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  1. - Top - End - #151
    Halfling in the Playground
     
    Resonance's Avatar

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    Default Re: Eberron with Giant Robots: Sharn

    Initiative - (1d20+1)[13]

    McCormick

    Sizes up the creature before taking any action against it. AKA: Holding action.

    Knowledge:Nature - (1d20+2)[18]
    Last edited by Resonance; 2007-04-14 at 05:07 PM. Reason: Holding action 1 round

  2. - Top - End - #152
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Eberron with Giant Robots: Sharn

    (The creature does in fact appear to be a hunting spider of the gargantuan variety. It is roughly fifty feet away.)
    "...so as it turned out, it was a really good thing I took those ranks in Craft: Leatherworking. And that's the story of how I became a blackguard."

  3. - Top - End - #153
    Ogre in the Playground
     
    Winged One's Avatar

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    Default Re: Eberron with Giant Robots: Sharn

    Achille works his way toward the spider, drawing his axe on the way. As the axe bursts into flame, he leaps even closer to his target.

    [ooc]Move/draw toward the spider, then initiate Sudden Leap(make a Jump check as a swift action).
    Jump - (1d20+5)[19][/ooc]
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  4. - Top - End - #154
    Bugbear in the Playground
     
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    Default Re: Eberron with Giant Robots: Sharn

    Wrench
    Surprise Round
    Init: 17
    AC: 21 (vt 9, ff 21) (-1 Size, 12 Armor)
    HP: 8/8, Kothar HP: 30/30

    Wrench will draw the battleaxe from the Kothar's armory.

    Initiative - (1d20-1)[17]
    {OOC: Roll count doesn't match because this was originally a full round action instead of a surprise round action.}

    * post roll count doesn't match database
    Last edited by Asmodeus; 2007-04-16 at 01:39 PM.
    The Tangled Web
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  5. - Top - End - #155
    Halfling in the Playground
     
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    Default Re: Eberron with Giant Robots: Sharn

    McCormick

    Seeing that the group has a drop on the giant beastie takes care to arm and ready the Kothor's cross bow.

    (OCC: I imagine having surprise may negate burning up around just looking at the stupid thing and pondering its existence for a few seconds before we knowingly look to have arachnid legs on the barby. )

  6. - Top - End - #156
    Dwarf in the Playground
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    Default Re: Eberron with Giant Robots: Sharn

    ooc:I'm sorry guys, school gave me little time to do much, but I'll be more reliable now.
    Brute
    "What the hell is that thing?!"
    (1d20)[18]

  7. - Top - End - #157
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Eberron with Giant Robots: Sharn

    Casfal's crossbow bolt lodges itself in the spider's head. It whirls around with a horrific chittery scream, glaring balefully at the Kothar that just shot it.

    (Order: Casfal-24
    Brute-18
    Wrench-17
    Ike-13
    McCormick-13
    Spider- 7
    Achille- 4

    Go ahead and give me your second round actions.)
    "...so as it turned out, it was a really good thing I took those ranks in Craft: Leatherworking. And that's the story of how I became a blackguard."

  8. - Top - End - #158
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    Lord Iames Osari's Avatar

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    Default Re: Eberron with Giant Robots: Sharn

    Casfal steps five feet back and attempts a Concentration check to regain his psionic focus.

    Concentration - (1d20+2)[16]

    (())
    Last edited by Lord Iames Osari; 2007-04-16 at 04:33 PM.

  9. - Top - End - #159
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    Default Re: Eberron with Giant Robots: Sharn

    ((hey, wait a sec. I have a +4 bonus. If you'll let me reroll, then I get
    (1d20+4)[7]; if not, I got an 18))

    ((*cries*))
    Last edited by Lord Iames Osari; 2007-04-16 at 04:40 PM.

  10. - Top - End - #160
    Bugbear in the Playground
     
    Asmodeus's Avatar

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    Default Re: Eberron with Giant Robots: Sharn

    Wrench
    Round 1
    Init: 17
    AC: 21 (vt 9, ff 21) (-1 Size, 12 Armor)
    HP: 8/8, Kothar HP: 30/30


    Wrench advances 40 ft towards the monster. He struggles through the terrain that hampers him from getting close enough to attack quickly. However, at the end of his effort, he is within range of hitting the beast with the flaming axe.

    {OOC: I think you mean our first round actions, since that was a surprise round. Otherwise, I may have to shove WO into a pit of used hypodermic needles.

    Also, difficult terrain sucks. At least I got 10 ft reach now, so I can attack first thing next turn.}
    Last edited by Asmodeus; 2007-04-16 at 05:03 PM.
    The Tangled Web
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  11. - Top - End - #161
    Dwarf in the Playground
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    Default Re: Eberron with Giant Robots: Sharn

    Ike d'Cannith

    Ike loads his crossbow and fires a bolt at the spider.

    (OoC: Attack roll: (1d20+3)[8]
    Damage: (2d8+2)[10]
    Curse you, Runcible Spoon!)
    Last edited by Not a Paladin; 2007-04-16 at 05:27 PM.

  12. - Top - End - #162
    Ogre in the Playground
     
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    Default Re: Eberron with Giant Robots: Sharn

    [ooc]Achille lost initiative so badly that I'm tempted to delay it into the next round, so I need to know what the spider does.[/ooc]
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  13. - Top - End - #163
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Eberron with Giant Robots: Sharn

    (Well, the surprise round was the first round, it was just surprising. I guess? I dunno. Alright, let's call it the second round.)

    Ike's crossbow bolt glances off the one already imbedded in the creature's head, spins through the air, and lands point first in the ground in front of the beast. It blinks at it for a second.
    "...so as it turned out, it was a really good thing I took those ranks in Craft: Leatherworking. And that's the story of how I became a blackguard."

  14. - Top - End - #164
    Dwarf in the Playground
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    Default Re: Eberron with Giant Robots: Sharn

    Brute
    Flexing his Kothar's metal joints, he'll scream, raging like a mad-man! His bloodthristy rage now in effect, the berserk tin-man trudges through the thick terrain, slowly making his way to the massive spider, his axe flailing about like hail storm.
    Last edited by Hoorex; 2007-04-17 at 06:42 PM.

  15. - Top - End - #165
    Ogre in the Playground
     
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    Default Re: Eberron with Giant Robots: Sharn

    [ooc]That's nice. Going to take any actions in the suprise round and/or the first combat round besides raging, which is a free action?[/ooc]
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  16. - Top - End - #166
    Dwarf in the Playground
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    Default Re: Eberron with Giant Robots: Sharn

    rolls
    (1d20+6)[26]

  17. - Top - End - #167
    Halfling in the Playground
     
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    Default Re: Eberron with Giant Robots: Sharn

    McCormick

    Decides that the axe is the best approach for such a beast and re-holsters the cross bow.

  18. - Top - End - #168
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Eberron with Giant Robots: Sharn

    The spider's eyes take on an eerie green glow as it turns towards Brute and leaps at his Kothar, flailing with its legs and fangs. It scratches up the armor's paint job a bit, but doesn't suceed in dealing any real damage. Brute's axe cuts deeply into it, spraying purple-ish ichor, but the spider doesn't seem to register the damage.

    (Wrench and Brute are now easily within reach of the spider, Casfal, you can take that 18, I guess. McCormick can walk up to the spider and attack on his next turn. Time for the next turn's actions. Ike, you gonna do anything this round?)
    "...so as it turned out, it was a really good thing I took those ranks in Craft: Leatherworking. And that's the story of how I became a blackguard."

  19. - Top - End - #169
    Dwarf in the Playground
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    Default Re: Eberron with Giant Robots: Sharn

    (OoC: How far is the spider from me?)

  20. - Top - End - #170
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Eberron with Giant Robots: Sharn

    (About thirty feet. *Will work on having a map next time. :P*)
    "...so as it turned out, it was a really good thing I took those ranks in Craft: Leatherworking. And that's the story of how I became a blackguard."

  21. - Top - End - #171
    Dwarf in the Playground
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    Default Re: Eberron with Giant Robots: Sharn

    Ike d'Cannith

    Ike loads another crossbow bolt and fires it. At the spider, that is.

    (OoC: Attack with heavy crossbow: (1d20+3)[15]
    Damage: (2d8+2)[14]
    Somehow, I doubt that that bolt hit. I don't know what kind of AC that spider is getting, though.)
    Last edited by Not a Paladin; 2007-04-17 at 08:25 PM.

  22. - Top - End - #172
    Bugbear in the Playground
     
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    Default Re: Eberron with Giant Robots: Sharn

    {OOC: I assume since I was threatening, that I get an AoO when the spider jumped. Spider started at 50 ft away. I advanced 40 ft during round 1. 10 ft reach = threatening.}

    Wrench
    Round 1 cont.
    Attack of Opportunity

    Wrench attacks with the flaming battleaxe, using both hands for greater damage, as the spider jumps towards Brute.

    Attack - (1d20+5)[14]
    Modifiers: 5 STR, -1 Size, +1 Enhancement
    Slashing Damage - (2d6+7)[11]
    Modifiers 5 STR x 1.5
    Fire Damage - (1d6)[3]

    Edit: Forgot to add +1 Enhancement to Slashing Damage modifier. Actual total should be 12.
    Last edited by Asmodeus; 2007-04-17 at 10:15 PM.
    The Tangled Web
    Our PbP games don't stop just because its Comic Day.

    A Guide to Making Tactical Maps

  23. - Top - End - #173
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    Lord Iames Osari's Avatar

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    Default Re: Eberron with Giant Robots: Sharn

    Casfal reloads his crossbow and takes a five foot step back, designating the spider for the purposes of Dodge.
    Last edited by Lord Iames Osari; 2007-04-17 at 10:19 PM.

  24. - Top - End - #174
    Ogre in the Playground
     
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    Default Re: Eberron with Giant Robots: Sharn

    [ooc]I meant Achille to move 20 feet, not 15; I forgot we had increased speed. Does that change anything? Also, did you take the results of Achilles jump toward the spider into account?[/ooc]
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  25. - Top - End - #175
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Eberron with Giant Robots: Sharn

    (Winged One: Go ahead and assume you can get within range, I guess. I might be stupid, but I can't really figure out what the jump was supposed to do?)
    "...so as it turned out, it was a really good thing I took those ranks in Craft: Leatherworking. And that's the story of how I became a blackguard."

  26. - Top - End - #176
    Ogre in the Playground
     
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    Default Re: Eberron with Giant Robots: Sharn

    [ooc]Just a regular long jump, taken as a swift action instead of as part of movement. So basicly it was to move him 24 feet towards the spider's position(his other movement made it count as having a running start.[/ooc]
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  27. - Top - End - #177
    Dwarf in the Playground
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    Default Re: Eberron with Giant Robots: Sharn

    Brute
    Cocky because of his immense strength, the warforged gets ready for a devastating attack. Focusing on his target, he lets forth a onslaught of a blow upon the creatures thick hide!
    ((Power Attack, -1 to hit))
    (1d20+4)[9]
    (1d10+9)[17]
    Last edited by Hoorex; 2007-04-19 at 06:44 PM.

  28. - Top - End - #178
    Ogre in the Playground
     
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    Default Re: Eberron with Giant Robots: Sharn

    [ooc]You can't Power Attack higher than your BAB, and we're level 1.[/ooc]
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  29. - Top - End - #179
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Eberron with Giant Robots: Sharn

    Wrench and Brute deliver punishing blows to the spider, sending up further sprays of ichor, but also revealing something disturbing- beneath the exoskeleton and organic tissue, the spider is full of what looks supsiciously like metallic rods.

    And instant later Ike's crossbow bolt impacts with the thing's body, and it explodes, sending pieces of shrapnel whizzing through the air like the birth of the universe. When the dust clears, pretty much everybody's Kothar is splattered with spider guts and so full of metal shards that they look like really messy porcupines.

    (Ike and Brute's Kothars each take two points of damage, Wrench's takes three, and everyone else's takes one.)
    "...so as it turned out, it was a really good thing I took those ranks in Craft: Leatherworking. And that's the story of how I became a blackguard."

  30. - Top - End - #180
    Bugbear in the Playground
     
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    Default Re: Eberron with Giant Robots: Sharn

    Wrench

    Knowledge Arcitecture and Engineering - (1d20+3)[6]

    Wrench thinks for a moment, pondering what exactly that artificial spider could have been, and where it might have come from, or what its purpose was here.
    The Tangled Web
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