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    Troll in the Playground
     
    DwarfBarbarianGuy

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    Feb 2008
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    Default Lords of Creation in the Playground (OOC Thread)

    Introduction:

    What's going here anyway?

    Lords of Creation in the Playground (LoCitP for short) is a message board game, in which we play the deities of a world with the ultimate goal of building a campaign setting and epic story telling using the same yet refined rules from the original LoCitP from 7 years ago which brought LoC to this forum.

    The administrator of this game Lady Tialait has planned a few events to help shape the world. By role playing the deities of the world known as 'The Playground' we hope that within 36 weeks the world will be rich enough in history and organic in flavor that a DM would be able to pick up this setting and use it for a campaign.

    This is the Out of Character thread and our home until we hit Page 50. Please do not post here unless you have been approved in our Recruitment Thread by our MODs.

    ADMIN/MOD LIST
    Lady Tialait: ADMIN and the Kind Loving Mother of LoC
    Draken: MOD and Grandfather Evil
    Shmee: MOD and the Grand Poo-Bah of Cool
    (More MODs may be added to the list at a later date.)

    The IC Thread.

    How does it work?

    Upon creation, each deity starts 15AP (Action Points) with which they can mold reality to set their influence upon the world. Every Thursday (6PM GMT) the deities witness the beginning of a new “Divine week” which starts with Rollover. Upon rollover, deities get their AP pool renewed, artifacts get charges etc.

    Applying your Deity
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    To create a new deity, you will need to decide a few things:

    A name by which mortals and gods alike will know you by. Please be serious with this. You can pick up as many names as you want, but this should be the name by which you are most commonly known as. An epithet is also required. Just like your name, this should be the epithet by which you are most commonly referred to as.

    •Every god starts off with three domains: A Legacy Domain, an Alignment Domain and your Primary Domain.

    -Your Legacy Domain indicates which of the three divine family your god claims as his/her heritage. You will be related to every other deity who shares the same Legacy Domain although these ties gives no formal allegiance save for a similar origin. This domain does not count towards your Domain total.

    1) Creation (Spawn of the Cosmic Mother)
    2) Destruction (Product of the Visionary)
    3) Elemental (Brood of the World)


    -Alignment Domain is an expression of your dominating alignment trait, choose the one that makes sense for the personality you have in mind. This domain does not count towards your Domains total.

    1) Balance
    2) Chaos
    3) Evil
    4) Good
    5) Law



    Your Primary Domain is the one which represents the core concept of your god. It is unique in the sense that no other god can start off with the same Primary Domain (although up to three gods can share the same Domain) You will have to pick a Primary Domain from the Available List. If you do not see a suitable Domain in the list you are encouraged to Homebrew a Domain, and pending MOD approval, it will be added to the list.


    A Portfolio is an element which is fundamentally linked to your Domains and expresses are a god's specialized interest with that Domain. While up to three gods can share the same Domain, their views and beliefs means that they are the gods of different aspects of the same Domains. Just like Ares and Athena were both gods of war, Ares was a god of slaughter, while Athena was a goddess of strategy.

    -Legacy and Alignment domains do not require Portfolios as they are part of the fabric of the deity.

    Holy/Unholy Symbol: Describe the Iconography of your deity as it is his or her personal seal and symbol used by your clerics and faithful. The design can be as intricate or as plain as you want.

    An Alignment: Pick an alignment off the D&D alignment chart which best represents your deity.

    Favored Weapon: Chose the personal favorite weapon type of your deity. It will also be the standard weapon type for all your god's clerics. You may chose an existing weapon in the DnD array of weapons, homebrew your own or even remain unarmed.

    Divine Rank: The DR measures your deity's power level, and you may choose your starting DR between 0-6. At DR 6 you are a Lesser god, but may not walk upon the Playground. To do so you can pick your starting DR to be from 0 (Hero god) and 1-5 (Demi-god)

    Paradigims: Every deity falls under one of four categories: Caster, Divinity, Striker and Warrior. Each category will give you certain advantages during Divine Combat. For further details, please refer to the Divine Combat section.

    -Name each Combat ability and give a short description of what kind of move this is. If you need assistance figuring this out, simply ask one of the MODs.


    Domains in the Available list are free for anyone to grab. Domains in the Claimed list are ones that deities have put some work toward claiming. Domains in the Taken list have been gained by a deity. Domains in the Contested list have been gained by two or more deities.

    In order to be approved you need a vote from at least two of the following: our Admin: Lady Tialait, the Kind Loving Mother of LoC, her MOD/pet monkey Shmee, the Grand Poo Bah of Cool and her other MOD from Parts Unknown Draken the Naysayer. If the game expands and more players join, then other MODs (note: whipping boys) may be selected and the required votes will be raised accordingly.

    When you have gotten the necessary approving, please head over to the OOC to introduce yourself as a player and your character. Before writing your first post, please discuss with the current players how you expect to have your god begotten. Do not immediately post in the IC thread without discussion. This is for both your benefit and that of the overall story.

    Application Format

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    Please use the following format for god entries in the recruitment and OOC thread:

    Name:
    Played by:
    Divine Rank
    Alignment:
    Holy/Unholy Symbol:
    Primary Domain (and Portfolio):
    Legacy Domain:
    Alignment Domain:
    Favored Weapon:
    Combat Rating:
    Paradigm & DCM
    Brief Description:



    Example of an Application:

    Name: The Dude, Doctor of Love
    Played by: Skreechy
    DR: 5 (Demi-god)
    Symbol: A bleeding heart being held between two hands
    Alignment: Chaotic Neutral
    Primary Domain (and Portfolio): Love (Lust)
    Legacy Domain: Creation
    Alignment Domain: Chaos
    Favored Weapon: Bow
    Combat Rating:15
    Paradigm & DCM: Striker
    {C} Broken Heart: The Dude knows that Love can be quite painful at times. He even has the scars to prove it!
    {D} Lover's Scorn: It’s not the first time the Dude's advances have been rejected. He's used to it, and is tougher because of it.

    Description: The Dude presents himself as rather ugly person. He is very fat, has a messy beard along with long hair. Even though as a god he could easily change his appearance, he rather remain ugly since he believes that love does not come from physical appearance. He often wears a bandanna on his head and a bright psychedelic colored shirt.

    Being the Love Doctor, the Dude has a very lovable personality. Easily humored and easy going, the Dude enjoys nothing more than spending time with mortals, mingling with the common rabble and teaching them things like how to properly reproduce and get along with each other. His goal is to create a world full of love and peace. At the same time, the Dude loves the mortals so much, that he will be often creating sub-races.




    The Wiki


    As the objective of this project is to allow a DM to pick up this world and use it for a campaign, then we need a place to store the lore of our world! Everyone is strongly encouraged to update your characters and creations on the Wiki, as not only will it serve to provide material for a campaign, but it will also be a means to fondly look back upon this project years into the future.
    (
    Link to the LoCitP Wiki right here.

    Da Rules

    You get a number of Action Points each "Divine Month" (One week in real time resetting at 6pm Greenwich Mean Time on Thursday. It's a month to the gods and a variable grip of years to mortals.)

    Caste DR AP/Week Total Domains Required to Raise Caste
    Hero-God 0 1 1
    Demigod 1-5 3 2
    Lesser God 6-10 5 4
    Intermediate God 11-15 7 6
    Greater God 16-20 10 8
    Over-God 21+ 10 -

    -An Overgod automatically vanishes from this world and can no longer interact or be interacted with. However, they are still capable of influencing the world through AP actions.

    -AP rolls over, to a maximum of 2 weeks’ worth of your rollovers depending on your caste. Any additional AP after that is lost.


    You can spend Action Points on any of the following activities:
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    1 Point Actions
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    •Teach Populace: Teach Populace is used for direct divine intervention regarding the teaching of a special knowledge, secret of major advancement. Otherwise it’s assumed that mortals are smart enough to figure out knowledge and advancement on their own. (Example: Prometheus giving fire to Humans.)

    •Nourishment: Directly intervenes over a population or area providing a beneficial effect. Can be as small as providing good weather for a particular farm, or as wide spread as curing all illnesses from the entire world. (Example: Raining mana in the desert) Can be countered by the Pestilence action.

    •Mold Land: Creates or alters a land feature on existing land. You could create mountains, forests, a swamp, or split off part of a continent. Not needed on a plane which is divinely morphic with respect to your deity. This cannot mold land where none exists. (See create Land)

    •Pestilence: Directly intervenes over a population or area by providing harmful effects. Can be as small as cursing a single person to a year of bad luck, or as widespread as causing a cataclysm. (Example: The Plagues of Egypt) Can be countered by the Nourishment action.

    •Create Subrace: Creates a subgroup of an existing race, with enough physical or cultural differences to merit a change in racial abilities. Knowledge known to the original race is also passed on to the subgroup, while nourishment and pestilences are not. Just like with any other races, you are encouraged to provide racial stats. (Example: Creating the Half-Elves from the Elves)

    •Join Pantheon: Allows you to join a pantheon pending the Pantheon's approval.

    •Create Manifest Zone: You may imbue an area to share a strong connection to another Plane. This allows one or more of the planar traits to bleed through into the Material Plane. Should the plane to which the Manifest Zone be locked after its creation, then the Manifest Zone will weaken and eventually dissolve until the plane is unlocked once more. (Example Sharn)

    •Create Concept:
    Creates a new idea that nobody has thought of before. You can create up to two closely-related base classes (For instance, Wizard and Sorcerer, Scout and Ranger, Psion and Wilder). Note that all concepts eventually spreads to other races/nations.


    2 Point Actions

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    •Create Populace: May create a single player race, up to three related monsters(For instance, Griffons, Hippogryphs, and Lammasu), a group of very closely related monsters (Chromatic Dragons, Elementals), or a whole category of "natural" animals (For instance, sea animals, domestic animals, birds) You are strongly encouraged to provide us with stats for any race or creature created.

    •Create Land: Forms new land where none existed before (for example in the void, in an empty plane of existence or in the middle of the ocean.) The size may range from an island to a continent, whose shape and features are decided upon creation. This is not necessary on a plane that is divinely morphic with respect to your deity.

    •Create Organization: Creates a country, religious sect, or other major organization. This action also provides you with a Prestige Class which is to be associated with the organization. You can use this action within an already existing organization to create a branch, with the respective Prestige Class. (As always you are encouraged to provide the class' stats)

    •Gain Portfolio Element:
    Gives new elements that a deity must have for a domain and helps to flavor your deity. It does not count as an action towards gaining a domain.

    •Open/Close Portal: Creates a massive schism in reality, connecting any two parts of existence through time and space thus allowing mass travel from one side to another. It can link any plane of existence (Except locked planes) or any two points on the Material Plane. You can also spend 2AP to shut down a portal. However this action can only be done one rollover after the Portal's creation. A Portal that is closed this way cannot be re-opened until another roll over passes (Example: Medvih opening the Dark Portal)

    •Aid an Ally: Allows you to come to the aid of another deity of the same Pantheon engaged in combat for a single round. Without this action, you can only add you {A} modifiers if you wish to help. For further details on how this works, please look at the Divine Combat Section.

    •Lock/Unlock Plane: You stop the entry or exit from a plane you control for any deities or mortals you choose. Locking a plane signals a diminishing influence upon the material plane, causing any portals linked to that planes to collapse, while Manifest Zones gradually weaken and disappear until the Plane is re-opened. Once a week a god may attempt to break upon the locked plane with a DR check (1d20+ your DR vs 1d20+ their DR) This can be only attempted once per week. A plane that is opened cannot be locked again until after the next roll over.

    •Create Pantheon: Forms an alliance of gods united under a similar banner for a common purpose. For more information regarding Pantheons please look at the "Pantheon Creation" section.


    3 Point Actions

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    •Initiate Divine Combat: Attacks another deity. Divine Combat is a titanic struggle between the involved deities, although it does not necessary have to be a violent one. The combat prowess is represented by the Combat Ratings (CR for short). Divine conflicts are always polarized into exactly two sides, (though allies can intervene) and such conflicts between such colossal forces tend to be catastrophic and portrayed by the mortals as an epic contest between two forces. Please refer to the Divine Combat Section for more information.

    •Beget God: You create a DR 1 deity under your control. For every 2 additional AP you spend, the new deity has +1 DR, up to a maximum of your DR-1. Creating a new deity for another player who is joining does not cost AP. A single player may not have more than 3 Deities, and each deity must be approved by the MODs.

    •Create Artifact: Creates a Battle Artifact or Utility Artifact. These are the weapons and tools of the deities. Battle Artifacts aid you in combat as discussed in the Divine Combat Section. (Example: Thor's Mjolnir) A Utility Artifact can provide you with a 1AP action charge per divine week (Teach Populace, Nourishment, Pestilence, Mold land, Create Subrace) upon creation you must specify which one of these actions the artifact can create. While the Utility Artifacts give you a free action per divine week the actions done through these artifacts do not count for Domains or DR. Upon creation a roll over must pass before the artifact gains a charge. (Example: Amaterasu's Paintbrush which gives a weekly Blessing)

    •Create Avatar: Creates a second body for your god that can walk upon the material plane. An Avatar on the Material Plane is ranked DR1, while outside the Material Plane it is ranked as -1 of your current DR.

    •Create Plane: Brings a new plane into being. The creating deity chooses the characteristics of that plane. Any deity who spends AP to create a plane is considered its owner until he gives ownership to another deity. Unless more than one deity shares the creation cost, there can only be one owner of a plane. If there are multiple owners, ownership cannot be transferred to a new deity unless all current owners agree. Please specify the Plane's traits using this following list.

    •Gain Domain: Adds a Domain from the Domain List (although Homebrewed Domains are encouraged if it is not on the list) . In order to qualify for a Domain you must have spent a 5 AP worth of actions relating to the desired domains and have purchased a related portfolio. Please see the list below for AP requirements and the amount of Domains required to climb up a Divine Cast. Also note that gaining a Domain requires approval from a referee (whether in the OOC or by PMs) you can use any of the spells on your domain lists as an at-will SLA.

    •Gain Extra Domain Slot: Adds a slot for an extra domain. By default, Demigods have a maximum of 4 domains, Lesser Deities 5, Intermediate Deities 6, and Greater Deities 8. Your Alignment and Legacy Domain does not count towards your total.

    •Raise Divine Rank: Once you have spent a certain amount of AP (2 for Hero-Gods, 3 for Demigods, 4 for Lesser Gods, 5 for Intermediate Gods, 7 for Greater Gods and 9 for Overgods), you are able to use this action which increases your divine rank. You must then perform the number of divine actions listed above before this ability becomes available again. This action does not count towards gaining a Domain or raising your DR.


    0 Point Actions

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    •Mark the Chosen: Singles out a Mortal as an important figure to your deity. While they do not have any special powers besides the standard abilities of their races, it does mark them above the common rabble as key figures or plot points. They are still susceptible to AP actions however, although you are encouraged to discuss how it shall be handled.



    How Pantheons Function:
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    A Pantheon will generate a bonus AP called Pantheon AP (PAP for short). Each member of the Pantheon receives 1 PAP per rollover to be used to further the goals described in the Pantheon’s Dogma. PAP does not stack upon Rollover.

    A Minimum of 3 deities are required for a Pantheon to remain functional. Any Pantheon with less than the required amount ceases to produce PAP after the first Rollover. On the 2nd Rollover, the Pantheon will then cease to exist.

    Every Pantheon has a set of rules, known as the Pantheon Dogma, by which the members must abide by. Whenever a deity spends the AP required to join the Pantheon, he must add to the existing Dogma, by specifying under which circumstances the PAP can be used, pending the Pantheon’s approval.

    Pantheon AP can only be spend to further the Pantheon’s goals, as described in the Pantheon’s Dogma. PAP spend does not count towards raising one’s DR or acquiring a Domain and cannot be combined with normal AP.

    Although the Pantheon’s Creator holds no special power over the Pantheon’s member, he does get to decide the process for accepting new members (or rejecting them) or banishing those who violate the Pantheon’s Dogma.


    Divine Combat:

    Divine Combat is a contest between the power levels of the involved Deities. Their combat prowess is represented by Combat Ratings, or CR. Divine Combat always represents the full power of two opposing sides. Though divine combat can involve many deities, there will never be more than two sides in any given conflict.

    How does it work?


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    The Basics

    The first side, the Aggressors, is made up of the deity who spends the points to start combat and his Allies while the Defenders' side is the deity attacked and his Allies. Allies are not directly involved in combat but use their powers to boost their chosen side's CR.

    Combat Rating: A deity's Combat Rating is: Divine Rank + (Number of Battle Artifacts owned*.5) + Paradigm bonus. A deity may further modify his CR by using this Divine Combat Abilities and Divine Combat Modifiers. The influence of allies further modifies CR during combat. Final CR comes: Base Combat Rating + Divine Combat Abilities + Divine Combat Modifiers + Allies Bonus

    During combat, you may not spend AP on an action which would alter your CR in any way (Raising DR & creating Combat Artifacts)


    Aid and Allies

    When two deities fight, other deities may come to their aid. Other deities may spend 2 AP to join the battle to add a bonus to one side's CR. That bonus is calculated thus: (DR*.5) + {H} + {A}
    If the aiding deity does not wish to spend AP to join they may do so only adding {A} modifiers.


    Resolving Divine Combat

    Divine Combat lasts 3 rounds. At the beginning of each round, both combatants determine their CR for that round and add that to a roll of 2d6, whoever has the highest final result wins the round. The first deity to win 2 rounds is declared the victor and may chose to inflict a Divine Injury on the loser.

    At the end of each round of combat each of the Primary combatants must use a 1 AP action which is enacted. This may be a Mold Land, or Pestilence showing the collateral damage of two deities clashing. This 1 AP action does not cost AP and does not count for purposes of Domains or Divine Rank gaining.

    Divine Injury
    Winning a Divine Combat allows the winner to inflict one of the following upon the vanquished:

    1)The winner may Contest one of the loser's Domains. (Primary, Alignment and Legacy domains cannot be contested.)
    2)If the combatants had a Contested Domain, the winner can officially claim the domain as his own. The loser no longer has the Domain. If the loss of a Domain results in a deity not meeting the Domain requirements for the Caste, then his DR automatically drops to the highest DR level of the previous Caste and all combat bonuses are calculated with the new DR.
    3)Some other penalty that both parties can agree upon, such as a role-playing requirement which must be followed, e.g., never directly attempt to influence the winner's followers in a certain region, support the winner as an Ally in future combats, give up being patron deity of a specific city.

    Divine Combat Abilities

    Divine Combat Abilities are granted according to the deities’ paradigm. Each deity fits into one of four combat paradigms: Warrior, Striker, Caster, or Divinity. Each paradigm grants a different DCA that can be implemented in combat. As well as adding an amount to your CR.

    Paradigms:

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    Warriors
    Deities of the Warrior paradigm are relentless combatants. They gain a bonus to their CR equal to half of their Divine Rank at all times.
    Warriors gain an additional Divine Combat Modifier for every three Divine Ranks.

    Strikers
    Deities of the Striker paradigm know that the first hit is what counts. The deity gains a bonus to its CR on the first round of any divine combat that it initiates equal to one and a half times its Divine Rank.
    Strikers gain an additional Divine Combat Modifier for every two Divine Ranks, but it must be a {C} or {O} ability.

    Casters
    Deities of the Caster paradigm employ limited but catastrophic power in combat. The deity has a Spell Pool with a value equal to thrice his Divine Rank, on each turn of divine combat, the deity may spend any number of points from that pool to increase their combat rating by the same amount. Spent spell points are replenished upon rollover.
    Casters gain an additional Divine Combat Modifier every 4 Divine Ranks.

    Divinities
    Deities of the Divinity paradigm use the light of their Sparks as a nearly impenetrable shield against aggression. The deity gains a bonus to its CR equal to his divine rank on any two rounds of divine combat, as long as it did not initiate that combat.
    Divinities gain an additional Divine Combat Modifier for every two Divine Ranks, but it must be a {D] or {A} ability.


    Divine Combat Modifiers

    These are unique abilities that each deity possesses that can be used in combat to further modify their CR. Divine Combat Modifiers or DCM are not linked to the deities paradigm in the same way as DCA, but represent the deities essence. All DCM fall into one of five categories: Hatred {H}, Combat {C}, Offensive {O}, Defensive {D}, or Aid {A}.

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    A deity gains one DCM per caste, getting the first when reaching DemiGod.

    Hatred {H}
    The deity hates something so vehemently that his wrath towards it gives him increased prowess in battle against anyone who supports it. When fighting against the target of the Hatred, the deity gains +2 to his Combat Modifier. A specific Domain, Paradigm, Deity or Pantheon can be the target of a Hatred. Hatred modifiers are always active against another deity who has an attribute supporting that Hatred. It is possible to take the same Hatred multiple times.

    Combat {C}
    Combat Powers represent a deity's raw skill in combat or a special fighting technique known by the deity. Combat modifiers grant a +1 CR in all 3 rounds of battle.

    Offensive {O}
    Offensive Powers are special attacks known by a deity that give them a significant bonus in combat for one round. Offensive modifiers grant +2 CR for one round and can only be used when the deity is on the Aggressor side.

    Defensive
    {D}
    Defensive Powers are based on a defensive implementation of a domain the deity possesses, representing the deity using his divine influence to defend himself. Defensive modifiers grant +2 CR for one round and can only be used when the deity is on the Defending side.

    Assist {A}
    Assist Powers represent the power of a deity to support his allies in combat. When assisting another deity in combat, these powers add +1 to the side’s Combat Rating for all rounds of combat. Unlike the Aid Action, this ability can also be used to assist deities who are not part of your Pantheon.



    The Rules of Conduct
    How to behave IC and OOC

    The Objective of Lords of Creation is to allow the players to create a living breathing and workable world for a playable campaign, but at the same time, create an interesting, original and flowing story. In order to do that, it is important to understand that this is not a 'God Campaign' but a 'World Building Project'. If your objective is to create a god simply to show off how great you are at other people's expense, then this is not the game for you.

    The following guideline is being placed so that the players may be able to focus on world building in harmony, and with respect to each other both in and out of character. Please understand that in the 7 Years since LoCitP was brought to these forums, many LoCs have struggled, got de-railed and then died off because players and MODs did not follow/understand these guidelines. It’s our aim to try to avoid the mistakes of the past by making this project as enjoyable as possible.

    The Guidelines


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    1) Gods are not omnipotent.

    Yes, perhaps we are role playing deities, but for the sake of the story, we are going with the notion that gods cannot know everything, and cannot be everywhere at the same time. In the end, it will become almost impossible to do anything without having another god finding out. A deity may get their “Domain Senses Tingling” when someone trespasses against that certain domain, and even then, please do not go around claiming to know everything.

    2) Avoid Godmodding.

    Lets try to avoid that as much as possible shall we? Here is a guide on how not to do it.

    In this type of setting it is difficult to completely avoid Godmodding, and sometimes it’s done accidentally, but it’s important to keep it down to a minimum.

    3) Fights/Combat/Plot Devices.


    Try to avoid just jumping in each time any of these happens, or at the very least, consider asking to join before jumping in. If each time anything happens, 6 deities just jump in, then not only will it end up a veritable cluster****, but people will become annoyed as doing anything will end up being impossible.
    If you feel that you have nothing to do, try to create your own plot points. After all, we have an entire world to fill.

    4) Consider your fellow player.

    You are not the only person trying to establish a certain feel to their character. It doesn't hurt to play along with what your opponent may be up to, rather than just shrug it off or simply countering it, and many times will lead to an interesting situation. If you start shrugging off your fellow players, do not be surprised if they do the same to you, which will make the story-telling process rather lame.

    5) Do not ignore other people's post.


    There is nothing ruder than having someone take time to create an IC post, only to have the post completely ignored. If your character has a reason to ignore the post, then declare it IC "Fred Flintstone ignores Mickey Mouse because he has bad breath". It is much more acceptable than not responding at all and keeping your fellow player waiting.

    6) Respect your fellow player.

    Everyone is different, we all have different mentality, different writing styles, different... just about anything. We want to promote harmony in the OOC, so if a player does something wrong, or is out of line, leave it to the MODs to take care of it. Do not go to the OOC and start brow beating a player simply because they did something you don't like. Brow beating will not be tolerated.

    7) Respect the MODs

    A MOD's job is not easy and is often quite thankless. A MOD's character and creations should never be gifted with 'special treatment' because of their status, but instead be considered as one of the many gods of the Playground.

    The MOD's responsibilities are:
    a) Keep the OOC nice and harmonious
    b) Make changes to rules were its deemed necessary
    c) Accept new players
    d) Answer any questions about the rules
    e) Make sure the IC rules are followed
    f) Point out any cheating/mistakes done with AP expenditure
    g) Move the general plot along (If one is provided)

    8) Avoid complaining/arguing in the OOC

    If you have an issue with someone or something, do not go to the OOC with the intent to make a big issue out of it. Constant complaining and arguing makes the atmosphere oppressive, makes things less fun and are generally unpleasant. So if you do have a complaint either attempt to PM the offending party or try to work things out by asking a MOD to mediate on the issue. If you have a problem with a MOD or have a reason to mistrust them, simply send the message to our ADMIN (the MODs fear her whip.)

    9) The Rule of Cool

    When you create something, or instigate a plot device, ask yourself first "Would I enjoy having a character in this setting with what I'm about to create or do?" As deities any action we do upon the world is the stuff of which legends are made and will be sung by the bards and exalted (or deplored) by the clergy. Moments of Epic are encouraged, and while occasional silliness can lead to great and hilarious moments, too much silliness will end up undermining the purpose of this project.

    10) The ADMIN’s Word is Final:

    If you don’t like it, feel free to take it to a higher authority… except you can’t… it stops with her.


    How to post
    It is important for everyone to be as clear as possible when making IC posts in order to avoid confusion between players. There are many ways to do that:

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    •At the beginning of each post, open each "scene" of your post with the name of the character (or characters), and location. For example:
    Zeus, Horus & Thor: Gates of Valhalla

    •When doing a Divine Action, please post your AP Expenditure like this:
    (AP 5 = 4-1: Nourish the Elves, Increase their birthrate)

    It allows for better book keeping as well as making the MOD’s life easier. When doing multiple Actions, post them as follows:
    (AP 6= 9-3, Create Avatar
    AP 3= 6-3, Create Plane, The Plane of Fire
    AP 2 = 3-1, Mold Terrain, Create Volcanoes)


    •Players are encouraged when making a post, to be as descriptive as possible. Players who tend to describe their characters, mortals, cities etc., are more likely to be interacted in a positive fashion by other players. If you are leaving the other players to guess things about your character or mortals, then do not be surprised if they interpret things differently from what you had originally intended.

    •Pick a color for your character’s speech text. That way it will be easier for people to understand who is talking and when.

    •When gaining a Domain, write a list of the actions done towards gaining the said domain.

    •When raising DR, write the list of AP spent, most preferably in chronological order.


    ALTS

    Each player, besides their main character, is also allowed to create up to two alt characters. This character may or may not be related to your main that is up to the player. It is required from a player who wishes to create an Alt, to send to the MODs a request for an Alt using the Character Application Format given above and place it in the recruitment thread. It is not guaranteed that the MODs will accept though, depending on the time and circumstances, the respond may be a negative one.

    Few Reminders

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    •Gods can only be where their main bodies and their avatars are. So your character cannot be in a dozen places at the same time.

    •Any Lesser Deity or deity of a higher caste cannot physically walk upon the Playground. They are instantly rejected by the laws of the universe and punted into the Void. Only Heroes, Demi-gods and Avatars may physically access the Playground.

    •AP and Artifacts cannot be shared.

    Any player who goes inactive without prior warning for 3 rollovers will have their character considered as a deceased deity. Such deities no longer count as members of a pantheon and no longer generate AP. Any of that character's creation will then be declared as 'open' for grabs by the MODs for anyone who is interested in them (as long as the proper AP is spent on it) although please note that no single god can claim monopoly on them.

    •You are strongly encouraged to provide stats for any races/classes/monsters/cities etc. These stats must be placed in the Wiki. If you don't know how, or can't provide the stats, do not hesitate to ask for assistance in the OOC. You will find lots of people willing to help you.


    Acknowledgment

    Lords of Creation in the Playground was a project that was originally brought to the GitP forums back in 2008. Since then it has spawned countless sequels and spin offs. It’s been a wild and crazy ride with ups and downs, and as all LoCs have spawned from Lords of Creation in the Playground, let’s give credit where credit is due. We may have had our differences... some of you may not even be on these boards anymore... but here’s to you… you crazy bastards that began all this:

    AlchemyPrime: Our Founding Father and Superhero of LoC
    Draken: Grandfather Evil and Naysayer
    Innis Cabal: The Great Unifier and the Last Word
    Lady Tialait: Loving Mother and Bearer of Whips
    MooseFisher: Ambassador and Champion of Civility
    Nefarion Xid: Combat Master and the Word Beyond
    Rizban: Grand Architect and Loremaster
    Shmee: Latecomer and Grand Poo-Bah of Cool
    Tsuuga: Rules Master and Critic
    Last edited by Shmee; 2015-02-10 at 07:59 AM.
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    DwarfBarbarianGuy

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Domain List
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    Domain Primary Secondary Tertiary
    Air Passaer - -
    Animal - - -
    Artifice - The Visionary -
    Charm - - -
    City - - -
    Cold - - -
    Competition - - -
    Courage - - -
    Craft - - -
    Darkness Aoir'yian Kyre -
    Death Kyre Kyre -
    Deathless - - -
    Decay - - -
    Destiny Helfarth - -
    Domination - - -
    Dragon The Cosmic Mother - -
    Dream Mezzethera - -
    Dwarf - - -
    Earth - - Zalsaram
    Elf - - -
    Envy - - -
    Exorcism - - -
    Family - The Cosmic Mother -
    Fey - Mianmi -
    Fire - Zalsaram Ignus
    Force Zalsaram - -
    Glory Israken - -
    Gluttony - - -
    Gnome - - -
    Greed Zahav Zalal - -
    Halfling - - -
    Hatred - - -
    Healing - - -
    Hunger - - -
    Illusion - - -
    Inquisition - - -
    Knowledge Neiag - -
    Liberation - - -
    Life Yggdrasil Mianmi -
    Luck - - -
    Lust - - -
    Madness Yhrzallus - -
    Magic - - -
    Metal - - -
    Mind - - -
    Moon - Yhrzallus -
    Music Mianmi - -
    Mysticism - - -
    Nature - Pernieth -
    Necromancy Clora - -
    Nobility - - -
    Ocean - - -
    Orc - - -
    Pact - - -
    Passion - - -
    Pestilence - - -
    Planning - - -
    Plant Pernieth - -
    Portal - - -
    Pride - - -
    Protection - The Cosmic Mother -
    Psionic - Eucle -
    Purification - - -
    Renewal - - -
    Retribution Kethneciel - -
    Rune - Ignus -
    Sky - - -
    Slime - - -
    Sloth - - -
    Spider - Neiag -
    Storm - - -
    Strength - - -
    Suffering Hagatha Paesaer -
    Summoner - - -
    Sun - The Cosmic Mother -
    Time The Visionary - -
    Trade - - -
    Travel - - -
    Trickery Genzo - -
    Tyranny - - -
    Undeath - - -
    War - - -
    Water - Yggdrasil -
    Wealth Eucle - -
    Weather - - -
    Winter - - -


    Map

    (Map will go here)
    Last edited by Shmee; 2015-03-13 at 02:07 AM.
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    DwarfBarbarianGuy

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    The Story Thus Far

    Every week a summary of the events shall be added.

    Verse I: Genesis
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    The Creator, that being of total chaos, did what it did. It swam through the Void and Created. In its loneliness the Creator formed a companion. This was the Playground. Thus Zalsar, First of the Three was willed into existence and the Creator saw that it finally had the companionship it had desired. Yet in a moment of carelessness, the Creator separated the elements which was Zalsar, driving the god insane. Zalsar is Zalsaram.

    In a fit of unbridled rage, Zalsaram raised its sting against the Creator who in an act of desperation called out for help. The cry for aid erupted as the Cosmic Mother, Second of the Three flew through the Void as she attempted to pluck the Creator away from Zalsaram. However her attempt to rescue the Creator cost the Cosmic Mother her left eye, as Zalsaram tore it off, the eye itself being the Sun of Winter: Phos.

    The Creator, seeing that the Cosmic Mother could not best Zalsaram willed for a better future. This will was formed as the Visionary, Third of the Three. The Visionary sensing a future in which Zalsaram was not a part of, attacked the World with intent to destroy it. As the Visionary struck the first blow against Zalsaram, the Cosmic Mother sensing an opening lent her power to the Visionary as the Second and the Third unleashed the full extent of their powers against the First.

    The Creator, seeing the destruction caused by the Three, extended his protection over the Playground, and exhausting his powers vanished.

    So it was that the First was defeated yet not killed, for Zalsaram lives and Zalsaram rages. The Second mourned her failure to save the Creator and in her grief created her First Born Bahamut while sacrificing her Right Eye to create the Sun of Summer: Oussia. The Third began its plans to finish what it had started.

    Thus the Three retreated. Zalsaram raged, the Cosmic Mother slumbered and the Visionary planned.


    Verse II: Dawn of the Playground
    Spoiler
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    Thus did Winter usher the First Divine Month. Bahamut and the Dragons were charged to guard and act as guide to the mortal races on the Playground from the land of Demiourgia which was given to them by the Cosmic Mother.

    And then the Explosion of Divinity occurred. Zalsaram's fragments, the Shepard created the world's animals while Mezzethera formed the Playgound's Oceans and began to feed upon the dreams of the Playground's creatures. And so the Demons sleep beneath the oceans, in their palaces of dread. The Product of the Visionary, Pernieth formed the First Tree as his seat. On Demiourgia, the Spawns of the Cosmic Mother, Ikino, Israken and Tiamat hatched from the same egg, while Neiag was formed as a result of their hatching. The Dragons claimed the Challenge Mountains as their seat while forming an alliance of kinship.

    Kyre crawled out of Zalsaram's Belly and brought Death onto the Playground and claimed all souls as his. He blotted out Phos' light ushering the Long Night. A night which lasted a full year and may had lasted longer had Ikino not offered Kyre a Dragon's egg as an offering. Touching the egg, Kyre killed the creature within, but feeling remorse brought it back to life as Deimos, the First Hero.

    The Explosion of Divnity came hand in hand with the Expansion of the Mortal Races. In the Void, Mianmi sang her song of creation she formed the Satyrs, Girrons, and Celue, while Iskaren created the Craast, hailing from Craast Dominus. Kyre formed the Keepers, tenders of the dark and guardians of the dead. Ignus, fragment of Zalsamar, struck the world with her hammer and formed the Burning Lands, which she gave as heritage to the Fire Genasi and began to lay the foundation of their civilization. Ikino formed the Dwarfs in the Challenge Mountain, giving authority to the Dwarf King, Sutur. The Shepard formed Humans before fading from the world. Deep in the Oceans, Mezzethera gave mortals dreams of war, greed and strife.

    Mond was the last of the gods birthed during the Explosion of Divinity.

    Zalsaram would lash against his binds when ever too many divinities would gather. The Visonary began its plans of the future by creating Mother Matron Elev Nosh, Dred Olg and the Nightmare Engines. All the while the Cosmic Mother still slumbered in the Void.


    Verse III: The Mortals Expand
    Spoiler
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    The gods watched over their creations which are known as mortals. The earliest mortal races continued to expand their civilizations under the tutelage of the gods or of their agents while new creatures and races began appearing all over the playground. While Helfarch began teaching the Humans, Ikino gave knowledge to the Dwarfs and the Kobolds. The Dragons as well, began teaching mortals how to harness the magical powers of Dragonkind.

    Israken placed the Orcs, Goblins and Hobgoblins who would be known as Goblinoids on Demiourgia, while creating Chimeras, Manitcors and Owlbears as a source of challenge. In the World Tree, Deimos placed the Elves to aid Pernieth's Dryads to watch over nature. However Hagatha, goddess of Suffering began persecuting the order of nature by twisting the Dark Grove, connecting the World Tree to Demiourgia, while creating Swamp life, Trouble Dreamers, Weirdroots and Spriggins, putting her on a collision course with Cassandra, Pernieth's voice made manifest.

    In the Burning lands, Ignus created the entrance to the Temple of Ignus and formed the Phoenixes. Eucle, god of Wealth formed the Vault of Plenty in his stomach while introducing currency to the Playground and taking a tribe of Humans, formed the Syndicate. Yggdrasil, goddess of Life expanded the limits of the Playground and formed the Underplayground on Zalsaram's underside.

    The end of this age was marked by Kyre, the god of Death ascending the Playground.



    Verse IV:

    Spoiler
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    The age started with Cassandra confronting Hagatha in the Dark Groove, as Hagatha continues to make a mockery out of nature. Upon Demiourgia, a new race is born as the Halflings, following Mianmi's songs travel across the lands, but they are not the only ones, as the Vagrants comprising largely of outcasts and refugees of various misfortunes, also begin their migration, while Passaer formed the Voice to act as its name implies, his voice upon the Playground. At the same time Mianmi forms the Unicorns, Centaurs and Minotaurs.

    Upon Neutral Ground, Eucle forms the Wealth Demons, Quori and the Dream Trees, while at the same time, unlocking the minds of his faithful and teaching them the ability to wield psionic powers while Helfarch gives nightmares to the Demons, these nightmares wounding the Demons when ever they wound a mortal, attracting the attention of Zalsaram's herald, the Primal Duchess. Yet Zalsaram was not the only Elder acting, for the Visionary still sought out the most powerful mortals for his Nightmare Engines.

    Meanwhile, Genzo took a tribe of Goblins known as the Aram under his wing and began turning them into fire worshiping and party loving creatures. Tiamat and the Chromatic Dragons, seeing the Chromatic Dragon's actions with their mortals, decided to follow suit and begin their domination of the Orcish clans, using nothing short than brutal conquest. The Haflings wandering across Demiourgia met with the Metallic Dragons. From the World Web, Neiag creates his own Avatar, Emperor Venom to lead the Yuan-Ti, Naga and Lizardmen upon the Burning Lands and Yggdrasil remains busy as she continues to fill the Underplayground with all sorts of animals.


    Verse V:
    Spoiler
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    This age is heralded by the founding of the Venom Empire upon the Burning Lands. Tiamat paid Kyre a visit in his hold in Eberus, and offered the Shadow Dragons as protectors of the afterlife, in return Kyre eased the Shadow Dragon's passage to the Playground by ushering the Long Night once more. Kethneciel, god of Justice is born and begins to appoint judges across the Playground while making Oussia his seat of power. In the Dark Groove, Hagatha continues her mockery of nature as she kidnaps a group of Halflings and deforms them into the Bogwarts, although they are still considered the nicest creatures one can meet within the Dark Groove. Eucle ties his body as a giant energy source at the center of Neutral Ground.

    The sanctity of death as appointed by Kyre is assaulted twice, once when Yggdrasil creates reincarnation and then when Neiag creates Clora, the goddess of Undeath who wastes no time in creating zombies, skeletons and Liches, while she begins to teach the mortals the secret to immortality. The ents are also created.

    The age closes with the Vagrants arriving in the Underplayground.
    Last edited by Shmee; 2015-03-13 at 10:32 AM.
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Name: The Visionary
    Played By: Lady Tialait
    DR: DR6 (Lesser)
    Alignment: Lawful Neutral
    Holy/Unholy Symbol: A set of interlocking gears
    Legacy Domain: Destruction
    Alignment Domain: Law
    Primary Domain: Time
    Portfolio: Future
    Favored Weapon: Laser Gun
    Combat Rating and Paradigm:6 Caster
    Spell Pool: 18
    {O} March of Progress: The Visionary is the lord of the future, and one cannot stand before progress. Endless and relentless.
    {H} (Elemental Domain) Malice Toward the Past: Creatures of the primordial past have no place in the future, they must be destroyed.
    {D} Inevitability: The vision will come to pass, there is no resisting it. Your attacks are futile, your ideas are flawed. Your attack will fail.
    {C} Gears of War: The mechanism of combat is a simple calculation, and machinery can be lubricated to maximize success.

    Brief Description: The Visionary is the father of the future, what he sees as right and true is the only future that matters. All other ideas are pointless and wrong. The Visionary sees himself as the shepherd of creation, and it's true ruler. The future is not now, and this makes the Visionary infinitely patient. The Visionary will remind those who make him wait too long, that the void is spherical and given enough movement even the infinite will fold back upon itself getting one back where one started.

    The Visionary appears as a massive metallic city floating in the void, echos of his voice can be heard to those he wishes to speak to.
    Last edited by Lady Tialait; 2015-01-28 at 06:52 PM.


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Name: The Cosmic Mother
    Played by: Shmee
    Divine Rank and Paradigim: DR6 (Lesser) Divinity
    Alignment: Chaotic Neutral
    Holy/Unholy Symbol: The Draconic Constellation.
    Legacy Domain: Creation
    Alignment Domain: Chaos
    Primary Domain: Dragon
    Portfolio: Dragonkin
    Favored Weapon: Breath Weapon
    Paradigm: Divinity
    Combat Rating: 6
    {A} Breath of Creation: Dragons are feared for their Breath Weapons. None is as powerful as the Cosmic Mother's Breath Weapon which is in the form of a White Hole.
    {A} Wyrm Mother's Roar: A terrifying roar is heard throughout creation. Beware the anger of the First of Dragons.
    {A} Celestial Judgment: The favored of the Cosmic Mother can always turn to the stars in their time of need.
    {D} Aegis of the Constellations: The Constellations are myths and legends of bygone eras placed in the heavens. In turn they will respond to their creator.
    {D} Cosmic size: Due to the immense size and the nature of the Cosmic Mother, striking at her may prove a difficult task.

    Brief Description: When the Original Creator muttered a hasty plea for a mother to come in its hour of need, so was born the entity known as the Cosmic Mother. Made of the very essence of creation itself the Cosmic Mother is in fact an interstellar cloud of stars and gasses given shape in the form of what would be the first of the Dragons.

    However, as the Cosmic Mother was hastily begotten by the Original Creator Creator, the Cosmic Mother is unable to fully control her powers. Her natural urge is constantly create, and thus requires all of her willpower to put her urges under control, least her powers run wild. Yet due to to level of concentration required, it is not uncommon for the Cosmic Mother to unleash her powers should her concentration lapse even momentarily.

    Because she does not wish to overwhelm creation, and due to her sheer size which means that she could easily swallow the Playground itself, the Cosmic Mother has retreated into the deep void. Yet because of her immense size, she can be seen from the Playground by astronomers who often study the goddess' behavior. Therefore, the Cosmic Mother is a reclusive goddess, preferring to find other ways to subtly influence the mortals.

    Spoiler: The Cosmic Mother
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    Last edited by Shmee; 2015-01-27 at 08:33 PM.
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Name: Zalsaram
    Titles: The World
    Played by: Draken
    Divine Rank and Paradigim: DR 8 (Lesser) Divinity
    Alignment: Neutral Evil
    Holy/Unholy Symbol: A stingray carved in gemstone.
    Legacy Domain: Elements
    Alignment Domain: Evil
    Primary Domain: Force
    Secondary Domains: Earth, Fire
    Portfolios: Gravity, Calamity, Fury
    Favored Weapon: Tail
    Combat Rating: 14 [8 DR + 4 paradigm bonus +2 Combat Modifiers]
    Combat paradigm: Warrior
    {H} (Destruction domain) The World's Ruinous Power: The World will broker no defiance of his edicts. The land heaves at Zalsaram's behest and the brittle towers of the Visionary and his progeny can but crumble beneath the rise of his mountains.
    {H} (Creation domain)The World's Ravenous Pull: Cosmic dust is but what Worlds are made of. Zalsaram's gravity will inevitably devour the Cosmic Mother.
    {C} The World's All-Searing Glare: Nothing survives the attentions of the World.
    {C} The World Bleeds Fury: The World's blood is poison and fire. His wounds are lethal to all but itself.

    Brief Description: Once there was Zalsar, who was the World, a vast creature that accompanied the First Creator in its travels, kind and pacate, an eel of some sort adrift the void of space. Few are left who know how such a thing could come to pass, but Zalsar died, and its corpse came to be the nightmare Zalsaram, the World nonetheless, but a harsh and brutal one as its predecessor had never been. The First Creator was terrified of Zalsaram and begged for help, bringing forth other gods to help it. Thus was the World bound in chains as vast as itself, its cavernous maw hidden beneath the substrata of the void, its barbed tail shackled to that same deep nether, its viridian glare dazzled by the light of a sun.

    Zalsaram appears as a vast stingray in the void of space. If it could it would wander free, but it cannot. Its surface is battered by calamity and disaster. Zalsaram is the world, and nothing can change that.
    Last edited by Draken; 2015-02-14 at 12:10 PM.
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    DwarfBarbarianGuy

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    First Divine Combat is go!
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    And now the second Divine Combat, and first Aid, man today is full of firsts for this game.


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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    DwarfBarbarianGuy

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Quote Originally Posted by Lady Tialait View Post
    And now the second Divine Combat, and first Aid, man today is full of firsts for this game.
    You mean like this?

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    Wow Tia... your battle with Draken really was a close one. It easily could have gone either way.
    Last edited by Shmee; 2015-01-28 at 08:12 PM.
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Spoiler: The Shepherd
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    The Shepherd
    Keeper of the Flock, played by bryn0528
    Divine Rank 6
    True Neutral
    Legacy Domain: Elements (Brood of the World)
    Alignment Domain: Balance
    Primary Domain: Animal (Cycle of Life)
    Holy Symbol: Shepherd's Crook, sometimes an animal skull
    Favored Weapon: a staff or cudgel
    Combat Rating: 6 (DR6 + 0 Combat DCM) [+2 any one round, whether the initiator or the defender]
    Paradigm: Caster (Spell Pool: 18)
    {H} (Striker Paradigm) He Who Stones the Wolf, to defend the flock from the hunger of those who hunt from shadow.
    {O} He Who Culls the Herd, with a long, sharp knife carved from the bones of the honored dead.
    {D} He Who Breaks Chains, to protect the weak from the harm of those who stand upon the backs of men.
    {A} He Who Offers a Branch of Olive, to those who deserve not to die on this day so that they might strike the tyrannical.
    Description: The image of the Shepherd is mysterious and ill-defined. His worship is that of the cult, and the stories of his appearance vary from people to people. Some say he wears a crown of antlers or branches upon his brow, and sometimes he wears the skull of an animal as a mask. For those of the flock to have glimpsed upon his visage, some common truths hold; the Shpeherd is a man of explicit age with skin more twisted and gnarled than the bark of any tree. He is cloaked in a long, draping robe, but sometimes it is dull purple and other times it is little more than rags; a handful even claim to have seen it stained with sacrificial blood. His feet and hands are always bare, but usually wreathed with heavy bracelets of wood, bone, teeth, and fur. Sometimes he wears a similar necklace, which can be adorned with pottery shards which runic bear inscriptions. His finger and toenails are often long, dirty, or otherwise clawlike. He carries a signature staff, which is sometimes more of a branch, and capable of being made from numerous kinds of wood.

    The Shepherd is a primordial nature deity which balances life and death. In his belief, all things die to feed the young. The Shepherd also follows a philosophy of "waste not, want not" and will serve as the patron of the world's scavengers. Most of his functions have a dual nature; in one aspect he is a god of the wilderness, but at the same time a figurehead of animal husbandry (man excising control over nature). Even his worship is divided into jovial rites of fertility to the somber processions of ritualized sacrifice.[/QUOTE]


    Glad that process was quick and relatively painless.

    I was thinking the Shepherd could start off as essentially divine primordial soup, but I'm willing to take better suggestions. Ultimately, I trust Draken as bad of an idea that might be.

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    DwarfBarbarianGuy

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Going to roll to see which of the 2 suns will effect the Playground first: Odd: Phos. Even: Oussia

    (1d20)[9]
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    He will probably have to crawl out from Zalsaram's innards once Shmee or Tia posts something so I don't have to doublepost, at which point I will make. Well, Zalsaram's innards, as a plane.
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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Is our ocean going to be a massive loogie?


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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    DwarfBarbarianGuy

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Quote Originally Posted by Draken View Post
    He will probably have to crawl out from Zalsaram's innards once Shmee or Tia posts something so I don't have to doublepost, at which point I will make. Well, Zalsaram's innards, as a plane.
    I'm one step ahead of you. You may post away!

    Basically from now on, the Playground will have one week of Winter, and one week of Summer. Mortals better be prepared.
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    There. Shepherd and Mezzethera can now crawl/flood out of Zalsaram's insides.
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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Oh yeah... I forgot. I'll provide the stats for the Dragons tomorrow. I guess I'll gather all the information I need and place it here until we set up the Wiki.
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Quote Originally Posted by Lady Tialait View Post
    Is our ocean going to be a massive loogie?
    No - but it will be a massive bitch

    And Mezzethera will be flooding out of Zalsaram's insides . . . tomorrow. I will also come up with stats for Demons /etc. I do plan on having the original three demon nobles become demi-gods, but that will come later, in the mean time my only question is: do i have to establish concept of dreams and sleep or does the whole idea of people dreaming within me just a fact of my deity? I prefer the later of course, but up to the mods.

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    Name: Mezzethera, The Sleeping Ocean
    Played by: Mystic1110
    Divine Rank : 5
    Alignment: Chaotic Neutral
    Legacy Domain: Elements
    Alignment Domain: Chaos
    Primary Domain: Dream
    (Portfolio): Nightmare
    Holy Symbol: A closed eye painted with a variety of different colors.
    Favored Weapon: Drowing
    Paradigm: Caster
    Spell Pool: 15
    DCM:

    {D} Currents of Sleep: To attack Mezzetherra is to wade in her waters, to wade against her currents, to feel the pull of constant slumber calling.
    {D} To Face Yourself: To attack Mezzetherra is to fight against your own nightmares, to fight against your own fantasies: to fight against yourself.
    {D} The Embrace of Morpheus: To attack Mezzethera is to vaunt into dream itself. Her waters part and take you in – and perhaps you might dream of victory.

    Brief Description:

    Mezzethera appears as a deep fathomless ocean – her waters from the shoreline appear calm. They are utterly still, the viewer only seeing an oily rainbow as whatever light reflects off her. Beneath the surface are powerful currents that drag dreaming minds through a varied dreamscape, before relinquishing them to waking, only to drag them down and drown them in nightmares when they close their eyes to sleep again. Submerged in her swim demon-kin; creatures of pure emotion, whom fish mortal dreams and fashion nightmares. In the dream reefs of the Sea, they build their castles and empires and play their wars. They rise occasionally from her endless depths to drag a mortal into bliss and torment for their own devices, or on behalf of the will of the Sleeping Ocean. Mezzethera’s goals are simple and few – she wishes for the universe to sleep at once and forever. Then it will wake within her.

    When dreaming, all mortal minds drift within and into Mezzethera’s depths, her shadowy dream-waters shaping themselves around the dreamer as required, then fading back into formlessness once the dreamer awakens and the dream-self vanishes. Of course, such dreamers seldom realize they are within the goddess to begin with – that they are at the mercy of her currents – instead most mortals pray to Mezzethera as a humanoid dream god or goddess, an entity they just assume exists to govern dreams, instead of dream itself.

    Mezzethera, herself, like any other ocean, is capricious. Those who sail her oily surface would admit to seeing her good moods whenever they stare into her and see prophecies and fantasies of a happy life – but all too often she shows them visions of mutiny and betrayal – promised storms just beyond the horizon. She sometimes drags dreamers into her waters to terrify, other times to give them ecstasy – sometimes she doesn't drown them at all.


    Also claiming Italicized Indigo as my speech - when I do speak. .
    Last edited by mystic1110; 2015-01-29 at 10:18 PM.

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    The concept of your god is good enough without spending AP on it.


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Quote Originally Posted by mystic1110 View Post
    No - but it will be a massive bitch

    And Mezzethera will be flooding out of Zalsaram's insides . . . tomorrow. I will also come up with stats for Demons /etc. I do plan on having the original three demon nobles become demi-gods, but that will come later, in the mean time my only question is: do i have to establish concept of dreams and sleep or does the whole idea of people dreaming within me just a fact of my deity? I prefer the later of course, but up to the mods.
    .
    Alright, first things first... I'll edit the domains list.

    Its completely up to you. If you want to make it that mortals used to be dreamless creatures or never slept until Mezzeethera came and taught them how to dream? That is fine. On the other hand, if you want to have it that mortals dream through your goddess as she is Dreams incarnate, that too is fine.

    Things seem to be getting busy in Demiourgia. Its going to get busier yet when the Dragons start to hatch.

    Also, Bryn about the Gralloch Cabal, could you please give us the detail's of the plane's traits? For example... is it finite or an infinite plane? What alignment trait does it have? The more details you can give us the better for the wiki. Draken also needs to do this... but I can always poke him with a stick on skype.
    Last edited by Shmee; 2015-01-30 at 04:53 AM.
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    I think that's a good compromise - I promise I will be giving Mezzethera more agency soon, but right now she is just the dreams of animals since Dragons aren't hatched yet.

    Next post will have more fully formed demons who will slowly divide into separate clans whom will fight against everyone and each other.

    Mezzethera will make an avatar and interact with people - probably just telling them to go to sleep and that it's allllll going to be alright.

    Btw her waters look like this:

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    DwarfBarbarianGuy

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Why not have the unhatched Dragons dream? Considering I've made Metallic, Chromatic and Lung dragons, perhaps if they start dreaming, then the different type of Dragons will come out with different mentalities? Like Golden Dragons can dream of good deeds etc, Red Dragons can dream of burning the world up? Not sure what Lung Dragons would dream of.
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    That would be very cool. Do you want me to describe the various dreams of the unhatched dragons - or do you want to do it yourself? Either way if dragons don't grow up the way the Cosmic Mother wants them to, she can blame Mezzethera instead of her bad parenting

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Nah, Dreams are your thing. So go for it. You don't need to spend AP for it unless you really want to.
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Hrm, sense you are the body of the water. Could you spend some AP to create another bit of ocean around you? That way..we have an ocean should you somehow ascent to the heavens.


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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    Default Re: Lords of Creation in the Playground (OOC Thread)

    I must note that you should still probably use a create land to shape Mezzethera's oceans into something livable for the demons, Mystic.
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    Homebrewing

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    I will spend the 2 AP to fill up the oceans with myself/actual ocean retroactively if that's ok? (As soon as demons take more form, I will be making mold land actions to make their palaces or whatever)

    And sure thing - I guess my next post will be about their dreams.

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    To give your Dragons different personalities. I will be giving your dragons the following dreams:

    • Black Dragon Hatchlings will dream of piles of gold. (Greed)
    • Blue Dragons Hatchlings will dream of themselves standing before dragons of every other color. (Pride)
    • Green Dragons Hatchlings will dream of schemes and plots with no end or reason (Envy)
    • Red Dragon Hatchlings will dream of fire and only fire (Wrath)
    • White Dragon Hatchlings will dream of heavy snow, and dreams of rest (Sloth)
    • Brass Dragon Hatchlings will dream of war and victory, endless glorious battles (Bravery)
    • Bronze Dragon Hatchlings will dream of cities and civilizations and the paper to make them work (Duty)
    • Copper Dragon Hatchlings will dream of merriment, songs and dance (Mirth)
    • Gold Dragon Hatchlings will dream of righteous deeds and the bodies of chromatic dragons (Valor)
    • Silver Dragon Hatchlings will dream of anything and everything (Novelty)
    • Carp dragon Hatchlings will dream of attention and audiences (Sanguine)
    • River dragon Hatchlings will dream of tools and other dragons and their similarities. (Choleric)
    • Earth dragon Hatchlings will dream of rejection and things of which they shall never know (Melancholy)
    • Coiled dragon Hatchlings will dream of dream of sitting still (Phlegmatic)
    • Typhoon dragon Hatchlings will dream of acceptance and the faces of others (Supine)



    Last edited by mystic1110; 2015-01-30 at 11:26 AM.

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Quote Originally Posted by Shmee View Post
    Also, Bryn about the Gralloch Cabal, could you please give us the detail's of the plane's traits? For example... is it finite or an infinite plane? What alignment trait does it have? The more details you can give us the better for the wiki. Draken also needs to do this... but I can always poke him with a stick on skype.
    Both the Gralloch Cabal and the Belly of the Beast have been (perhaps less explicitly stated than intended) to share all traits with the material plane with the following exceptions: The Belly of the Beast is more hateful than the material plane, and no time passes in the Gralloch Cabal. Also, it's still early, and so not a tempting idea to try and nail down every specific just yet.

    Quote Originally Posted by Draken View Post
    The Belly of The Beast: A cavernous realm within Zalsaram. Its... Really not much different from the material plane. Mildly Evil dominant, however.
    Quote Originally Posted by bryn0528 View Post
    Create Plane: Gralloch Cabal, the mysterious residence of the mysterious Shepherd figure. It's existence is shadowy, and said to be in the center of the Font. The plane has a very finite space, though still contains more area than it realistically could. It is identical to the material world, except that it is always locked in autumnal twilight.

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Erm.... right... so it has. That's what I get for reading just right after waking up....
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Hey, with those two approvals I figure I'll post this here.

    Spoiler: Pernieth
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    Name: Pernieth
    Played by: Toxic Mind
    Divine Rank: Demigod (5)
    Alignment: CN
    Holy/Unholy Symbol: Two Vines twined around a stone tower, crushing it
    Primary Domain (and Portfolio): Plant (Growth) Nature (Preservation)
    Legacy Domain: Destruction
    Alignment Domain: Chaos
    Favored Weapon: Thorned Vines
    Combat Rating: 8 (5 Bse + 2 Warrior +1 CM)
    Paradigm & DCM: Warrior
    {C}: Living Weapon: His body is a weapon, adapting to any challenge
    {O}: Thorn's Embrace: Implements of death are never far from Nature.
    {D}: Endless Tide: Constant reconstruction, constant life.
    Brief Description: Pernieth is a being of pure nature. His time and existence is spent towards furthering the natural, growing world. A civilization out of tune, out of harmony, with nature is an abomination to him. Pernieth is a massive being, his skin bark, his hands vines, every part of him a testament to growing things. His nature is volatility, but to those who honor his ideals, he is a gentle and caring being and a protector.

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    Last edited by Toxic Mind; 2015-02-05 at 05:27 PM.
    Avatar Marcus Caius, Astropath Transcendent by The Architect, may the Emperor keep him in His sight.


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    Default Re: Lords of Creation in the Playground (OOC Thread)

    Kyre
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    Name: Kyre
    Legacy Domain: Elemental
    Alignment Domain: Chaos
    Primary Domain: Death
    Portfolio: (Shadow)
    Symbol: A black mist
    Alignment: Neutral
    Favored Weapon: Shadows
    DR: 5 (Demi-God)
    Combat Rating: 11 (DR 6+ 3 DCM+Paradigm)
    Paradigm & DCM: Warrior
    {O} Mercy: Kyre knows that a quick death is mercy.
    {C} Relentless Onslaught: When the shadows continue to advance, fear seeps into the heart.
    {D} Hidden Offense: Kyre knows how deadly the hidden blade can truly be.

    Description:
    Death is genderless taking the form which is most needed. Kyre embodies this ideal, constantly change itself. It has been seen as both male and female. Kyre often takes the form of one of its favored races, though always seeming incorporeal. It is often seen in full armor, covering even its face. It is said to see the face of death is to invite its "favor".

    Kyre is neutral, as death is not evil nor good. Kyre seems cold and calculating though Kyre believes it is filled with compassion. Its goal is to create a controlled chaos, for it is in such a state that death is most common. Kyre is often found seeing to its chosen ones, those it has selected to carry out its bidding. It cares not for the combat of other gods, but its assistance can be gained...for a price.


    So I guess we need to figure out how I get spawned. With the emphasis on shadows I'd like that to be incorporated. Given I'm not currently clear (haven't read the IC yet) on if a sun/light source exists I'm not sure if this is practical.
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