Results 91 to 120 of 236
Thread: 5e Druid Handbook - Land & Moon
-
2016-02-11, 05:05 AM (ISO 8601)
- Join Date
- Feb 2012
Re: 5e Druid Handbook - Land & Moon
Update: Added links to my discussion of magical items for druids. For reference, it's here.
Last edited by hymer; 2016-02-11 at 05:06 AM.
My D&D 5th ed. Druid Handbook
-
2016-02-24, 01:00 PM (ISO 8601)
- Join Date
- Feb 2016
Re: 5e Druid Handbook - Land & Moon
Hello I am brand new to D&d, started playing with a group that is all pretty new except the Dm. I am currently a level 2 druid and wanted to know if getting war caster as a feature at level 3 is a waste? I'm often running out of slots and in need to being able to attack when creeps close in on me. The limit on casting cantrips or having a weapon drawn seems to be a particular drawback. My low ac is what is making me doubt having anything melee at all. My question is, if I am not multiclassimg is getting the warcaster feature at lvl 3 a waste?
-
2016-02-24, 01:17 PM (ISO 8601)
- Join Date
- Feb 2012
Re: 5e Druid Handbook - Land & Moon
I've started a fresh thread here to deal with your question.
My D&D 5th ed. Druid Handbook
-
2016-03-25, 12:11 AM (ISO 8601)
- Join Date
- Mar 2016
Re: 5e Druid Handbook - Land & Moon
Random question, and a tad bit late relative to the post, but why are the spells not color coded with (your belief) relavance/usefullness? Just thinking about making my first druid and will be "speed leveled" (we gain about 1 level a session until 20, as the party is 20 at this time). Would be helpful to get a 3rd opinion about the relavence of spells. We don't use mnay homebrewed rules, and the ones we have won't affect spell choice so it would be nice to see your opinion on which ones are necessary :)
EDIT: Just realized you color coded the cantrips but not spell level 1 to 9.Last edited by frye01; 2016-03-25 at 12:38 AM.
-
2016-03-25, 02:20 AM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Calgary, AB
- Gender
Re: 5e Druid Handbook - Land & Moon
Because unlike Cantrips, a Druid just knows all of their spells. You use different spells for different purposes, and as you can just change your spells every day rather than spending permanent resorts on them, it makes more sense to evaluate in game.what spells would be useful rather than trying to decide whether it's better to be able to summon Dinosaurs, call lightning from the sky, or whatever.
-
2016-03-25, 02:50 AM (ISO 8601)
- Join Date
- Mar 2016
Re: 5e Druid Handbook - Land & Moon
I understand they can change from day-to-day (If I understood it correctly, you can "prepare" new/different spells with a long rest...) However, the majority of classes have spells that are almost always useless and some that should almost always be taken (I feel like Goodberry is one of the ones that should almost always be taken). I would appreciate it if the OP would come back and rate the spells based on usefulness.
-
2016-03-25, 03:27 AM (ISO 8601)
- Join Date
- Feb 2012
Re: 5e Druid Handbook - Land & Moon
@ frye01: Georgie's got it right (thanks, Georgie ). It makes little sense to rate the spells for the purposes of this guide. Which is better, Heat Metal or Enhance Ability? That depends entirely on what you'll be doing that day, what foes you'll be facing (if any), who the other people in the party are, and your own skills and abilities.
What happens at your table is not the same as what happens at mine. There really is no way around reading up on all the spells you have access to, and making your own determination based on your experience, preferences and needs.
This makes it a little hard on the player to level every session for a druid. There is a lot of material to chew through and master; druids are possibly the most book-keeping heavy class in the game. So let me say, you can skip Find Traps. Preparing that is an act of desperation.
All that said, opinions aren't usually hard to come by. Daishain's thread on 5e stuff lists other druid guides, at least one of which has done what you ask for in grading spells. And you can, of course, bring the subject up in your own threads here in the forum for more opinions. I suggest you keep it down to something like one spell level at a time, or the advice may seem too general.
Finally, I've done a little of the sort of thing you ask, but only as far as level 7. It's the Quickspell Guide in post 3.Last edited by hymer; 2016-03-25 at 03:31 AM.
My D&D 5th ed. Druid Handbook
-
2016-03-25, 02:45 PM (ISO 8601)
- Join Date
- Nov 2008
Re: 5e Druid Handbook - Land & Moon
Thank you for the guide; it's been very helpful!
PHB says you can assume the shape of a beast you have seen before, and in the next paragraph says "Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table."
Does this mean the druid can't assume the shape of the boll weevil I saw in my bread, because it's not listed in that table? And where is this table? I didn't find it in the PHB. Is it in the Monster Manual?
If you use Conjure Beast, have you now "seen" the beast, so that you can wildshape into it, or is that an end-run around the intention of the rule?
-
2016-03-25, 02:51 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Calgary, AB
- Gender
Re: 5e Druid Handbook - Land & Moon
Much of this is 'ask your DM' territory, but the table is referring to the CR and movement type limitations chart in the PHB. No particular creatures are listed, but as an example a level 2 Land Druid can turn into anything of CR 1/4 or lower that doesn't have a fly or swim speed.
-
2016-03-26, 10:34 AM (ISO 8601)
- Join Date
- Feb 2012
Re: 5e Druid Handbook - Land & Moon
@ MacBiodiesel: Once again, Georgie's got it (thanks again, Georgie!). I'll just add that Polymorph is in a similar situation as Conjure Beasts for seeing new forms, except it can get you higher CRs than 2.
And you are of course welcome, and I'm glad you've found the guide useful.My D&D 5th ed. Druid Handbook
-
2016-03-26, 12:01 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Calgary, AB
- Gender
Re: 5e Druid Handbook - Land & Moon
Druids are one of my favourite classes this time around, they hit that "can contribute to pretty much anything" sweetspot without being flat out better like the 3.x incarnation. Between that and being able to do things like have a flaming sword-wielding gorilla to terrify the goblins into fleeing instead of fighting, I spend a lot of time thinking about ability uses.
-
2016-04-04, 05:17 PM (ISO 8601)
- Join Date
- Apr 2016
Re: 5e Druid Handbook - Land & Moon
Me gusta mucho esta recopilacion y detalle de informacion sobre la clase Druida.
Y me gustaria tener el permiso para traducirla y publicarla en los foros en español.
Realmente me gustaria traducir al español estos temas:
- showthread.php?397940-5e-Druid-Handbook-Land-amp-Moon
- showthread.php?457532-Druid-Multiclassing-an-addendum-%28WIP%29
- showthread.php?478154-Magical-Items-for-Druids-a-commentary-for-players-and-DMs-of-druids
Un saludo!!!
---- Google traductor------
I really like this compilation and detailed information about the Druid class.
And I would like to have permission to translate and publish it in the forums in Spanish .
I really would like to translate into Spanish the following topics:
- showthread.php?397940-5e-Druid-Handbook-Land-amp-Moon
- showthread.php?457532-Druid-Multiclassing-an-addendum-%28WIP%29
- showthread.php?478154-Magical-Items-for-Druids-a-commentary-for-players-and-DMs-of-druids
-
2016-04-05, 01:09 AM (ISO 8601)
- Join Date
- Feb 2012
Re: 5e Druid Handbook - Land & Moon
@ Thewolf: I'd be honoured!
But you need to get specific permission from a moderator to make it in this forum, due to language requirements. I'll try to get their attention as soon as I'm done typing here, and we'll see what they say.
If the mods are okay with it, I'll put links in for anyone preferring the Spanish version, and note it in your thread(s) when I make an update.
If it's not okay with the mods, maybe we can work out another solution.My D&D 5th ed. Druid Handbook
-
2016-04-07, 11:10 PM (ISO 8601)
- Join Date
- Sep 2005
- Gender
Re: 5e Druid Handbook - Land & Moon
-
2016-04-08, 01:24 AM (ISO 8601)
- Join Date
- Feb 2012
Re: 5e Druid Handbook - Land & Moon
@ Roland St. Jude: It'll be as you say, of course. Thanks for responding.
@ Thewolf: I've sent you a private message about where we go from here, if anywhere.My D&D 5th ed. Druid Handbook
-
2016-04-08, 11:13 AM (ISO 8601)
- Join Date
- Apr 2016
Re: 5e Druid Handbook - Land & Moon
The English is not the only language in the world. Spanish is the third worldwide and second in importance to DnD, with large Spanish-speaking consumers. Anyway...
A greeting!!!
-
2016-04-08, 12:16 PM (ISO 8601)
- Join Date
- Oct 2015
-
2016-04-08, 12:47 PM (ISO 8601)
- Join Date
- Apr 2016
Re: 5e Druid Handbook - Land & Moon
I understand but one thing is not to publish content in Spanish and another thing is to not allow links to the "same" content in Spanish. Many people who speak the Spanish language insurance have gone through this forum, and although google is good translating is not always understandable.
I thought that the idea of these forums regardless of the language was to share information and opinions, so why limit it.
Un saludo!!!
PD: A greeting!!!
-
2016-04-14, 06:22 AM (ISO 8601)
- Join Date
- Mar 2014
- Location
- Aland islands
- Gender
Re: 5e Druid Handbook - Land & Moon
Thought about adding a multiclass part to the guide with tips for good dips and such for a druid centric pc? :)
-
2016-04-14, 08:14 AM (ISO 8601)
- Join Date
- Oct 2015
-
2016-04-14, 08:42 AM (ISO 8601)
- Join Date
- Mar 2014
- Location
- Aland islands
- Gender
-
2016-04-14, 08:56 AM (ISO 8601)
- Join Date
- Feb 2012
Re: 5e Druid Handbook - Land & Moon
Try looking for the word 'Multiclass' on the first page. Failing that, follow this link.
Last edited by hymer; 2016-04-14 at 08:57 AM.
My D&D 5th ed. Druid Handbook
-
2016-04-14, 09:46 AM (ISO 8601)
- Join Date
- Oct 2015
- Location
- New York
- Gender
Re: 5e Druid Handbook - Land & Moon
I just don't know why you would want to take a dip in anything on a druid. That capstone is just so delicious.
Avatar by linklele.
-
2016-04-15, 04:56 AM (ISO 8601)
- Join Date
- Aug 2014
Re: 5e Druid Handbook - Land & Moon
It is, but a lot of games run in the mid levels. I'm weighing a paly dip for a game I'm in at level 9 because of how disappointing some of the forms are after CR2. A paly dip gives up a spell level for better nova potential when I need it, though I'm uncertain it would be worth it.
-
2016-06-16, 05:24 PM (ISO 8601)
- Join Date
- Mar 2016
Re: 5e Druid Handbook - Land & Moon
Hello Everyone,
I would like to have some advice on the feel for this class as it's the first time I play a druid. It would seem, unless I misunderstood, this class is a bit of everything, meaning, caster, possible healer, possible damage (beast or spells). I have decided to go with the quaterstaff, polearm master because of the style which I might multiclass monk. Is the druid should be using beasts form often during encounter or is it situational.
Can I get an example how would you play this class, in melee and out of melee?
Regards
-
2016-06-16, 05:30 PM (ISO 8601)
- Join Date
- Oct 2015
Re: 5e Druid Handbook - Land & Moon
Originally Posted by krugaan
-
2016-06-16, 05:40 PM (ISO 8601)
- Join Date
- Mar 2016
Re: 5e Druid Handbook - Land & Moon
what are the best beasts out there at 1/4 1/2 CR?
-
2016-06-17, 10:31 AM (ISO 8601)
- Join Date
- Feb 2012
Re: 5e Druid Handbook - Land & Moon
My D&D 5th ed. Druid Handbook
-
2016-06-18, 01:09 PM (ISO 8601)
- Join Date
- Jun 2016
Re: 5e Druid Handbook - Land & Moon
I think Magic Initiate is underrated. With the Wizard list you can get mage armor, blade ward, and fire bolt.
Mage armor will improve the AC of most any beast without a negative dex mod, lasts 8 hours, and doesn't require concentration. Generally worse than barkskin but can be equivalent with some beasts and better with Flying Snake. Both can be active at the same time (you choose which has priority as per the SAC under "Character Creation"). Can still use a shield with it and you avoid the DM debate about beast-compatible humanoid armor.
Blade ward is useful for 1st-round defense when you have to get past a bunch of minions to get to the BBEG. You can't attack that round (without a fighter dip) but it lasts until the end of your next turn.
Fire bolt is a better ranged attack cantrip than the normal druid options.
With a Warlock list you can get hex for damage improvement (not with multiattack actions though) and eldritch blast. Alternatively armor of agathys can buff low-HP critters but that's more useful in subterfuge campaigns. Unfortunately warlocks only get mage armor as an invocation.
With a Ranger list you can get hunter's mark which increases your base attack damage so it's less likely to be resisted than hex but rangers don't get cantrips.
-
2016-06-18, 01:20 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Euphonistan
- Gender
Re: 5e Druid Handbook - Land & Moon
I like magic initiate but I do not really like some of your choices for spells. For instance is your druid going to have much higher than normal int or cha? If not firebolt and EB actually will deal less damage than your typical druid cantrips due to accuracy issues. Some of the others are kind of niche or have similar issues.
However I do agree that the feat itself is very nice.