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  1. - Top - End - #1
    Dwarf in the Playground
    Join Date
    Nov 2012

    Default Alchemist WIP based off of Pathfinder/MoE3.5 HELP ME!

    Here is the link to it
    https://drive.google.com/file/d/0B8w...ew?usp=sharing

    Its to much of an issue to type all of that so that it works here.

    Remember constructive comments since this is a wip and everything can be put to change.

    As for reasons on why i did this. I was bored. nobody was commenting on the other things i did and so didn't know how to advance their so i chose to do something new.

    As for the role it fills. I guess a generalist who can specialize.

    Some things that still need to be figured out are Grand Discoveries, Spell list(would like a lot of help here), some more Discoveries and Realizations. Also i need a lot of help balancing out the Archetypes ( called Academic Focus here).
    I would really like some input on this 5e Homebrew
    Buttload of Homebrew Subclasses for 5e
    http://www.giantitp.com/forums/showt...7#post18178817
    Swashbuckler Base Class Homebrew for 5e
    http://www.giantitp.com/forums/showt...LOVE-YOUR-HELP
    Alchemist Homebrew
    http://www.giantitp.com/forums/showt...ME!&p=18770629

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Nov 2012

    Default Re: Alchemist WIP based off of Pathfinder/MoE3.5 HELP ME!

    Added more stuff, but it needs work. Started a spell list, the grand discovery list and one more Discovery and 2 more realizations.
    I would really like some input on this 5e Homebrew
    Buttload of Homebrew Subclasses for 5e
    http://www.giantitp.com/forums/showt...7#post18178817
    Swashbuckler Base Class Homebrew for 5e
    http://www.giantitp.com/forums/showt...LOVE-YOUR-HELP
    Alchemist Homebrew
    http://www.giantitp.com/forums/showt...ME!&p=18770629

  3. - Top - End - #3
    Dwarf in the Playground
    Join Date
    Nov 2012

    Default Re: Alchemist WIP based off of Pathfinder/MoE3.5 HELP ME!

    So sad, no input on the design.
    I would really like some input on this 5e Homebrew
    Buttload of Homebrew Subclasses for 5e
    http://www.giantitp.com/forums/showt...7#post18178817
    Swashbuckler Base Class Homebrew for 5e
    http://www.giantitp.com/forums/showt...LOVE-YOUR-HELP
    Alchemist Homebrew
    http://www.giantitp.com/forums/showt...ME!&p=18770629

  4. - Top - End - #4
    Barbarian in the Playground
     
    Flumph

    Join Date
    Feb 2012

    Default Re: Alchemist WIP based off of Pathfinder/MoE3.5 HELP ME!

    Right off the bat I can tell you need to vastly tame the bomb. There is a reason why the Eldritch Blast became a 4 attack heavy crossbow rather than the 3.5 original and that is because there isn't that many consistent massive hits without preparation. Just from a single discovery this is dealing out 20d6+10 damage not including AoE, other abilities/spell slots, or more targets. Also in my personal experience the Pathfinder Alchemist is one of the most powerful classes in terms of nova power as well as balancing many strategies without textual tricks so making a 5e class almost word for word isn't a good start.

    If the bomb is to be at will(technically the Pathfinder's isn't) it should scale in terms of a standard cantrip as you other abilities can vastly change what you do with it.
    Last edited by Amnoriath; 2015-01-26 at 10:30 AM.

  5. - Top - End - #5
    Dwarf in the Playground
    Join Date
    Nov 2012

    Default Re: Alchemist WIP based off of Pathfinder/MoE3.5 HELP ME!

    Quote Originally Posted by Amnoriath View Post
    Right off the bat I can tell you need to vastly tame the bomb. There is a reason why the Eldritch Blast became a 4 attack heavy crossbow rather than the 3.5 original and that is because there isn't that many consistent massive hits without preparation. Just from a single discovery this is dealing out 20d6+10 damage not including AoE, other abilities/spell slots, or more targets. Also in my personal experience the Pathfinder Alchemist is one of the most powerful classes in terms of nova power as well as balancing many strategies without textual tricks so making a 5e class almost word for word isn't a good start.

    If the bomb is to be at will(technically the Pathfinder's isn't) it should scale in terms of a standard cantrip as you other abilities can vastly change what you do with it.
    thats why there are limitations on how often it can be used per day, its half the alchemist level + Prof Bonus + Int mod.
    I do like your personal knowledge of the pathfinder alchemist and would like to hear more input on the subject of nova potential and how my 5e version (as is), compares to the nova potential of any other class.
    Do you think i should make using a bomb an action by itself and not benefit from the use of extra attack? Do you think i should reduce the die size to d4?
    I would really like some input on this 5e Homebrew
    Buttload of Homebrew Subclasses for 5e
    http://www.giantitp.com/forums/showt...7#post18178817
    Swashbuckler Base Class Homebrew for 5e
    http://www.giantitp.com/forums/showt...LOVE-YOUR-HELP
    Alchemist Homebrew
    http://www.giantitp.com/forums/showt...ME!&p=18770629

  6. - Top - End - #6
    Barbarian in the Playground
     
    Flumph

    Join Date
    Feb 2012

    Default Re: Alchemist WIP based off of Pathfinder/MoE3.5 HELP ME!

    Quote Originally Posted by BRKNdevil View Post
    thats why there are limitations on how often it can be used per day, its half the alchemist level + Prof Bonus + Int mod.
    I do like your personal knowledge of the pathfinder alchemist and would like to hear more input on the subject of nova potential and how my 5e version (as is), compares to the nova potential of any other class.
    Do you think i should make using a bomb an action by itself and not benefit from the use of extra attack? Do you think i should reduce the die size to d4?
    1. Your limitations aren't all that different from Pathfinder starting from 6 and growing to 21. While at first it isn't an issue once you start going double digits they are going to be used more than once in every meaningful encounter and eventual in non-meaningful ones. Being that you can throw 2 of these that can still be augmented it means that by using 1/10 of your resources you just did more damage in that action than martials will do for the entire battle. Only 7th-9th level spells have this kind of power.
    2. In Pathfinder I actually played more of Mutagen and Extract user but all I needed was a couple of bomb discoveries to shell out damage even the Paladin couldn't at certain times. This was the Fast, Strafe, and Sticky Bomb while you only could use one normally there were extracts that enhanced them further or broke this rule. As a result I was self-buff machine that could deal nasty amounts of damage either way while making some other concoctions for other players.
    3. Yes, an action would be more appropriate and decreasing the number a lot but making them at a short or long rest would help keep them through out the day without chaining too much.
    Last edited by Amnoriath; 2015-01-27 at 10:38 AM.

  7. - Top - End - #7
    Dwarf in the Playground
    Join Date
    Nov 2012

    Default Re: Alchemist WIP based off of Pathfinder/MoE3.5 HELP ME!

    1. so how about i limit it to proficiency bonus + intelligence modifier per long rest? would that correct it?
    2. so do you think i should break down the discoveries and weaken the realizations?
    3. should the bonus action to throw be removed as well from swift alchemy? would keeping the improvised weapon throwing still be fine as a bonus action?

    Does anyone else have pathfinder experience as well as 5e experience? I need as many opinions as possible
    I would really like some input on this 5e Homebrew
    Buttload of Homebrew Subclasses for 5e
    http://www.giantitp.com/forums/showt...7#post18178817
    Swashbuckler Base Class Homebrew for 5e
    http://www.giantitp.com/forums/showt...LOVE-YOUR-HELP
    Alchemist Homebrew
    http://www.giantitp.com/forums/showt...ME!&p=18770629

  8. - Top - End - #8
    Dwarf in the Playground
    Join Date
    Nov 2012

    Default Re: Alchemist WIP based off of Pathfinder/MoE3.5 HELP ME!

    So a new unearthed arcana for eberron came out and so i'm going to adjust the Base Class with this new information in mind. Probably minor, I'm finding that the infuse potion could just be a discovery, but what are everyone elses suggestions? I am still trying to figure out how to adjust the bomb damage. As is, i think that the class's ability to nova can be reduced by reducing the damage die to a D4 but without making it seem to weak. I'm also going to keep the reduction in daily uses as well.
    I would really like some input on this 5e Homebrew
    Buttload of Homebrew Subclasses for 5e
    http://www.giantitp.com/forums/showt...7#post18178817
    Swashbuckler Base Class Homebrew for 5e
    http://www.giantitp.com/forums/showt...LOVE-YOUR-HELP
    Alchemist Homebrew
    http://www.giantitp.com/forums/showt...ME!&p=18770629

  9. - Top - End - #9
    Dwarf in the Playground
    Join Date
    Nov 2012

    Default Re: Alchemist WIP based off of Pathfinder/MoE3.5 HELP ME!

    Added a discovery, moved mutagens and cognatagens into a single thing and simplified the mechanics, then moved that to a discover, added the potion making ability from the most recent UA as a discovery. Need to rebalance the madman and would like suggestions. Broke up some discoveries and finally, reduced the damage of the bomb to d4s. I would like further assessments on the balance of the alchemist.
    I would really like some input on this 5e Homebrew
    Buttload of Homebrew Subclasses for 5e
    http://www.giantitp.com/forums/showt...7#post18178817
    Swashbuckler Base Class Homebrew for 5e
    http://www.giantitp.com/forums/showt...LOVE-YOUR-HELP
    Alchemist Homebrew
    http://www.giantitp.com/forums/showt...ME!&p=18770629

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