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Thread: MERP questions
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2015-02-08, 05:19 AM (ISO 8601)
- Join Date
- Dec 2014
MERP questions
1. Is there really any difference between the 1ed (1984) and 2ed (1986)?
2. Any Tolkien nerds have input on the accuracy of the modules, not the system or gameplay?Last edited by aspekt; 2015-02-08 at 05:20 AM.
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2015-02-08, 02:45 PM (ISO 8601)
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- Mar 2012
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Re: MERP questions
2. Yes - the very balance of the world (magic to non-magic)* is not remotely Tolkein.
In a lot of ways it is very like Peter Jackson's films - it is based on Tolkein's works, it is inspired by Tolkein's works, it is not Tolkein's work.
*The main point here is healing - in Tolkein's works there is very little magical healing, in the game, one needs a lot or to take months between adventures to recover.Last edited by Khedrac; 2015-02-08 at 02:46 PM.
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2015-02-08, 08:00 PM (ISO 8601)
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- Dec 2014
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2015-02-09, 01:33 AM (ISO 8601)
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- Feb 2015
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2015-02-09, 01:46 AM (ISO 8601)
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- Dec 2014
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2015-02-09, 07:43 AM (ISO 8601)
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- Mar 2012
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- UK
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Re: MERP questions
The maps are good as far as the maps in The Lord of the Rings go. Beyond there ICE had to invent and they did so. They tried to base what they invented on Tolkein's work (though for me they made the continent far too small) but it's not Tolkein once you get off the known maps (I think some of the material since released has Tolkein's drafts and they are different).
In the common areas - their maps are very good and beautifully done. If they add details, well Tolkein had large blank areas on his maps that were supposed to be reasonably well populated so it's actually Tolkein's maps I have an issue with!
Anyway if you set out to play in Middle Earth you and all your players need to acknowledge up front that your vision of ME won't quiet match theirs or Tolkein's, so does it really matter if ICE's didn't either?
Edit I played some 1st Ed and I own somewhere 2nd Ed - I am not aware of any differences - so it's probably all just cleaning up to make more readable and correction of typos. Any differences are probably trivial.
To put it in D&D terms, it's like comparing the boxed sets of Basic, Expert, Companion and Master D&D with the Rules Cyclopedia where the only rules difference I can remember is they switched door opening to be roll high adding stat modifier rather than roll low - the chances remained the same, but the mechanism was unified with other ability checks.Last edited by Khedrac; 2015-02-09 at 07:46 AM.
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2015-02-10, 02:01 AM (ISO 8601)
- Join Date
- Dec 2014
Re: MERP questions
Helpful info and a good point on Tolkien interpretation. One issue of course is creating a game which is enjoyable. This inevitably leads to variations in the same setting.
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2015-02-17, 12:51 AM (ISO 8601)
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- Jan 2015
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2015-02-18, 06:49 AM (ISO 8601)
- Join Date
- Dec 2014
Re: MERP questions
Good to hear. Thank you.
I have a large pile of books by and about ME and Tolkien. I was thinking, as a gamer not an academic, that the MERP books, especially the maps, would be a nice addition.
I was curious about the system because I really enjoy reading different games and their core mechanics. (As well as playong them too.)Last edited by aspekt; 2015-02-18 at 06:51 AM.