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Thread: Good-aligned Necromancer?
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2015-01-20, 05:21 AM (ISO 8601)
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Good-aligned Necromancer?
Now I saw this idea on Imgur about a guy who played a necromancer that used the undead for good, so here's the post. http://i.imgur.com/2VL2yqd.png
I've been pondering this belief for a while, that not all necromancers are inherently evil. That there are Necromancers that seek to create a semblance of balance in the world, keeping the evil at bay with the dead who would happily, in life, do this without question anyways.
Any ideas where I should start? I'm thinking a Heretic of the Clergy of Pharasma might be a good starting point.
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2015-01-20, 05:37 AM (ISO 8601)
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Re: Good-aligned Necromancer?
Let's see. I have done this 3 ways.
1) Bodies are property of the soul. The soul can do with them what it wishes even including granting it to a necromancer. (Basically: "undead via permission")
2) Energy is neutral. How you use them matters. (Ended up trying to create a post racism/typism/sexism/... and post scarcity society in the wastelands)
3) [Technically I played this as Blue/Orange morality but it could be Good] Death is not evil. The Goddess of Death deserves just as much reverence has her sister the Lady of Life. Undeath is one of her tools to balance the out flow of souls.Last edited by OldTrees1; 2015-01-20 at 05:38 AM.
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2015-01-20, 05:38 AM (ISO 8601)
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Re: Good-aligned Necromancer?
Could I technically follow this path as an Alchemist, if at all possible? Edit: Nevermind, figured out that the undead a Reanimator creates are uncontrolled.
Last edited by 5w337x7007h; 2015-01-20 at 05:42 AM.
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2015-01-20, 05:48 AM (ISO 8601)
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Re: Good-aligned Necromancer?
I'm currently playing a CG Necromancer. I'm however using Necromancer (Undead Focused) Wizard 1/Sage Blooded Arcanist 19 (in order to just use Int). I picked up the School Understanding Arcane Exploit with a feat allowing me to have my Arcanist and Wizard levels stack for the powers of my wizard school.
I also use Sacred Geometry to help me extend Command Undead so that I can just use that power for the uninteligent undead.
The character believes that she is just animating the bodies (seeing as I primarily deal with unintelligent undead) with a false soul. She still treats the undead like friends or pets depending on the creature she animated. And so far even the Paladin has had no complaints about it seeing as she's been keeping him in the loop with her undead. He even is encouraging it to help the kingdom out. (We are playing Kingmaker)Last edited by Doc_Maynot; 2015-01-20 at 05:52 AM.
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2015-01-20, 08:10 AM (ISO 8601)
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Re: Good-aligned Necromancer?
I've seen tragic-type necromancers. Usually with a dead loved one in the background, who they brought back as zombies or somesuch.
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2015-01-20, 08:36 AM (ISO 8601)
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Re: Good-aligned Necromancer?
I think the White Necromancer is probably what you are looking for. You mentioned Pharasma, so I assumed you play Pathfinder.
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2015-01-20, 08:56 AM (ISO 8601)
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Re: Good-aligned Necromancer?
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-01-20, 10:08 AM (ISO 8601)
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Re: Good-aligned Necromancer?
I personally allow it, but usually the difference between Good and Neutral is that Good gets the permission of the soul first (Speak with Dead is usually given as an at-will SLA for such characters)
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2015-01-20, 10:32 AM (ISO 8601)
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Re: Good-aligned Necromancer?
Not to steal the thread, but I'm working on something like this right now, and could use some feedback. I don't see why there's any reason necromancy couldn't be used for good. So long as the undead are volunteers. Speaking with the dead could easily offer closure to grieving relatives, stuff like that.
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2015-01-20, 10:35 AM (ISO 8601)
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Re: Good-aligned Necromancer?
I don't know if this helps, but:
http://www.giantitp.com/forums/showt...you-allow-this
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2015-01-20, 04:51 PM (ISO 8601)
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Re: Good-aligned Necromancer?
To add to my knowledge of history, I remember a classic necromancer from the Diablo books, Zayl. His entire family and culture revolve around the belief that necromancy is a neutral magic that is only as evil as it's user. Their order is dedicated to preserving the balance of good and evil, only acting when evil becomes to prevalent in the world.
His expertise in necromancy is amazing. You can find him as a protagonist in Kingdom of Shadows and Moon of the Spider.Last edited by 5w337x7007h; 2015-01-20 at 05:00 PM.
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2015-01-20, 06:16 PM (ISO 8601)
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Re: Good-aligned Necromancer?
Pre-death permission should be good enough, and is much easier to obtain.
I recall one homebrew setting with an order of paladins, many of whom would elect to continue serving after death. Which meant the order needed a few good-aligned necromancers to allow them to do so.The gnomes once had many mines, but now they have gnome ore.
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2015-01-20, 06:23 PM (ISO 8601)
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2015-01-20, 06:29 PM (ISO 8601)
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Re: Good-aligned Necromancer?
If you're into homebrew, Krimm's white necromancer might work for you.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2015-01-20, 07:52 PM (ISO 8601)
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Re: Good-aligned Necromancer?
This actually came up in our group back in third when we had a Dread Necromancer and a pally being rolled up in the same group. Both the players and the DM (me) wanted to avoid conflict while keeping the RP solid. So we fluffed the DN to be a little more benevolent by adding the idea that using someone's body or soul to create an undead allowed them to redeem themselves for a life of sin. Basically, if you were a bandit and you died, you might be damned, but you could 'work off' some of that punishment by fighting as a zombie against evil monsters. That particular necromancer was only neutral, but it would have worked basically the same if he'd been LG.
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2015-01-20, 08:31 PM (ISO 8601)
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Re: Good-aligned Necromancer?
A cultural approach is a good one to take. One of the big nations in my home campaign has everyone turning into an Undead after death as part of their Caste system... some continue their labors as Zombies or Skeletons; others are made into intelligent undead to continue their studies or advise living rulers with their wisdom. Even incorporeal undead, though not intentionally created, are utilized and guided when found. Only vampires (for historic reasons) and Ghouls (for the damage they can do to 'sacred corpses') are really reviled.
While the society itself is Lawful Neutral with some secretly Lawful Evil types in the upper politics; there is (and has been) room for Good necromancers trained by the death-cult.
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2015-01-20, 09:07 PM (ISO 8601)
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Re: Good-aligned Necromancer?
Where to start? Probing your DM to see where they stand on things and if they agree with the Paizo devs that it should always be EVIL, EVIL, EVILL-E or if they can entertain the notion long enough to not just do it to screw you as part of a surprise reveal halfway through the game.
Following that, it sounds like you've either read the 3.5 homebrew PrC Redeemer of Regrets floating around these boards or you'd be interested in reading it for yourself. Formatting's a bit painful to read, but I believe all of the pertinent information is the the text rather than the table anyway. Well, ok, maybe some of the chassis information is still in the broken table, but that should be the easisest part to parse even if it takes a few minutes.
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2015-01-20, 11:12 PM (ISO 8601)
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Re: Good-aligned Necromancer?
Alignment has no effect whatsoever on your behavior, so why does the question matter? Seriously, before continuing, it needs to be made clear exactly why a do-gooder should CARE if they have an E on their sheet. It isn't stopping them from doing good after all.
"We were once so close to heaven, Peter came out and gave us medals declaring us 'The nicest of the damned'.."
- They Might Be Giants, "Road Movie To Berlin"
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2015-01-20, 11:24 PM (ISO 8601)
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Re: Good-aligned Necromancer?
Diablo Necromancy /= DnD Necromancy.
Spoiler: info dump possible Diablo SPOILERS lurk withinDiablo necromancers are very much Neutral. And they worship some spirit/bone dragon/god/thing.
They are about preserving "the balance", which is NOT the same as "the balance between good and evil".
There are (at least) 3 "worlds" in the Diablo universe, the "angel" one, the "demon" one, and the "human" one. The angels are locked in an eternal war with the demons. The human world was founded by angels and demons that no longer wanted any part of the fight, and humans are their "offspring".
The demons are (obviously) evil, but the angels aren't so much "good" as they are VERY overly Lawful. Both want to control the human world as it would give their side an advantage in their war.
The bone dragon guy founded the necromancers to keep either side from gaining much of a foothold in the human world. So they would fight the angels just as much as they would fight demons, except for the fact that the angels don't have as much of an obvious presence/influence going on.
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2015-01-20, 11:26 PM (ISO 8601)
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Re: Good-aligned Necromancer?
"But what of those to whom life is not an ocean, and man-made laws are not sand-towers ... What of the cripple who hates dancers? What of the ox who loves his yoke and deems the elk and deer of the forest stray and vagrant things? ... What shall I say of these save that they too stand in the sunlight, but with their backs to the sun? They see only their shadows, and their shadows are their laws. And what is the sun to them but a caster of shadows?"
—Kahlil Gibran(avatar ibid)
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2015-01-20, 11:44 PM (ISO 8601)
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Re: Good-aligned Necromancer?
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2015-01-21, 12:07 AM (ISO 8601)
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Re: Good-aligned Necromancer?
If the DM isn't willing to play ball with the player on a non-Evil Necromancer, do you really think they're not going to give them penalties for not roleplaying their Evil alignment properly? Or that they won't NPCify the character or ban it because they're one of those DMs that bans Evil PCs?
I mean, sure, OK, they might not, but then, they're also fairly likely to fall into that camp if they're that married to the idea that Necromancy must always be Evil. I'd say they're more likely to fall into that camp than to not fall into that camp, just going by whether or not they'd work with a player for non-Evil Necromancy.
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2015-01-21, 02:14 AM (ISO 8601)
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Re: Good-aligned Necromancer?
What if we imagine a character who goes around kicking puppies. Does it several times a day. Keeps puppies for the purpose of kicking them, even. Has Neutral Evil or somesuch written on his character sheet.
Other than that he's a really nice guy. Polite, friendly, will go out of his way to help you. Hates the idea of innocent people being killed or oppressed. Slays demons. Thinks of himself as a good person, while he's kicking a puppy. Doesn't see why kicking puppies is wrong, believes it's making the world a better place, even. Sure, everyone thinks he's evil, but he's doing it anyway.
What DM in the world would argue that he isn't playing his alignment properly?
It's only when the puppy-kicking "good-guy" wants to put "Good" down as his alignment and be treated as if he were good that I take exception."But what of those to whom life is not an ocean, and man-made laws are not sand-towers ... What of the cripple who hates dancers? What of the ox who loves his yoke and deems the elk and deer of the forest stray and vagrant things? ... What shall I say of these save that they too stand in the sunlight, but with their backs to the sun? They see only their shadows, and their shadows are their laws. And what is the sun to them but a caster of shadows?"
—Kahlil Gibran(avatar ibid)
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2015-01-21, 03:32 AM (ISO 8601)
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Re: Good-aligned Necromancer?
Ok, so the character is deluded and thinks they're good when really they're evil. That's not going to satisfy the desire of a player who wants to play a legitimately good necromancer and is only marginally better than one of the several "**** yous" that a DM could pull with a player by pretending to go along with the player's desire only to screw them later, mostly because someone who wasn't actually married to the good necromancer so much as one that could actually be played with the rest of the party might actually be able to do something with that setup... so long as no Paladins or Clerics of hardass Good deities were involved, anyway.
I've run into several on this forum and several people who have had DMs who would complain or ban the character because they don't want to deal with insane or deluded PCs.
OK. The DM is ultimate arbiter of whether Necromancy is Evil in their game. I disagree with your position that it should always be Evil in all games if that is, in fact, your position, but I otherwise have no issue with you so long as you're actually upfront with your players about it.
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2015-01-21, 05:16 AM (ISO 8601)
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Re: Good-aligned Necromancer?
Undead are evil.
Creating evil creatures is an evil act.
Doing evil means to accomplish good is neutral at best.
You can occasionally do that and stay good, but not all the time.
Simple as that.Thanks for Zefir for the custom avatar.
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2015-01-21, 05:25 AM (ISO 8601)
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Re: Good-aligned Necromancer?
How does alignment work anyways? Is it the natural state of mind that detect spells are looking at, or is it their deity's point of view that they're looking through?
Imagine two people sitting at a table. One sees his/herself as a hero, committing acts of bravery and valor for the good of all, while the other sees a soldier who piously commits acts that would be perceived as severe criminal behavior.
Who is in the right? The first, or the second? Would a detect evil spell even work if that 'hero' believes, without a doubt, that what he's doing is good, or would it detect evil like the second believes it should?
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2015-01-21, 05:52 AM (ISO 8601)
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Re: Good-aligned Necromancer?
That really depends on the world you are playing in. Sometimes it's like karma, where you load up on "good" or "evil" karma according to your deeds. Sometimes it's more vague. Sometimes, good and evil are real forces in the world that battle each other and influence people, so that you change into an evil person when you cast evil spells too much.
Thanks for Zefir for the custom avatar.
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2015-01-21, 06:00 AM (ISO 8601)
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Re: Good-aligned Necromancer?
A system where casting 'Evil' spells turns you 'Evil' isn't likely to work well for a well-meaning good necromancer, especially if she'll have to cast 'Evil' spells all the time.
It probably works best in games where alignment doesn't do much, or even exist at all.
Usually alignments are to guide (not enforce) roleplaying, and add to a few paladin/cleric spells I think?
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2015-01-21, 11:18 AM (ISO 8601)
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Re: Good-aligned Necromancer?
The way to prevent such spells from being useless is to assume that they are reporting the point of view of whatever or whoever is in charge of relegating souls to their relevant planes. The alignment planes are a thing. Everything is sorted into them. Something dictated the original sorting criteria, and that is what the spell will test.
Anyways, any GM who first moves the alignment of a character whose behavior is consistent, then tries to complain because the behavior didn't change when the descriptive alignment moved, isn't worth role-playing in front of in the first place. People play characters, not letters."We were once so close to heaven, Peter came out and gave us medals declaring us 'The nicest of the damned'.."
- They Might Be Giants, "Road Movie To Berlin"
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2015-01-21, 12:04 PM (ISO 8601)
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Re: Good-aligned Necromancer?
An academic question then - what would that Good-behaving PC do if they were to later learn that (a) weaknesses/tears in the planar border were causing undead to run rampant and slaughter innocents in remote areas, and that (b) his necromantic activities were contributing to those tears? Would he keep doing it, or stop?
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)