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    Bugbear in the Playground
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    Default [PEACH] Herald of Harmony

    The Herald of Harmony

    Because the Apostle of Peace kind of sucks and because exalted characters are a little bit too restrictive to my taste, I’ve decided to create my own peacenick class. While Heralds are intended to defuse situations whenever possibly, they are intentionally not crippled in combat, nor do they hamper the party’s other actions (though they certainly don’t synergize well either with a group of complete murderhobos).

    Heralds of Harmony are champions of peace and life. They are not necessarily opposed to violence out of principle, but simply recognize that reasonable discourse and mutually agreed solutions are overall a better way to overcome conflict. Heralds are extremely skilled at persuasion and appeasement, in particular in tense situations. Once a truce is reached, they are also equipped to tend to any wounds inflicted in the heat of the moment.

    Most Heralds trained as orators, though some have been very successful reaching out via song or even dance. While they have strong defenses, they tend to lack in offense but can slow down enemies by trying to convince them that combat is not the best option.

    ENTRY REQUIREMENTS
    Heralds have the following game statistics.

    Alignment: Any non-evil
    Skills: Perform (any) 8 ranks, Heal 4 ranks, Diplomacy 4 ranks
    Feats: Subsonics
    Special: Bardic Music ability


    Level BAB Fort Reflex Will Special Spells per day
    1st +0 +0 +0 +2 Melodic Appeasement, Bardic Music -
    2nd +1 +0 +0 +3 Touch of Peace +1 level of existing spellcasting class
    3rd +2 +1 +1 +3 Divine Grace +1 level of existing spellcasting class
    4th +3 +1 +1 +4 Song of Healing (lesser), Song Without Words +1 level of existing spellcasting class
    5th +3 +1 +1 +4 Force of Personality -
    6th +4 +2 +2 +5 Touch of Harmony +1 level of existing spellcasting class
    7th +5 +2 +2 +5 Song of Healing (greater) +1 level of existing spellcasting class
    8th +6 +2 +2 +6 Sanctuary +1 level of existing spellcasting class
    9th +6 +3 +3 +6 Virtuoso +1 level of existing spellcasting class
    10th +7 +3 +3 +7 End to Strife -

    Hit Die: d6
    Class Skills
    The Herald’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hear (Wis), Jump (Str), Knowledge (Arcana, History, Nobility) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex)
    Skill Points at First Level: (4 + Int modifier) x 4
    Skill Points at Each Additional Level: 4 + Int modifier


    Weapon and Armour proficiency:
    Heralds of Harmony gain no proficiency with any weapon or armor.

    Melodic Appeasement (Ex):
    Whenever a Herald of Harmony makes a Diplomacy check, she can instead replace it a Perform check (if rolling against a DC, the DC is unchanged). This also allows her to affect intelligent creatures whose language she doesn’t speak, and even animals and magical beasts.

    Bardic Music (Su):
    A Herald of Harmony adds her Herald level to her bard level to determine the number of times per day she can use her bardic music, the bardic music abilities she can employ, and the power of those abilities. For example, a 5th-level bard/4th-level Herald of Harmony can use her bardic music 9 times per day, can use any bardic music ability a 9th-level bard could use (assuming she meets the Perform skill rank requirements), and is treated as an 9th-level bard for adjudicating the effects of those abilities (such as number of targets, save DC, and so forth).

    Touch of Peace (Su):
    At 2nd level, a Herald of Harmony gains the ability to pacify hostile or angry creatures by touch (a standard action). The effect is similar to the calm emotions spell cast by a bard of the Herald’s hit die. The Herald can affect only a single target with each use of the ability, and must touch the target. A touched creature receives no saving throw and spell resistance does not apply. The touch of peace does not suppress positive emotions, just anger, rage, and hostility. The Herald can make a level check as if casting dispel magic, using his character level as his caster level, to dispel certain mind-affecting spells affecting the target. The pacifying touch can only dispel spells that incite violent emotions in the target, such as fear or rage.

    Divine Grace (Su):
    Like a Paladin, a 3rd level Herald of Harmony gains a bonus equal to her Charisma bonus (if any) on all saving throws.

    Song of Healing (Su):
    A Herald of Harmony can use her music or poetics to heal wounds and rest minds.
    Lesser: A Herald of 4th level or higher with 12 or more ranks in a Perform skill can heal each creature that she has already fascinated as though they had been the target of a panacea spell (Spell Compendium) cast by a Cleric of the Herald’s hit die.
    Using this ability ends the Herald’s fascinate effect, but doesn’t count against the Herald’s daily limit on bardic music performances. No character may be affected by this ability more than once per hour. This is a conjuration (healing) effect.
    Greater: A Herald of 7th level or higher with 15 or more ranks in a Perform skill can heal each creature that she has already fascinated as though they had been the target of both a panacea spell (Spell Compendium) and a restoration spell cast by a Cleric of the Herald’s hit die.
    Using this ability ends the Herald’s fascinate effect, but doesn’t count against the Herald’s daily limit on bardic music performances. No character may be affected by this ability more than once per day (but they may receive a greater song of healing and one or more lesser songs of healing in the same day, subject to the lesser song of healing’s limitations). This is a conjuration (healing) effect.

    Song Without Words:
    At 4th level, the Herald of Harmony is such an inspiration to her allies that she can affect them even if they’re out of hearing range. Her bardic music can now affect any target that can see her, regardless of whether they can hear her or not. She may now use her bardic music abilities with silent uses of the Perform skill such as mime, dance, weapon drill (ToB), etc.

    Force of Personality (Su):
    When unarmored and unencumbered, a Herald of Harmony of 5th level or higher adds her Charisma bonus (if any) as a deflection bonus to her AC. This bonus applies even against touch attacks or when the Herald is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

    Touch of Hamony (Su):
    At 6nd level, a Herald of Harmony gains the ability confer a state of peaceful optimism and confidence by touch (a standard action). The effect is similar to the good hope spell cast by a bard of the Herald’s hit die. The Herald can affect only a single target with each use of the ability, and must touch the target.

    Sanctuary (Sp):
    A Herald of Harmony who is at least 8th level can prevent creatures from attacking her or her allies in a manner similar to the effect of the sanctuary spell. To use this ability, the Herald expends two daily uses of her bardic music ability and makes a Perform check. Her check result is the DC for each affected creature's Will save against the effect. Any opponent attempting to strike or otherwise directly attack the Herald or any of her allies, even with a targeted spell, must attempt a Will save. Success means the opponent can attack normally and is unaffected by that ability. If the save fails, the opponent can't follow through with the attack: that part of its action is lost, and it can't directly affect the celebrant or her allies for the duration of the effect. Creatures not attempting to attack remain unaffected. This effect does not prevent opponents from using area or effect spells that would harm the Herald or her allies. If the Herald attacks another creature, or her allies do so, the sanctuary effect is broken.

    Virtuoso (Sp):
    A Herald of 9th level or higher with 16 or more ranks in a Perform skill can affect one humanoid that she has already fascinated in a manner similar to the effect of the dominate person spell cast by a Bard of the Herald’s hit die. To use this ability, the Herald expends one daily use of her bardic music ability and makes a new Perform check. Her check result is the DC for the target's Will save against the effect. The effect is permanent until dispelled or until the Herald chooses to end it. Target of this effect are also released if they spend more than 24 hours without being under the effect of the Herald’s fascinate ability.
    Using this ability ends the Herald’s fascinate effect. If a creature resists this ability, the Herald may not attempt to use it again on the same target for 24 hours.

    End to Strife (Sp):
    By expending three daily uses of her bardic music ability, a 10th level Herald of Harmony can cast End to Strife (BoED). Treat the Herald as a Cleric of the Herald’s hit die for the purpose of determining the effect’s variables (duration, caster level, etc.).

  2. - Top - End - #2
    Bugbear in the Playground
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    Default Re: [PEACH] Herald of Harmony

    Any thoughts? Balanced? Flavorful?

    The main reason I wrote this class is because I couldn't find a way to build such a character with the existing 3.5 material. A lof of the Herald's abilities are actually lifted straight from other classes (Apostle of Peace, Heartwarder and Celebrant of Sharess were some inspirations), but they're impossible to all mix in the same character.

    I've tried to make some abilities generally utilitarian rather than build-focused, so that one doesn't feel that two Heralds must necessarily be identical twins. The first level discourages dips but there are a few worthwhile exit points if you want to multiclass out. For example, an army-boosting Dragonfire-Inspiring general may only be interested in Song Without Words to affect his whole army instead of just those that can hear him.

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    Ogre in the Playground
     
    Amechra's Avatar

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    Default Re: [PEACH] Herald of Harmony

    Song Without Words is actually semi-useless, since you can already use Bardic Music with any Perform skill other than Weapon Drill.

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    Bugbear in the Playground
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    Default Re: [PEACH] Herald of Harmony

    Not really. All Bardic Music abilities explicitly mention only "poetics or music" and, RAI if not RAW, rely heavily on sound. Fascinate explicitly says a target must be "able to see and hear the bard". Inspire Courage explicitly mentions that "to be affected, an ally must be able to hear the bard sing." (edit: though one could reasonably assume they meant "perform" rather than "sing") Deafness gives you a 20% chance to fail your bardic music, just as it does spells with verbal components.

    Plus, this:
    While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance.
    Even if you don't take this to mean that ONLY the listed categories would work, they quite clearly all have vocal components.
    Last edited by ILM; Today at 01:15 PM.

  5. - Top - End - #5
    Ogre in the Playground
     
    Amechra's Avatar

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    Default Re: [PEACH] Herald of Harmony

    Huh, I've always missed the fact that it specifies spoken performance... which is silly, because then you can't have mute Bard flautists or whatever (and Bards that can't sing are relatively common in fantasy.)

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