Results 31 to 47 of 47
-
2015-01-22, 08:42 PM (ISO 8601)
- Join Date
- Oct 2011
-
2015-01-22, 08:48 PM (ISO 8601)
- Join Date
- Feb 2013
Re: Does Silence protect you from Blasphemy? Source, please.
The worst part isnt the DM not knowing the rules, its the DM not admitting he is wrong when shown proof.
Thanks to Kurien for drawing my avatar, and NightWolf16a for coloring it.
Spoiler: The master lurker
-
2015-01-22, 08:51 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Does Silence protect you from Blasphemy? Source, please.
For all of your completely and utterly honest needs. Zaydos made, Tiefling approved.
-
2015-01-22, 08:53 PM (ISO 8601)
- Join Date
- Feb 2013
-
2015-01-22, 08:54 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- London, EU
- Gender
Re: Does Silence protect you from Blasphemy? Source, please.
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
Avatar by Caravaggio
-
2015-01-22, 11:02 PM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: Does Silence protect you from Blasphemy? Source, please.
-
2015-01-23, 05:54 AM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Does Silence protect you from Blasphemy? Source, please.
I'd rule that the casting of the spell is "Sonic" (calling down your God's wrath on the impure, etc). As long as the God in question can "hear" the call, the spell works.
The effects of the spell have no sonic component as they are just the power of the God working through their intermediary (the caster). This would affect everyone in range regardless of silence/line of sight/etc.TTFN
-
2015-01-23, 10:26 AM (ISO 8601)
- Join Date
- May 2013
-
2015-01-23, 10:30 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Does Silence protect you from Blasphemy? Source, please.
The spell requiring that "your god hear you" or whatever would just be it having a verbal component. Which most spells do. The effect of the spell, though, is sonic, as evidenced by the [sonic] tag. You could even modify Blasphemy with the Silent Spell metamagic, which would have the effect that the caster wouldn't need to utter a thing, but would still magically produce the sound of an unholy word.
Incidentally, Word of Chaos and Holy Word both do require that the victims be able to hear them, while Blasphemy and Dictum do not. I'm not sure what the reason is for this asymmetry, which means that a deaf Lawful Evil character is immune to all four.
Oh, and all four of these spells also allow spell resistance, so that's another possible defense.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
-
2015-01-23, 10:56 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- UK
- Gender
Re: Does Silence protect you from Blasphemy? Source, please.
It's also worth noting that a number of later sonic effects (spells and creature abilities) specify that silence "merely" gives a bonus on the saving throw (usually +10 to +20 iirc). Personally I think this would be a good change to make to Blasphemy etc., but it is definitely a change. There is also an argument that the banishment effect will not be stopped by Silence, but that is a separate discussion.
As for ways to counter the Blasphemy, it also means that bardic countersong should work, but that would required a readied action or a bard pre-singing against Blasphemy just in case.
-
2015-01-23, 10:57 AM (ISO 8601)
- Join Date
- Feb 2013
Re: Does Silence protect you from Blasphemy? Source, please.
Blasphemy doesn't normally allow for a save; that is what makes it so potent.
-
2015-01-23, 11:37 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Does Silence protect you from Blasphemy? Source, please.
Quoth Khedrac:
It's also worth noting that a number of later sonic effects (spells and creature abilities) specify that silence "merely" gives a bonus on the saving throw (usually +10 to +20 iirc).Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
-
2015-01-23, 12:28 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- UK
- Gender
Re: Does Silence protect you from Blasphemy? Source, please.
I may be semi-wrong on this one. I know we encountered at least one effect like this whilst playing the Savage Tide adventure path (I think) from Dungeon, but that's not WotC. I thought I had seen such stats written down somewhere, but since I do not recall where I am probably misremembering.
-
2015-01-23, 01:00 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Norway
- Gender
-
2015-01-23, 01:05 PM (ISO 8601)
- Join Date
- Oct 2011
-
2015-01-23, 04:41 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Does Silence protect you from Blasphemy? Source, please.
Naw, The verbal component is the god hearing the request. The sonic part is the diety being all like:
evil caster gal: "EVIL GOD! Make these goodies stop harshing my mellow!"
EVIL GOD: "Hey you good... peeps stop being so good and stuff. You should like stop living."
-10HD good guy: "Oh that makes sense. Bleah!" *Dies*
-5HD good person: "ohmygawsh that's skary! Im stand here without mooobing nowz."
-1HD good dude: "EVIL GOD? uuuhhhggg arguing with you is sooo tiring..."
sameHD good friend: "Huh? what? ah! that's EVIL GOD... oh! right the fight my bad bros!"
moreHD good bro: "Pshh, yeah right I'm not doing that!"
So as you can see by my astute analysis this could not work in an area of silence.Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
Extended Signature
-
2015-01-23, 09:12 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Ursoule
- Gender
Re: Does Silence protect you from Blasphemy? Source, please.
Since Blasphemy didn't exist until 3.x, and is a direct descendant of Unholy Word, it should work the same as Holy Word. Unfortunately, Holy Word is worded in a way that Blasphemy is not.
Holy Word: "Any nongood creature within the area that hears the holy word suffers the following ill effects."
Blasphemy: "Any nonevil creature within the area of a blasphemy spell suffers the following ill effects."
However, the secondary effect of both is worded exactly the same:
"This effect takes place regardless of whether the creatures hear the holy word."
"This effect takes place regardless of whether the creatures hear the blasphemy."
There should probably be a bit of Errata done here... Since there is No Save, preventing Silence as a defense against Blasphemy seems to make it more powerful than a 7th level spell. It certainly makes it more powerful than Holy Word, which should not normally be the case if they are intended to be opposites. Unless Blasphemy was intended by the designers to be more powerful than Holy Word for some reason.
However, in this case, it seems like the DM/GM is being bull-headed and stubborn, which can have many causes. Show your DM this thread, make him/her squirm in their seat."Save your tears, my fetid friends, the dead have Wept enough!"
The Tears of Blood Campaign Setting Updated 15 Dec 2019
From the Tears of Blood GiTP Forums 2004-09: "20 million dead. Whatcha gonna do with 20 million dead? You can’t bury ‘em, no time or energy to dig the graves. You could chuck ‘em somewhere out of the way. Or you could burn ‘em. But, but what if those things angered someone, or put a bad curse on 'em? Maybe gettin’ rid of ‘em is better. Just a thought. Hey, you could help us!"