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  1. - Top - End - #241
    Firbolg in the Playground
     
    RedKnightGirl

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    Default Re: Spitfire's Flame: Part 2

    "The magic of a cleric is the very will of their diety flowing into the world," Blightmist explains as he checks a few more barrels. It seemed as though Drask's was the only one in good condition. Which would still get them more gold than he could even comprehend. "Is is imbued into me by Vivicous herself each morning with my prayers. Every spell is her breath brought into being. Every incantation a prayer to her majesty. It feels almost sacrilegious to have her blessings still within me when I ask her for more. I don't think I rely on magic, I simply find the act of using it to be a form of devotion to my goddess. That said using it in this particular instance would be rather wasteful," he admitted.

  2. - Top - End - #242
    Troll in the Playground
     
    redfeline's Avatar

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    Default Re: Spitfire's Flame: Part 2

    My tribe told me, my duty was to meet nature half way. Our crops would grow, but only with care. We would find game, but only if we offered thanks to the spirit of the animal and worked hard to find it.

    She turned to Blight But I do see your point. A child who asks for more while wasting what has is likely to be spanked and go with out.

  3. - Top - End - #243
    Ogre in the Playground
     
    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Round 1: Post Rounds
    Just as Drask is lucky enough to find the treasure of wine, Zander is unlucky enough to check one barrel that has been invaded by a slime, which has turned a dark red color, must have been a merlot barrel, and it attacks.

    Attack on Zander
    Spoiler
    Show
    (1d20+4)[9]
    (3d6+2)[13]
    (1d6)[3]

    If the attack is successful, need a con save DC 12 or poisoned for 1 hour.


    Wine Slime
    Spoiler
    Show
    AC: 8
    HP: 52


    Characters:
    Spoiler
    Show
    Drask: AC 17, HP 55/55+5 for 8 hours
    Zander: AC 13, HP 42/ 45+5 for 8 hours
    Blightmist: 21 AC, HP 31/ 45+ 5 for 8 hours
    Luna: AC 18, HP 80/ 80


    Blightmist
    Spoiler
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    Your spell would have told you many of them were still good, however, checking to find out if they are good and not destroying the wine is a difficult and lucky process, thus no need for the spell.

  4. - Top - End - #244
    Troll in the Playground
     
    DwarfClericGuy

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    Default Re: Spitfire's Flame: Part 2

    Zander yells in Gnomish and stumbles back, then regains his footing and dodges away while grumbling something about "inefficient arcane power usage" and "damned slimes".

    Spoiler: Actions
    Show
    Disengage and back off.
    Last edited by r2d2go; 2015-04-24 at 02:19 AM.

  5. - Top - End - #245
    Bugbear in the Playground
     
    Foodle's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Drask - 60/60hp | 17AC

    <Just found a massive barrel! Should be out soon,> Drask sends mentally to Silverstep quite happy with his find. At the sound of yelling though he turns back around. "Can you look after that?" he asks of Blightmist, indicating the barrel, before picking up his maul and rushing past the fleeing Zandar towards the latest slime.

    Spoiler: Round 1
    Show
    Move: Into range of the Slime if possible

    Action: Maul @ Merlot Slime
    Attack: (1d20+8)[14]
    Damage: 5 + (1d6)[6], (1d6)[2] | Rerolls: (1d6)[1], (1d6)[5]
    If Crit: (1d6)[3], (1d6)[5] | Rerolls: (1d6)[1], (1d6)[2]

    Total: 12

    Attack: (1d20+8)[24]
    Damage: 5 + (1d6)[6], (1d6)[3] | Rerolls: (1d6)[5], (1d6)[2]
    If Crit: (1d6)[6], (1d6)[2] | Rerolls: (1d6)[4], (1d6)[1]

    Total: 14

    Total Damage: 26 Bludgeoning
    Last edited by Foodle; 2015-04-24 at 04:45 AM.
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  6. - Top - End - #246
    Firbolg in the Playground
     
    RedKnightGirl

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    Default Re: Spitfire's Flame: Part 2

    How had his spell not detected the presence of this creature? The wine barrels must be thicker than he thought. Luna was right. He relied on his magic too much at times. He wanted to rely on Vivicous's blessings, but that was no reason to slack off and get careless.

    Marching towards the slime Blightmist pulls out his mace and swings.

    Spoiler
    Show

    Attack: (1d20+7)[25]
    Damage: (1d8+4)[8]
    Crit: (1d8)[5]

  7. - Top - End - #247
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    redfeline's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Luna rushes forward and stabs twice with her javlin in hand.

    Spoiler: Rolls
    Show
    Enters rage, +2 damage and 1/2 damage.
    (1d20+8)[26]
    (1d8+7)[13]
    (1d8+7)[15]

    (1d20+8)[14]
    (1d8+7)[12]
    (1d8+7)[8]


    Two quick stabs and the slime turns a blood red color... actually it was always that color.
    Last edited by redfeline; 2015-04-24 at 03:40 PM.

  8. - Top - End - #248
    Ogre in the Playground
     
    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    The room is silent after the death of the slime. There is a door way leading both to the right and the left. On the north wall is set a sealed medal gate (DC 15 Str to open).

  9. - Top - End - #249
    Firbolg in the Playground
     
    RedKnightGirl

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    Default Re: Spitfire's Flame: Part 2

    When in doubt, pry open the most secure looking door. After taking a quick break to renew his spell Blightmist began to pull at the door attempting to force it open.

    Spoiler
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    Recasting Detect Poison and Diseases

    Strength: (1d20+3)[15]

  10. - Top - End - #250
    Ogre in the Playground
     
    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Round 1: Post Rounds
    Opening the door release ten odd looking, slime covered zombies in a long, dug out tunnel. The zombies spring to life, charging Blightmist, but he is quick to dodge out of the way of their claws.

    Blightmist
    Spoiler
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    They are diseased.


    Attacks on Blightmist
    Spoiler
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    Z1
    (1d20+5)[15]
    (1d8+1)[8]
    (1d8)[6]

    Z2
    (1d20+5)[19]
    (1d8+1)[6]
    (1d8)[4]

    Z3
    (1d20+5)[10]
    (1d8+1)[7]
    (1d8)[2]


    Zombies:
    Spoiler
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    HP:
    1: 33
    2: 17
    3: 21
    4: 25
    5: 36
    6: 26
    7: 23
    8: 23
    9: 26
    10: 19

    AC: 14
    Wis: -1
    Dex: -1


    Characters:
    Spoiler
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    Drask: AC 17, HP 55/55+5 for 8 hours
    Zander: AC 13, HP 42/ 45+5 for 8 hours
    Blightmist: 21 AC, HP 31/ 45+ 5 for 8 hours
    Luna: AC 18, HP 80/ 80


    Map
    Spoiler
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  11. - Top - End - #251
    Firbolg in the Playground
     
    RedKnightGirl

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    Default Re: Spitfire's Flame: Part 2

    If these had been normal zombies he may have hesitated before using magic to defeat them. As it was, they were diseased and a risk to the party. He could not allow them even a single strike against his allies. Raising his shield, Blightmist let loose with a burst of holy light.

    Spoiler
    Show

    Turn Undead, Destroy Undead CR 1/2 or less, DC15

    1 (1d20-1)[15]
    2 (1d20-1)[1]
    3 (1d20-1)[14]
    4 (1d20-1)[13]
    5 (1d20-1)[18]
    6 (1d20-1)[18]
    7 (1d20-1)[17]
    8 (1d20-1)[17]
    9 (1d20-1)[18]
    10 (1d20-1)[2]

  12. - Top - End - #252
    Troll in the Playground
     
    DwarfClericGuy

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    Default Re: Spitfire's Flame: Part 2

    Zander grins, saying, "Finally - Cloud of Daggers!", creating whirling daggers in front of Blightmist. "That should make a better choke - only one will be able to crowd in at a time, hopefully."

    Spoiler: Actions
    Show
    Cloud of Daggers, 3rd level, at N9. Enemies that walk in or start their turns within take (6d4)[14] damage.

  13. - Top - End - #253
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    Foodle's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Drask - 60/60hp | 17AC

    "Look out!" Drask says pushing Blightmist out of the way and swinging a blow at the zombie that he thought he saw reaching towards the cleric.

    Spoiler: Round 1
    Show
    Action: Shove/Attack
    Attack 1: Shove Blightmist 5ft to the east and move forward to take his place. (Assume auto success vs a friendly and since it's forced movement, no AoO?)

    Attack 2: Maul @ Z2 if it's still alive, or Z1 if it's dead.
    Attack: (1d20+8)[19]
    Damage: 5 + (1d6)[5], (1d6)[2] | Rerolls: (1d6)[4], (1d6)[3]
    If Crit: (1d6)[3], (1d6)[2] | Rerolls: (1d6)[6], (1d6)[6]

    Total: 14 Bludgeoning
    Last edited by Foodle; 2015-04-26 at 06:25 PM.
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  14. - Top - End - #254
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    redfeline's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Luna Draws her sword and gives into her battle lust as she moves forward to face the new enemies head on.

    Spoiler: rolls
    Show

    I move next to and attack Z1
    Rage on +2 damage dealt, 1/2 incoming damage.
    (1d20+8)[27]
    (1d8+7)[10]
    (1d8+7)[15]

    (1d20+8)[20]
    (1d8+7)[9]
    (1d8+7)[10]


    Both strikes hit home on the zombie
    Last edited by redfeline; 2015-04-26 at 07:43 PM.

  15. - Top - End - #255
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    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Round 2: Post Rounds
    Several of the zombies turn and remove themselves from the fight, but their are more to take their place, clawing and scratching, but only hitting Luna.

    Blightmist and Drask get an AOO on Z2 or Z3.

    Luna, DC 15 wis save.

    Attacks
    Spoiler
    Show
    Z9 on Luna
    (1d20+5)[18]
    (1d8+1)[5]
    (1d8)[4]

    Z8 on Drask
    (1d20+5)[7]
    (1d8+1)[2]
    (1d8)[5]

    Z5 on Blightmist
    (1d20+5)[16]
    (1d8+1)[6]
    (1d8)[7]


    Zombies:
    Spoiler
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    HP:
    1: Dead
    2: 17 Turned
    3: 21 Turned
    4: 25 Turned
    5: 22
    6: 26
    7: 23
    8: 7
    9: 26
    10: 5 Turned

    AC: 14
    Wis: -1
    Dex: -1

    Turned only since they are above 1/2 CR.


    Characters:
    Spoiler
    Show
    Drask: AC 17, HP 55/55+5 for 8 hours
    Zander: AC 13, HP 42/ 45+5 for 8 hours
    Blightmist: 21 AC, HP 31/ 45+ 5 for 8 hours
    Luna: AC 18, HP 77/ 80 + 5 for 8 hours


    Map
    Spoiler
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  16. - Top - End - #256
    Troll in the Playground
     
    DwarfClericGuy

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    Default Re: Spitfire's Flame: Part 2

    Zander looks exasperated at the zombie who decides to charge into his daggers. "At least you can leave that one alone - the daggers should handle it." With that, he steps back and fires a few Magic Missiles at a zombie further back.

    Spoiler: Actions
    Show
    2nd level Magic Missile at Z7: (4d4+4)[16]
    Maintain Cloud of Daggers.
    Move back a step.
    Last edited by r2d2go; 2015-04-27 at 02:17 AM.

  17. - Top - End - #257
    Bugbear in the Playground
     
    Foodle's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Drask - 60/60hp | 17AC

    <Maybe not so soon after all...> Drask sends to his warhorse keeping watch above as he follows through with his first swing, taking advantage of the opening left by the zombie as it turned to flee. But just as soon as that one leaves another quickly takes it's place, stepping straight into Zandar's whirling blades. Confident the magical blades would destroy the filthy undead in no time, Drask instead turns his attention to a different zombie.

    Spoiler: Round 2
    Show
    AoO @ Z2
    Attack: (1d20+8)[11]
    Damage: 5 + (1d6)[4], (1d6)[5] | Rerolls: (1d6)[6], (1d6)[4]
    If Crit: (1d6)[1], (1d6)[6] | Rerolls: (1d6)[6], (1d6)[2]
    Total:

    Action: Maul @ Z5
    Attack: (1d20+8)[11]
    Damage: 5 + (1d6)[6], (1d6)[1] | Rerolls: (1d6)[3], (1d6)[4]
    If Crit: (1d6)[3], (1d6)[4] | Rerolls: (1d6)[6], (1d6)[3]
    Total:

    Attack: (1d20+8)[9]
    Damage: 5 + (1d6)[5], (1d6)[2] | Rerolls: (1d6)[4], (1d6)[3]
    If Crit: (1d6)[6], (1d6)[5] | Rerolls: (1d6)[3], (1d6)[6]
    Total:

    Totals
    Z2: Miss!
    Z5: Miss! & Miss!
    Last edited by Foodle; 2015-04-27 at 04:12 AM.
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  18. - Top - End - #258
    Firbolg in the Playground
     
    RedKnightGirl

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    Default Re: Spitfire's Flame: Part 2

    This was bad. These undead were powerful enough his turning didn't destroy them outright. Were they outmatched? Well so far they weren't dealing any significant damage... still. With the large number in the area and they're relative power it would be best to spend a little magic to make the fight easier than risk one of their deaths fighting with nothing but his mace.

    Muttering a prayer under his breath, the light of Vivicous swirled around him.

    Spoiler
    Show

    AoO on Z2: (1d20+7)[21]
    Damage: (1d8+4)[8]
    Crit: (1d8+4)[10]

    Casting Spirit Guardians.

  19. - Top - End - #259
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    redfeline's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Spoiler: rolls
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    I thought that if I had an AC of 18 and they rolled 18 it was a miss.
    (1d20+1)[7] save

    attacking who ever is in front of Luna.
    (1d20+8)[19] a1
    (1d8+7)[13] d1
    (1d8+7)[8] crit1
    etc.
    (1d20+8)[15]
    (1d8+7)[10]
    (1d8+7)[14]


    After taking a hit Luna repays the attack with two quick slashes.
    Last edited by redfeline; 2015-04-27 at 12:59 PM.

  20. - Top - End - #260
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    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Round 3: Post Rounds
    All of the zombies have died, or turned and fled down the tunnel except one, which claws at Blightmist.

    Attack on Blightmist
    Spoiler
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    (1d20+5)[25]
    (1d8+1)[8]
    (1d8)[2]

    Blightmist Wis save DC 15


    Zombies:
    Spoiler
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    HP:
    1: Dead
    2: Dead
    3: 21 Turned
    4: 25 Turned
    5: Dead
    6: 5
    7: Dead
    8: Dead
    9: Dead
    10: 5 Turned

    AC: 14
    Wis: -1
    Dex: -1

    Turned only since they are above 1/2 CR.


    Characters:
    Spoiler
    Show
    Drask: AC 17, HP 55/55+5 for 8 hours
    Zander: AC 13, HP 42/ 45+5 for 8 hours
    Blightmist: 21 AC, HP 21/ 45+ 5 for 8 hours
    Luna: AC 18, HP 77/ 80 + 5 for 8 hours


    Luna
    Spoiler
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    You are afflicted by the slime. It has you charmed. You can still make attacks at as yourself, but you refuse to get rid of the slime or let someone take it off. You lose one point of constitution.

    A hit has always been ac or greater.

  21. - Top - End - #261
    Firbolg in the Playground
     
    RedKnightGirl

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    Default Re: Spitfire's Flame: Part 2

    Blightmist hissed in pain. What was with horrible undead with debilitating diseases getting through his armor? He needed to get a better shield. Knowing his enemy was almost down, and that his allies could deal with it, Blightmist removed himself from melee before rushing after the fleeing zombies. His spell wouldn't last long, but while it was up he needed to kill as many undead with it as possible.

    Spoiler
    Show

    Concentration: (1d20+1)[19]
    Will Save: (1d20+7)[26]

    Disengaging, then moving after the other undead.

  22. - Top - End - #262
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    DwarfClericGuy

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    Default Re: Spitfire's Flame: Part 2

    Zander attempts to finish off the zombie with acid before jogging down the tunnel.

    Spoiler: Actions
    Show
    Assuming the zombie isn't in my daggers, Acid Splash: (1d20-1)[10], (2d6)[7]
    If it's in daggers, move first, then Acid Splash two of the zombies.
    Move towards the rest of the zombies, staying behind Blight.
    Drop daggers.

  23. - Top - End - #263
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    Foodle's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Drask - 60/60hp | 17AC

    With the zombies in front of them dead-dead, Drask looks Luna up and down and gives her an empathetic grimace. "Better go save those other two before they run into another blob of slime," he says before jogging after Blightmist and Zandar.

    Spoiler: Round 3
    Show
    Follow after the other's. I don't think i'm in range to attack anything, though correct me if i'm wrong.
    Last edited by Foodle; 2015-04-28 at 07:40 PM.
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  24. - Top - End - #264
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    redfeline's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Luna drops out of her rage. She chases after the others not even bothering to wipe off the slime.

  25. - Top - End - #265
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    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    The last zombie in front of you quickly falls. You catch up to the three turned zombies up ahead in a narrow passage. They are single file, still trying to get away from the turning effect.

  26. - Top - End - #266
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    Foodle's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Drask - 60/60hp | 17AC

    "Time for release," Drask says softly as he slows his jog and walks forward. Prefering to keep his distance while he they were fleeing from Blightmist he stops a small distance from them. Then stretching his jaws wide his throat lights up with blue light and he lets loose a jet of lightning at the zombies.

    Spoiler: Round 4
    Show
    Move: To stand 15ft from the first zombie

    Action: Dragonbreath @ Zombies (30ft Line)
    Should hit all 3 for (2d6)[8] lightning damage. Dex Save vs DC 11 for half.
    Zombie 3: [roll]1d20-1/roll]; Rolled a 0 in the OOC thread
    Zombie 4: (1d20-1)[16]
    Zombie 10: (1d20-1)[3]
    Damage
    Z3: 8
    Z4: 4
    Z10: 8
    Last edited by Foodle; 2015-04-29 at 04:25 AM.
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  27. - Top - End - #267
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    RedKnightGirl

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    Default Re: Spitfire's Flame: Part 2

    His spell was still active, so all he needed to do was stand close enough to the undead for it to trigger. As such Blightmist waited for his companion to shoot his breath before rushing any remaining undead.

    Spoiler
    Show

    Attack: (1d20+7)[16]
    Damage: (1d8+4)[9]
    Crit: (1d8)[1]

  28. - Top - End - #268
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    DwarfClericGuy

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    Default Re: Spitfire's Flame: Part 2

    Zander simply fires more acid at the zombies.

    Spoiler: Actions
    Show
    Acid Splash: (1d20-1)[9], (1d20-1)[4] vs Dex DC 16 for half, (2d6)[9] damage.

  29. - Top - End - #269
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    redfeline's Avatar

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    Default Re: Spitfire's Flame: Part 2

    Luna lunges at any remaining enemies and slashes them with her sword.
    Spoiler: rolls
    Show

    (1d20+8)[19]
    (1d8+5)[7]
    (1d8+5)[13]


    (1d20+8)[10]
    (1d8+5)[7]
    (1d8+5)[12]


    Her first strike bites into the zombies slimy flesh, and for some reason Luna almost feel remorseful. She misses her second swing.
    Last edited by redfeline; 2015-04-30 at 12:43 PM.

  30. - Top - End - #270
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    niks97cobra's Avatar

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    Default Re: Spitfire's Flame: Part 2

    The last of the zombies fall to Blightmist's spell.

    The tunnel continues on ahead of you around a bend.

    Characters:
    Spoiler
    Show
    Drask: AC 17, HP 55/55+5 for 8 hours
    Zander: AC 13, HP 42/ 45+5 for 8 hours
    Blightmist: 21 AC, HP 21/ 45+ 5 for 8 hours
    Luna: AC 18, HP 77/ 80 + 5 for 8 hours

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