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    Ettin in the Playground
     
    BardGuy

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    Jan 2009

    Default manifest anima rule

    For 2nd edition, I think I recall reading in the core book that you can manifest your aura by spending just a few motes, if you want to glow for its own sake. I tried to find this recently but have failed.
    Can someone tell me what that rule is (if I'm recalling correctly) or, if it's not something one can post, what page in the core rulebook it's on.

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    Firbolg in the Playground
     
    TheCountAlucard's Avatar

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    Jan 2008
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    Male

    Default Re: manifest anima rule

    It's in the section of the traits chapter about Essence, IIRC.

    You can glow brightly enough to read by for a scene by spending a mote.
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

    Wanna see what all this Exalted stuff is about? Here's a primer!

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    Titan in the Playground
     
    golentan's Avatar

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    Default Re: manifest anima rule

    Quote Originally Posted by JeenLeen View Post
    For 2nd edition, I think I recall reading in the core book that you can manifest your aura by spending just a few motes, if you want to glow for its own sake. I tried to find this recently but have failed.
    Can someone tell me what that rule is (if I'm recalling correctly) or, if it's not something one can post, what page in the core rulebook it's on.
    Check page 90 of the core book for the relevant bit for solars...

    ANIMA EFFECTS
    All castes of Solar Exalted can channel Essence directly
    through their animas to generate magical effects. Every Solar
    Exalted can use her caste’s anima power without special
    training.
    In addition, any Solar Exalt can spend a single mote of
    Essence to:
    • Cause her caste mark to glow brightly for a scene (as if
    the character has spent 4–7 motes of Peripheral Essence).
    • Cause her anima to glow brightly enough to read
    by for a scene (as if the character had spent 8–10 motes of
    Peripheral Essence).
    • Know the precise time of day for the rest of the scene.
    Pretty much everyone has something similar in their general anima effects description.
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    Quote Originally Posted by turkishproverb View Post
    I am not getting into a shootout with Golentan. Too many gun-arms.
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    Ettin in the Playground
     
    BardGuy

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    Jan 2009

    Default Re: manifest anima rule

    Thank you. That was the section I was looking for.

    I was hoping there was a way to spend 3 motes or so to fully manifest your aura, but unfortunately it seems there is not. Still, good to know.

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    Titan in the Playground
     
    golentan's Avatar

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    Oct 2008
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    Default Re: manifest anima rule

    Quote Originally Posted by JeenLeen View Post
    Thank you. That was the section I was looking for.

    I was hoping there was a way to spend 3 motes or so to fully manifest your aura, but unfortunately it seems there is not. Still, good to know.
    It's a common houserule to say "flare your anima to any desired level of display for 1m" instead of limiting it to specific levels, as per the alchemicals version on page 96 of the alchemicals MoEP. As is often the case, the alchemicals include a lot of general minor tweaks that are good sense and should really apply to all exalts without asking...
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    My motto: Repensum Est Canicula.

    Quote Originally Posted by turkishproverb View Post
    I am not getting into a shootout with Golentan. Too many gun-arms.
    Leiningen will win, even if he must lose in the attempt.

    Credit to Astrella for the new party avatar.

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