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  1. - Top - End - #31
    Ogre in the Playground
     
    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    You can hear nothing behind the doors of the barn. Once up close, you see etched in the door, "Do Not Open!"

  2. - Top - End - #32
    Bugbear in the Playground
     
    Foodle's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Drask - 55/55hp - 17AC

    "Can't hear a thing," Drask reveals moving away from the door and pointing at the writing. "And going by that we should probably leave it alone unless we can't find any wine in the house. Maybe there's a cellar entrance around the back of the manor?"
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  3. - Top - End - #33
    Firbolg in the Playground
     
    RedKnightGirl

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    Default Re: Spitfire's Flame: Part 2

    "No," Blightmist replied, placing a hand up in the air to stop them and walking over to the barn door. "As I said I got a result of both Woe and Weal. A possible reason for that result is that some of the creatures out here give us trouble on the way into the mansion or on the way out, and we end up almost dead as a result. We should clear out everything before heading in. What if this door bursts open and we need to deal with whatever is in here on our way back out?"

    A little overcautious? Perhaps. But Blightmist trusted Vivicous to guide him as she saw fit. He would not just ignore her warning.

  4. - Top - End - #34
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    redfeline's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Do keep in mind what ever is in there can likely hear us. Shall we see if we can find an opening so it can see us as well? Luna looks about for a window or more likely a crack in the wood. (From her current position.)

  5. - Top - End - #35
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    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Quote Originally Posted by redfeline View Post
    Do keep in mind what ever is in there can likely hear us. Shall we see if we can find an opening so it can see us as well? Luna looks about for a window or more likely a crack in the wood. (From her current position.)
    There are no windows. Seeing into the barn is impossible without breaking into it in some way.

  6. - Top - End - #36
    Firbolg in the Playground
     
    RedKnightGirl

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    Default Re: Spitfire's Flame: Part 2

    "Well, we can either ignore the barn entirely and hope whatever is in there never breaks out to menace the local populace, or we can just go in there and take care of it," Blightmist suggests. "Come to think of it if we wipe out all the monsters here we might be able to reclaim the land for the ancestral owners. At the very least we should take out everything that could ambush us on the way back out."

    Bor was gone. Blightmist hadn't really realized how much of a vacuum that opened up in their party until now when everyone was standing around talking. He'd always been the one to pick their course of action in the end. Someone had to step up and take that role. And as much as he wanted it to be Drask, he couldn't put that burden on anyone else. Raising his mace, the arcanni began to break down the door into the barn.

    Spoiler
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    Attack: (1d20+7)[17]
    Damage: (1d8+4)[6]
    Last edited by Anubis Dread; 2015-03-07 at 11:27 AM.

  7. - Top - End - #37
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    DwarfClericGuy

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    Default Re: Spitfire's Flame: Part 2

    Zander nods as Blightmist smashes in the door, and stands back, arcane materials at the ready.

    Spoiler: Actions
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    Stand back 20 feet and ready an Acid Splash.

  8. - Top - End - #38
    Ogre in the Playground
     
    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    The barn begins shaking as Blightmist hits it. Though it looks decently kept up from the outside, it seems very unstable. The arcannis' swing breaks through the wood, allowing you a good look inside. There are several bodies standing, hunched over in the corner, next to two horses. The bodies and horses slowly come to life and you realize they are zombies, covered in some sort of slime. They seem a bit lethargic, but upon hearing the noise, they begin moving towards the door.

  9. - Top - End - #39
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    Default Re: Spitfire's Flame: Part 2

    Blight don't you think you are being a little over cautious here? Luna raises her shield and has her sword in hand. Your worried about having to fight what is in this barn so you are trying to free what ever this is. So we can fight it, not that I don't enjoy a good brawl, but usally the fights find me more than I find them. Like that man with the broken fingers at the bar. The one who grabbed at my ass three days ago. That is more the type of fight I end up in, picking fights in a world where more than enough would fight you any ways. Luna moves a foot back to brace herself in case of a charge. Any how just some food for thought.

  10. - Top - End - #40
    Firbolg in the Playground
     
    RedKnightGirl

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    Default Re: Spitfire's Flame: Part 2

    "...there are undead in there. It is no longer a request that we fight," Blightmist replied sternly as he continued to bash in the door. He could not let such abominations walk. He didn't care if this would not be the fun kind of brawl that Luna desired, they would slay these monsters where they stood.

    Spoiler
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    Continue breaking down the door: (1d20+7)[14]
    Damage: (1d8+4)[9]

  11. - Top - End - #41
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    DwarfClericGuy

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    Default Re: Spitfire's Flame: Part 2

    As Zander sees the zombies, he grimaces and tries to find a gap that will let him fire in. "I agree that we need to end them, but leave the door partially intact. That way I can get in an Acid Splash or two and they're forced into a choke, letting in only a few at a time if you hold the line."

    Spoiler: Attack
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    (1d20+8)[13], (2d8)[10], if I can fire in without risk of hurting allies. Trying to hit two zombies next to each other, though I'll go for the weakest one if there are none grouped close enough.
    Last edited by r2d2go; 2015-03-07 at 07:17 PM.

  12. - Top - End - #42
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    Default Re: Spitfire's Flame: Part 2

    Luna prepares to fight to oncoming zombies.

    Spoiler: Ready action
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    Attack the fist enemy in range. I am not sure how a ready action works when I get 2 attacks on attack actions. So I will roll both and hope I get both.

    (1d20+8)[13] attack
    (1d8+5)[13] damage
    (1d8+5)[6] crit
    (1d20+8)[20] attack 2
    (1d8+5)[7] damage 2
    (1d8+5)[10] crit 2

  13. - Top - End - #43
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    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Blightmist continues to strike the door, while Zander's acid splash sears into two of the zombies. As Luna strikes trying to enter, it is too much for the structure of the barn and it collapses.

    Damage from barn collapsing:
    Spoiler
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    Inside Barn
    Z1: (3d6)[8]
    Z2: (3d6)[6]
    Z3: (3d6)[12]
    Z4: (3d6)[14]
    Z5: (3d6)[11]
    Z6: (3d6)[8]
    Z7: (3d6)[17]
    Z8: (3d6)[14]
    H1: (3d6)[13]
    H2: (3d6)[13]

    Outside Barn
    Drask: (2d6)[5]
    Zander: (2d6)[7]
    Luna: (2d6)[5]
    Blightmist: (2d6)[8]


    Bad Guys
    Spoiler
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    Zombies
    AC: 13
    Dex: 0
    Wis: 0
    Z1: 8
    Z2: 10
    Z3: 14
    Z4: 12
    Z5: 15
    Z6: 18
    Z7: 6
    Z8: 12

    Zombie Horses
    AC: 13
    Dex: 0
    Wis: 0
    H1: 17
    H2: 17


    Characters:
    Spoiler
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    Drask: AC 17, HP 50/55
    Zander: AC 13, HP 38/ 45
    Blightmist: 21 AC, HP 40/ 45
    Luna: AC 18, HP 75/ 83


    ROUND 1: POST ROUNDS
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    The characters have action. The zombies are breaking through the rubble pretty fast.

  14. - Top - End - #44
    Bugbear in the Playground
     
    Foodle's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Drask - 50/55hp - 17AC

    Drask sneezes after getting a mouthful of dirt, dust and hopefully not anything else, as Silverstep backs away from the barn, nostrils flaring and ears laid back at the scent of the zombies. Mentally directly his mount they wheel around to the side of the group so Drask can get a clear view of the emerging undead, he spots a couple and they both dart forward to finish them before they make it out of the rubble.

    Spoiler: Round 1
    Show
    Not sure if Silverstep gets to attack or not, he's intelligent, and they're supposed to get a full set of actions and, therefore, be controlled by the DM. But then he's loyal to Drask and can be mentally communicated with.
    It's probably too overpowered to have it attacking all the time (it does 2d6+4 damage, with the possibility of a knock down and another 2d6+4 if he moves at least 20ft straight at the target before attacking) i'll leave it up to you when/if he attacks at all and just roll Drask's attacks.

    Meteorite Maul @ Z2 and Z3 if the first attack kills Z2
    Attack: (1d20+8)[27]
    Damage: 5 + (1d6)[1], (1d6)[1] | Rerolls: (1d6)[1], (1d6)[2]
    If Crit: (1d6)[2], (1d6)[2] | Rerolls: (1d6)[5], (1d6)[3]
    Total: 8 bludgeoning

    Attack: (1d20+8)[17]
    Damage: 5 + (1d6)[4], (1d6)[2] | Rerolls: (1d6)[2], (1d6)[3]
    If Crit: (1d6)[6], (1d6)[5] | Rerolls: (1d6)[2], (1d6)[2]
    Total: 11 bludgeoning
    Last edited by Foodle; 2015-03-09 at 06:43 PM.
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  15. - Top - End - #45
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    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Mount
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    I have been looking at this wondering how it will affect game play. As the spell doesn't get more powerful as you level, I don't think it is supposed to be powerful in combat, more of a mount that you can always rely on. While riding the mount, you may forgo one of your attacks so that the mount may have one. If you and the mount are separated in combat, I will run it.

  16. - Top - End - #46
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    redfeline's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Luna charges the first zombie letting some of her rage fly loose and free.

    Spoiler: Raging
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    Half Damage from non psi sources, +2 damage

    (1d20+8)[19] att
    (1d8+7)[15] dam
    (1d8+7)[12]crit

    (1d20+8)[22] att 2
    (1d8+7)[11] dam 2
    (1d8+7)[8]crit 2


  17. - Top - End - #47
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    RedKnightGirl

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    Default Re: Spitfire's Flame: Part 2

    The barn was half destroyed. They'd all been hurt. But he could now enter. Blightmist strolled through the hole in the barn, walking as deep in as he dared to get as many of the undead close to him as possible. Raising his shield, a burst of light shot out all around him.

    Spoiler
    Show

    Turn Undead, or Destroy Undead for any zombies that are CR 1/2 or less. DC 15

    Z1: (1d20)[11]
    Z2: (1d20)[7]
    Z3: (1d20)[12]
    Z4: (1d20)[19]
    Z5: (1d20)[19]
    Z6: (1d20)[19]
    Z7: (1d20)[8]
    Z8: (1d20)[11]
    H1: (1d20)[20]
    H2: (1d20)[8]

  18. - Top - End - #48
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    DwarfClericGuy

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    Default Re: Spitfire's Flame: Part 2

    Zander backs up further before firing another blast of acid.

    Spoiler: Attack
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    (1d20+8)[14], (2d8)[8] Trying to hit two zombies next to each other, though I'll go for the weakest one if there are none grouped close enough. Then, move back another 15 feet (a total of 35 from the barn)

  19. - Top - End - #49
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    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    ROUND 2: POST ROUNDS
    The zombies pull themselves out of the wreckage, and those that are still alive attack those that are really still alive.

    Zombie Attacks
    Spoiler
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    Z3: (1d20+3)[14] vs Luna
    Damage: (1d8+1)[9]

    Z7: (1d20+3)[18] vs Blightmist
    Damage: (1d8+1)[2]

    Z8: (1d20+3)[4] vs Luna
    Damage: (1d8+1)[9]

    H2: (1d20+4)[19] vs Blightmist
    Damage: (1d8+2)[9]


    Bad Guys
    Spoiler
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    Zombies
    AC: 13
    Dex: 0
    Wis: 0
    Z1: Dead
    Z2: Dead
    Z3: 6
    Z4: Dead
    Z5: Dead
    Z6: Dead
    Z7: 6
    Z8: 12

    Zombie Horses
    AC: 13
    Dex: 0
    Wis: 0
    H1: Dead
    H2: 17


    Characters:
    Spoiler
    Show
    Drask: AC 17, HP 50/55
    Zander: AC 13, HP 45/ 45
    Blightmist: 21 AC, HP 40/ 45
    Luna: AC 18, HP 75/ 83


    r2d2go
    Spoiler
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    I over looked the 20 feet behind. I removed your damage, but from the distance you were at, casting through the barn would have been near impossible so I have adjusted the zombies hp accordingly.


    Map
    Spoiler
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    Okay, photobucket is messing up and my frustration is getting the better of me. Drask, Blightmist and Luna are in melee range of the last four.

  20. - Top - End - #50
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    DwarfClericGuy

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    Default Re: Spitfire's Flame: Part 2

    Zander, seeing that most of the zombies have been finished, simply fires more acid.

    Spoiler: Attack
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    (1d20+8)[11], (2d8)[5] Trying to hit two zombies next to each other, though I'll go for the weakest one if there are none grouped close enough.

  21. - Top - End - #51
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    RedKnightGirl

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    Default Re: Spitfire's Flame: Part 2

    As much as the mere existence of these zombies tore at his very soul, it would be excessive to use much more of his power to defeat them. They could barely hurt him, and he'd already destroyed half their number.

    Knowing his sacred magic would do more damage than his simple mace, Blightmist muttered a prayer and one of the zombies burst into golden fire.

    Spoiler
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    Sacred Flames: [roll]2d8[roll] radiant damage om the horse zombie, half on a miss.

    Dexterity Saving Throw: (1d20)[1], DC 15

  22. - Top - End - #52
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    redfeline's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Spoiler: Still raging
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    (1d20+8)[17]
    (1d8+7)[11]
    (1d8+7)[12]

    (1d20+8)[12]
    (1d8+7)[14]
    (1d8+7)[14]


    Luna swings her blue sword twice with on the first blow hitting.
    Last edited by redfeline; 2015-03-09 at 01:06 PM.

  23. - Top - End - #53
    Bugbear in the Playground
     
    Foodle's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Drask - 50/55hp - 17AC

    "Nicely done Blightmist!" he calls out as the zombies crumble to the ground and he steps into the help mop up the remainder, swinging his maul, slamming it into the zombies with wet thuds.

    Spoiler: Round 2
    Show
    Attack which ever are still alive after Luna's attack.

    Maul Attack 1
    Attack: (1d20+8)[15]
    Damage: 5 + (1d6)[3], (1d6)[2] | Rerolls: (1d6)[6], (1d6)[6]
    If Crit: (1d6)[3], (1d6)[2] | Rerolls: (1d6)[6], (1d6)[4]
    Total: 14 bludgeoning

    Maul Attack 2
    Attack: (1d20+8)[27]
    Damage: 5 + (1d6)[2], (1d6)[1] | Rerolls: (1d6)[4], (1d6)[2]
    If Crit: (1d6)[5], (1d6)[5] | Rerolls: (1d6)[2], (1d6)[1]
    Total: 11 bludgeoning
    Last edited by Foodle; 2015-03-09 at 06:43 PM.
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  24. - Top - End - #54
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    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Round 3: Post Rounds
    One final zombie stands, lunging at Luna.

    Zombie Attack:
    Spoiler
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    Attack: (1d20+3)[11]
    Damage:(1d8+1)[4]


    Bad Guys
    Spoiler
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    Zombies
    AC: 13
    Dex: 0
    Wis: 0
    Z1: Dead
    Z2: Dead
    Z3: 6
    Z4: Dead
    Z5: Dead
    Z6: Dead
    Z7: Dead
    Z8: Dead

    Zombie Horses
    AC: 13
    Dex: 0
    Wis: 0
    H1: Dead
    H2: Dead


    Characters:
    Spoiler
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    Drask: AC 17, HP 50/55
    Zander: AC 13, HP 45/ 45
    Blightmist: 21 AC, HP 40/ 45
    Luna: AC 18, HP 75/ 83

  25. - Top - End - #55
    Bugbear in the Playground
     
    Foodle's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Drask - 50/55hp - 17AC

    "Down boy!" Drask tells it, slamming the maul down on it's head.

    Spoiler: Round 3
    Show
    Maul @ Last Zombie
    Attack: (1d20+8)[27]
    Damage: Minimum = 7, so dead.

    Attack: (1d20+8)[16]
    Damage: Minimum = 7, so dead.
    Last edited by Foodle; 2015-03-10 at 02:41 AM.
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  26. - Top - End - #56
    Firbolg in the Playground
     
    RedKnightGirl

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    Default Re: Spitfire's Flame: Part 2

    "That was refreshingly simple. Let's hope the other outer buildings are as easy," Blightmist notes as the final zombie goes down. How were these zombies created? By a necromancer, by grief, by chance? Whatever the case these were not like he skeletons they had fought in the jungle. They had been willing sacrifices, who had voluntarily twisted themselves to cheat death and still fulfill their duty. These were clearly resurrected against their will.

    Kneeling down, Blightmist whispered a short prayer to himself before beginning to drag the bodies outside. These corpses needed to burn to remove the last of the dark energy within them, so their hosts could be free to travel to the after life.

  27. - Top - End - #57
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    Default Re: Spitfire's Flame: Part 2

    Drask - 50/55hp - 17AC

    "Mmm," Drask agrees backing Silverstep out of the debris. "Must have been someone around to lock them in there and put up the warning though. I wonder what happened to them?"
    DMing
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  28. - Top - End - #58
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    redfeline's Avatar

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    Default Re: Spitfire's Flame: Part 2

    A fair question. Luna looked about nervous that a collapsed building might draw extra attention.

    Spoiler: Spot
    Show
    (1d20+5)[7]

  29. - Top - End - #59
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    DwarfClericGuy

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    Default Re: Spitfire's Flame: Part 2

    Zander joins Luna in an attempt to discern clues.

    Spoiler: Checks
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    Investigation: (1d20+8)[13]
    Insight: (1d20+4)[8]

  30. - Top - End - #60
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    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    After the battle at the barn, everything else remains quiet.

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