New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 6 of 6 FirstFirst 123456
Results 151 to 165 of 165
  1. - Top - End - #151
    Titan in the Playground
     
    Ninja_Prawn's Avatar

    Join Date
    May 2015
    Location
    UK

    Default Re: D&D 5e Homebrew Compendium

    Oh, you know me. Everpresent.

    But man, there sure is a lot of 5e homebrew being churned out these days. I don't have time to read even half of it...
    Lydia Seaspray by Oneris!

    Spoiler: Acclaim
    Show
    Winner of Spellbrew Contest I & Subclass Contest II
    Quote Originally Posted by JNAProductions View Post
    That is the perfect ending. Thread done, Ninja_Prawn won.
    Quote Originally Posted by KorvinStarmast View Post
    We love our ninja prawn.
    Quote Originally Posted by Professor Gnoll View Post
    NinjaPrawn, you are my favourite.
    Quote Originally Posted by Sir cryosin View Post
    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

    A Faerie Affair

    Homebrew: Sig

  2. - Top - End - #152
    Barbarian in the Playground
     
    RogueGuy

    Join Date
    Apr 2014

    Default Re: D&D 5e Homebrew Compendium

    Update should be coming within the next few days. I've got quite a backlog of links to go through.

  3. - Top - End - #153
    Pixie in the Playground
    Join Date
    Mar 2016
    Location
    Athens Greece
    Gender
    Male

    Default Re: D&D 5e Homebrew Compendium

    Hello guys 3 races i created


    Spoiler: Dragontaurs
    Show
    dragontaurs

    History

    dragontaurs were created when a group of dragonborn happened upon a cursed relic made by centaurs left for humans who had been attempting to slay them.
    The centaurs in question either left or were wiped out by disease, so the relic sat there for many years before the dragonborns found it. They carried it to their town,
    whereupon the relic mutated each and every one of the dragonborns into creatures resembling centaurs but with the upper half of an dragonborn rather than that of a human, and so the race of dragontaurs was created.
    Society


    Ability Score Increase. Your Strength score
    increases by 2, and your Dexterity or Wisdom or Constitution score increases by 1.
    Speed. Your base walking speed is 40 feet
    Draconic Ancestry. You have draconic ancestry.
    Choose one type o f dragon from the Draconic Ancestry
    table. Your breath weapon and damage resistance are
    determined by the dragon type, as shown in the table.
    Breath Weapon. You can use your action to exhale
    destructive energy. Your draconic ancestry determines
    the size, shape, and damage type of the exhalation.
    When you use your breath w eapon, each creature in
    the area o f the exhalation must make a saving throw,
    the type o f which is determined by your draconic
    ancestry. The DC for this saving throw equals 8 +
    your Constitution modifier + your proficiency bonus. A
    creature takes 2d6 damage on a failed save, and half
    as much damage on a successful one. The damage
    increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6
    at 16th level.
    After you use your breath weapon, you can’t use it
    again until you complete a short or long rest.
    Damage Resistance. You have resistance to the
    damage type associated with your draconic ancestry.
    Trample. If you move at least 30ft immediately before making a melee attack on your turn, the attack deals an extra 2d8 damage on a hit
    (This damage is equivalent to what would be inflicted if you fell 30ft and landed on them.).
    You must end your turn after making an attack in this way
    Nature Wanderer. Choose one environment (Swamp, Forest, Desert, Hill, Mountain and etc.).
    You have advantage in Perception and Investigation rolls related to that environment,
    plus you always know your way through that area and gain 10 feet speed while there.


    D r a c o n i c A n c e s t r y
    Dragon Damage Type Breath Weapon
    Black Acid 5 by 30 ft. line (Dex. save)
    Blue Lightning 5 by 30 ft. line (Dex. save)
    Brass Fire 5 by 30 ft. line (Dex. save)
    Bronze Lightning 5 by 30 ft. line (Dex. save)
    Copper Acid 5 by 30 ft. line (Dex. save)
    Cold Fire 15 ft. cone (Dex. save)
    Green Poison 15 ft. cone (Con. save)
    Red Fire 15 ft. cone (Dex. save)
    Silver Cold 15 ft. cone (Con. save)
    White Cold 15 ft. cone (Con. save)



    Spoiler: Dwerlf
    Show
    dwerlf


    elf father dwarf mother
    Ability Score Increase. Your Constitution score
    increases by 1 Your Dexterity score
    increases by 2


    Darkvision. You can see in dim light within 60 feet o f you as if it
    were bright light, and in darkness as if it w ere dim light.
    You can’t discern color in darkness, only shades o f gray.
    Keen Senses. You have proficiency in the
    Perception skill.
    Fey Ancestry. You have advantage on saving throws
    against being charmed, and magic can’t put you to sleep.
    Dwarven Combat Training. You have proficiency
    with the battleaxe, handaxe, throwing hammer,
    and warhammer.
    Tool Proficiency. You gain proficiency with the
    artisan’s tools o f your choice: smith’s tools, brewer’s
    supplies, or mason’s tools.

    dwarf father elf mother
    Ability Score Increase. Your Constitution score
    increases by 2 Your Dexterity score
    increases by 1

    You
    can see in dim light within 60 feet o f you as if it w ere
    bright light, and in darkness as if it were dim light. You
    can’t discern color in darkness, only shades o f gray.
    Dwarven Resilience. You have advantage on saving
    throws against poison, and you have resistance against
    poison damage (explained in chapter 9).
    Tool Proficiency. You gain proficiency with the
    artisan’s tools o f your choice: brewer’s
    supplies, or mason’s tools.
    Stonecunning. Whenever you make an Intelligence
    (History) check related to the origin o f stonework, you
    are considered proficient in the History skill and add
    double your proficiency bonus to the check, instead of
    your normal proficiency bonus.



    Spoiler: Kitsune
    Show
    Kitsune, or fox folk, are vulpine shapeshifters known for their love of both trickery and art.
    Kitsune possess two forms: that of an attractive human of slender build with salient eyes, and their true form of an anthropomorphic fox.
    Despite an irrepressible penchant for deception, kitsune prize loyalty and make true companions.
    They delight in the arts, particularly riddles and storytelling, and settle in ancestral clans, taking their wisdom from both the living and spirits.

    Quick-witted and nimble, kitsune make excellent bards and rogues. It is not uncommon for one to pursue sorcery, while those few born with white fur
    and pale eyes usually become oracles.

    Physical Description: A kitsune has two forms—a single human form and its true form, that of a humanoid fox. In their human forms,
    kitsune tend toward quickness and lithe beauty. In all forms they possess golden, amber, or brilliant blue eyes. In their true forms,
    they are covered with a downy coat of auburn fur, although more exotic coloration is possible.

    Society: Kitsune society is enigmatic, as kitsune prize loyalty among their friends but delight in good-natured mischief and trickery.
    Kitsune take pleasure in the pursuit of creative arts and in all forms of competition, especially the telling of stories interwoven with tall tales
    and falsehoods.

    Relations: Kitsune deal well with elves and samsarans, but their reputation as tricksters follows them when they interact with other races.
    Many kitsune, particularly those who dwell in mixed-race societies, choose to hide their true natures and pose as humans in public.

    Alignment and Religion: Kitsune tend to be neutral, or of alignments with a neutral component. Most kitsune worship the goddess of craftsmanship.

    Adventurers: Keenly interested in adding their own names to the myths and legends of explorers and heroes of old, Kitsune adventurers range across the world.

    Female Names: Ayaki, Jiyoki, Kyomi, Miyaro, Shinyai, Yulai

    Male Names: Chankotu, Imhakaru, Kyrsaku, Namkitu, Yanyeeku
    Standard Racial Traits

    Ability Score Racial Traits: Kitsune are agile and companionable, but tend to be physically weak. They gain +2 Dexterity, +2 Charisma, and –2 Strength.
    Size: Kitsune are Medium creatures and thus have no bonuses or penalties due to their size.
    Type: Kitsune are humanoids with the kitsune and shapechanger subtypes.
    Base Speed: Kitsune have a base speed of 30 feet.
    Languages: Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following:
    any human language, Aklo, Celestial, Elven, Gnome, and Tengu. See the Linguistics skill page for more information about these languages.

    Feat and Skill Racial Traits

    Agile (Ex) Kitsune receive a +2 racial bonus on Acrobatics checks.

    Magical Racial Traits

    Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form
    when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +2 racial bonus on Disguise checks made to appear human.
    Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores
    and can remain in this form indefinitely.
    Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast.
    Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights (caster level equals the kitsune's level)

    Offense Racial Traits

    Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.

    Senses Racial Traits

    Low-Light Vision: Kitsune can see twice as far as humans in conditions of dim light.

    Alternate Racial Traits

    The following alternate racial traits may be selected in place of one or more of the standard racial traits above.
    Consult your GM before selecting any of these new options.

    Duplicitous: Many kitsune prefer to avoid the attention they often attract from human neighbors and attempt to convince all around them
    that they are human. They gain a +2 racial bonus on Bluff and Disguise checks. This racial trait replaces kitsune magic. Source PCS:ISR
    Fast Shifter (Su) You were born with an innate talent for switching between your natural forms. Using your racial change shape ability
    is a move action instead of a standard action. This racial trait replaces kitsune magic.
    Gregarious (Ex) Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over
    an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile.





    Dancing Lights

    School evocation
    CASTING

    Casting Time 1 standard action
    Components V, S
    EFFECT

    Range medium (100 ft. + 10 ft./level)
    Effect Up to four lights, all within a 10-ft.-radius area
    Duration 1 minute (D)
    Saving Throw none; Spell Resistance no


    DESCRIPTION

    Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light),
    or up to four glowing spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape.
    The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required):
    forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round.
    A light winks out if the distance between you and it exceeds the spell's range.

    You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect,
    the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.

    Dancing lights can be made permanent with a permanency spell.

  4. - Top - End - #154
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: D&D 5e Homebrew Compendium

    First off, these should have their own thread. Second of all:

    Dragontaurs are Dragonborn. Except with a 40' move speed. Overpowered, nerf it.

    Dwerlf is weirdly named, but seems fine from a balance point of view.

    Kitsune are OP. Strength is a safe dump stat, and they gain bonuses to two power stats. In addition... This just seems like a poorly converted 3.5 race. It uses a lot of language that 5E doesn't, references things that don't exist in 5E, just... Needs a LOT of work.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  5. - Top - End - #155
    Dwarf in the Playground
     
    DruidGirl

    Join Date
    Oct 2015
    Location
    USA

    Default Re: D&D 5e Homebrew Compendium

    Quote Originally Posted by JNAProductions View Post
    First off, these should have their own thread. Second of all:

    Dragontaurs are Dragonborn. Except with a 40' move speed. Overpowered, nerf it.

    Dwerlf is weirdly named, but seems fine from a balance point of view.

    Kitsune are OP. Strength is a safe dump stat, and they gain bonuses to two power stats. In addition... This just seems like a poorly converted 3.5 race. It uses a lot of language that 5E doesn't, references things that don't exist in 5E, just... Needs a LOT of work.
    I love it when you critique the crap out of peoples.
    Spoiler: Mes
    Show

  6. - Top - End - #156
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: D&D 5e Homebrew Compendium

    I really should learn the muscius scale, so I can critique people with NUMBERS! But as it stands, I've got a reasonably good gut feeling when it comes to balancing, so I just rely on that.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  7. - Top - End - #157
    Dwarf in the Playground
     
    DruidGirl

    Join Date
    Oct 2015
    Location
    USA

    Default Re: D&D 5e Homebrew Compendium

    Quote Originally Posted by JNAProductions View Post
    I really should learn the muscius scale, so I can critique people with NUMBERS! But as it stands, I've got a reasonably good gut feeling when it comes to balancing, so I just rely on that.
    True, but learning the scale would be beneficial to you, not just for your berating of others but also for yourself as well
    Spoiler: Mes
    Show

  8. - Top - End - #158
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Nov 2015

    Default Re: D&D 5e Homebrew Compendium

    To borrow a term I've come to love: Jumpin' Jehoshaphat on a pogo stick!

    Damn good compendium!! I'm bookmarking this for sure, and it should definitely be stickied.

    Also, I would be honored if you included my Death Knight and Lycan in the Class/Race areas!
    Insert Clever Signature Here

  9. - Top - End - #159
    Halfling in the Playground
    Join Date
    Jun 2010

    Default Re: D&D 5e Homebrew Compendium

    If you could add my Zerg class, and Swarmlord prestige class.

  10. - Top - End - #160
    Barbarian in the Playground
     
    RogueGuy

    Join Date
    Apr 2014

    Default Re: D&D 5e Homebrew Compendium

    Thirteen months later, this thread runs out of room.

    Nice job, homebrewers.

    The new thread can be found here.

    The discussion thread for it (so we don't run out of room), can be found here.

  11. - Top - End - #161
    Pixie in the Playground
    Join Date
    Mar 2017
    Location
    I'm a Vermonter
    Gender
    Male

    biggrin Re: D&D 5e Homebrew Compendium

    Cool beans! I have to say, most of this stuff is GOLD, can't wait to use it in my campaigns, thanks for putting this all together!

  12. - Top - End - #162
    Pixie in the Playground
     
    BarbarianGuy

    Join Date
    Feb 2017

    Default Re: D&D 5e Homebrew Compendium

    Here's a custom class for DnD 5e

    Runecaster
    A spellcaster that uses ancient Norse runes to cast. Every time they cast they lose health depending on the power of the spell (Example: Somebody uses a rune and the spell they select is teleport) and runecasters' casting ability is constitution

  13. - Top - End - #163
    Orc in the Playground
     
    Kobold

    Join Date
    Feb 2015
    Gender
    Male

    Default Re: D&D 5e Homebrew Compendium

    Quote Originally Posted by Em9500 View Post
    Here's a custom class for DnD 5e

    Runecaster
    A spellcaster that uses ancient Norse runes to cast. Every time they cast they lose health depending on the power of the spell (Example: Somebody uses a rune and the spell they select is teleport) and runecasters' casting ability is constitution
    Umm that's cool and all, but where's the link to the class? There's no link presented, seems like a neat idea, but I'd have to see the mechanics of itself before I can make any form of judgment.
    Spoiler
    Show
    When questioning matters of whether something in a game is "Broken", one should always consider if it is being implimented beyond its designed intent. This is in addition to looking at how mechanically healthy the questioned material is.

  14. - Top - End - #164
    Titan in the Playground
     
    Ninja_Prawn's Avatar

    Join Date
    May 2015
    Location
    UK

    Default Re: D&D 5e Homebrew Compendium

    Quote Originally Posted by Gr7mm Bobb View Post
    Umm that's cool and all, but where's the link to the class? There's no link presented, seems like a neat idea, but I'd have to see the mechanics of itself before I can make any form of judgment.
    Plus, like, we have a new thread now. This one's been dead for aaaaages.
    Lydia Seaspray by Oneris!

    Spoiler: Acclaim
    Show
    Winner of Spellbrew Contest I & Subclass Contest II
    Quote Originally Posted by JNAProductions View Post
    That is the perfect ending. Thread done, Ninja_Prawn won.
    Quote Originally Posted by KorvinStarmast View Post
    We love our ninja prawn.
    Quote Originally Posted by Professor Gnoll View Post
    NinjaPrawn, you are my favourite.
    Quote Originally Posted by Sir cryosin View Post
    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

    A Faerie Affair

    Homebrew: Sig

  15. - Top - End - #165
    Pixie in the Playground
    Join Date
    Nov 2018

    Default Re: D&D 5e Homebrew Compendium

    RAGE 2 is bloody awesome, so awesome that I even decided to write a little blog about it! Rather than reviewing some of its shortcomings, I decided to focus on the in-game stuff that surely brings tons of bloody awesomeness into your play.

    My first focus was on Weapons, and if you'd like to check every single available toy of death on this godforsaken wasteland, here's the link to my blog!

    I'll also put out a few more of these in the upcoming days, one on the in-game characters and factions, and the other on the array of skills that enhance the action sequences even further!

    Waiting for your feedback, and hope you'll enjoy the read! <3

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •