New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 2 of 3 FirstFirst 123 LastLast
Results 31 to 60 of 71
  1. - Top - End - #31
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Apr 2014

    Default Re: Does this XP farm work? (for crafting)

    it's bad roleplay and an attempt to abuse the rules

    This is the actual reason why it won't work, and the real motivation pushing people to answer that "it's not a challenge" and whatnot, even if they are not inclined to adimit it.

    It doesn't work because it sucks, and no serious dm will ever allow it in any game involving even the smallest degree of roleplay

  2. - Top - End - #32
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: Does this XP farm work?

    Quote Originally Posted by someonenoone11 View Post
    That requires adventuring. So not a full-time shopkeeper. Maybe part-time, you know, you adventure whenever your reserves run out but I'm talking about the magical equivalent of a blacksmith. 0 adventuring, only crafted goods, at least until the world-ending chain of events start.

    It always bothers me that there's an infinite supply of magical scrolls in shops but... how do they endlessly supply it if the wizard crafting it is gonna run out of xp?
    There's a couple of different ways to harvest XP for use, some darker than others.

    Book of Vile Darkness has Dark Craft XP from the Sacrifice rules (starts on page 26, the specific sacrifice reward option starts at the end of page 27 and runs onto page 28).
    Book of Vile Darkness lets you harvest souls for crafting XP (page 33).
    Book of Vile Darkness lets you harvest pain for crafting XP (Agony, the rules for it are scattered... page 33-34 tells you how to use it, pages 42 & 43 tell you how you can buy it, a spell on page 98 lets you harvest it, and an item on page 115 also lets you extract it... of course, as it's also listed as an alchemical item, you can also just Fabricate it).
    Book of Exalted Deeds lets you harvest joy for crafting XP (Ambrosia; page 37 to buy or craft it, page 96 for the spell and the use of the spell)

    There's some ways to combine these sorts of things to get an actual farm. An Timed Automatic Reset Magic Device Trap of Distilled Joy (BoED) or Liquid Pain (BoVD) combined with a suitable living target (note that neither spell requires that the target be intelligent - you could use a cow quite easily) in a suitable state will work. Getting the critter in a state suitable for liquid pain is easy - a Permanent Symbol of Pain or the Eternity of Torture spell (BoVD, 93). Getting a critter in a state suitable for Distilled Joy works the same way, but has one extra step: Nipple Clamp of Exquisite Pain (BoVD, 115) to turn the pain into pleasure.

    So if you're fine with essentially sacrificing chickens, you hire a Cleric-17 with the Pain domain to cast Eternity of Torture on a cow. You then place the comatose cow (which needs neither food, water, nor air, and doesn't age) on an Timed Automatic Reset Magic Device Trap of Liquid Pain (BoVD, 98), and harvest the free 3 crafting XP each day. If you don't want your equipment to register as evil, you change the trap out for Distilled Joy (BoED, 96), and attach the Nipple Clamp of Exquisite Pain (BoVD, 115) to the cow's udder, and only get 2 crafting XP/day/cow (you may also get free milk forever). A cow costs 10 GP. A suitable Liquid Pain trap would be 14,000 gp and 1,120 xp to craft; a suitable Distilled Joy trap would be 7,500 gp and 600 xp to craft. A Nipple Clamp of Exquisite Pain has a market price of 8k, and would cost 4,000 gp and 200 xp to craft. Hiring a casting of Eternity of Torture costs 1,530 gp (and is a lot cheaper than the Symbol of Pain, plus cuts down on your maintenance). So to get 2 crafting XP/day with no taint on the items costs: 7500+4000+1530+10=13,040 gp and 800 xp. To get 3 crafting XP/day with a little taint on the resulting items costs 14000+10+1530=15,540 gp and 1,120 xp.
    If you want to look at it in terms of cost per XP/day once complete:
    Distilled Joy: 6,520 gp and 400 xp per crafting XP per day.
    Liquid Pain: 5,180 gp and 373 (and a 3rd) xp per crafting XP per day.
    The evil method is marginally more resource efficient, but also requires a slightly higher investment to kick it off.
    Given the way crafting rules work, one person really only goes through at most 40 xp in crafting in a day without further investment (1 day per 1,000 gp market price of the item, 1/25th the market price in XP, so 40 xp/day crafting), so lets look at how much it takes to meet that rate for both methods:
    Distilled Joy: 6,520 gp and 400 xp per crafting XP per day * 40 = 260,800 gp and 16,000 xp (although after the first 800 xp spent, you can slowly increase the number of these to only spend the 800 xp).
    Liquid Pain: 5,180 gp and 373 (and a 3rd) xp per crafting XP per day * 40 = 207,200 gp and 14,933.333333333 xp (although after the first 1,120 xp spent, you can slowly increase the number of these to only spend the 1,120 xp).

    There's a loophole in the Restoration and Level Drain rules - when you actually lose a level, your XP is set to halfway between the level you were and the next level down; you then spend XP, and score a Restoration - which puts you at the minimum XP for the highest level you had previously attained. This lets you spend GP instead of XP repeatedly, so long as you have a controlled method of losing a level and a way to get it back. When I first figured it out, I called it Do the Wight Thing.

    There's also the Thought Bottle Trick.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  3. - Top - End - #33
    Ogre in the Playground
     
    Chimera

    Join Date
    May 2012
    Gender
    Male

    Default Re: Does this XP farm work? (for crafting)

    I'm confused.

    If this is purely an attempt to become "word famous" by crafting and selling magic items but in reality it will have 0 mechanical effect on your characters wealth/items/actual XP when you start playing again it's basically just your back story. If you dm is letting you get away with something as ridiculous as XP farming it seems that he'd be reasonable enough to just allow you to say "well in my off time I was able to craft sufficient magic items that I've obtained quite a reputation" without all the cheesy mechanical abuse.
    "The icy cold fingers of reason have choked the life out of this thread and despite all logic it keeps squirming", nope, it's dead.

    "Occasionally I'd just like someone to quote me in their signature"
    -Invader

    Epic threads with awesome revelations.

    Awesome Avatar by Kymme!

  4. - Top - End - #34

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by Invader View Post
    I'm confused.

    If this is purely an attempt to become "word famous" by crafting and selling magic items but in reality it will have 0 mechanical effect on your characters wealth/items/actual XP when you start playing again it's basically just your back story. If you dm is letting you get away with something as ridiculous as XP farming it seems that he'd be reasonable enough to just allow you to say "well in my off time I was able to craft sufficient magic items that I've obtained quite a reputation" without all the cheesy mechanical abuse.
    You don't know my DM. You need to explain how you did everything. He also doesn't like players getting richer than WBL, so if I want to setup a magic shop, I gotta play by these rules.

    I like being a construct engineer, so becoming a world famous construct manufacturer is something I want, and in order to be one I need to farm xp like a resource.

    My DM is also very reluctant to allow BoED material.

    That and all my previous reasons make me want to find other ways of farming crafting XP.

    Seems everyone is against my suggested method because of balance issues, so I'll merely talk to my DM about it. If he's against it I'll ambrosia it.

    Anyways thanks everyone.

  5. - Top - End - #35
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by someonenoone11 View Post
    He also doesn't like players getting richer than WBL, so if I want to setup a magic shop, I gotta play by these rules.
    He's not supposed to like it! The guidelines are there for a reason.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  6. - Top - End - #36

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by Psyren View Post
    He's not supposed to like it! The guidelines are there for a reason.
    Which is why I'm not complaining about it!

  7. - Top - End - #37
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by someonenoone11 View Post
    Which is why I'm not complaining about it!
    Good! We agree!

    ...I should stop shouting.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  8. - Top - End - #38
    Titan in the Playground
     
    Vhaidara's Avatar

    Join Date
    Jan 2007
    Location
    GMT -5
    Gender
    Male2Female

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by Psyren View Post
    Good! We agree!

    ...I should stop shouting.
    No! Shouting is the natural form of communication among the manliest of men!
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  9. - Top - End - #39
    Dwarf in the Playground
    Join Date
    Nov 2014

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by someonenoone11 View Post
    I'm trying to open a magic shop with my wizard.
    Quote Originally Posted by someonenoone11 View Post
    1. It's not a wizardD:<.
    I'm getting mixed messages....

    Another thing, since there is presumably a way that commoners and merchants get XP, why do you even need an XP farm?

  10. - Top - End - #40
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: Does this XP farm work? (for crafting)

    You cannot "farm" experience since this is not a videogame and experience doesn't normally exist in-verse, so there would be no way for the character to know how to gain experience.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  11. - Top - End - #41
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Does this XP farm work? (for crafting)

    Wait, if you want to be a higher level why not just ask your DM to do a time skip and play at the level you want to play as? There's no reason to play at a low level if you want to play a higher one.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  12. - Top - End - #42
    Ettin in the Playground
     
    georgie_leech's Avatar

    Join Date
    Sep 2011
    Location
    Calgary, AB
    Gender
    Male

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by Banjoman42 View Post
    I'm getting mixed messages....

    Another thing, since there is presumably a way that commoners and merchants get XP, why do you even need an XP farm?
    That was in response to someone saying to make an Artificer. Which, as he noted, isn't a Wizard.
    Quote Originally Posted by Grod_The_Giant View Post
    We should try to make that a thing; I think it might help civility. Hey, GitP, let's try to make this a thing: when you're arguing optimization strategies, RAW-logic, and similar such things that you'd never actually use in a game, tag your post [THEORETICAL] and/or use green text

  13. - Top - End - #43
    Ettin in the Playground
     
    RangerGuy

    Join Date
    Dec 2014

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by someonenoone11 View Post
    You don't know my DM. You need to explain how you did everything. He also doesn't like players getting richer than WBL, so if I want to setup a magic shop, I gotta play by these rules.

    Seems everyone is against my suggested method because of balance issues, so I'll merely talk to my DM about it. If he's against it I'll ambrosia it.
    Why is your DM... *comforts you*

    Quote Originally Posted by Ashtagon View Post
    If you want to harvest ambrosia while keeping it PG, bear inn mind that the pleasure doesn't have to be sexual. Create an art studio, and invite painters to hire rooms in the studio, and/or run art classes. That's also sufficiently joyful to generate ambrosia.
    Nice idea! If the DM is really that insistent on planning everything out, down to the mechanics...

  14. - Top - End - #44
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Does this XP farm work? (for crafting)

    Even if there is some risk your xp farm is partly predictable whereas dungeons are less predictable. That reduces the challenge right there and the standard CR/xp isn't fair. Basically any solution that's easier than adventuring should give less, so you may as well adventure.

    And crafting doesn't take a lot of xp, so I'm not sure why you'd even need a farm. At level 14 you take down a simple encounter for 2,000 xp and you're good for the next 50,000 gp market value worth of items and the 50 days it takes to make them.
    Last edited by ericgrau; 2015-01-25 at 04:28 AM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  15. - Top - End - #45
    Barbarian in the Playground
    Join Date
    Mar 2014

    Default Re: Does this XP farm work? (for crafting)

    I agree with ericgrau.

    1) Craft for a while, until your character feels a little drained.

    2) Go ask the local militia if you can join them on patrol for a few days, for free, just to help them out.

    3) Kill a few random monsters that threaten the local commoners/farmers.

    4) ????

    5) Get back to crafting for the next few weeks to months.

    6) Profit!

    You get credit as an upstanding citizen. You make XP for your needs. The locals will start to trust you more, and either shop at your store more often, or direct other people to said shop.

    Why anyone would waste time setting up a videogame exploit when they can play DnD, I'll never understand. You want loot/xp? Play the game! Problem solved!

    You wanna auto-grind loot/xp? Go play FF11 or something, I hear you can automate your entire party, and random encounters.
    "The trick with Psionics isn't looking for what's good, it's looking for what makes everything else better."

    Spoiler: The False Nose of Vecna.
    Show

    Make a disguise check every time you encounter someone new.

    If the d20 roll results in a 13 (without modifiers) that person automatically assumes you are Vecna in a very poor disguise, and cannot be convinced otherwise, short of a wish spell.

    Minor Artifact.


    In memory of Monty Oum, 1981-2015.
    The world is a little less bright, now that it lacks you.

  16. - Top - End - #46

    Default Re: Does this XP farm work? (for crafting)

    @ericgrau & Tohsaka Rin

    Yeah, you're right.

    I'll just go on an expedition to the elemental plane of Earth to grab all of my materials and gain some XP in the process. Why didn't I think of this earlier XD. The magic items (the ones that only require stones, metals, or gems to craft, i.e. CONSTRUCTS), will cost me 0 gp to make.
    Last edited by RoboEmperor; 2015-01-25 at 05:52 AM.

  17. - Top - End - #47
    Barbarian in the Playground
    Join Date
    Mar 2014

    Default Re: Does this XP farm work? (for crafting)

    The beautiful thing about being a crafter is, when you need to gain power, the process is self-sustaining.

    Make stuff, to help you get more stuff, to make MORE stuff!

    Powaaaah! Statistically-regulated (but easily sustainable) powaaaah!
    "The trick with Psionics isn't looking for what's good, it's looking for what makes everything else better."

    Spoiler: The False Nose of Vecna.
    Show

    Make a disguise check every time you encounter someone new.

    If the d20 roll results in a 13 (without modifiers) that person automatically assumes you are Vecna in a very poor disguise, and cannot be convinced otherwise, short of a wish spell.

    Minor Artifact.


    In memory of Monty Oum, 1981-2015.
    The world is a little less bright, now that it lacks you.

  18. - Top - End - #48
    Colossus in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2008
    Location
    Xin-Shalast
    Gender
    Male

    Default Re: Does this XP farm work?

    Quote Originally Posted by Necroticplague View Post
    Or you can destroy magic items your party doesn't want. They also do have a craft reserve at every level, which helps to a degree.
    This is about a PC turned NPC over downtime that may or may not turn PC again after a timeskip if the next campaign starts at the right level.

    If they're actively adventuring or even just going adventuring on the weekend, then they don't need to farm XP, either, because they're going out and harvesting it in the wild.

    Quote Originally Posted by Deophaun View Post
    It's the exact same thing. You've already overcome the challenge. This is why you can get the same XP by sneaking through a dungeon without any combat. At some point, the DM has to make a determination that the challenge has been overcome, and then awards you experience. There's no doing it again unless the challenge itself changes.

    And this isn't something to be rules-lawyered or gamed, because the above is all based on DM judgement.
    Well, I mean, it's still just as challenging if you go back and do it the next day, even if they haven't noticed that your character came and went yet and thus haven't changed up their patterns, no?

    That is to say, I'm pretty sure that's purely a creation of table concerns rather than verisimilitude. Since it's not at the table, or, indeed, actually affecting the game at all, table concerns fall away.

    Quote Originally Posted by someonenoone11 View Post
    I haven't read BoVD XD.

    Problem I have with succubi and... uh... nipple clamps... is that it makes the game not PG-13 anymore... so I get dirty, angry, looks if I mention setting up the ambrosia farms, which is partly the reason i look for alternative crafting XP farms.

    But anyways, yeah thanks for informing me of that. I'm gonna find some way to build my courage to try and use your method in my next session.
    ...

    ...

    ...How do you think Succubi apply their negative levels, exactly?

    Honestly I'd prefer whatever way that must be because it'd mean they couldn't get it off without a number of standard and/or move actions to disrobe their opponents in combat as well as the non-PG-13 actions themselves, nerfing the ability to a significant extent and, indeed, to the point where it basically wouldn't be used outside of non-combat areas save for, maybe, a very, very specific form of combat.

    Or are you confused about where kissing falls into the PG vs PG-13 rating system?

    Or what you're actually doing with the Bed of Restoration?

    Also, make them ****ing earrings or something if your group is such babies about something that's not even being used in a sexual manner here.

    Quote Originally Posted by Seppo87 View Post
    it's bad roleplay and an attempt to abuse the rules

    This is the actual reason why it won't work, and the real motivation pushing people to answer that "it's not a challenge" and whatnot, even if they are not inclined to adimit it.

    It doesn't work because it sucks, and no serious dm will ever allow it in any game involving even the smallest degree of roleplay
    It's sort of like anti-roleplay in the service of trying to roleplay after one has stopped playing the character, in a way.

    The DM apparently won't just handwave that his character gets to spend a decade as a magic item crafter and shopkeep by adventuring on the weekend or getting XP through various ways just wherever they're living and/or selling their magic items, so OP has to come up with a convoluted scheme for their character to get crafting XP to craft with during downtime that he won't actually see a profit from that doesn't involve adventuring because adventuring during the time skip is verboten.

    Quote Originally Posted by Psyren View Post
    He's not supposed to like it! The guidelines are there for a reason.
    Then he should ban crafters in the first place, because, without a ridiculous amount of micromanagement or running an implausibly low-wealth game on the part of the DM, they're always going to go over at least a little bit.

    Quote Originally Posted by someonenoone11 View Post
    @ericgrau & Tohsaka Rin

    Yeah, you're right.

    I'll just go on an expedition to the elemental plane of Earth to grab all of my materials and gain some XP in the process. Why didn't I think of this earlier XD. The magic items (the ones that only require stones, metals, or gems to craft, i.e. CONSTRUCTS), will cost me 0 gp to make.
    Wait. If you could just handwave your character as going on weekend adventuring during the timeskip then why in the Nine Hells of Baator did you go to all this trouble in the first place?
    Last edited by Coidzor; 2015-01-25 at 03:39 PM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  19. - Top - End - #49
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Does this XP farm work?

    Quote Originally Posted by Coidzor View Post
    Then he should ban crafters in the first place, because, without a ridiculous amount of micromanagement or running an implausibly low-wealth game on the part of the DM, they're always going to go over at least a little bit.
    There's a vast gulf between "go over a little bit" and what the OP was proposing.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  20. - Top - End - #50
    Troll in the Playground
     
    Belial_the_Leveler's Avatar

    Join Date
    Dec 2004
    Location

    Default Re: Does this XP farm work? (for crafting)

    1) You buy/build a high DC, high damage mechanical trap with its killing implement made of thinaun, contact trigger.

    2) You buy a magic trap of Lesser Planar Binding, proximity trigger.

    3) You place the traps so that the LPB trap will call a creature on the MT trap's contact trigger.

    4) You approach the now set dual trap.

    5) A mane is called. The mechanical trap kills it and traps its soul. You harvest the soul for 20 xp.

    6) You leave the room and approach again.



    This method has major advantages over any other method I've found:

    a) Soul-harvesting for power is specifically mentioned in the BoVD thus characters have it as concept, whereas normal xp gains are a metagame concept only players would know.

    b) It gives a specific, set amount of XP, not one relying on CR calculations or awarded by the GM.

    c) You enslave no mortal being and have to face no danger.

    d) You permanently destroy evil outsiders so it is a good act.


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

  21. - Top - End - #51

    Default Re: Does this XP farm work? (for crafting)

    @Coidzor
    Ideally I want this wizard to be locked in her shop forever and be able to craft goods forever, so instead of going hunting for creatures I was thinking of hunting the same creatures in the basement. So the elemental plane of earth is not optimal but a compromise.

    This is all just a brainstorming process.

    As for the succubi thing, they only drain levels upon kissing so... you know... you can do it without kissing, so no negative levels.

    What I used to do was enslave a large number of outsiders and succubi, cast distilled joy on all the outsiders, and spend the day drawing ambrosia from all the outsiders. When I was discussing how much ambrosia I would make in a day... well... everyone's faces except my DM's were very disgusted.

    Oh, we're ruling that distilled joy is permanent duration spell that lets the target give off ambrosia whenever its blissful. So you only need to cast it once, which is what we think WotC had in mind, instead of the other way to rule it, which is to cast for a day and miraculously time the blissful moment.
    Last edited by RoboEmperor; 2015-01-26 at 04:06 AM.

  22. - Top - End - #52
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by someonenoone11 View Post
    As for the succubi thing, they only drain levels upon kissing so... you know... you can do it without kissing, so no negative levels.
    You have this backwards. They drain levels upon an act of passion. You can do an act of passion without kissing.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  23. - Top - End - #53
    Orc in the Playground
     
    Beholder

    Join Date
    Apr 2007
    Location
    A dungeon

    Default Re: Does this XP farm work? (for crafting)

    Here's your primary problem with enslaving random monsters (ignoring the thematic reasons) and ordering them to attack you. They're no threat.

    The instant you want to end the encounter you simply say "Stop attacking" and the enslaved creature will do so. Why did you think this would work again?

  24. - Top - End - #54

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by EyethatBinds View Post
    Here's your primary problem with enslaving random monsters (ignoring the thematic reasons) and ordering them to attack you. They're no threat.

    The instant you want to end the encounter you simply say "Stop attacking" and the enslaved creature will do so. Why did you think this would work again?
    That's no different than saying there's no risk entering a dungeon with a bajillion buffs that literally make you completely invincible to the dungeon's inhabitants. i.e. Astral Projection

    Quote Originally Posted by Milo v3 View Post
    You have this backwards. They drain levels upon an act of passion. You can do an act of passion without kissing.
    Yeah, you're right. Oh well, who cares if some 6hd outsiders turn into wights.
    Last edited by RoboEmperor; 2015-01-26 at 10:38 AM.

  25. - Top - End - #55
    Titan in the Playground
     
    Vhaidara's Avatar

    Join Date
    Jan 2007
    Location
    GMT -5
    Gender
    Male2Female

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by someonenoone11 View Post
    That's no different than saying there's no risk entering a dungeon with a bajillion buffs that literally make you completely invincible to the dungeon's inhabitants. i.e. Astral Projection
    There isn't, and you shouldn't?
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  26. - Top - End - #56
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by someonenoone11 View Post
    That's no different than saying there's no risk entering a dungeon with a bajillion buffs that literally make you completely invincible to the dungeon's inhabitants. i.e. Astral Projection
    Astral Projection hardly makes you invincible, and the point there is that the monsters in such a dungeon (if they were level-appropriate to begin with) still have all kinds of counters they can use to threaten you or at least make you fail your task. Even if they don't have magical counters to your AP itself, sufficient damage will still snap you back to your body., no different than forcing a contingent retreat.

    A monster that you control like a puppet does not have this option - even if it has ways to cripple or kill you, it is constrained so as not to make that outcome a possibility.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  27. - Top - End - #57
    Orc in the Playground
     
    Beholder

    Join Date
    Apr 2007
    Location
    A dungeon

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by someonenoone11 View Post
    That's no different than saying there's no risk entering a dungeon with a bajillion buffs that literally make you completely invincible to the dungeon's inhabitants. i.e. Astral Projection
    No, there's a pretty significant difference. You can stop the fight at any time and make the monster surrender. Though, I guess there should be some level of experience given for fighting in that sense, since otherwise there would be no purpose in practicing.

    Kind of hilarious to think that practicing with a wooden dummy or a live opponent with wooden swords won't give any experience according to my own statements.

    How would training work if you need to be in danger to gain exp?

  28. - Top - End - #58

    Default Re: Does this XP farm work? (for crafting)

    At this point it's picking hairs but, the whole enslavement and non-lethal damage is solely for RP reasons. i.e. i don't want to run a slaughter house. I like my business casualty free.

    If I remove the enslavement thing it's
    1. Planar bind some outsider
    2. Geas it to kill me (hence I can't stop him)
    3. Break the circle
    4. Kill him. Maybe give him a free round.

    Then that will probably, roleplay wise, result in some higher power taking notice in the slaughter of his fellow whatever, and I get marked for life by an entire organization or something. Only outsiders that won't have a higher power seeking revenge is probably demons. They don't really die, they're not organized like devils, and they blame the demon for being too weak to kill the wizard rather than the wizard.

    I could alternatively go
    1-3 the same
    4. Deal non lethal damage and knock it unconscious
    5. Lock it inside some super secure cage
    6. After it healed up, open the door and fight again.

    Enslavement is merely a super secure cage substitute. Of course, the entire "arena' has to be dimension locked.

    Anyways, it is to my knowledge every high-op wizard abuses astral projection after scrying the dungeon-to-be-delved and prepare spells/defenses/craft contingencies to ensure at worst case scenario, have 100% chance of escaping the dungeon, aka 0 risk, even without astral projection.

    Just saying. Please note that I'm probably not gonna go this route for my crafting xp needs, but if an idea is to be damned, it should be damned properly!
    Last edited by RoboEmperor; 2015-01-26 at 11:32 AM.

  29. - Top - End - #59
    Orc in the Playground
     
    Beholder

    Join Date
    Apr 2007
    Location
    A dungeon

    Default Re: Does this XP farm work? (for crafting)

    Why not just do scry and die tactics on local monsters and villains?

  30. - Top - End - #60
    Bugbear in the Playground
    Join Date
    May 2006
    Location
    Siebenwind

    Default Re: Does this XP farm work? (for crafting)

    Quote Originally Posted by someonenoone11 View Post
    I'm trying to open a magic shop with my wizard. As you all probably know, crafting takes a massive bite out of your XP. So... here's my solution!

    1. Build the best construct I can and order it to protect me.
    2. Enslave the strongest living creature you and your construct can kill
    3. Order it to try its absolute best to kill you until it's knocked unconscious
    4. Your 1st construct will protect you and attack the enslaved creature with non lethal damage only, and you'll use your spells to help it win.
    5. After the creature is knocked unconscious, you get its full CR XP
    6. Heal everyone
    7. Repeat 3-6 until you are just about to level up
    8. Use the XP to build and sell constructs, magic scrolls, wondrous items, etc.

    Before I do this in game, I'd like someone to proofread my plan. Is there a problem? :D

    Oh and by the way, this is a semi-retired character, which means the current campaign is finished and she's settling down until the next world ending chain of events start, which is probably in 10ish years. Good thing she's a necropolitan cause they don't age, or die from old age, unless I'm mistaken.

    edit: Made some corrections due to flaws pointed out by people. This is why I post in this forum before executing my plans!
    I would award you the XP for the creature once, for enslaving it. After that, no XP, because you only overcome a challenge you yourself set up. You might as well bash your head against the wall until you fall unconcious and claim that you have defeated a creature of your challenge rating (i. e. yourself).
    Last edited by Mystral; 2015-01-26 at 12:18 PM.
    Thanks for Zefir for the custom avatar.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •