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2015-01-24, 12:13 PM (ISO 8601)
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- Apr 2014
Re: Does this XP farm work? (for crafting)
it's bad roleplay and an attempt to abuse the rules
This is the actual reason why it won't work, and the real motivation pushing people to answer that "it's not a challenge" and whatnot, even if they are not inclined to adimit it.
It doesn't work because it sucks, and no serious dm will ever allow it in any game involving even the smallest degree of roleplay
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2015-01-24, 02:04 PM (ISO 8601)
- Join Date
- May 2006
Re: Does this XP farm work?
There's a couple of different ways to harvest XP for use, some darker than others.
Book of Vile Darkness has Dark Craft XP from the Sacrifice rules (starts on page 26, the specific sacrifice reward option starts at the end of page 27 and runs onto page 28).
Book of Vile Darkness lets you harvest souls for crafting XP (page 33).
Book of Vile Darkness lets you harvest pain for crafting XP (Agony, the rules for it are scattered... page 33-34 tells you how to use it, pages 42 & 43 tell you how you can buy it, a spell on page 98 lets you harvest it, and an item on page 115 also lets you extract it... of course, as it's also listed as an alchemical item, you can also just Fabricate it).
Book of Exalted Deeds lets you harvest joy for crafting XP (Ambrosia; page 37 to buy or craft it, page 96 for the spell and the use of the spell)
There's some ways to combine these sorts of things to get an actual farm. An Timed Automatic Reset Magic Device Trap of Distilled Joy (BoED) or Liquid Pain (BoVD) combined with a suitable living target (note that neither spell requires that the target be intelligent - you could use a cow quite easily) in a suitable state will work. Getting the critter in a state suitable for liquid pain is easy - a Permanent Symbol of Pain or the Eternity of Torture spell (BoVD, 93). Getting a critter in a state suitable for Distilled Joy works the same way, but has one extra step: Nipple Clamp of Exquisite Pain (BoVD, 115) to turn the pain into pleasure.
So if you're fine with essentially sacrificing chickens, you hire a Cleric-17 with the Pain domain to cast Eternity of Torture on a cow. You then place the comatose cow (which needs neither food, water, nor air, and doesn't age) on an Timed Automatic Reset Magic Device Trap of Liquid Pain (BoVD, 98), and harvest the free 3 crafting XP each day. If you don't want your equipment to register as evil, you change the trap out for Distilled Joy (BoED, 96), and attach the Nipple Clamp of Exquisite Pain (BoVD, 115) to the cow's udder, and only get 2 crafting XP/day/cow (you may also get free milk forever). A cow costs 10 GP. A suitable Liquid Pain trap would be 14,000 gp and 1,120 xp to craft; a suitable Distilled Joy trap would be 7,500 gp and 600 xp to craft. A Nipple Clamp of Exquisite Pain has a market price of 8k, and would cost 4,000 gp and 200 xp to craft. Hiring a casting of Eternity of Torture costs 1,530 gp (and is a lot cheaper than the Symbol of Pain, plus cuts down on your maintenance). So to get 2 crafting XP/day with no taint on the items costs: 7500+4000+1530+10=13,040 gp and 800 xp. To get 3 crafting XP/day with a little taint on the resulting items costs 14000+10+1530=15,540 gp and 1,120 xp.
If you want to look at it in terms of cost per XP/day once complete:
Distilled Joy: 6,520 gp and 400 xp per crafting XP per day.
Liquid Pain: 5,180 gp and 373 (and a 3rd) xp per crafting XP per day.
The evil method is marginally more resource efficient, but also requires a slightly higher investment to kick it off.
Given the way crafting rules work, one person really only goes through at most 40 xp in crafting in a day without further investment (1 day per 1,000 gp market price of the item, 1/25th the market price in XP, so 40 xp/day crafting), so lets look at how much it takes to meet that rate for both methods:
Distilled Joy: 6,520 gp and 400 xp per crafting XP per day * 40 = 260,800 gp and 16,000 xp (although after the first 800 xp spent, you can slowly increase the number of these to only spend the 800 xp).
Liquid Pain: 5,180 gp and 373 (and a 3rd) xp per crafting XP per day * 40 = 207,200 gp and 14,933.333333333 xp (although after the first 1,120 xp spent, you can slowly increase the number of these to only spend the 1,120 xp).
There's a loophole in the Restoration and Level Drain rules - when you actually lose a level, your XP is set to halfway between the level you were and the next level down; you then spend XP, and score a Restoration - which puts you at the minimum XP for the highest level you had previously attained. This lets you spend GP instead of XP repeatedly, so long as you have a controlled method of losing a level and a way to get it back. When I first figured it out, I called it Do the Wight Thing.
There's also the Thought Bottle Trick.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2015-01-24, 02:53 PM (ISO 8601)
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- May 2012
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Re: Does this XP farm work? (for crafting)
I'm confused.
If this is purely an attempt to become "word famous" by crafting and selling magic items but in reality it will have 0 mechanical effect on your characters wealth/items/actual XP when you start playing again it's basically just your back story. If you dm is letting you get away with something as ridiculous as XP farming it seems that he'd be reasonable enough to just allow you to say "well in my off time I was able to craft sufficient magic items that I've obtained quite a reputation" without all the cheesy mechanical abuse."The icy cold fingers of reason have choked the life out of this threadand despite all logic it keeps squirming", nope, it's dead.
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2015-01-24, 04:07 PM (ISO 8601)
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- Feb 2014
Re: Does this XP farm work? (for crafting)
You don't know my DM. You need to explain how you did everything. He also doesn't like players getting richer than WBL, so if I want to setup a magic shop, I gotta play by these rules.
I like being a construct engineer, so becoming a world famous construct manufacturer is something I want, and in order to be one I need to farm xp like a resource.
My DM is also very reluctant to allow BoED material.
That and all my previous reasons make me want to find other ways of farming crafting XP.
Seems everyone is against my suggested method because of balance issues, so I'll merely talk to my DM about it. If he's against it I'll ambrosia it.
Anyways thanks everyone.
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2015-01-24, 04:09 PM (ISO 8601)
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- Oct 2010
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Re: Does this XP farm work? (for crafting)
Plague Doctor by Crimmy
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2015-01-24, 04:11 PM (ISO 8601)
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- Feb 2014
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2015-01-24, 04:14 PM (ISO 8601)
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Re: Does this XP farm work? (for crafting)
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-01-24, 04:15 PM (ISO 8601)
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2015-01-24, 04:53 PM (ISO 8601)
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- Nov 2014
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2015-01-24, 07:06 PM (ISO 8601)
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- Aug 2010
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- Australia
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Re: Does this XP farm work? (for crafting)
You cannot "farm" experience since this is not a videogame and experience doesn't normally exist in-verse, so there would be no way for the character to know how to gain experience.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-01-24, 07:08 PM (ISO 8601)
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2015-01-24, 07:37 PM (ISO 8601)
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2015-01-25, 02:46 AM (ISO 8601)
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- Dec 2014
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2015-01-25, 04:25 AM (ISO 8601)
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- Aug 2007
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Re: Does this XP farm work? (for crafting)
Even if there is some risk your xp farm is partly predictable whereas dungeons are less predictable. That reduces the challenge right there and the standard CR/xp isn't fair. Basically any solution that's easier than adventuring should give less, so you may as well adventure.
And crafting doesn't take a lot of xp, so I'm not sure why you'd even need a farm. At level 14 you take down a simple encounter for 2,000 xp and you're good for the next 50,000 gp market value worth of items and the 50 days it takes to make them.Last edited by ericgrau; 2015-01-25 at 04:28 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
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2015-01-25, 04:57 AM (ISO 8601)
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- Mar 2014
Re: Does this XP farm work? (for crafting)
I agree with ericgrau.
1) Craft for a while, until your character feels a little drained.
2) Go ask the local militia if you can join them on patrol for a few days, for free, just to help them out.
3) Kill a few random monsters that threaten the local commoners/farmers.
4) ????
5) Get back to crafting for the next few weeks to months.
6) Profit!
You get credit as an upstanding citizen. You make XP for your needs. The locals will start to trust you more, and either shop at your store more often, or direct other people to said shop.
Why anyone would waste time setting up a videogame exploit when they can play DnD, I'll never understand. You want loot/xp? Play the game! Problem solved!
You wanna auto-grind loot/xp? Go play FF11 or something, I hear you can automate your entire party, and random encounters."The trick with Psionics isn't looking for what's good, it's looking for what makes everything else better."
Spoiler: The False Nose of Vecna.
Make a disguise check every time you encounter someone new.
If the d20 roll results in a 13 (without modifiers) that person automatically assumes you are Vecna in a very poor disguise, and cannot be convinced otherwise, short of a wish spell.
Minor Artifact.
In memory of Monty Oum, 1981-2015.
The world is a little less bright, now that it lacks you.
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2015-01-25, 05:45 AM (ISO 8601)
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- Feb 2014
Re: Does this XP farm work? (for crafting)
@ericgrau & Tohsaka Rin
Yeah, you're right.
I'll just go on an expedition to the elemental plane of Earth to grab all of my materials and gain some XP in the process. Why didn't I think of this earlier XD. The magic items (the ones that only require stones, metals, or gems to craft, i.e. CONSTRUCTS), will cost me 0 gp to make.Last edited by RoboEmperor; 2015-01-25 at 05:52 AM.
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2015-01-25, 06:39 AM (ISO 8601)
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- Mar 2014
Re: Does this XP farm work? (for crafting)
The beautiful thing about being a crafter is, when you need to gain power, the process is self-sustaining.
Make stuff, to help you get more stuff, to make MORE stuff!
Powaaaah! Statistically-regulated (but easily sustainable) powaaaah!"The trick with Psionics isn't looking for what's good, it's looking for what makes everything else better."
Spoiler: The False Nose of Vecna.
Make a disguise check every time you encounter someone new.
If the d20 roll results in a 13 (without modifiers) that person automatically assumes you are Vecna in a very poor disguise, and cannot be convinced otherwise, short of a wish spell.
Minor Artifact.
In memory of Monty Oum, 1981-2015.
The world is a little less bright, now that it lacks you.
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2015-01-25, 03:07 PM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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Re: Does this XP farm work?
This is about a PC turned NPC over downtime that may or may not turn PC again after a timeskip if the next campaign starts at the right level.
If they're actively adventuring or even just going adventuring on the weekend, then they don't need to farm XP, either, because they're going out and harvesting it in the wild.
Well, I mean, it's still just as challenging if you go back and do it the next day, even if they haven't noticed that your character came and went yet and thus haven't changed up their patterns, no?
That is to say, I'm pretty sure that's purely a creation of table concerns rather than verisimilitude. Since it's not at the table, or, indeed, actually affecting the game at all, table concerns fall away.
...
...
...How do you think Succubi apply their negative levels, exactly?
Honestly I'd prefer whatever way that must be because it'd mean they couldn't get it off without a number of standard and/or move actions to disrobe their opponents in combat as well as the non-PG-13 actions themselves, nerfing the ability to a significant extent and, indeed, to the point where it basically wouldn't be used outside of non-combat areas save for, maybe, a very, very specific form of combat.
Or are you confused about where kissing falls into the PG vs PG-13 rating system?
Or what you're actually doing with the Bed of Restoration?
Also, make them ****ing earrings or something if your group is such babies about something that's not even being used in a sexual manner here.
It's sort of like anti-roleplay in the service of trying to roleplay after one has stopped playing the character, in a way.
The DM apparently won't just handwave that his character gets to spend a decade as a magic item crafter and shopkeep by adventuring on the weekend or getting XP through various ways just wherever they're living and/or selling their magic items, so OP has to come up with a convoluted scheme for their character to get crafting XP to craft with during downtime that he won't actually see a profit from that doesn't involve adventuring because adventuring during the time skip is verboten.
Then he should ban crafters in the first place, because, without a ridiculous amount of micromanagement or running an implausibly low-wealth game on the part of the DM, they're always going to go over at least a little bit.
Wait. If you could just handwave your character as going on weekend adventuring during the timeskip then why in the Nine Hells of Baator did you go to all this trouble in the first place?
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2015-01-26, 02:18 AM (ISO 8601)
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- Oct 2010
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Re: Does this XP farm work?
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-01-26, 03:08 AM (ISO 8601)
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- Dec 2004
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Re: Does this XP farm work? (for crafting)
1) You buy/build a high DC, high damage mechanical trap with its killing implement made of thinaun, contact trigger.
2) You buy a magic trap of Lesser Planar Binding, proximity trigger.
3) You place the traps so that the LPB trap will call a creature on the MT trap's contact trigger.
4) You approach the now set dual trap.
5) A mane is called. The mechanical trap kills it and traps its soul. You harvest the soul for 20 xp.
6) You leave the room and approach again.
This method has major advantages over any other method I've found:
a) Soul-harvesting for power is specifically mentioned in the BoVD thus characters have it as concept, whereas normal xp gains are a metagame concept only players would know.
b) It gives a specific, set amount of XP, not one relying on CR calculations or awarded by the GM.
c) You enslave no mortal being and have to face no danger.
d) You permanently destroy evil outsiders so it is a good act.
If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.
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2015-01-26, 04:04 AM (ISO 8601)
- Join Date
- Feb 2014
Re: Does this XP farm work? (for crafting)
@Coidzor
Ideally I want this wizard to be locked in her shop forever and be able to craft goods forever, so instead of going hunting for creatures I was thinking of hunting the same creatures in the basement. So the elemental plane of earth is not optimal but a compromise.
This is all just a brainstorming process.
As for the succubi thing, they only drain levels upon kissing so... you know... you can do it without kissing, so no negative levels.
What I used to do was enslave a large number of outsiders and succubi, cast distilled joy on all the outsiders, and spend the day drawing ambrosia from all the outsiders. When I was discussing how much ambrosia I would make in a day... well... everyone's faces except my DM's were very disgusted.
Oh, we're ruling that distilled joy is permanent duration spell that lets the target give off ambrosia whenever its blissful. So you only need to cast it once, which is what we think WotC had in mind, instead of the other way to rule it, which is to cast for a day and miraculously time the blissful moment.Last edited by RoboEmperor; 2015-01-26 at 04:06 AM.
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2015-01-26, 05:44 AM (ISO 8601)
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- Aug 2010
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- Australia
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2015-01-26, 10:00 AM (ISO 8601)
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- Apr 2007
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- A dungeon
Re: Does this XP farm work? (for crafting)
Here's your primary problem with enslaving random monsters (ignoring the thematic reasons) and ordering them to attack you. They're no threat.
The instant you want to end the encounter you simply say "Stop attacking" and the enslaved creature will do so. Why did you think this would work again?
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2015-01-26, 10:35 AM (ISO 8601)
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- Feb 2014
Re: Does this XP farm work? (for crafting)
That's no different than saying there's no risk entering a dungeon with a bajillion buffs that literally make you completely invincible to the dungeon's inhabitants. i.e. Astral Projection
Yeah, you're right. Oh well, who cares if some 6hd outsiders turn into wights.Last edited by RoboEmperor; 2015-01-26 at 10:38 AM.
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2015-01-26, 10:41 AM (ISO 8601)
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2015-01-26, 11:13 AM (ISO 8601)
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- Oct 2010
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Re: Does this XP farm work? (for crafting)
Astral Projection hardly makes you invincible, and the point there is that the monsters in such a dungeon (if they were level-appropriate to begin with) still have all kinds of counters they can use to threaten you or at least make you fail your task. Even if they don't have magical counters to your AP itself, sufficient damage will still snap you back to your body., no different than forcing a contingent retreat.
A monster that you control like a puppet does not have this option - even if it has ways to cripple or kill you, it is constrained so as not to make that outcome a possibility.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-01-26, 11:28 AM (ISO 8601)
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- Apr 2007
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- A dungeon
Re: Does this XP farm work? (for crafting)
No, there's a pretty significant difference. You can stop the fight at any time and make the monster surrender. Though, I guess there should be some level of experience given for fighting in that sense, since otherwise there would be no purpose in practicing.
Kind of hilarious to think that practicing with a wooden dummy or a live opponent with wooden swords won't give any experience according to my own statements.
How would training work if you need to be in danger to gain exp?
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2015-01-26, 11:30 AM (ISO 8601)
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- Feb 2014
Re: Does this XP farm work? (for crafting)
At this point it's picking hairs but, the whole enslavement and non-lethal damage is solely for RP reasons. i.e. i don't want to run a slaughter house. I like my business casualty free.
If I remove the enslavement thing it's
1. Planar bind some outsider
2. Geas it to kill me (hence I can't stop him)
3. Break the circle
4. Kill him. Maybe give him a free round.
Then that will probably, roleplay wise, result in some higher power taking notice in the slaughter of his fellow whatever, and I get marked for life by an entire organization or something. Only outsiders that won't have a higher power seeking revenge is probably demons. They don't really die, they're not organized like devils, and they blame the demon for being too weak to kill the wizard rather than the wizard.
I could alternatively go
1-3 the same
4. Deal non lethal damage and knock it unconscious
5. Lock it inside some super secure cage
6. After it healed up, open the door and fight again.
Enslavement is merely a super secure cage substitute. Of course, the entire "arena' has to be dimension locked.
Anyways, it is to my knowledge every high-op wizard abuses astral projection after scrying the dungeon-to-be-delved and prepare spells/defenses/craft contingencies to ensure at worst case scenario, have 100% chance of escaping the dungeon, aka 0 risk, even without astral projection.
Just saying. Please note that I'm probably not gonna go this route for my crafting xp needs, but if an idea is to be damned, it should be damned properly!Last edited by RoboEmperor; 2015-01-26 at 11:32 AM.
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2015-01-26, 11:32 AM (ISO 8601)
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- Apr 2007
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- A dungeon
Re: Does this XP farm work? (for crafting)
Why not just do scry and die tactics on local monsters and villains?
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2015-01-26, 12:17 PM (ISO 8601)
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- May 2006
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- Siebenwind
Re: Does this XP farm work? (for crafting)
I would award you the XP for the creature once, for enslaving it. After that, no XP, because you only overcome a challenge you yourself set up. You might as well bash your head against the wall until you fall unconcious and claim that you have defeated a creature of your challenge rating (i. e. yourself).
Last edited by Mystral; 2015-01-26 at 12:18 PM.
Thanks for Zefir for the custom avatar.