.

  9. - Top - End - #189
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Stealth (1d20+7)[8]
    Initiative (1d20+1)[5]

    Initiative
    Calathon (1d20+4)[16]
    Vershab (1d20+3)[15]
    Grekka (1d20+2)[9]
    Lehasti (1d20+1)[12]

  10. - Top - End - #190
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Sorry for the lack of clarity here. I had anticipated that the monster would surprise Grekka, and the initiative rolls were planned for that case. Since she had seen it, you didn't have to begin combat - sorry if the presence of the init rolls made you think you had to.

    Anyway, now that combat has been joined, your intiative is clearly superior in this case. I lack time to give you a plan, but the thing is Large, using up the entire width of the stairs. Two of you (the usual suspects) can fight it in melee.

    Kowledge(The Planes) (1d20+9)[16]

    EDIT: There will be no need for a plan. When flat-footed against the entire group, a lone monster, even a strong one, doesn't stnad much of a chance.
    Last edited by Gwynfrid; 2015-03-13 at 11:14 PM.

  11. - Top - End - #191
    Firbolg in the Playground
     
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    Default Re: Mummy's Mask (OOC)

    Knowledge(Engineering)
    Calathon (1d20+5)[23]
    Vershab (1d20+5)[13]

  12. - Top - End - #192
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Initiative
    Calathon (1d20+4)[20]
    Vershab (1d20+3)[17]
    Grekka (1d20+2)[5]
    Lehasti (1d20+1)[4]

    Beetles (1d20+2)[3]

  13. - Top - End - #193
    Barbarian in the Playground
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    Default Re: Mummy's Mask (OOC)

    Know - Nature: (1d20+8)[22] on the beetles (is it Ringo??)
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

  14. - Top - End - #194
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Attack rolls for Grekka

    (1d20+4)[17] damage (1d8+4)[7]

  15. - Top - End - #195
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Re-doing botched rolls for the beetles

    (1d20+3)[6] damage (1d4+2)[6]
    (1d20+3)[14] damage (1d4+2)[4]

  16. - Top - End - #196
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    I'm gonna estimate F7 for Lehasti while Grekka goes the other way to C7ish?
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  17. - Top - End - #197
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Lehasti F7, OK. I'll let Farmerbink decide the exact square for Grekka. How about Vershab and Calathon?

  18. - Top - End - #198
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    Default Re: Mummy's Mask (OOC)

    C7 sounds good. I'm just about to begin another round of house hunting, so I'm probably out of pocket until this evening at this point.

  19. - Top - End - #199
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    Default Re: Mummy's Mask (OOC)

    I'm not going to add an IC post for this, but: So far, nothing happens. Your move.

  20. - Top - End - #200
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    Default Re: Mummy's Mask (OOC)

    @ DarkOne: Lehasti is in F7, plase have Vershab pick another square. You can't get a good enough reading without touching the object, so I understand you're now waiting for the trap expert to determine danger.

    Calathon's move.

  21. - Top - End - #201
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    NecromancerGuy

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    Default Re: Mummy's Mask (OOC)

    How about C7? Will that work?

  22. - Top - End - #202
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Er, not really:

    Quote Originally Posted by Farmerbink View Post
    C7 sounds good. I'm just about to begin another round of house hunting, so I'm probably out of pocket until this evening at this point.
    What is it with these two squares that they're so incredibly popular?

  23. - Top - End - #203
    Barbarian in the Playground
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    Default Re: Mummy's Mask (OOC)

    :facepalm:

    Of course you'd do that to me, silly forum dice roller! OK G, bring on the traps that inevitably spring! (gulp)
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

  24. - Top - End - #204
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    NecromancerGuy

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    Default Re: Mummy's Mask (OOC)

    Alright, G6 is my final answer.

  25. - Top - End - #205
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by CleverDragon View Post
    :facepalm:

    Of course you'd do that to me, silly forum dice roller! OK G, bring on the traps that inevitably spring! (gulp)
    Hard luck indeed. Had your rolls been in a different order, you'd have been fine. But here... Well...

    I'll leave you hanging on that ominous note, though. I won't be able to post until late tonight (and by that I mean, tonight PST).

  26. - Top - End - #206
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Dice noise

    (1d20)[9]
    Calathon (1d20+4)[6]
    Vershab (1d20+3)[12]
    Grekka (1d20+2)[20]
    Lehasti (1d20+1)[16]

  27. - Top - End - #207
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Announcement: Tomorrow I will be traveling to Asia for work. I'll likely post nothing for at least 24 hours, and for the following week my posts will be rare and at odd times, since I will spend a lot of time in transportation. Please expect a bit of a slowdown in this game.

  28. - Top - End - #208
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    @ FarmerBink - I had forgotten the Shield of Faith, now duly noted.

    Hit points current tally (if I'm not mistaken)
    Calathon 2/8
    Vershab 4/8
    Grekka 11/14
    Lehasti 6/12

  29. - Top - End - #209
    Barbarian in the Playground
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    Default Re: Mummy's Mask (OOC)

    Sadly, you are correct about my HP. And, of course, in grand alchemist style, I miss the melee attack, and yet roll max damage. Ah well...let's hope I survive the next barrage!! I was considering taking my mutagen, but it seems unclear whether it triggers an AoO or not. (The rules don't call for one RAW, but if it's anything like drinking a potion, it would. Though, I have in my mind that Calathon's mutagens are more like a syringe that he stabs into his arm/chest/neck, but I imagine the actions would still provoke an AoO.

    Ruling on that, G?
    Carrion Crown: Dice | IC-2 | Doc
    Ruins of Azlant: OOC | IC | Doc
    ~~~~~
    Calathon - Mummy's Mask

  30. - Top - End - #210
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    I'll rule that drinking a mutagen or extract is the same as drinking a potion in every respect (exception: Accelerated Drinker doesn't work, as mentioned in the FAQ).

    In further bad news: Hardness works against every type of damage, so Vershab's acid can't do squat. Besides, I just found that energy attacks do half damage to most objects. The rule allows for a bit of leeway, so I'll say that fire does full damage to the sarcophagus since it's made primarily of wood.

    EDIT:
    @JWallyR: I would use your earlier posted rolls; please don't post rolls twice, I'll generally use the first set in that case and discard the second (so next round you can roll afresh). In this particular case, well... not much of a difference...

    EDIT2: Lehasti wasn't able to take that 5-ft step. You can't move diagonally past a corner (even by taking a 5-foot step).
    Last edited by Gwynfrid; 2015-03-24 at 09:09 AM.

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